From de495ae0f1574ee1f0fb803ff05c77aaf04f13fc Mon Sep 17 00:00:00 2001 From: "Kartik K. Agaram" Date: Tue, 17 May 2022 21:18:17 -0700 Subject: several more modules This is probably not ideal; let's see how it goes.. --- main.lua | 766 +++++++-------------------------------------------------------- 1 file changed, 81 insertions(+), 685 deletions(-) (limited to 'main.lua') diff --git a/main.lua b/main.lua index 3ef933c..a5cd066 100644 --- a/main.lua +++ b/main.lua @@ -1,8 +1,12 @@ local utf8 = require 'utf8' require 'keychord' +require 'file' require 'button' local Text = require 'text' local Drawing = require 'drawing' +local geom = require 'geom' +require 'help' +require 'icons' -- a line is either text or a drawing -- a text is a table with: @@ -42,18 +46,12 @@ Cursor_pos = #Lines[Cursor_line].data+1 Screen_width, Screen_height, Screen_flags = 0, 0, nil -Current_mode = 'line' -Previous_mode = nil +Current_drawing_mode = 'line' +Previous_drawing_mode = nil -- All drawings span 100% of some conceptual 'page width' and divide it up -- into 256 parts. `Drawing_width` describes their width in pixels. Drawing_width = nil -- pixels -function pixels(n) -- parts to pixels - return n*Drawing_width/256 -end -function coord(n) -- pixels to parts - return math.floor(n*256/Drawing_width) -end Zoom = 1.5 @@ -118,7 +116,7 @@ function love.draw() love.graphics.print('_', 25, y+6) -- drop the cursor down a bit to account for the increased font size end elseif line.mode == 'drawing' then - y = y+pixels(line.h) + y = y+Drawing.pixels(line.h) Drawing.draw(line, y) else Text.draw(line, line_index, Cursor_line, y, Cursor_pos) @@ -132,22 +130,22 @@ function love.update(dt) if Lines.current.mode == 'drawing' then local drawing = Lines.current local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then if drawing.pending.mode == 'freehand' then - table.insert(drawing.pending.points, {x=coord(love.mouse.getX()-16), y=coord(love.mouse.getY()-drawing.y)}) + table.insert(drawing.pending.points, {x=Drawing.coord(love.mouse.getX()-16), y=Drawing.coord(love.mouse.getY()-drawing.y)}) elseif drawing.pending.mode == 'move' then - local mx,my = coord(x-16), coord(y-drawing.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y) drawing.pending.target_point.x = mx drawing.pending.target_point.y = my end end end end - elseif Current_mode == 'move' then + elseif Current_drawing_mode == 'move' then local drawing = Lines.current local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - local mx,my = coord(x-16), coord(y-drawing.y) + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + local mx,my = Drawing.coord(x-16), Drawing.coord(y-drawing.y) drawing.pending.target_point.x = mx drawing.pending.target_point.y = my end @@ -167,18 +165,18 @@ function love.mousepressed(x,y, button) elseif line.mode == 'drawing' then local drawing = line local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - if Current_mode == 'freehand' then - drawing.pending = {mode=Current_mode, points={{x=coord(x-16), y=coord(y-drawing.y)}}} - elseif Current_mode == 'line' or Current_mode == 'manhattan' then - local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y)) - drawing.pending = {mode=Current_mode, p1=j} - elseif Current_mode == 'polygon' then - local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y)) - drawing.pending = {mode=Current_mode, vertices={j}} - elseif Current_mode == 'circle' then - local j = insert_point(drawing.points, coord(x-16), coord(y-drawing.y)) - drawing.pending = {mode=Current_mode, center=j} + if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then + if Current_drawing_mode == 'freehand' then + drawing.pending = {mode=Current_drawing_mode, points={{x=Drawing.coord(x-16), y=Drawing.coord(y-drawing.y)}}} + elseif Current_drawing_mode == 'line' or Current_drawing_mode == 'manhattan' then + local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) + drawing.pending = {mode=Current_drawing_mode, p1=j} + elseif Current_drawing_mode == 'polygon' then + local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) + drawing.pending = {mode=Current_drawing_mode, vertices={j}} + elseif Current_drawing_mode == 'circle' then + local j = Drawing.insert_point(drawing.points, Drawing.coord(x-16), Drawing.coord(y-drawing.y)) + drawing.pending = {mode=Current_drawing_mode, center=j} end Lines.current = drawing end @@ -187,55 +185,55 @@ function love.mousepressed(x,y, button) end function love.mousereleased(x,y, button) - if Current_mode == 'move' then - Current_mode = Previous_mode - Previous_mode = nil + if Current_drawing_mode == 'move' then + Current_drawing_mode = Previous_drawing_mode + Previous_drawing_mode = nil elseif Lines.current then if Lines.current.pending then if Lines.current.pending.mode == 'freehand' then -- the last point added during update is good enough table.insert(Lines.current.shapes, Lines.current.pending) elseif Lines.current.pending.mode == 'line' then - local mx,my = coord(x-16), coord(y-Lines.current.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then - local j = insert_point(Lines.current.points, mx,my) + local j = Drawing.insert_point(Lines.current.points, mx,my) Lines.current.pending.p2 = j table.insert(Lines.current.shapes, Lines.current.pending) end elseif Lines.current.pending.mode == 'manhattan' then local p1 = Lines.current.points[Lines.current.pending.p1] - local mx,my = coord(x-16), coord(y-Lines.current.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then if math.abs(mx-p1.x) > math.abs(my-p1.y) then - local j = insert_point(Lines.current.points, mx, p1.y) + local j = Drawing.insert_point(Lines.current.points, mx, p1.y) Lines.current.pending.p2 = j else - local j = insert_point(Lines.current.points, p1.x, my) + local j = Drawing.insert_point(Lines.current.points, p1.x, my) Lines.current.pending.p2 = j end local p2 = Lines.current.points[Lines.current.pending.p2] - love.mouse.setPosition(16+pixels(p2.x), Lines.current.y+pixels(p2.y)) + love.mouse.setPosition(16+Drawing.pixels(p2.x), Lines.current.y+Drawing.pixels(p2.y)) table.insert(Lines.current.shapes, Lines.current.pending) end elseif Lines.current.pending.mode == 'polygon' then - local mx,my = coord(x-16), coord(y-Lines.current.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then - local j = insert_point(Lines.current.points, mx,my) + local j = Drawing.insert_point(Lines.current.points, mx,my) table.insert(Lines.current.shapes, Lines.current.pending) end table.insert(Lines.current.shapes, Lines.current.pending) elseif Lines.current.pending.mode == 'circle' then - local mx,my = coord(x-16), coord(y-Lines.current.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then local center = Lines.current.points[Lines.current.pending.center] Lines.current.pending.radius = math.dist(center.x,center.y, mx,my) table.insert(Lines.current.shapes, Lines.current.pending) end elseif Lines.current.pending.mode == 'arc' then - local mx,my = coord(x-16), coord(y-Lines.current.y) + local mx,my = Drawing.coord(x-16), Drawing.coord(y-Lines.current.y) if mx >= 0 and mx < 256 and my >= 0 and my < Lines.current.h then local center = Lines.current.points[Lines.current.pending.center] - Lines.current.pending.end_angle = angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle) + Lines.current.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, Lines.current.pending.end_angle) table.insert(Lines.current.shapes, Lines.current.pending) end end @@ -248,213 +246,6 @@ function love.mousereleased(x,y, button) end end -function insert_point(points, x,y) - for i,point in ipairs(points) do - if near(point, x,y) then - return i - end - end - table.insert(points, {x=x, y=y}) - return #points -end - -function near(point, x,y) - local px,py = pixels(x),pixels(y) - local cx,cy = pixels(point.x), pixels(point.y) - return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16 -end - -function draw_shape(left,top, drawing, shape) - if shape.mode == 'freehand' then - local prev = nil - for _,point in ipairs(shape.points) do - if prev then - love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(point.x)+left,pixels(point.y)+top) - end - prev = point - end - elseif shape.mode == 'line' or shape.mode == 'manhattan' then - local p1 = drawing.points[shape.p1] - local p2 = drawing.points[shape.p2] - love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p2.x)+left,pixels(p2.y)+top) - elseif shape.mode == 'polygon' then - local prev = nil - for _,point in ipairs(shape.vertices) do - local curr = drawing.points[point] - if prev then - love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top) - end - prev = curr - end - -- close the loop - local curr = drawing.points[shape.vertices[1]] - love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top) - elseif shape.mode == 'circle' then - local center = drawing.points[shape.center] - love.graphics.circle('line', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius)) - elseif shape.mode == 'arc' then - local center = drawing.points[shape.center] - love.graphics.arc('line', 'open', pixels(center.x)+left,pixels(center.y)+top, pixels(shape.radius), shape.start_angle, shape.end_angle, 360) - elseif shape.mode == 'deleted' then - else - print(shape.mode) - assert(false) - end -end - -function draw_pending_shape(left,top, drawing) - local shape = drawing.pending - if shape.mode == 'freehand' then - draw_shape(left,top, drawing, shape) - elseif shape.mode == 'line' then - local p1 = drawing.points[shape.p1] - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then - return - end - love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(my)+top) - elseif shape.mode == 'manhattan' then - local p1 = drawing.points[shape.p1] - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then - return - end - if math.abs(mx-p1.x) > math.abs(my-p1.y) then - love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(mx)+left,pixels(p1.y)+top) - else - love.graphics.line(pixels(p1.x)+left,pixels(p1.y)+top, pixels(p1.x)+left,pixels(my)+top) - end - elseif shape.mode == 'polygon' then - -- don't close the loop on a pending polygon - local prev = nil - for _,point in ipairs(shape.vertices) do - local curr = drawing.points[point] - if prev then - love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, pixels(curr.x)+left,pixels(curr.y)+top) - end - prev = curr - end - love.graphics.line(pixels(prev.x)+left,pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY()) - elseif shape.mode == 'circle' then - local center = drawing.points[shape.center] - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then - return - end - local cx,cy = pixels(center.x)+left, pixels(center.y)+top - love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY())) - elseif shape.mode == 'arc' then - local center = drawing.points[shape.center] - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then - return - end - shape.end_angle = angle_with_hint(center.x,center.y, mx,my, shape.end_angle) - local cx,cy = pixels(center.x)+left, pixels(center.y)+top - love.graphics.arc('line', 'open', cx,cy, pixels(shape.radius), shape.start_angle, shape.end_angle, 360) - end -end - -function on_shape(x,y, drawing, shape) - if shape.mode == 'freehand' then - return on_freehand(x,y, drawing, shape) - elseif shape.mode == 'line' then - return on_line(x,y, drawing, shape) - elseif shape.mode == 'manhattan' then - return x == drawing.points[shape.p1].x or y == drawing.points[shape.p1].y - elseif shape.mode == 'polygon' then - return on_polygon(x,y, drawing, shape) - elseif shape.mode == 'circle' then - local center = drawing.points[shape.center] - return math.dist(center.x,center.y, x,y) == shape.radius - elseif shape.mode == 'arc' then - local center = drawing.points[shape.center] - local dist = math.dist(center.x,center.y, x,y) - if dist < shape.radius*0.95 or dist > shape.radius*1.05 then - return false - end - return angle_between(center.x,center.y, x,y, shape.start_angle,shape.end_angle) - elseif shape.mode == 'deleted' then - else - print(shape.mode) - assert(false) - end -end - -function on_freehand(x,y, drawing, shape) - local prev - for _,p