-- some constants people might like to tweak Text_color = {r=0, g=0, b=0} Cursor_color = {r=1, g=0, b=0} Stroke_color = {r=0, g=0, b=0} Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings Help_color = {r=0, g=0.5, b=0} Help_background_color = {r=0, g=0.5, b=0, a=0.1} Margin_top = 15 Margin_left = 25 Margin_right = 25 Drawing_padding_top = 10 Drawing_padding_bottom = 10 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom Same_point_distance = 4 -- pixel distance at which two points are considered the same utf8 = require 'utf8' require 'file' require 'text' require 'drawing' require 'geom' require 'help' require 'icons' edit = {} -- run in both tests and a real run function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen local result = { -- a line is either text or a drawing -- a text is a table with: -- mode = 'text', -- string data, -- a drawing is a table with: -- mode = 'drawing' -- a (y) coord in pixels (updated while painting screen), -- a (h)eight, -- an array of points, and -- an array of shapes -- a shape is a table containing: -- a mode -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) -- an array vertices for mode 'polygon', 'rectangle', 'square' -- p1, p2 for mode 'line' -- center, radius for mode 'circle' -- center, radius, start_angle, end_angle for mode 'arc' -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide -- The field names are carefully chosen so that switching modes in midstream -- remembers previously entered points where that makes sense. lines = {{mode='text', data=''}}, -- array of lines -- Lines can be too long to fit on screen, in which case they _wrap_ into -- multiple _screen lines_. -- rendering wrapped text lines needs some additional short-lived data per line: -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen -- starty, the y coord in pixels the line starts rendering from -- fragments: snippets of rendered love.graphics.Text, guaranteed to not straddle screen lines -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line line_cache = {}, -- Given wrapping, any potential location for the text cursor can be described in two ways: -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units) -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line. -- -- Most of the time we'll only persist positions in schema 1, translating to -- schema 2 when that's convenient. -- -- Make sure these coordinates are never aliased, so that changing one causes -- action at a distance. screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen cursor1 = {line=1, pos=1}, -- position of cursor screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen selection1 = {}, -- some extra state to compute selection b
#!/bin/sh
# Hackily check for certain kinds of errors.
#
# We still rely exclusively on linux/bootstrap/bootstrap for some static
# checks on bare SubX code that aren't implemented yet in the self-hosted
# translator phases.
#
# However, boot.subx uses instructions that bootstrap doesn't recognize. So we
# won't check it.

set -e

cat $* [0-9]*.mu                                      |linux/mu      > a.subx

cat misc_checks.subx mu-init.subx [0-9]*.subx a.subx  |linux/braces  > a.braces
cat a.braces                                          |linux/calls   > a.calls
cat a.calls                                           |linux/sigils  > a.sigils

