local utf8 = require 'utf8' require 'keychord' require 'file' require 'button' local Text = require 'text' local Drawing = require 'drawing' local geom = require 'geom' require 'help' require 'icons' -- a line is either text or a drawing -- a text is a table with: -- mode = 'text' -- string data -- a drawing is a table with: -- mode = 'drawing' -- a (y) coord in pixels (updated while painting screen), -- a (h)eight, -- an array of points, and -- an array of shapes -- a shape is a table containing: -- a mode -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing) -- an array vertices for mode 'polygon', 'rectangle', 'square' -- p1, p2 for mode 'line' -- p1, p2, arrow-mode for mode 'arrow-line' -- center, radius for mode 'circle' -- center, radius, start_angle, end_angle for mode 'arc' -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide -- The field names are carefully chosen so that switching modes in midstream -- remembers previously entered points where that makes sense. -- -- Open question: how to maintain Sketchpad-style constraints? Answer for now: -- we don't. Constraints operate only for the duration of a drawing operation. -- We'll continue to persist them just to keep the option open to continue -- solving for them. But for now, this is a program to create static drawings -- once, and read them passively thereafter. Lines = {{mode='text', data=''}} Screen_top_line = 1 Screen_bottom_line = 1 Cursor_line = 1 -- this is a line -- ^cursor_pos = 1 -- ^cursor_pos = 2 -- ... -- ^cursor_pos past end of line is 15 Cursor_pos = #Lines[Cursor_line].data+1 -- in Unicode codepoints Screen_width, Screen_height, Screen_flags = 0, 0, nil Current_drawing_mode = 'line' Previous_drawing_mode = nil -- All drawings span 100% of some conceptual 'page width' and divide it up -- into 256 parts. `Drawing_width` describes their width in pixels. Drawing_width = nil -- pixels Zoom = 1.5 Filename = 'lines.txt' function love.load(arg) -- maximize window love.window.setMode(0, 0) -- maximize Screen_width, Screen_height, Screen_flags = love.window.getMode() -- shrink slightly to account for window decoration Screen_width = Screen_width-100 Screen_height = Screen_height-100 love.window.setMode(Screen_width, Screen_height) love.window.setTitle('Text with Lines') Drawing_width = math.floor(Screen_width/2/40)*40 love.keyboard.setTextInput(true) -- bring up keyboard on touch screen love.keyboard.setKeyRepeat(true) if #arg > 0 then Filename = arg[1] end Lines = load_from_disk(Filename) for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor_line = i break end end love.window.setTitle('Text with Lines - '..Filename) end function love.filedropped(file) Filename = file:getFilename() file:open('r') Lines = load_from_file(file) file:close() for i,line in ipairs(Lines) do if line.mode == 'text' then Cursor_line = i break end end love.window.setTitle('Text with Lines - '..Filename) end function love.draw() Button_handlers = {} love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 0, 0, Screen_width-1, Screen_height-1) love.graphics.setColor(0, 0, 0) for line_index,line in ipairs(Lines) do line.y = nil end local y = 15 for line_index,line in ipairs(Lines) do if y > Screen_height then break end if line_index >= Screen_top_line then Screen_bottom_line = line_index if line.mode == 'text' and line.data == '' then line.y = y button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = icon.insert_drawing, onpress1 = function() table.insert(Lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}}) if Cursor_line >= line_index then Cursor_line = Cursor_line+1 end end}) if line_index == Cursor_line then love.graphics.setColor(0,0,0) love.graphics.print('_', 25, y+6) -- drop the cursor down a bit to account for the increased font size end y = y + math.floor(15*Zoom) -- text height elseif line.mode == 'drawing' then y = y+10 -- padding line.y = y Drawing.draw(line) y = y + Drawing.pixels(line.h) + 10 -- padding else line.y = y Text.draw(line, line_index, Cursor_line, Cursor_pos) y = y + math.floor(15*Zoom) -- text height end end end end function love.update(dt) Drawing.update(dt) end function love.mousepressed(x,y, mouse_button) propagate_to_button_handlers(x,y, mouse_button) for line_index,line in ipairs(Lines) do if line.mode == 'text' then if Text.in_line(line, x,y) then Text.move_cursor(line_index, line, x) end elseif line.mode == 'drawing' then if Drawing.in_drawing(line, x, y) then Drawing.mouse_pressed(line, x,y, button) end end end end function love.mousereleased(x,y, button) Drawing.mouse_released(x,y, button) end function keychord_pressed(chord) if love.mouse.isDown('1') or chord:sub(1,2) == 'C-' then Drawing.keychord_pressed(chord) elseif chord == 'escape' and love.mouse.isDown('1') then local drawing = Drawing.current_drawing() if drawing then drawing.pending = {} end elseif chord == 'pagedown' then Screen_top_line = Screen_bottom_line Cursor_line = Screen_top_line Cursor_pos = 1 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() elseif chord == 'pageup' then -- duplicate some logic from love.draw local y = Screen_height while y >= 0 do if Screen_top_line == 1 then break end y = y - math.floor(15*Zoom) if Lines[Screen_top_line].mode == 'drawing' then y = y - Drawing.pixels(Lines[Screen_top_line].h) end Screen_top_line = Screen_top_line - 1 end if Cursor_line ~= Screen_top_line then Cursor_pos = 1 end Cursor_line = Screen_top_line Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() else Text.keychord_pressed(chord) end end function love.keyreleased(key, scancode) end