in ipairs(shape.points) do - if prev then - if on_line(x,y, drawing, {p1=prev, p2=p}) then - return true - end - end - prev = p - end - return false -end - -function on_line(x,y, drawing, shape) - local p1,p2 - if type(shape.p1) == 'number' then - p1 = drawing.points[shape.p1] - p2 = drawing.points[shape.p2] - else - p1 = shape.p1 - p2 = shape.p2 - end - if p1.x == p2.x then - if math.abs(p1.x-x) > 5 then - return false - end - local y1,y2 = p1.y,p2.y - if y1 > y2 then - y1,y2 = y2,y1 - end - return y >= y1 and y <= y2 - end - -- has the right slope and intercept - local m = (p2.y - p1.y) / (p2.x - p1.x) - local yp = p1.y + m*(x-p1.x) - if yp < 0.95*y or yp > 1.05*y then - return false - end - -- between endpoints - local k = (x-p1.x) / (p2.x-p1.x) - return k > -0.05 and k < 1.05 -end - -function on_polygon(x,y, drawing, shape) - local prev - for _,p in ipairs(shape.vertices) do - if prev then - if on_line(x,y, drawing, {p1=prev, p2=p}) then - return true - end - end - prev = p - end - return on_line(x,y, drawing, {p1=shape.vertices[1], p2=shape.vertices[#shape.vertices]}) -end - -function angle_between(x1,y1, x2,y2, s,e) - local angle = math.angle(x1,y1, x2,y2) - if s > e then - s,e = e,s - end - -- I'm not sure this is right or ideal.. - angle = angle-math.pi*2 - if s <= angle and angle <= e then - return true - end - angle = angle+math.pi*2 - if s <= angle and angle <= e then - return true - end - angle = angle+math.pi*2 - return s <= angle and angle <= e -end - function love.textinput(t) if love.mouse.isDown('1') then return end if Lines[Cursor_line].mode == 'drawing' then return end @@ -565,17 +356,17 @@ function keychord_pressed(chord) Drawing_width = Drawing_width*Zoom -- shortcuts for drawings elseif chord == 'escape' and love.mouse.isDown('1') then - local drawing = current_drawing() + local drawing = Drawing.current_drawing() drawing.pending = {} elseif chord == 'C-f' and not love.mouse.isDown('1') then - Current_mode = 'freehand' + Current_drawing_mode = 'freehand' elseif chord == 'C-g' and not love.mouse.isDown('1') then - Current_mode = 'polygon' + Current_drawing_mode = 'polygon' elseif love.mouse.isDown('1') and chord == 'g' then - Current_mode = 'polygon' - local drawing = current_drawing() + Current_drawing_mode = 'polygon' + local drawing = Drawing.current_drawing() if drawing.pending.mode == 'freehand' then - drawing.pending.vertices = {insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} + drawing.pending.vertices = {Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y)} elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then if drawing.pending.vertices == nil then drawing.pending.vertices = {drawing.pending.p1} @@ -584,26 +375,26 @@ function keychord_pressed(chord) drawing.pending.vertices = {drawing.pending.center} end drawing.pending.mode = 'polygon' - elseif love.mouse.isDown('1') and chord == 'p' and Current_mode == 'polygon' then - local drawing = current_drawing() - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - local j = insert_point(drawing.points, mx,my) + elseif love.mouse.isDown('1') and chord == 'p' and Current_drawing_mode == 'polygon' then + local drawing = Drawing.current_drawing() + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + local j = Drawing.insert_point(drawing.points, mx,my) table.insert(drawing.pending.vertices, j) elseif chord == 'C-c' and not love.mouse.isDown('1') then - Current_mode = 'circle' - elseif love.mouse.isDown('1') and chord == 'a' and Current_mode == 'circle' then - local drawing = current_drawing() + Current_drawing_mode = 'circle' + elseif love.mouse.isDown('1') and chord == 'a' and Current_drawing_mode == 'circle' then + local drawing = Drawing.current_drawing() drawing.pending.mode = 'arc' - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - local j = insert_point(drawing.points, mx,my) + local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) + local j = Drawing.insert_point(drawing.points, mx,my) local center = drawing.points[drawing.pending.center] drawing.pending.radius = math.dist(center.x,center.y, mx,my) - drawing.pending.start_angle = math.angle(center.x,center.y, mx,my) + drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my) elseif love.mouse.isDown('1') and chord == 'c' then - Current_mode = 'circle' - local drawing = current_drawing() + Current_drawing_mode = 'circle' + local drawing = Drawing.current_drawing() if drawing.pending.mode == 'freehand' then - drawing.pending.center = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.center = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then drawing.pending.center = drawing.pending.p1 elseif drawing.pending.mode == 'polygon' then @@ -611,10 +402,10 @@ function keychord_pressed(chord) end drawing.pending.mode = 'circle' elseif love.mouse.isDown('1') and chord == 'l' then - Current_mode = 'line' - local drawing = current_drawing() + Current_drawing_mode = 'line' + local drawing = Drawing.current_drawing() if drawing.pending.mode == 'freehand' then - drawing.pending.p1 = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then drawing.pending.p1 = drawing.pending.center elseif drawing.pending.mode == 'polygon' then @@ -622,16 +413,16 @@ function keychord_pressed(chord) end drawing.pending.mode = 'line' elseif chord == 'C-l' then - Current_mode = 'line' - local drawing,_,shape = select_shape_at_mouse() + Current_drawing_mode = 'line' + local drawing,_,shape = Drawing.select_shape_at_mouse() if drawing then convert_line(drawing, shape) end elseif love.mouse.isDown('1') and chord == 'm' then - Current_mode = 'manhattan' - local drawing = select_drawing_at_mouse() + Current_drawing_mode = 'manhattan' + local drawing = Drawing.select_drawing_at_mouse() if drawing.pending.mode == 'freehand' then - drawing.pending.p1 = insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) + drawing.pending.p1 = Drawing.insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y) elseif drawing.pending.mode == 'line' then -- do nothing elseif drawing.pending.mode == 'polygon' then @@ -641,37 +432,37 @@ function keychord_pressed(chord) end drawing.pending.mode = 'manhattan' elseif chord == 'C-m' and not love.mouse.isDown('1') then - Current_mode = 'manhattan' - local drawing,_,shape = select_shape_at_mouse() + Current_drawing_mode = 'manhattan' + local drawing,_,shape = Drawing.select_shape_at_mouse() if drawing then convert_horvert(drawing, shape) end elseif chord == 'C-s' and not love.mouse.isDown('1') then - local drawing,_,shape = select_shape_at_mouse() + local drawing,_,shape = Drawing.select_shape_at_mouse() if drawing then smoothen(shape) end elseif chord == 'C-v' and not love.mouse.isDown('1') then - local drawing,_,p = select_point_at_mouse() + local drawing,_,p = Drawing.select_point_at_mouse() if drawing then - Previous_mode = Current_mode - Current_mode = 'move' - drawing.pending = {mode=Current_mode, target_point=p} + Previous_drawing_mode = Current_drawing_mode + Current_drawing_mode = 'move' + drawing.pending = {mode=Current_drawing_mode, target_point=p} Lines.current = drawing end elseif love.mouse.isDown('1') and chord == 'v' then - local drawing,_,p = select_point_at_mouse() + local drawing,_,p = Drawing.select_point_at_mouse() if drawing then - Previous_mode = Current_mode - Current_mode = 'move' - drawing.pending = {mode=Current_mode, target_point=p} + Previous_drawing_mode = Current_drawing_mode + Current_drawing_mode = 'move' + drawing.pending = {mode=Current_drawing_mode, target_point=p} Lines.current = drawing end elseif chord == 'C-d' and not love.mouse.isDown('1') then - local drawing,i,p = select_point_at_mouse() + local drawing,i,p = Drawing.select_point_at_mouse() if drawing then for _,shape in ipairs(drawing.shapes) do - if contains_point(shape, i) then + if Drawing.contains_point(shape, i) then if shape.mode == 'polygon' then local idx = table.find(shape.vertices, i) assert(idx) @@ -686,12 +477,12 @@ function keychord_pressed(chord) end drawing.points[i].deleted = true end - local drawing,_,shape = select_shape_at_mouse() + local drawing,_,shape = Drawing.select_shape_at_mouse() if drawing then shape.mode = 'deleted' end elseif chord == 'C-h' and not love.mouse.isDown('1') then - local drawing = select_drawing_at_mouse() + local drawing = Drawing.select_drawing_at_mouse() if drawing then drawing.show_help = true end @@ -704,123 +495,6 @@ function keychord_pressed(chord) end end -function current_drawing() - local x, y = love.mouse.getX(), love.mouse.getY() - for _,drawing in ipairs(Lines) do - if drawing.mode == 'drawing' then - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - return drawing - end - end - end - return nil -end - -function select_shape_at_mouse() - for _,drawing in ipairs(Lines) do - if drawing.mode == 'drawing' then - local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - for i,shape in ipairs(drawing.shapes) do - assert(shape) - if on_shape(mx,my, drawing, shape) then - return drawing,i,shape - end - end - end - end - end -end - -function select_point_at_mouse() - for _,drawing in ipairs(Lines) do - if drawing.mode == 'drawing' then - local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - local mx,my = coord(love.mouse.getX()-16), coord(love.mouse.getY()-drawing.y) - for i,point in ipairs(drawing.points) do - assert(point) - if near(point, mx,my) then - return drawing,i,point - end - end - end - end - end -end - -function select_drawing_at_mouse() - for _,drawing in ipairs(Lines) do - if drawing.mode == 'drawing' then - local x, y = love.mouse.getX(), love.mouse.getY() - if y >= drawing.y and y < drawing.y + pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then - return drawing - end - end - end -end - -function contains_point(shape, p) - if shape.mode == 'freehand' then - -- not supported - elseif shape.mode == 'line' or shape.mode == 'manhattan' then - return shape.p1 == p or shape.p2 == p - elseif shape.mode == 'polygon' then - return table.find(shape.vertices, p) - elseif shape.mode == 'circle' then - return shape.center == p - elseif shape.mode == 'arc' then - return shape.center == p - -- ugh, how to support angles - elseif shape.mode == 'deleted' then - -- already done - else - print(shape.mode) - assert(false) - end -end - -function convert_line(drawing, shape) - -- Perhaps we should do a more sophisticated "simple linear regression" - -- here: - -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression - -- But this works well enough for close-to-linear strokes. - assert(shape.mode == 'freehand') - shape.mode = 'line' - shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y) - local n = #shape.points - shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y) -end - --- turn a line either horizontal or vertical -function convert_horvert(drawing, shape) - if shape.mode == 'freehand' then - convert_line(shape) - end - assert(shape.mode == 'line') - local p1 = drawing.points[shape.p1] - local p2 = drawing.points[shape.p2] - if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then - p2.y = p1.y - else - p2.x = p1.x - end -end - -function smoothen(shape) - assert(shape.mode == 'freehand') - for _=1,7 do - for i=2,#shape.points-1 do - local a = shape.points[i-1] - local b = shape.points[i] - local c = shape.points[i+1] - b.x = (a.x + b.x + c.x)/3 - b.y = (a.y + b.y + c.y)/3 - end - end -end - function love.keyreleased(key, scancode) end @@ -831,281 +505,3 @@ function table.find(h, x) end end end - -function angle_with_hint(x1, y1, x2, y2, hint) - local result = math.angle(x1,y1, x2,y2) - if hint then - -- Smooth the discontinuity where angle goes from positive to negative. - -- The hint is a memory of which way we drew it last time. - while result > hint+math.pi/10 do - result = result-math.pi*2 - end - while result < hint-math.pi/10 do - result = result+math.pi*2 - end - end - return result -end - --- result is from -π/2 to 3π/2, approximately adding math.atan2 from Lua 5.3 --- (LÖVE is Lua 5.1) -function math.angle(x1,y1, x2,y2) - local result = math.atan((y2-y1)/(x2-x1)) - if x2 < x1 then - result = result+math.pi - end - return result -end - -function math.dist(x1,y1, x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end - -function load_from_disk(filename) - local infile = io.open(filename) - local result = load_from_file(infile) - if infile then infile:close() end - return result -end - -function load_from_file(infile) - local result = {} - if infile then - local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File) - while true do - local line = infile_next_line() - if line == nil then break end - if line == '```lines' then -- inflexible with whitespace since these files are always autogenerated - table.insert(result, load_drawing(infile_next_line)) - else - table.insert(result, {mode='text', data=line}) - end - end - end - if #result == 0 then - table.insert(result, {mode='text', data=''}) - end - return result -end - -function save_to_disk(lines, filename) - local outfile = io.open(filename, 'w') - for _,line in ipairs(lines) do - if line.mode == 'drawing' then - store_drawing(outfile, line) - else - outfile:write(line.data..'\n') - end - end - outfile:close() -end - -json = require 'json' -function load_drawing(infile_next_line) - local drawing = {mode='drawing', h=256/2, points={}, shapes={}, pending={}} - while true do - local line = infile_next_line() - assert(line) - if line == '```' then break end - local shape = json.decode(line) - if shape.mode == 'line' or shape.mode == 'manhattan' then - shape.p1 = insert_point(drawing.points, shape.p1.x, shape.p1.y) - shape.p2 = insert_point(drawing.points, shape.p2.x, shape.p2.y) - elseif shape.mode == 'polygon' then - for i,p in ipairs(shape.vertices) do - shape.vertices[i] = insert_point(drawing.points, p.x,p.y) - end - elseif shape.mode == 'circle' or shape.mode == 'arc' then - shape.center = insert_point(drawing.points, shape.center.x,shape.center.y) - end - table.insert(drawing.shapes, shape) - end - return drawing -end - -function store_drawing(outfile, drawing) - outfile:write('```lines\n') - for _,shape in ipairs(drawing.shapes) do - if shape.mode == 'freehand' then - outfile:write(json.encode(shape)..'\n') - elseif shape.mode == 'line' or shape.mode == 'manhattan' then - local line = json.encode({mode=shape.mode, p1=drawing.points[shape.p1], p2=drawing.points[shape.p2]}) - outfile:write(line..'\n') - elseif shape.mode == 'polygon' then - local obj = {mode=shape.mode, vertices={}} - for _,p in ipairs(shape.vertices) do - table.insert(obj.vertices, drawing.points[p]) - end - local line = json.encode(obj) - outfile:write(line..'\n') - elseif shape.mode == 'circle' then - outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius})..'\n') - elseif shape.mode == 'arc' then - outfile:write(json.encode({mode=shape.mode, center=drawing.points[shape.center], radius=shape.radius, start_angle=shape.start_angle, end_angle=shape.end_angle})..'\n') - end - end - outfile:write('```\n') -end - -icon = {} - -function icon.insert_drawing(x, y) - love.graphics.setColor(0.7,0.7,0.7) - love.graphics.rectangle('line', x,y, 12,12) - love.graphics.line(4,y+6, 16,y+6) - love.graphics.line(10,y, 10,y+12) - love.graphics.setColor(0, 0, 0) -end - -function icon.freehand(x, y) - love.graphics.line(x+4,y+7,x+5,y+5) - love.graphics.line(x+5,y+5,x+7,y+4) - love.graphics.line(x+7,y+4,x+9,y+3) - love.graphics.line(x+9,y+3,x+10,y+5) - love.graphics.line(x+10,y+5,x+12,y+6) - love.graphics.line(x+12,y+6,x+13,y+8) - love.graphics.line(x+13,y+8,x+13,y+10) - love.graphics.line(x+13,y+10,x+14,y+12) - love.graphics.line(x+14,y+12,x+15,y+14) - love.graphics.line(x+15,y+14,x+15,y+16) -end - -function icon.line(x, y) - love.graphics.line(x+4,y+2, x+16,y+18) -end - -function icon.manhattan(x, y) - love.graphics.line(x+4,y+20, x+4,y+2) - love.graphics.line(x+4,y+2, x+10,y+2) - love.graphics.line(x+10,y+2, x+10,y+10) - love.graphics.line(x+10,y+10, x+18,y+10) -end - -function icon.polygon(x, y) - love.graphics.line(x+8,y+2, x+14,y+2) - love.graphics.line(x+14,y+2, x+18,y+10) - love.graphics.line(x+18,y+10, x+10,y+18) - love.graphics.line(x+10,y+18, x+4,y+12) - love.graphics.line(x+4,y+12, x+8,y+2) -end - -function icon.circle(x, y) - love.graphics.circle('line', x+10,y+10, 8) -end - -function draw_help_without_mouse_pressed(drawing) - love.graphics.setColor(0,0.5,0) - local y = drawing.y+10 - love.graphics.print("Things you can do:", 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Hover on a point and press 'ctrl+v' to start moving it,", 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("then press the mouse button to finish", 16+30+bullet_indent(),y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", 16+30,y, 0, Zoom) - y = y+15*Zoom - y = y+15*Zoom - if Current_mode ~= 'freehand' then - love.graphics.print("* Press 'ctrl+f' to switch to drawing freehand strokes", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'line' then - love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'manhattan' then - love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'circle' then - love.graphics.print("* Press 'ctrl+c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'polygon' then - love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to Zoom in or out", 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Press 'ctrl+0' to reset Zoom", 16+30,y, 0, Zoom) - y = y+15*Zoom - y = y+15*Zoom - love.graphics.print("Hit 'esc' now to hide this message", 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.setColor(0,0.5,0, 0.1) - love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(pixels(drawing.h),y-drawing.y)) -end - -function draw_help_with_mouse_pressed(drawing) - love.graphics.setColor(0,0.5,0) - local y = drawing.y+10 - love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print('Things you can do now:', 16+30,y, 0, Zoom) - y = y+15*Zoom - if Current_mode == 'freehand' then - love.graphics.print('* Release the mouse button to finish drawing the stroke', 16+30,y, 0, Zoom) - y = y+15*Zoom - elseif Current_mode == 'line' or Current_mode == 'manhattan' then - love.graphics.print('* Release the mouse button to finish drawing the line', 16+30,y, 0, Zoom) - y = y+15*Zoom - elseif Current_mode == 'circle' then - if drawing.pending.mode == 'circle' then - love.graphics.print('* Release the mouse button to finish drawing the circle', 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Press 'a' to draw just an arc of a circle", 16+30,y, 0, Zoom) - else - love.graphics.print('* Release the mouse button to finish drawing the arc', 16+30,y, 0, Zoom) - end - y = y+15*Zoom - elseif Current_mode == 'polygon' then - love.graphics.print('* Release the mouse button to finish drawing the polygon', 16+30,y, 0, Zoom) - y = y+15*Zoom - love.graphics.print("* Press 'p' to add a vertex to the polygon", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", 16+30,y, 0, Zoom) - y = y+15*Zoom - y = y+15*Zoom - if Current_mode ~= 'line' then - love.graphics.print("* Press 'l' to switch to drawing lines", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'manhattan' then - love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'circle' then - love.graphics.print("* Press 'c' to switch to drawing circles/arcs", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - if Current_mode ~= 'polygon' then - love.graphics.print("* Press 'g' to switch to drawing polygons", 16+30,y, 0, Zoom) - y = y+15*Zoom - end - love.graphics.setColor(0,0.5,0, 0.1) - love.graphics.rectangle('fill', 16,drawing.y, Drawing_width, math.max(pixels(drawing.h),y-drawing.y)) -end - -function current_shape(shape) - if Current_mode == 'freehand' then - return 'freehand stroke' - elseif Current_mode == 'line' then - return 'straight line' - elseif Current_mode == 'manhattan' then - return 'horizontal/vertical line' - elseif Current_mode == 'circle' and shape and shape.start_angle then - return 'arc' - else - return Current_mode - end -end - -_bullet_indent = nil -function bullet_indent() - if _bullet_indent == nil then - local text = love.graphics.newText(love.graphics.getFont(), '* ') - _bullet_indent = text:getWidth() - end - return _bullet_indent -end -- cgit 1.4.1-2-gfad0