CXXFLAGS=-g linux/bootstrap/bootstrap --debug translate a.sigils -o a.elf
# Translation will never succeed,
# but if we get to "missing reference to global" errors, they're expected and
# we've gotten to the end of what bootstrap can check for us.
awing and -- printable character created using shift key => delete selection -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys) (not App.shift_down() or utf8.len(key) == 1) and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and backspace ~= 'delete' and not App.is_cursor_movement(chord) then Text.delete_selection(State, State.left, State.right) end if State.search_term then if chord == 'escape' then State.search_term = nil State.search_text = nil State.cursor1 = State.search_backup.cursor State.screen_top1 = State.search_backup.screen_top State.search_backup = nil Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks elseif chord == 'return' then State.search_term = nil State.search_text = nil State.search_backup = nil elseif chord == 'backspace' then local len = utf8.len(State.search_term) local byte_offset = Text.offset(State.search_term, len) State.search_term = string.sub(State.search_term, 1, byte_offset-1) State.search_text = nil elseif chord == 'down' then State.cursor1.pos = State.cursor1.pos+1 Text.search_next(State) elseif chord == 'up' then Text.search_previous(State) end return elseif chord == 'C-f' then State.search_term = '' State.search_backup = {cursor={line=State.cursor1.line, pos=State.cursor1.pos}, screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos}} assert(State.search_text == nil) -- zoom elseif chord == 'C-=' then edit.update_font_settings(State, State.font_height+2) Text.redraw_all(State) elseif chord == 'C--' then edit.update_font_settings(State, State.font_height-2) Text.redraw_all(State) elseif chord == 'C-0' then edit.update_font_settings(State, 20) Text.redraw_all(State) -- undo elseif chord == 'C-z' then for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll local event = undo_event(State) if event then local src = event.before State.screen_top1 = deepcopy(src.screen_top) State.cursor1 = deepcopy(src.cursor) State.selection1 = deepcopy(src.selection) patch(State.lines, event.after, event.before) patch_placeholders(State.line_cache, event.after, event.before) -- invalidate various cached bits of lines State.lines.current_drawing = nil -- if we're scrolling, reclaim all fragments to avoid memory leaks Text.redraw_all(State) schedule_save(State) end elseif chord == 'C-y' then for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll local event = redo_event(State) if event then local src = event.after State.screen_top1 = deepcopy(src.screen_top) State.cursor1 = deepcopy(src.cursor) State.selection1 = deepcopy(src.selection) patch(State.lines, event.before, event.after) -- invalidate various cached bits of lines State.lines.current_drawing = nil -- if we're scrolling, reclaim all fragments to avoid memory leaks Text.redraw_all(State) schedule_save(State) end -- clipboard elseif chord == 'C-c' then local s = Text.selection(State) if s then App.setClipboardText(s) end elseif chord == 'C-x' then for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll local s = Text.cut_selection(State, State.left, State.right) if s then App.setClipboardText(s) end schedule_save(State) elseif chord == 'C-v' then for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll -- We don't have a good sense of when to scroll, so we'll be conservative -- and sometimes scroll when we didn't quite need to. local before_line = State.cursor1.line local before = snapshot(State, before_line) local clipboard_data = App.getClipboardText() for _,code in utf8.codes(clipboard_data) do local c = utf8.char(code) if c == '\n' then Text.insert_return(State) else Text.insert_at_cursor(State, c) end end if Text.cursor_out_of_screen(State) then Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right) end schedule_save(State) record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)}) -- dispatch to drawing or text elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then -- DON'T reset line_cache.starty here local drawing_index, drawing = Drawing.current_drawing(State) if drawing_index then local before = snapshot(State, drawing_index) Drawing.keychord_pressed(State, chord) record_undo_event(State, {before=before, after=snapshot(State, drawing_index)}) schedule_save(State) end elseif chord == 'escape' and not App.mouse_down(1) then for _,line in ipairs(State.lines) do if line.mode == 'drawing' then line.show_help = false end end elseif State.current_drawing_mode == 'name' then if chord == 'return' then State.current_drawing_mode = State.previous_drawing_mode State.previous_drawing_mode = nil else local before = snapshot(State, State.lines.current_drawing_index) local drawing = State.lines.current_drawing local p = drawing.points[drawing.pending.target_point] if chord == 'escape' then p.name = nil record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)}) elseif chord == 'backspace' then local len = utf8.len(p.name) local byte_offset = Text.offset(p.name, len-1) if len == 1 then byte_offset = 0 end p.name = string.sub(p.name, 1, byte_offset) record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)}) end end schedule_save(State) else for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll Text.keychord_pressed(State, chord) end end function edit.key_released(State, key, scancode) end function edit.update_font_settings(State, font_height) State.font_height = font_height love.graphics.setFont(love.graphics.newFont(Editor_state.font_height)) State.line_height = math.floor(font_height*1.3) State.em = App.newText(love.graphics.getFont(), 'm') end --== some methods for tests Test_margin_left = 25 function edit.initialize_test_state() -- if you change these values, tests will start failing return edit.initialize_state( 15, -- top margin Test_margin_left, App.screen.width, -- right margin = 0 14, -- font height assuming default LÖVE font 15) -- line height end -- all textinput events are also keypresses -- TODO: handle chords of multiple keys function edit.run_after_textinput(State, t) edit.keychord_pressed(State, t) edit.textinput(State, t) edit.key_released(State, t) App.screen.contents = {} edit.draw(State) end -- not all keys are textinput function edit.run_after_keychord(State, chord) edit.keychord_pressed(State, chord) edit.key_released(State, chord) App.screen.contents = {} edit.draw(State) end function edit.run_after_mouse_click(State, x,y, mouse_button) App.fake_mouse_press(x,y, mouse_button) edit.mouse_pressed(State, x,y, mouse_button) App.fake_mouse_release(x,y, mouse_button) edit.mouse_released(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end function edit.run_after_mouse_press(State, x,y, mouse_button) App.fake_mouse_press(x,y, mouse_button) edit.mouse_pressed(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end function edit.run_after_mouse_release(State, x,y, mouse_button) App.fake_mouse_release(x,y, mouse_button) edit.mouse_released(State, x,y, mouse_button) App.screen.contents = {} edit.draw(State) end