# .tlv file generated by https://github.com/akkartik/teliva # You may edit it if you are careful; however, you may see cryptic errors if you # violate Teliva's assumptions. # # .tlv files are representations of Teliva programs. Teliva programs consist of # sequences of definitions. Each definition is a table of key/value pairs. Keys # and values are both strings. # # Lines in .tlv files always follow exactly one of the following forms: # - comment lines at the top of the file starting with '#' at column 0 # - beginnings of definitions starting with '- ' at column 0, followed by a # key/value pair # - key/value pairs consisting of ' ' at column 0, containing either a # spaceless value on the same line, or a multi-line value # - multiline values indented by more than 2 spaces, starting with a '>' # # If these constraints are violated, Teliva may unceremoniously crash. Please # report bugs at http://akkartik.name/contact - __teliva_timestamp: original str_helpers: >-- some string helpers from http://lua-users.org/wiki/StringIndexing > >-- index characters using [] >getmetatable('').__index = function(str,i) > if type(i) == 'number' then > return string.sub(str,i,i) > else > return string[i] > end >end > >-- ranges using (), selected bytes using {} >getmetatable('').__call = function(str,i,j) > if type(i)~='table' then > return string.sub(str,i,j) > else > local t={} > for k,v in ipairs(i) do > t[k]=string.sub(str,v,v) > end > return table.concat(t) > end >end > >-- iterate over an ordered sequence >function q(x) > if type(x) == 'string' then > return x:gmatch('.') > else > return ipairs(x) > end >end > >-- insert within string >function string.insert(str1, str2, pos) > return str1:sub(1,pos)..str2..str1:sub(pos+1) >end > >function string.remove(s, pos) > return s:sub(1,pos-1)..s:sub(pos+1) >end > >-- TODO: backport utf-8 support from Lua 5.3 - __teliva_timestamp: original debugy: >debugy = 5 - __teliva_timestamp: original dbg: >-- helper for debug by print; overlay debug information towards the right >-- reset debugy every time you refresh screen >function dbg(window, s) > local oldy = 0 > local oldx = 0 > oldy, oldx = window:getyx() > window:mvaddstr(debugy, 60, s) > debugy = debugy+1 > window:mvaddstr(oldy, oldx, '') >end - __teliva_timestamp: original check_eq: >function check_eq(x, expected, msg) > if x == expected then > curses.addch('.') > else > print('F - '..msg) > print(' expected '..tostring(expected)..' but got '..x) > teliva_num_test_failures = teliva_num_test_failures + 1 > -- overlay first test failure on editors > if teliva_first_failure == nil then > teliva_first_failure = msg > end > end >end - __teliva_timestamp: original map: >-- only for arrays >function map(l, f) > result = {} > for _, x in ipairs(l) do > table.insert(result, f(x)) > end > return result >end - __teliva_timestamp: original reduce: >-- only for arrays >function reduce(l, f, init) > result = init > for _, x in ipairs(l) do > result = f(result, x) > end > return result >end - __teliva_timestamp: original filter: >-- only for arrays >function filter(l, f) > result = {} > for _, x in ipairs(l) do > if f(x) then > table.insert(result, x) > end > end > return result >end - __teliva_timestamp: original find_index: >function find_index(arr, x) > for n, y in ipairs(arr) do > if x == y then > return n > end > end >end - __teliva_timestamp: original trim: >function trim(s) > return s:gsub('^%s*', ''):gsub('%s*$', '') >end - __teliva_timestamp: original split: >function split(s, d) > result = {} > for match in (s..d):gmatch("(.-)"..d) do > table.insert(result, match); > end > return result >end - __teliva_timestamp: original spaces: >function spaces(n) > for i=1,n do > curses.addch(' ') > end >end - __teliva_timestamp: original window: >window = curses.stdscr() - __teliva_timestamp: original menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'^e', 'edit'}, >} - __teliva_timestamp: original init_colors: >function init_colors() > -- light background > curses.init_pair(view_settings.current_zettel_bg, 236, 230) > curses.init_pair(1, 236, 250) > curses.init_pair(2, 236, 252) > -- dark background >--? curses.init_pair(view_settings.current_zettel_bg, 252, 130) >--? curses.init_pair(1, 252, 240) >--? curses.init_pair(2, 252, 242) >end - __teliva_timestamp: original main: >function main() > init_colors() > current_zettel_id = zettels.root > > while true do > render(window) > update(window) > end >end - __teliva_timestamp: original depth: >function depth(zettel) > local result = 0 > while zettel.parent do > result = result+1 > zettel = zettel.parent > end > return result >end - __teliva_timestamp: original render_zettel: >function render_zettel(window, bg, indent, starty, startx, zettel) > window:attrset(curses.color_pair(bg)) > for y=0,view_settings.height-1 do > for x=0,view_settings.width-1 do > window:mvaddch(y+starty, x+startx, ' ') > end > end > local y, x = 0, indent+1 > for i=1,#zettel.data do > local c = zettel.data[i] > if c == '\n' then > y = y+1 > x = indent+1 > else > window:mvaddstr(y+starty, x+startx, c) > x = x+1 > if x >= startx + view_settings.width then > y = y+1 > x = indent+1 > end > end > if y >= view_settings.height then > break > end > end >end - __teliva_timestamp: original current_zettel_id: >current_zettel_id = '' - __teliva_timestamp: original view_settings: >view_settings = { > -- dimensions for rendering a single zettel; extra text gets truncated > width=50, > height=3, > -- spacing between zettels > hmargin=1, > vmargin=1, > -- > indent=2, -- how children of a zettel are indicated > current_zettel_bg=3, -- color pair index initialized in init_colors >} - __teliva_timestamp: original zettels: >zettels = { > root="a", > a={ > data="abc\ndef", > child="c", > next="b", > }, > b={ > data="ghi\njklm", > prev="a", > }, > c={ > data="c", > parent="a", > next="d", > }, > d={ > data="d", > parent="a", > prev="c", > } >} - __teliva_timestamp: original render_state: >-- some information about what's been drawn on screen >render_state = { > -- where the current zettel is, in units of zettels > curr_h = 1, > curr_w = 1, > -- what zettel is at each position on screen, in units of zettels > hw2id = {}, >} - __teliva_timestamp: original update: >function update(window) > local key = curses.getch() > local curr = zettels[current_zettel_id] > -- graph-based navigation > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- screen-based navigation > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- > elseif key == 5 then -- ctrl-e > editz(window) > end >end - __teliva_timestamp: original render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=1 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {zettels.root} > render_state.wh2id = {{}} > while #inprogress > 0 do > local currid = table.remove(inprogress) > if not done[currid] then > done[currid] = true > table.insert(render_state.wh2id[w], currid) > local zettel = zettels[currid] > if currid == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (currid == current_zettel_id) and view_settings.current_zettel_bg or bg > render_zettel(window, currbg, depth(zettel) * view_settings.indent, y, x, zettel) > if zettel.next then table.insert(inprogress, zettel.next) end > if zettel.child then table.insert(inprogress, zettel.child) end > bg = 3 - bg -- toggle between color pairs 1 and 2 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-2, 0, '') > for i=1,3 do > window:attrset(curses.color_pair(i%2+1)) > window:addstr('') > spaces(view_settings.width-string.len('')) > window:attrset(curses.color_pair(0)) > window:addstr(' ') -- margin > end > window:mvaddstr(lines-1, 