#include #include #include "lua.h" int menu_column = 0; void draw_string_on_menu (const char* s) { mvaddstr(LINES-1, menu_column, " "); ++menu_column; mvaddstr(LINES-1, menu_column, s); menu_column += strlen(s); mvaddstr(LINES-1, menu_column, " "); ++menu_column; } void draw_menu_item (const char* key, const char* name) { attroff(A_REVERSE); draw_string_on_menu(key); attron(A_REVERSE); draw_string_on_menu(name); } void draw_menu (lua_State *L) { attron(A_BOLD|A_REVERSE); for (int x = 0; x < COLS; ++x) mvaddch(LINES-1, x, ' '); menu_column = 2; draw_menu_item("^x", "exit"); draw_menu_item("^e", "edit"); /* render any app-specific items */ lua_getglobal(L, "menu"); int table = lua_gettop(L); if (lua_istable(L, -1)) for (lua_pushnil(L); lua_next(L, table) != 0; lua_pop(L, 1)) draw_menu_item(lua_tostring(L, -2), lua_tostring(L, -1)); lua_pop(L, 1); attroff(A_BOLD|A_REVERSE); }