-- major tests for text editing flows function test_initial_state() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') end function test_click_to_create_drawing() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1) -- cursor skips drawing to always remain on text check_eq(#Editor_state.lines, 2, '#lines') check_eq(Editor_state.cursor1.line, 2, 'cursor') end function test_backspace_to_delete_drawing() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) -- cursor is on text as always (outside tests this will get initialized correctly) Editor_state.cursor1.line = 2 -- backspacing deletes the drawing edit.run_after_keychord(Editor_state, 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_backspace_from_start_of_final_line() -- display final line of text with cursor at start of it App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.cursor1 = {line=2, pos=1} Text.redraw_all(Editor_state) -- backspace scrolls up edit.run_after_keychord(Editor_state, 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') end function test_insert_first_character() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'a') local y = Editor_state.top App.screen.check(y, 'a', 'screen:1') end function test_press_ctrl() -- press ctrl while the cursor is on text App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{''} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.run_after_keychord(Editor_state, 'C-m') end function test_move_left() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_right() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right') check_eq(Editor_state.cursor1.pos, 2, 'check') end function test_move_left_to_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line end function test_move_right_to_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- past end of line edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 1, 'pos') end function test_move_to_start_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_past_tab_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def\tghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=10} -- within third word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_skip_multiple_spaces_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_word_on_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 5, 'pos') end function test_move_past_end_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 8, 'check') end function test_skip_past_tab_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc\tdef'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_multiple_spaces_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_move_past_end_of_word_on_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=8} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') end function test_click_moves_cursor() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is empty to avoid perturbing future edits check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') end function test_click_to_left_of_line() -- display a line with the cursor in the middle App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click to the left of the line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1) -- cursor moves to start of line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_takes_margins_into_account() -- display two lines with cursor on one of them App.screen.init{width=100, height=80} Editor_state = edit.initialize_test_state() Editor_state.left = 50 -- occupy only right side of screen Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_on_empty_line() -- display two lines with the first one empty App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the empty line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_draw_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_draw_wrapping_text() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'defgh', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'de', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'fgh', 'screen:3') end function test_draw_word_wrapping_text() App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_click_on_wrapping_line() -- display two screen lines with cursor on one of them App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=20} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_on_wrapping_line_takes_margins_into_account() -- display two screen lines with cursor on one of them App.screen.init{width=100, height=80} Editor_state = edit.initialize_test_state() Editor_state.left = 50 -- occupy only right side of screen Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=20} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_draw_text_wrapping_within_word() -- arrange a screen line that needs to be split within a word App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abcd e fghijk', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abcd ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'e fgh', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ijk', 'screen:3') end function test_draw_wrapping_text_containing_non_ascii() -- draw a long line containing non-ASCII App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostrophe Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'mad', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'am I', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, '’m a', 'screen:3') end function test_click_past_end_of_screen_line() -- display a wrapping line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height -- click past end of second screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos') end function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen() -- display a wrapping line from its second screen line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=8} Editor_state.screen_top1 = {line=1, pos=7} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height -- click past end of second screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos') end function test_click_past_end_of_wrapping_line() -- display a wrapping line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'am', 'baseline/screen:3') y = y + Editor_state.line_height -- click past the end of it edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of line check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points end function test_click_past_end_of_wrapping_line_containing_non_ascii() -- display a wrapping line containing non-ASCII App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostrophe Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'I’m ad', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'am', 'baseline/screen:3') y = y + Editor_state.line_height -- click past the end of it edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of line check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points end function test_click_past_end_of_word_wrapping_line() -- display a long line wrapping at a word boundary on a screen of more realistic length App.screen.init{width=160, height=80} Editor_state = edit.initialize_test_state() -- 0 1 2 -- 123456789012345678901 Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1') y = y + Editor_state.line_height -- click past the end of the screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.pos, 20, 'cursor') end function test_select_text() -- display a line of text App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- select a letter App.fake_key_press('lshift') edit.run_after_keychord(Editor_state, 'S-right') App.fake_key_release('lshift') edit.key_release(Editor_state, 'lshift') -- selection persists even after shift is released check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 1, 'selection:pos') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') end function test_cursor_movement_without_shift_resets_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press an arrow key without shift edit.run_after_keychord(Editor_state, 'right') -- no change to data, selection is reset check_nil(Editor_state.selection1.line, 'check') check_eq(Editor_state.lines[1].data, 'abc', 'data') end function test_edit_deletes_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press a key edit.run_after_text_input(Editor_state, 'x') -- selected text is deleted and replaced with the key check_eq(Editor_state.lines[1].data, 'xbc', 'check') end function test_edit_with_shift_key_deletes_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- mimic precise keypresses for a capital letter App.fake_key_press('lshift') edit.keychord_press(Editor_state, 'd', 'd') edit.text_input(Editor_state, 'D') edit.key_release(Editor_state, 'd') App.fake_key_release('lshift') -- selected text is deleted and replaced with the key check_nil(Editor_state.selection1.line, 'check') check_eq(Editor_state.lines[1].data, 'Dbc', 'data') end function test_copy_does_not_reset_selection() -- display a line of text with a selection App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- copy selection edit.run_after_keychord(Editor_state, 'C-c') check_eq(App.clipboard, 'a', 'clipboard') -- selection is reset since shift key is not pressed check(Editor_state.selection1.line, 'check') end function test_cut() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press a key edit.run_after_keychord(Editor_state, 'C-x') check_eq(App.clipboard, 'a', 'clipboard') -- selected text is deleted check_eq(Editor_state.lines[1].data, 'bc', 'data') end function test_paste_replaces_selection() -- display a line of text with a selection App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.selection1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- set