0, '? ') > curses.refresh() >end - __teliva_timestamp: original view_settings: >view_settings = { > -- dimensions for rendering a single zettel; extra text gets truncated > width=50, > height=3, > -- spacing between zettels > hmargin=1, > vmargin=1, > -- > indent=2, -- how children of a zettel are indicated > current_zettel_bg=3, -- color pair index initialized in init_colors >} - __teliva_timestamp: original editz: >function editz() > menu = { {'^e', 'back to browsing'},} > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = 1 > curses.curs_set(0) > local quit = false > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor) > end > curses.curs_set(1) >end - __teliva_timestamp: original editz_render: >function editz_render(window, s, cursor, top, minbottom, left, right) > local h, w = window:getmaxyx() > window:attrset(curses.color_pair(view_settings.current_zettel_bg)) > for y=top,minbottom-1 do > for x=left,right-1 do > window:mvaddch(y, x, ' ') > end > end > local y, x = top, left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > for i=1,string.len(s) do > -- render character > if i == cursor then > if s[i] == '\n' then > -- newline at cursor = render extra space in reverse video before jumping to new line > window:attron(curses.A_REVERSE) > window:addch(' ') > window:attroff(curses.A_REVERSE) > else > -- most characters at cursor = render in reverse video > window:attron(curses.A_REVERSE) > window:addstr(s[i]) > window:attroff(curses.A_REVERSE) > end > else > if s[i] ~= '\n' then > window:addstr(s[i]) > end > end > -- update cursor position > if s[i] == '\n' then > if i == cursor then x = x + 1; end > for col=x,right-1 do window:addch(' '); end > x = left > y = y + 1 > if y >= h-2 then return end > window:mvaddstr(y, x, '') > for col=x,right-1 do window:addch(' '); end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > else > x = x + 1 > if x >= right then > y = y + 1 > if y >= h-2 then return end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > end > end > if cursor > string.len(s) then > window:attron(curses.A_REVERSE) > window:addch(' ') > window:attroff(curses.A_REVERSE) > else > window:addch(' ') > end >end - __teliva_timestamp: original editz_update: >function editz_update(window, prose, cursor) > local key = curses.getch() > local h, w = window:getmaxyx() > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: original cursor_down: >function cursor_down(s, old_idx, width) > local max = string.len(s) > local i = 1 > -- compute oldcol, the screen column of old_idx > local oldcol = 0 > local col = 0 > while true do > if i > max then > -- abnormal old_idx > return old_idx > end > if i == old_idx then > oldcol = col > break > end > if s[i] == '\n' then > col = 0 > else > col = col+1 > end > i = i+1 > end > -- skip rest of line > while true do > if i > max then > -- current line is at bottom > if col >= width then > return i > end > return old_idx > end > if s[i] == '\n' then > break > end > if i - old_idx >= width then > return i > end > col = col+1 > i = i+1 > end > -- compute index at same column on next line > -- i is at a newline > i = i+1 > col = 0 > while true do > if i > max then > -- next line is at bottom and is too short; position at end of it > return i > end > if s[i] == '\n' then > -- next line is too short; position at end of it > return i > end > if col == oldcol then > return i > end > col = col+1 > i = i+1 > end >end > >function test_cursor_down() > -- lines that don't wrap > check_eq(cursor_down('abc\ndef', 1, 5), 5, 'cursor_down: non-bottom line first char') > check_eq(cursor_down('abc\ndef', 2, 5), 6, 'cursor_down: non-bottom line mid char') > check_eq(cursor_down('abc\ndef', 3, 5), 7, 'cursor_down: non-bottom line final char') > check_eq(cursor_down('abc\ndef', 4, 5), 8, 'cursor_down: non-bottom line end') > check_eq(cursor_down('abc\ndef', 5, 5), 5, 'cursor_down: bottom line first char') > check_eq(cursor_down('abc\ndef', 6, 5), 6, 'cursor_down: bottom line mid char') > check_eq(cursor_down('abc\ndef', 7, 5), 7, 'cursor_down: bottom line final char') > check_eq(cursor_down('abc\n\ndef', 2, 5), 5, 'cursor_down: to shorter line') > > -- within a single wrapping line > -- |abcde| <-- wrap, no newline > -- |fgh | > check_eq(cursor_down('abcdefgh', 1, 5), 6, 'cursor_down from wrapping line: first char') > check_eq(cursor_down('abcdefgh', 2, 5), 7, 'cursor_down from wrapping line: mid char') > check_eq(cursor_down('abcdefgh', 5, 5), 9, 'cursor_down from wrapping line: to shorter line') > > -- within a single very long wrapping line > -- |abcde| <-- wrap, no newline > -- |fghij| <-- wrap, no newline > -- |klm | > check_eq(cursor_down('abcdefghijklm', 1, 5), 6, 'cursor_down within wrapping line: first char') > check_eq(cursor_down('abcdefghijklm', 2, 5), 7, 'cursor_down within wrapping line: mid char') > check_eq(cursor_down('abcdefghijklm', 5, 5), 10, 'cursor_down within wrapping line: final char') >end - __teliva_timestamp: original __teliva_note: >initial commit: show/edit zettels cursor_up: >function cursor_up(s, old_idx, width) > local max = string.len(s) > local i = 1 > -- compute oldcol, the screen column of old_idx > local oldcol = 0 > local col = 0 > local newline_before_current_line = 0 > while true do > if i > max or i == old_idx then > oldcol = col > break > end > if s[i] == '\n' then > col = 0 > newline_before_current_line = i > else > col = col+1 > if col == width then > col = 0 > end > end > i = i+1 > end > -- find previous newline > i = i-col-1 > if old_idx - newline_before_current_line > width then > -- we're in a wrapped line > return old_idx - width > end > -- scan back to start of previous line > if s[i] == '\n' then > i = i-1 > end > while true do > if i < 1 then > -- current line is at top > break > end > if s[i] == '\n' then > break > end > i = i-1 > end > -- i is at a newline > i = i+1 > -- skip whole screen lines within previous line > while newline_before_current_line - i > width do > i = i + width > end > -- compute index at same column on previous screen line > col = 0 > while true do > if i > max then > -- next line is at bottom and is too short; position at end of it > return i > end > if s[i] == '\n' then > -- next line is too short; position at end of it > return i > end > if col == oldcol then > return i > end > col = col+1 > i = i+1 > end >end > >function test_cursor_up() > -- lines that don't wrap > check_eq(cursor_up('abc\ndef', 1, 5), 1, 'cursor_up: top line first char') > check_eq(cursor_up('abc\ndef', 2, 5), 2, 'cursor_up: top line mid char') > check_eq(cursor_up('abc\ndef', 3, 5), 3, 'cursor_up: top line final char') > check_eq(cursor_up('abc\ndef', 4, 5), 4, 'cursor_up: top line end') > check_eq(cursor_up('abc\ndef', 5, 5), 1, 'cursor_up: non-top line first char') > check_eq(cursor_up('abc\ndef', 6, 5), 2, 'cursor_up: non-top line mid char') > check_eq(cursor_up('abc\ndef', 7, 5), 3, 'cursor_up: non-top line final char') > check_eq(cursor_up('abc\ndef\n', 8, 5), 4, 'cursor_up: non-top line end') > check_eq(cursor_up('ab\ndef\n', 7, 5), 3, 'cursor_up: to shorter line') > > -- within a single wrapping line > -- |abcde| <-- wrap, no newline > -- |fgh | > check_eq(cursor_up('abcdefgh', 6, 5), 1, 'cursor_up from wrapping line: first char') > check_eq(cursor_up('abcdefgh', 7, 5), 2, 'cursor_up from wrapping line: mid char') > check_eq(cursor_up('abcdefgh', 8, 5), 3, 'cursor_up from wrapping line: final char') > check_eq(cursor_up('abcdefgh', 9, 5), 4, 'cursor_up from wrapping line: wrapped line end') > > -- within a single very long wrapping line > -- |abcde| <-- wrap, no newline > -- |fghij| <-- wrap, no newline > -- |klm | > check_eq(cursor_up('abcdefghijklm', 11, 5), 6, 'cursor_up within wrapping line: first char') > check_eq(cursor_up('abcdefghijklm', 12, 5), 7, 'cursor_up within wrapping line: mid char') > check_eq(cursor_up('abcdefghijklm', 13, 5), 8, 'cursor_up within wrapping line: final char') > check_eq(cursor_up('abcdefghijklm', 14, 5), 9, 'cursor_up within wrapping line: wrapped line end') > > -- from below to (the bottom of) a wrapping line > -- |abcde| <-- wrap, no newline > -- |fg | > -- |hij | > check_eq(cursor_up('abcdefg\nhij', 9, 5), 6, 'cursor_up to wrapping line: first char') > check_eq(cursor_up('abcdefg\nhij', 10, 5), 7, 'cursor_up to wrapping line: mid char') > check_eq(cursor_up('abcdefg\nhij', 11, 5), 8, 'cursor_up to wrapping line: final char') > check_eq(cursor_up('abcdefg\nhij', 12, 5), 8, 'cursor_up to wrapping line: to shorter line') >end - __teliva_timestamp: >Wed Feb 9 08:15:25 2022 render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=1 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {zettels.root} > render_state.wh2id = {{}} > while #inprogress > 0 do > local currid = table.remove(inprogress) > if not done[currid] then > done[currid] = true > table.insert(render_state.wh2id[w], currid) > local zettel = zettels[currid] > if currid == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (currid == current_zettel_id) and view_settings.current_zettel_bg or bg > render_zettel(window, currbg, depth(zettel) * view_settings.indent, y, x, zettel) > if zettel.next then table.insert(inprogress, zettel.next) end > if zettel.child then table.insert(inprogress, zettel.child) end > bg = 3 - bg -- toggle between color pairs 1 and 2 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > for i=1,3 do > window:attrset(curses.color_pair(i%2+1)) > window:addstr('') > spaces(view_settings.width-string.len('')) > window:attrset(curses.color_pair(0)) > window:addstr(' ') -- margin > end > curses.refresh() >end - __teliva_timestamp: >Wed Feb 9 08:15:35 2022 main: >function main() > init_colors() > current_zettel_id = zettels.root > > curses.curs_set(0) > while true do > render(window) > update(window) > end >end - __teliva_timestamp: >Wed Feb 9 08:16:24 2022 __teliva_note: >get rid of commandline > >There's a reason vim hides it. Confusing to have two cursors on screen. editz: >function editz() > menu = { {'^e', 'back to browsing'},} > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = 1 > local quit = false > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor) > end >end - __teliva_timestamp: >Wed Feb 9 08:22:20 2022 editz_render: >function editz_render(window, s, cursor, top, minbottom, left, right) > local h, w = window:getmaxyx() > local cursor_y, cursor_x = 0, 0 > window:attrset(curses.color_pair(view_settings.current_zettel_bg)) > for y=top,minbottom-1 do > for x=left,right-1 do > window:mvaddch(y, x, ' ') > end > end > local y, x = top, left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > for i=1,string.len(s) do > if i == cursor then > cursor_y = y > cursor_x = x > end > if s[i] ~= '\n' then > window:addstr(s[i]) > x = x + 1 > if x >= right then > y = y + 1 > if y >= h-2 then return end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > else > for col=x+1,right-1 do window:addch(' '); end > x = left > y = y + 1 > if y >= h-2 then return end > window:mvaddstr(y, x, '') > for col=x,right-1 do window:addch(' '); end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > end > if cursor_y == 0 and cursor_x == 0 then > cursor_y = y > cursor_x = x > end > window:mvaddstr(cursor_y, cursor_x, '') >end - __teliva_timestamp: >Wed Feb 9 08:25:05 2022 editz: >function editz() > local old_menu = menu > menu = { {'^e', 'back to browsing'},} > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = string.len(zettels[current_zettel_id].data)+1 > local quit = false > curses.curs_set(1) > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor) > end > curses.curs_set(0) > menu = old_menu >end - __teliva_timestamp: >Wed Feb 9 08:28:13 2022 __teliva_note: >stop simulating the cursor > >editz_render is now much simpler editz_update: >function editz_update(window, prose, cursor) > local key = curses.getch() > local h, w = window:getmaxyx() > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Wed Feb 9 17:55:52 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'j', 'child'}, > {'k', 'parent'}, > {'l/h', 'next/prev sib'}, > {'e', 'edit'}, >} - __teliva_timestamp: >Wed Feb 9 17:56:18 2022 __teliva_note: >no need for chords once we drop the commandline update: >function update(window) > local key = curses.getch() > local curr = zettels[current_zettel_id] > -- graph-based navigation > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- screen-based navigation > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- > elseif key == string.byte('e') then > local old_menu = menu > editz(window) > menu = old_menu > end >end - __teliva_timestamp: >Wed Feb 9 18:00:42 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'j', 'child'}, > {'k', 'parent'}, > {'l/h', 'next/prev sib'}, > {'e', 'edit'}, > {'a/b', 'insert sib'}, > {'c', 'insert child'}, >} - __teliva_timestamp: >Wed Feb 9 18:16:23 2022 zettels: >zettels = { > root="id1", > final=4, > id1={ > data="this is zettel A\n\nit has some text", > child="id3", > next="id2", > }, > id2={ > data="this is a sibling of zettel A at the top level", > prev="id1", > }, > id3={ > data="this is zettel B, a child of A", > parent="id1", > next="id4", > }, > id4={ > data="this is another child of zettel A, a sibling of B", > parent="id1", > prev="id3", > } >} - __teliva_timestamp: >Wed Feb 9 23:04:49 2022 new_id: >function new_id() > zettels.final = zettels.final+1 > local result = 'id'..tostring(zettels.final) > zettels[result] = {} > return result >end - __teliva_timestamp: >Wed Feb 9 23:10:57 2022 __teliva_note: >creating new zettels > >feels natural to immediately start editing them update: >function update(window) > local key = curses.getch() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- graph-based navigation > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- screen-based navigation > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > zettels[old].prev = curr.next > new.prev = current_zettel_id > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > zettels[old].next = curr.prev > new.next = current_zettel_id > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > end >end - __teliva_timestamp: >Thu Feb 10 00:01:58 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- graph-based navigation > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- screen-based navigation > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > zettels[old].prev = curr.next > new.prev = current_zettel_id > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > zettels[old].next = curr.prev > new.next = current_zettel_id > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > end >end - __teliva_timestamp: >Thu Feb 10 00:02:35 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'j', 'child'}, > {'k', 'parent'}, > {'l/h', 'next/prev sib'}, > {'e', 'edit'}, > {'a/b', 'insert sib'}, > {'c', 'insert child'}, > {'x/X/y/Y', 'resize'}, >} - __teliva_timestamp: >Thu Feb 10 06:57:51 2022 __teliva_note: >squeeze menu to make way for next feature menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'a/b/c', 'insert sib/child'}, > {'e', 'edit'}, > {'j/k/l/h', 'move to child/parent/sib'}, > {'x/X/y/Y', 'resize'}, >} - __teliva_timestamp: >Thu Feb 10 07:00:46 2022 __teliva_note: >bugfix: handle missing parent/child/sib update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- graph-based