require 'keychord' require 'button' require 'repl' local utf8 = require 'utf8' lines = {} mode = '' width, height, flags = 0, 0, nil exec_payload = nil function love.load() table.insert(lines, '') love.window.setMode(0, 0) -- maximize width, height, flags = love.window.getMode() love.keyboard.setTextInput(true) -- bring up keyboard on touch screen end function love.draw() button_handlers = {} love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 1, 1, width-1, height-1) love.graphics.setColor(0, 0, 0) local text local y = 0 for i, line in ipairs(lines) do y = y+25 text = love.graphics.newText(love.graphics.getFont(), line) if line == '' then button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = function(x,y) love.graphics.setColor(0.7,0.7,0.7) love.graphics.rectangle('line', x,y, 12,12) love.graphics.line(4,y+6, 16,y+6) love.graphics.line(10,y, 10,y+12) love.graphics.setColor(0, 0, 0) end, onpress1 = function() table.insert(lines, i, {y=y, w=400, h=200, pending={}, shapes={}}) end}) elseif type(line) == 'table' then -- line drawing love.graphics.setColor(0.75,0.75,0.75) line.y = y love.graphics.rectangle('line', 12,y, line.w,line.h) y = y+line.h for _,shape in ipairs(line.shapes) do if shape.selected then love.graphics.setColor(1,0,0) else love.graphics.setColor(0,0,0) end prev = nil for _,point in ipairs(shape) do if prev then love.graphics.line(prev.x,prev.y, point.x,point.y) end prev = point end end prev = nil for _,point in ipairs(line.pending) do if prev then love.graphics.line(prev.x,prev.y, point.x,point.y) end prev = point end else love.graphics.draw(text, 25,y, 0, 1.5) end end -- cursor love.graphics.print('_', 25+text:getWidth()*1.5, y) -- display side effect if exec_payload then run(exec_payload) end end function love.update(dt) if love.mouse.isDown('1') and mode == 'draw' then if lines.current then local drawing = lines.current if type(drawing) == 'table' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + drawing.h and x >= 12 and x < 12+drawing.w then table.insert(drawing.pending, {x=love.mouse.getX(), y=love.mouse.getY()}) end end end end end function love.mousepressed(x,y, button) propagate_to_button_handers(x,y, button) propagate_to_drawings(x,y, button) end function propagate_to_drawings(x,y, button) mode = 'grab' for i,drawing in ipairs(lines) do if type(drawing) == 'table' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + drawing.h and x >= 12 and x < 12+drawing.w then lines.current = drawing for _,shape in ipairs(drawing.shapes) do if on_freehand(x,y, shape) then shape.selected = true return end end end end end mode = 'draw' end function on_freehand(x,y, shape) local prev for _,p in ipairs(shape) do if prev then if on_line(x,y, {x1=prev.x,y1=prev.y, x2=p.x,y2=p.y}) then return true end end prev = p end return false end function on_line(x,y, shape) if shape.x1 == shape.x2 then local y1,y2 = shape.y1,shape.y2 if y1 > y2 then y1,y2 = y2,y2 end return y >= y1 and y <= y2 end -- has the right slope and intercept local m = (shape.y2 - shape.y1) / (shape.x2 - shape.x1) local yp = shape.y1 + m*(x-shape.x1) if yp < 0.95*y or yp > 1.05*y then return false end -- between endpoints local k = (x-shape.x1) / (shape.x2-shape.x1) return k > -0.05 and k < 1.05 end function love.mousereleased(x,y, button) if lines.current then if lines.current.pending then table.insert(lines.current.shapes, lines.current.pending) lines.current.pending = {} lines.current = nil end end end function love.textinput(t) lines[#lines] = lines[#lines]..t end function keychord_pressed(chord) -- Don't handle any keys here that would trigger love.textinput above. if chord == 'return' then table.insert(lines, '') elseif chord == 'backspace' then if #lines > 1 and lines[#lines] == '' then table.remove(lines) else local byteoffset = utf8.offset(lines[#lines], -1) if byteoffset then lines[#lines] = string.sub(lines[#lines], 1, byteoffset-1) end end elseif chord == 'C-r' then lines[#lines+1] = eval(lines[#lines])[1] lines[#lines+1] = '' elseif chord == 'C-d' then parse_into_exec_payload(lines[#lines]) end end function love.keyreleased(key, scancode) end