navigation > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- screen-based navigation > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > end >end - __teliva_timestamp: >Thu Feb 10 07:27:43 2022 write_zettels: >function write_zettels(outfile) > outfile:write(json.encode(zettels)) > outfile:close() >end - __teliva_timestamp: >Thu Feb 10 07:28:30 2022 read_zettels: >function read_zettels(infile) > zettels = json.decode(infile:read('*a')) > infile:close() >end - __teliva_timestamp: >Thu Feb 10 07:30:25 2022 __teliva_note: >saving/loading zettels to/from disk main: >function main() > init_colors() > curses.curs_set(0) -- hide cursor except when editing > > -- read zettels from disk if possible > local infile = io.open('zet', 'r') > if infile then > read_zettels(infile) > else > local outfile = io.open('zet', 'w') > if outfile then > write_zettels(outfile) > end > end > current_zettel_id = zettels.root > > while true do > render(window) > update(window) > > -- save zettels, but hold on to previous state on disk > -- until last possible second > local filename = os.tmpname() > local outfile = io.open(filename, 'w') > write_zettels(outfile) > os.rename(filename, 'zet') > end >end - __teliva_timestamp: >Thu Feb 10 07:32:46 2022 __teliva_note: >stop writing sample zettels to disk > >That was just for ease of testing write_zettels() main: >function main() > init_colors() > curses.curs_set(0) -- hide cursor except when editing > > local infile = io.open('zet', 'r') > if infile then > read_zettels(infile) > end > current_zettel_id = zettels.root > > while true do > render(window) > update(window) > > -- save zettels, but hold on to previous state on disk > -- until last possible second > local filename = os.tmpname() > local outfile = io.open(filename, 'w') > if outfile then > write_zettels(outfile) > os.rename(filename, 'zet') > end > end >end - __teliva_timestamp: >Thu Feb 10 07:43:39 2022 zettels: >-- initial state of the zettels >-- if you came here to clear the zettels, >-- delete everything (ctrl-k and ctrl-u will delete a whole line at a time) >-- until it looks like this: >-- >-- zettels = { >-- root='id1', >-- final=1, >-- id1={ >-- data='', >-- }, >-- } >-- >-- I don't yet trust any deletion feature I create to not mess up your data. >-- Besides, this is a good excuse to start making this app your own. > >zettels = { > root='id1', > final=5, > id1={ > data='this is zettel A\n\nit has some text', > child='id3', > next='id2', > }, > id2={ > data='this is a sibling of zettel A at the top level', > prev='id1', > next='id5', > }, > id3={ > data='this is zettel B, a child of A', > parent='id1', > next='id4', > }, > id4={ > data='this is another child of zettel A, a sibling of B', > parent='id1', > prev='id3', > }, > id5={ > data="(To clean up these sample zettels, hit ctrl-u and edit 'zettels')\n\nI don't yet trust any deletion feature I create to not mess up your data.\nBesides, this is a good excuse to start making this app your own.)", > prev='id2', > }, >} - __teliva_timestamp: >Thu Feb 10 20:24:13 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'a/b/c', 'insert'}, > {'e', 'edit'}, > {'j/k/l/h', 'move'}, > {'x/X/y/Y', 'resize'}, > {'s', 'stash'}, > {'t', 'link with stash'}, >} - __teliva_timestamp: >Thu Feb 10 20:25:14 2022 stash: >stash = nil - __teliva_timestamp: >Thu Feb 10 20:32:38 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > if curr.crosslinks then > curr.crosslinks.a = stash > else > curr.crosslinks = {a=stash} > end > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > end >end - __teliva_timestamp: >Thu Feb 10 20:39:15 2022 render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=1 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {zettels.root} > render_state.wh2id = {{}} > while #inprogress > 0 do > local currid = table.remove(inprogress) > if not done[currid] then > done[currid] = true > table.insert(render_state.wh2id[w], currid) > local zettel = zettels[currid] > if currid == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (currid == current_zettel_id) and view_settings.current_zettel_bg or bg > render_zettel(window, currbg, depth(zettel) * view_settings.indent, y, x, zettel) > if zettel.next then table.insert(inprogress, zettel.next) end > if zettel.child then table.insert(inprogress, zettel.child) end > if zettel.crosslinks then > for relation, target in pairs(zettel.crosslinks) do > table.insert(inprogress, target) > end > end > bg = 3 - bg -- toggle between color pairs 1 and 2 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > bg = 1 > x = 0 > for i=1,3 do > local zettel = nil > if i == 1 and stash then > zettel = zettels[stash] > end > render_zettel(window, bg, 0, lines-1, x, zettel) > bg = 3 - bg > x = x + view_settings.width + view_settings.hmargin > end > curses.refresh() >end - __teliva_timestamp: >Thu Feb 10 20:40:08 2022 __teliva_note: >initial support for cross-links > >Kinda confusing because zettels still show indent based on their >hierarchical location rather than the path they're rendered in. render_zettel: >function render_zettel(window, bg, indent, starty, startx, zettel) > window:attrset(curses.color_pair(bg)) > for y=0,view_settings.height-1 do > for x=0,view_settings.width-1 do > window:mvaddch(y+starty, x+startx, ' ') > end > end > local y, x = 0, indent+1 > local data = '' > if zettel then > data = zettel.data > end > for i=1,#data do > local c = data[i] > if c == '\n' then > y = y+1 > x = indent+1 > else > window:mvaddstr(y+starty, x+startx, c) > x = x+1 > if x >= startx + view_settings.width then > y = y+1 > x = indent+1 > end > end > if y >= view_settings.height then > break > end > end >end - __teliva_timestamp: >Thu Feb 10 20:44:29 2022 __teliva_note: >looks better after dynamically recomputing depth while rendering render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=1 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {{id=zettels.root,depth=0}} > render_state.wh2id = {{}} > while #inprogress > 0 do > local curr = table.remove(inprogress) > if not done[curr.id] then > done[curr.id] = true > table.insert(render_state.wh2id[w], curr.id) > local zettel = zettels[curr.id] > if curr.id == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (curr.id == current_zettel_id) and view_settings.current_zettel_bg or bg > render_zettel(window, currbg, curr.depth * view_settings.indent, y, x, zettel) > if zettel.next then table.insert(inprogress, {id=zettel.next, depth=curr.depth}) end > if zettel.child then table.insert(inprogress, {id=zettel.child, depth=curr.depth+1}) end > if zettel.crosslinks then > for relation, target in pairs(zettel.crosslinks) do > table.insert(inprogress, {id=target, depth=curr.depth+1}) > end > end > bg = 3 - bg -- toggle between color pairs 1 and 2 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > bg = 1 > x = 0 > for i=1,3 do > local zettel = nil > if i == 1 and stash then > zettel = zettels[stash] > end > render_zettel(window, bg, 0, lines-1, x, zettel) > bg = 3 - bg > x = x + view_settings.width + view_settings.hmargin > end > curses.refresh() >end - __teliva_timestamp: >Thu Feb 10 20:55:19 2022 render_zettel: >function render_zettel(window, bg, indent, edge_label, starty, startx, zettel) > window:attrset(curses.color_pair(bg)) > for y=0,view_settings.height-1 do > for x=0,view_settings.width-1 do > window:mvaddch(y+starty, x+startx, ' ') > end > end > if indent > 1 then > window:attrset(curses.color_pair(bg+1)) -- go from zettel color to its edge color > window:mvaddstr(starty, startx+indent-1, edge_label) > window:attrset(curses.color_pair(bg)) > end > local y, x = 0, indent+1 > local data = '' > if zettel then > data = zettel.data > end > for i=1,#data do > local c = data[i] > if c == '\n' then > y = y+1 > x = indent+1 > else > window:mvaddstr(y+starty, x+startx, c) > x = x+1 > if x >= startx + view_settings.width then > y = y+1 > x = indent+1 > end > end > if y >= view_settings.height then > break > end > end >end - __teliva_timestamp: >Thu Feb 10 20:58:49 2022 view_settings: >view_settings = { > -- dimensions for rendering a single zettel; extra text gets truncated > width=50, > height=3, > -- spacing between zettels > hmargin=1, > vmargin=1, > -- > indent=2, -- how children of a zettel are indicated >} - __teliva_timestamp: >Thu Feb 10 20:59:18 2022 render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=3 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {{id=zettels.root,depth=0,edge=''}} > render_state.wh2id = {{}} > while #inprogress > 0 do > local curr = table.remove(inprogress) > if not done[curr.id] then > done[curr.id] = true > table.insert(render_state.wh2id[w], curr.id) > local zettel = zettels[curr.id] > if curr.id == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (curr.id == current_zettel_id) and 1 or bg -- 1 is the color pair for the current zettel > render_zettel(window, currbg, curr.depth * view_settings.indent, curr.edge, y, x, zettel) > if zettel.next then table.insert(inprogress, {id=zettel.next, depth=curr.depth, edge='|'}) end > if zettel.child then table.insert(inprogress, {id=zettel.child, depth=curr.depth+1, edge='\\'}) end > if zettel.crosslinks then > for relation, target in pairs(zettel.crosslinks) do > table.insert(inprogress, {id=target, depth=curr.depth+1, edge=relation}) > end > end > bg = 8 - bg -- toggle between color pairs 3 and 5 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > bg = 3 > x = 0 > for i=1,3 do > local zettel = nil > if i == 1 and stash then > zettel = zettels[stash] > end > render_zettel(window, bg, 0, '', lines-1, x, zettel) > bg = 8 - bg -- toggle between color pairs 3 and 5 > x = x + view_settings.width + view_settings.hmargin > end > curses.refresh() >end - __teliva_timestamp: >Thu Feb 10 21:02:41 2022 __teliva_note: >label the incoming edge for each zettel > >Is it a child, sibling or other cross-link? init_colors: >function init_colors() > -- light background > -- current zettel > curses.init_pair(1, 236, 230) > curses.init_pair(2, 1, 230) -- edge label for current zettel > -- non-current zettel #1 > curses.init_pair(3, 236, 250) > curses.init_pair(4, 1, 250) -- edge label for pair 3 > -- non-current zettel #2 > curses.init_pair(5, 236, 252) > curses.init_pair(6, 1, 252) -- edge label for pair 5 > -- dark background >--? -- current zettel >--? curses.init_pair(7, 252, 130) >--? -- other zettels >--? curses.init_pair(1, 252, 240) >--? curses.init_pair(2, 252, 242) >--? -- edge labels >--? curses.init_pair(3, 1, 240) -- same bg as pair 1 >--? curses.init_pair(4, 1, 242) -- same bg as pair 2 >--? curses.init_pair(9, 1, 130) -- same bg as pair 7 for current zettel >end - __teliva_timestamp: >Thu Feb 10 21:11:35 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'a/b/c', 'insert'}, > {'e', 'edit'}, > {'j/k/l/h', 'move'}, > {'x/X/y/Y', 'resize'}, > {'s', 'stash'}, > {'t', 'link with stash'}, > {'z', 'scroll'}, >} - __teliva_timestamp: >Thu Feb 10 21:13:19 2022 main: >function main() > init_colors() > curses.curs_set(0) -- hide cursor except when editing > > local infile = io.open('zet', 'r') > if infile then > read_zettels(infile) > end > current_zettel_id = zettels.root -- cursor > view_settings.first_zettel = zettels.root -- start rendering here > > while true do > render(window) > update(window) > > -- save zettels, but hold on to previous state on disk > -- until last possible second > local filename = os.tmpname() > local outfile = io.open(filename, 'w') > if outfile then > write_zettels(outfile) > os.rename(filename, 'zet') > end > end >end - __teliva_timestamp: >Thu Feb 10 21:13:36 2022 render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=3 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {{id=view_settings.first_zettel,depth=0,edge=''}} > render_state.wh2id = {{}} > while #inprogress > 0 do > local curr = table.remove(inprogress) > if not done[curr.id] then > done[curr.id] = true > table.insert(render_state.wh2id[w], curr.id) > local zettel = zettels[curr.id] > if curr.id == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (curr.id == current_zettel_id) and 1 or bg -- 1 is the color pair for the current zettel > render_zettel(window, currbg, curr.depth * view_settings.indent, curr.edge, y, x, zettel) > if zettel.next then table.insert(inprogress, {id=zettel.next, depth=curr.depth, edge='|'}) end > if zettel.child then table.insert(inprogress, {id=zettel.child, depth=curr.depth+1, edge='\\'}) end > if zettel.crosslinks then > for relation, target in pairs(zettel.crosslinks) do > table.insert(inprogress, {id=target, depth=curr.depth+1, edge=relation}) > end > end > bg = 8 - bg -- toggle between color pairs 3 and 5 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > bg = 3 > x = 0 > for i=1,3 do > local zettel = nil > if i == 1 and stash then > zettel = zettels[stash] > end > render_zettel(window, bg, 0, '', lines-1, x, zettel) > bg = 8 - bg -- toggle between color pairs 3 and 5 > x = x + view_settings.width + view_settings.hmargin > end > curses.refresh() >end - __teliva_timestamp: >Thu Feb 10 21:19:26 2022 __teliva_note: >bugfix: cross-links should be bidirectional update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Thu Feb 10 21:20:45 2022 __teliva_note: >clear stash after linking update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then current_zettel_id = curr.parent end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = curr > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Thu Feb 10 21:51:09 2022 __teliva_note: >fix regression in editor editz_render: >function editz_render(window, s, cursor, top, minbottom, left, right) > local h, w = window:getmaxyx() > local cursor_y, cursor_x = 0, 0 > window:attrset(curses.color_pair(1)) -- 1 is the color combination for the current zettel > for y=top,minbottom-1 do > for x=left,right-1 do > window:mvaddch(y, x, ' ') > end > end > local y, x = top, left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > for i=1,string.len(s) do > if i == cursor then > cursor_y = y > cursor_x = x > end > if s[i] ~= '\n' then > window:addstr(s[i]) > x = x + 1 > if x >= right then > y = y + 1 > if y >= h-2 then return end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > else > for col=x+1,right-1 do window:addch(' '); end > x = left > y = y + 1 > if y >= h-2 then return end > window:mvaddstr(y, x, '') > for col=x,right-1 do window:addch(' '); end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > end > if cursor_y == 0 and cursor_x == 0 then > cursor_y = y > cursor_x = x > end > window:mvaddstr(cursor_y, cursor_x, '') >end - __teliva_timestamp: >Fri Feb 11 01:33:31 2022 __teliva_note: >support /tmp being on a separate volume > >also better error-checking main: >function main() > init_colors() > curses.curs_set(0) -- hide cursor except when editing > > local infile = io.open('zet', 'r') > if infile then > read_zettels(infile) > end > current_zettel_id = zettels.root -- cursor > view_settings.first_zettel = zettels.root -- start rendering here > > while true do > render(window) > update(window) > > -- save zettels, but hold on to previous state on disk > -- until last possible second > local outfile = io.open('teliva_tmp', 'w') > if outfile then > write_zettels(outfile) > local status, message = os.rename('teliva_tmp', 'zet') > assert(status, message) -- unceremoniously abort, but we hopefully only lost a little > end > -- TODO: what if io.open failed for a non-sandboxing related reason?! > -- We could silently fail to save. > end >end - __teliva_timestamp: >Fri Feb 11 07:51:42 2022 __teliva_note: >bugfix in parent link when inserting child update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 15:04:22 2022 editz: >function editz() > local old_menu = menu > menu = { > {'^e', 'finish edit'}, > {'^g', 'cancel edit'}, > } > local old_data = string.sub(zettels[current_zettel_id].data, 1) > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = string.len(zettels[current_zettel_id].data)+1 > local quit = false > curses.curs_set(1) > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor, old_data) > end > curses.curs_set(0) > menu = old_menu >end - __teliva_timestamp: >Sat Feb 12 15:05:20 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:08:04 2022 editz: >function editz() > local old_menu = menu > menu = { > {'^e', 'finish edit'}, > {'^g', 'cancel edit'}, > {'^a', '< {'^b', ' {'^f', 'word>'}, > {'^l', 'line>>'}, > } > local old_data = string.sub(zettels[current_zettel_id].data, 1) > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = string.len(zettels[current_zettel_id].data)+1 > local quit = false > curses.curs_set(1) > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor, old_data) > end > curses.curs_set(0) > menu = old_menu >end - __teliva_timestamp: >Sat Feb 12 15:08:58 2022 editz: >function editz() > local old_menu = menu > menu = { > {'^e', 'finish edit'}, > {'^g', 'cancel edit'}, > {'^a', '< {'^b', ' {'^f', 'word>'}, > {'^l', 'line>>'}, > {'^k/^u', 'del <>'}, > } > local old_data = string.sub(zettels[current_zettel_id].data, 1) > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = string.len(zettels[current_zettel_id].data)+1 > local quit = false > curses.curs_set(1) > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor, old_data) > end > curses.curs_set(0) > menu = old_menu >end - __teliva_timestamp: >Sat Feb 12 15:11:15 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > elseif key == 12 then -- ctrl-l > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:11:33 2022 editz: >function editz() > local old_menu = menu > menu = { > {'^e', 'finish edit'}, > {'^g', 'cancel edit'}, > {'^a', '< {'^b', ' {'^f', 'word>'}, > {'^l', 'line>>'}, > {'^k', 'del to line>>'}, > } > local old_data = string.sub(zettels[current_zettel_id].data, 1) > local top = (render_state.curr_h - 1) * (view_settings.height + view_settings.vmargin) > local bottom = top + view_settings.height > local left = (render_state.curr_w - 1) * (view_settings.width + view_settings.hmargin) > local right = left + view_settings.width > local cursor = string.len(zettels[current_zettel_id].data)+1 > local quit = false > curses.curs_set(1) > while not quit do > editz_render(window, zettels[current_zettel_id].data, cursor, top, bottom, left, right) > quit, zettels[current_zettel_id].data, cursor = editz_update(window, zettels[current_zettel_id].data, cursor, old_data) > end > curses.curs_set(0) > menu = old_menu >end - __teliva_timestamp: >Sat Feb 12 15:31:27 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 and prose[cursor] ~= '\n' do > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:48:35 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:49:49 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:53:52 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 15:55:10 2022 __teliva_note: >editor: move to start of line, move/delete to end of line editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 16:50:36 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > elseif key == 2 then -- ctrl-b > while cursor > 1 do > -- first skip all alphanumeric letters > if string.match(prose[cursor], '%w') then > cursor = cursor-1 > -- then stop at the last non-alphanumeric letter > elseif string.match(prose[cursor-1], '%w') then > break > else > cursor = cursor-1 > end > end > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 16:58:41 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > -- to start of line > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > -- to end of line > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > -- to next word > local max = string.len(prose) > while cursor <= max and string.match(prose[cursor], '%w') do > cursor = cursor+1 > end > while cursor <= max and string.match(prose[cursor], '%W') do > cursor = cursor+1 > end > elseif key == 2 then -- ctrl-b > -- to previous word > while cursor > 1 and string.match(prose[cursor], '%W') do > cursor = cursor-1 > end > while cursor > 1 and string.match(prose[cursor], '%w') do > cursor = cursor-1 > end > while cursor > 1 and string.match(prose[cursor-1], '%w') do > cursor = cursor-1 > end > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 16:59:37 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > -- to start of line > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > -- to end of line > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > -- to next word > local max = string.len(prose) > while cursor <= max and string.match(prose[cursor], '%w') do > cursor = cursor+1 > end > while cursor <= max and string.match(prose[cursor], '%W') do > cursor = cursor+1 > end > elseif key == 2 then -- ctrl-b > -- to previous word > while cursor > 1 and string.match(prose[cursor], '%W') do > cursor = cursor-1 > end > while cursor > 1 and string.match(prose[cursor-1], '%w') do > cursor = cursor-1 > end > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 17:00:00 2022 editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > -- to start of line > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > -- to end of line > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > -- to next word > local max = string.len(prose) > while cursor <= max and string.match(prose[cursor], '%w') do > cursor = cursor+1 > end > while cursor <= max and string.match(prose[cursor], '%W') do > cursor = cursor+1 > end > elseif key == 2 then -- ctrl-b > -- to previous word > while cursor > 1 and string.match(prose[cursor], '%W') do > cursor = cursor-1 > end > while cursor > 1 and string.match(prose[cursor], '%w') do > cursor = cursor-1 > end > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 17:01:45 2022 __teliva_note: >editor: word-movement shortcuts editz_update: >function editz_update(window, prose, cursor, original_prose) > local key = curses.getch() > local h, w = window:getmaxyx() > -- cursor movement > if key == curses.KEY_LEFT then > if cursor > 1 then > cursor = cursor-1 > end > elseif key == curses.KEY_RIGHT then > if cursor <= #prose then > cursor = cursor+1 > end > elseif key == curses.KEY_DOWN then > cursor = cursor_down(prose, cursor, w) > elseif key == curses.KEY_UP then > cursor = cursor_up(prose, cursor, w) > elseif key == curses.KEY_BACKSPACE or key == 8 or key == 127 then -- ctrl-h, ctrl-?, delete > if cursor > 1 then > cursor = cursor-1 > prose = prose:remove(cursor) > end > elseif key == 1 then -- ctrl-a > -- to start of line > while cursor > 1 do > if prose[cursor-1] == '\n' then break end > cursor = cursor-1 > end > elseif key == 12 then -- ctrl-l > -- to end of line > local max = string.len(prose) > while cursor <= max and prose[cursor] ~= '\n' do > cursor = cursor+1 > end > elseif key == 6 then -- ctrl-f > -- to next word > local max = string.len(prose) > while cursor <= max and string.match(prose[cursor], '%w') do > cursor = cursor+1 > end > while cursor <= max and string.match(prose[cursor], '%W') do > cursor = cursor+1 > end > elseif key == 2 then -- ctrl-b > -- to previous word > if cursor > string.len(prose) then > cursor = string.len(prose) > end > while cursor > 1 and string.match(prose[cursor], '%W') do > cursor = cursor-1 > end > while cursor > 1 and string.match(prose[cursor], '%w') do > cursor = cursor-1 > end > -- delete > elseif key == 11 then -- ctrl-k > while cursor <= string.len(prose) and prose[cursor] ~= '\n' do > prose = prose:remove(cursor) > end > -- exit > elseif key == 5 then -- ctrl-e > return true, prose, cursor > elseif key == 7 then -- ctrl-g > return true, original_prose, cursor > -- insert > elseif key == 10 or (key >= 32 and key < 127) then > prose = prose:insert(string.char(key), cursor-1) > cursor = cursor+1 > end > return false, prose, cursor >end - __teliva_timestamp: >Sat Feb 12 17:12:27 2022 editz_render: >function editz_render(window, s, cursor, top, minbottom, left, right) > local h, w = window:getmaxyx() > local cursor_y, cursor_x = 0, 0 > window:attrset(curses.color_pair(1)) -- 1 is the color combination for the current zettel > for y=top,minbottom-1 do > for x=left,right-1 do > window:mvaddch(y, x, ' ') > end > end > for x=left,right-1 do > window:mvaddch(minbottom, x, ' ') > end > local y, x = top, left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > for i=1,string.len(s) do > if i == cursor then > cursor_y = y > cursor_x = x > end > if s[i] ~= '\n' then > window:addstr(s[i]) > x = x + 1 > if x >= right then > y = y + 1 > if y >= h-2 then return end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > else > for col=x+1,right-1 do window:addch(' '); end > x = left > y = y + 1 > if y >= h-2 then return end > window:mvaddstr(y, x, '') > for col=x,right-1 do window:addch(' '); end > x = left + 1 -- left padding; TODO: indent > window:mvaddstr(y, x, '') > end > end > if cursor_y == 0 and cursor_x == 0 then > cursor_y = y > cursor_x = x > end > window:mvaddstr(cursor_y, cursor_x, '') >end - __teliva_timestamp: >Sat Feb 12 17:15:15 2022 render_state: >-- some information about what's been drawn on screen >render_state = { > -- where the current zettel is, in units of zettels > curr_h = 1, > curr_w = 1, > -- what zettel is at each position on screen, in units of zettels > hw2id = {}, > -- list of zettels currently displayed > displayed = {}, >} - __teliva_timestamp: >Sat Feb 12 17:16:20 2022 render: >function render(window) > window:clear() > local lines, cols = window:getmaxyx() > local bg=3 > local y, x = 0, 0 -- units of characters (0-based) > local w, h = 1, 1 -- units of zettels (1-based) > -- render zettels depth-first, while tracking relative positions > local done = {} > local inprogress = {{id=view_settings.first_zettel,depth=0,edge=''}} > render_state.wh2id = {{}} > render_state.displayed = {} > while #inprogress > 0 do > local curr = table.remove(inprogress) > if not done[curr.id] then > done[curr.id] = true > render_state.displayed[curr.id] = true > table.insert(render_state.wh2id[w], curr.id) > local zettel = zettels[curr.id] > if curr.id == current_zettel_id then > render_state.curr_w = w > render_state.curr_h = h > end > local currbg = (curr.id == current_zettel_id) and 1 or bg -- 1 is the color pair for the current zettel > render_zettel(window, currbg, curr.depth * view_settings.indent, curr.edge, y, x, zettel) > if zettel.next then table.insert(inprogress, {id=zettel.next, depth=curr.depth, edge='|'}) end > if zettel.child then table.insert(inprogress, {id=zettel.child, depth=curr.depth+1, edge='\\'}) end > if zettel.crosslinks then > for relation, target in pairs(zettel.crosslinks) do > table.insert(inprogress, {id=target, depth=curr.depth+1, edge=relation}) > end > end > bg = 8 - bg -- toggle between color pairs 3 and 5 > y = y + view_settings.height + view_settings.vmargin > h = h + 1 > if y + view_settings.height > lines then > y = 0 > h = 1 > x = x + view_settings.width + view_settings.hmargin > w = w + 1 > if x + view_settings.width > cols then break end > table.insert(render_state.wh2id, {}) > end > end > end > window:mvaddstr(lines-1, 0, '') > bg = 3 > x = 0 > for i=1,3 do > local zettel = nil > if i == 1 and stash then > zettel = zettels[stash] > end > render_zettel(window, bg, 0, '', lines-1, x, zettel) > bg = 8 - bg -- toggle between color pairs 3 and 5 > x = x + view_settings.width + view_settings.hmargin > end > curses.refresh() >end - __teliva_timestamp: >Sat Feb 12 17:17:45 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > elseif key == string.byte('k') then > if curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > if not render_state.displayed[current_zettel_id] then > rend > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:18:34 2022 __teliva_note: >scroll as needed when moving along the graph update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > if curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:21:48 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:23:33 2022 __teliva_note: >editor 'k' shortcut: fall back to next sibling if needed > >Now we should be able to navigate either with j/k or h/l. update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:27:18 2022 menu: >-- To show app-specific hotkeys in the menu bar, add hotkey/command >-- arrays of strings to the menu array. >menu = { > {'a/b/c', 'insert'}, > {'e', 'edit'}, > {'j/k/l/h', 'move'}, > {'<', 'back'}, > {'x/X/y/Y', 'resize'}, > {'s', 'stash'}, > {'t', 'link with stash'}, > {'z', 'scroll'}, >} - __teliva_timestamp: >Sat Feb 12 17:30:55 2022 render_state: >-- some information about what's been drawn on screen >-- not saved between app restarts >render_state = { > -- where the current zettel is, in units of zettels > curr_h = 1, > curr_w = 1, > -- what zettel is at each position on screen, in units of zettels > hw2id = {}, > -- list of zettels currently displayed > displayed = {}, > -- history of screen render state > history = {}, -- we just need view_settings.first_zettel and current_zettel_id >} - __teliva_timestamp: >Sat Feb 12 17:46:09 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > render_state.history:insert(view_settings.first_zettel, current_zettel_id) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:47:08 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > render_state.history:insert({first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:48:38 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > window:mvaddstr(30, 60, renderstate.history) > curses.getch() > render_state.history:insert({first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:48:50 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > window:mvaddstr(30, 60, render_state.history) > curses.getch() > render_state.history:insert({first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:49:04 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > window:mvaddstr(30, 60, '') > print(render_state.history) > curses.getch() > render_state.history:insert({first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:49:34 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > render_state.history:remove() > end > return > end > if key ~= string.byte('e') then > window:mvaddstr(30, 60, '') > print(render_state.history) > curses.getch() > local history = render_state.history > history:insert({first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:50:49 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > view_settings.first_zettel = render_state.history[-1].first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:52:42 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > local previous_state = render_state.history[-1] > curses.mvaddstr(30, 60, '') > print(previous_state) > curses.getch() > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:54:43 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > curses.mvaddstr(30, 60, '') > print(#render_state.history) > local previous_state = render_state.history[-1] > print(previous_state) > curses.getch() > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:55:42 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > local previous_state = render_state.history[#render_state.history] > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:56:13 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > print(render_state.history[1]) > curses.getch() > local previous_state = render_state.history[#render_state.history] > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:56:25 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > curses.mvaddstr(30, 60, '') > print(render_state.history[1]) > curses.getch() > local previous_state = render_state.history[#render_state.history] > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = render_state.history[-1].current_zettel_id > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, current_zettel_id=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:57:15 2022 update: >function update(window) > local key = curses.getch() > local h, w = window:getmaxyx() > local curr = zettels[current_zettel_id] > assert(curr, string.format('cursor fell off the edge of the world: %s', type(current_zettel_id))) > -- read from or write to render_state.history > if key == string.byte('<') then > -- previous zettel moved to > -- does NOT undo mutations > if #render_state.history > 0 then > local previous_state = render_state.history[#render_state.history] > view_settings.first_zettel = previous_state.first_zettel > current_zettel_id = previous_state.cursor > table.remove(render_state.history) > end > return > end > if key ~= string.byte('e') then > table.insert(render_state.history, {first_zettel=view_settings.first_zettel, cursor=current_zettel_id}) > end > -- move along the graph > if key == string.byte('j') then > -- child or next sibling > if curr.child then > current_zettel_id = curr.child > elseif curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('k') then > -- parent or previous sibling > if curr.parent then > current_zettel_id = curr.parent > elseif curr.prev then > current_zettel_id = curr.prev > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('h') then > -- previous sibling or parent > if curr.prev then > current_zettel_id = curr.prev > elseif curr.parent then > current_zettel_id = curr.parent > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > elseif key == string.byte('l') then > -- next sibling or next sibling of parent > if curr.next then > current_zettel_id = curr.next > elseif curr.parent and zettels[curr.parent].next then > current_zettel_id = zettels[curr.parent].next > end > -- scroll if necessary > if not render_state.displayed[current_zettel_id] then > view_settings.first_zettel = current_zettel_id > end > -- move along the screen > elseif key == curses.KEY_UP then > if render_state.curr_h > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h - 1] > end > elseif key == curses.KEY_DOWN then > if render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] then > current_zettel_id = render_state.wh2id[render_state.curr_w][render_state.curr_h + 1] > end > elseif key == curses.KEY_LEFT then > if render_state.curr_w > 1 then > current_zettel_id = render_state.wh2id[render_state.curr_w - 1][render_state.curr_h] > end > elseif key == curses.KEY_RIGHT then > if render_state.wh2id[render_state.curr_w + 1] and render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] then > current_zettel_id = render_state.wh2id[render_state.curr_w + 1][render_state.curr_h] > end > -- mutations > elseif key == string.byte('e') then > editz(window) > elseif key == string.byte('a') then > -- insert sibling after > local old = curr.next > curr.next = new_id() > local new = zettels[curr.next] > new.data = '' > new.next = old > new.prev = current_zettel_id > if old then > zettels[old].prev = curr.next > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.next > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('b') then > -- insert sibling before > local old = curr.prev > curr.prev = new_id() > local new = zettels[curr.prev] > new.data = '' > new.prev = old > new.next = current_zettel_id > if old then > zettels[old].next = curr.prev > assert(curr.parent == zettels[old].parent, 'siblings should have same parent') > end > new.parent = curr.parent > current_zettel_id = curr.prev > render(window) -- recompute render_state > editz(window) > elseif key == string.byte('c') then > -- insert child > local old = curr.child > curr.child = new_id() > local new = zettels[curr.child] > new.data = '' > new.next = old > if old then > assert(zettels[old].prev == nil, "first child shouldn't have a previous sibling") > zettels[old].prev = curr.child > end > new.parent = current_zettel_id > current_zettel_id = curr.child > render(window) -- recompute render_state > editz(window) > -- cross-links > elseif key == string.byte('s') then > -- save zettel to a stash > stash = current_zettel_id > elseif key == string.byte('t') then > -- cross-link a zettel bidirectionally with what's on the stash > local insert_crosslink = > function(a, rel, b_id) > if a.crosslinks == nil then > a.crosslinks = {} > end > a.crosslinks[rel] = b_id > end > insert_crosslink(curr, 'a', stash) > insert_crosslink(zettels[stash], 'a', current_zettel_id) > stash = nil > -- view settings > elseif key == string.byte('x') then > if view_settings.width > 5 then > view_settings.width = view_settings.width - 5 > end > elseif key == string.byte('X') then > if view_settings.width < w-5 then > view_settings.width = view_settings.width + 5 > end > elseif key == string.byte('y') then > if view_settings.height > 0 then > view_settings.height = view_settings.height - 1 > end > elseif key == string.byte('Y') then > if view_settings.height < h-2 then > view_settings.height = view_settings.height + 1 > end > elseif key == string.byte('z') then > -- scroll to show the current zettel at top of screen > -- often has the effect of zooming in on its hierarchy > view_settings.first_zettel = current_zettel_id > end >end - __teliva_timestamp: >Sat Feb 12 17:58:01 2022 __teliva_note: >make cursor movements less risky using a back button '<' render_state: >-- some information about what's been drawn on screen >-- not saved between app restarts >render_state = { > -- where the current zettel is, in units of zettels > curr_h = 1, > curr_w = 1, > -- what zettel is at each position on screen, in units of zettels > hw2id = {}, > -- list of zettels currently displayed > displayed = {}, > -- history of screen render state > history = {}, -- elems {first_zettel=view_settings.first_zettel, cursor=current_zettel_id} >} - __teliva_timestamp: >Thu Feb 17 20:15:14 2022 doc:blurb: >A rudimentary Zettelkasten app trying to hew very close to the original analog setup, as described by abramdemski: > >https://www.lesswrong.com/posts/NfdHG6oHBJ8Qxc26s/the-zettelkasten-method-1 > >The key attributes of Zettelkasten seem to be: >- notes organized in small fragments called 'cards' that can't hold much text >- a tree-based organization using sibling and child cards, with the ability to insert children and siblings to any card, any time >- ability to cross-link any card to any other, turning the tree into a graph (but still with a strong sense of hierarchy) > >zet.tlv satisfies these properties, but isn't very intuitive or usable yet. Contributions appreciated.