clipboard App.clipboard = 'xyz' -- paste selection edit.run_after_keychord(Editor_state, 'C-v') -- selection is reset since shift key is not pressed -- selection includes the newline, so it's also deleted check_eq(Editor_state.lines[1].data, 'xyzdef', 'check') end function test_deleting_selection_may_scroll() -- display lines 2/3/4 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=2} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- set up a selection starting above the currently displayed page Editor_state.selection1 = {line=1, pos=2} -- delete selection edit.run_after_keychord(Editor_state, 'backspace') -- page scrolls up check_eq(Editor_state.screen_top1.line, 1, 'check') check_eq(Editor_state.lines[1].data, 'ahi', 'data') end function test_edit_wrapping_text() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=4} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'g') local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'de', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'fg', 'screen:3') end function test_insert_newline() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- hitting the enter key splits the line edit.run_after_keychord(Editor_state, 'return') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'a', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'bc', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:3') end function test_insert_newline_at_start_of_line() -- display a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- hitting the enter key splits the line edit.run_after_keychord(Editor_state, 'return') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_eq(Editor_state.lines[1].data, '', 'data:1') check_eq(Editor_state.lines[2].data, 'abc', 'data:2') end function test_insert_from_clipboard() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- paste some text including a newline, check that new line is created App.clipboard = 'xy\nz' edit.run_after_keychord(Editor_state, 'C-v') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'axy', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'zbc', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:3') end function test_select_text_using_mouse() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- press and hold on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- drag and release somewhere else edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_select_text_using_mouse_and_shift() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- click on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- hold down shift and click somewhere else App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) App.fake_key_release('lshift') check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_select_text_repeatedly_using_mouse_and_shift() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- click on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- hold down shift and click on a second location App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) -- hold down shift and click at a third location App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1) App.fake_key_release('lshift') -- selection is between first and third location. forget the second location, not the first. check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') end function test_cut_without_selection() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- try to cut without selecting text edit.run_after_keychord(Editor_state, 'C-x') -- no crash check_nil(Editor_state.selection1.line, 'check') end function test_pagedown() App.screen.init{width=120, height=45} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- initially the first two lines are displayed edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') -- after pagedown the bottom line becomes the top edit.run_after_keychord(Editor_state, 'pagedown') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') end function test_pagedown_skips_drawings() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'def', -- height 15 'ghi'} -- height 15 Text.redraw_all(Editor_state) check_eq(Editor_state.lines[2].mode, 'drawing', 'baseline/lines') Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} local drawing_height = Drawing_padding_height + drawing_width/2 -- default -- initially the screen displays the first line and the drawing -- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') -- after pagedown the screen draws the drawing up top -- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px edit.run_after_keychord(Editor_state, 'pagedown') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor') y = Editor_state.top + drawing_height App.screen.check(y, 'def', 'screen:1') end function test_pagedown_can_start_from_middle_of_long_wrapping_line() -- draw a few lines starting from a very long wrapping line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def ', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- after pagedown we scroll down the very long wrapping line edit.run_after_keychord(Editor_state, 'pagedown') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mn', 'screen:3') end function test_pagedown_never_moves_up() -- draw the final screen line of a wrapping line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=9} Editor_state.screen_top1 = {line=1, pos=9} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- pagedown makes no change edit.run_after_keychord(Editor_state, 'pagedown') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos') end function test_down_arrow_moves_cursor() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- initially the first three lines are displayed edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the down arrow, the cursor moves down by 1 line edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') -- the screen is unchanged y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_down_arrow_skips_drawing() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=100} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height local drawing_height = Drawing_padding_height + drawing_width/2 -- default y = y + drawing_height App.screen.check(y, 'ghi', 'baseline/screen:3') check(Editor_state.cursor_x, 'baseline/cursor_x') -- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.cursor1.line, 3, 'cursor') end function test_down_arrow_scrolls_down_by_one_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 4, 'cursor') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_down_arrow_scrolls_down_by_one_screen_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'baseline/screen:3') -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:3') end function test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up() App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'baseline/screen:3') -- after hitting pagedown the screen scrolls down to start of a long line edit.run_after_keychord(Editor_state, 'pagedown') check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top') check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos') -- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up edit.run_after_keychord(Editor_state, 'down') check_eq(Editor_state.screen_top1.line, 3, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'ghij', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') end function test_up_arrow_moves_cursor() -- display the first 3 lines with the cursor on the bottom line App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the up arrow the cursor moves up by 1 line edit.run_after_keychord(Editor_state, 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') -- the screen is unchanged y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_up_arrow_skips_drawing() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=100} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height local drawing_height = Drawing_padding_height + drawing_width/2 -- default y = y + drawing_height App.screen.check(y, 'ghi', 'baseline/screen:3') check(Editor_state.cursor_x, 'baseline/cursor_x') -- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing edit.run_after_keychord(Editor_state, 'up') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_up_arrow_scrolls_up_by_one_line() -- display the lines 2/3/4 with the cursor on line 2 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up by one line edit.run_after_keychord(Editor_state, 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_up_arrow_scrolls_up_by_one_line_skipping_drawing() -- display lines 3/4/5 with a drawing just off screen at line 2 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', '```lines', '```', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=3, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up to previous text line edit.run_after_keychord(Editor_state, 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_up_arrow_scrolls_up_by_one_screen_line() -- display lines starting from second screen line of a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=6} Editor_state.screen_top1 = {line=3, pos=5} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:2') -- after hitting the up arrow the screen scrolls up to first screen line edit.run_after_keychord(Editor_state, 'up') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') end function test_up_arrow_scrolls_up_to_final_screen_line() -- display lines staan>"Comment"># ./bootstrap run apps/hex &lt; apps/boot.hex &gt; boot.bin</span> <span id="L14" class="LineNr"> 14 </span><span class="Comment"># dd if=boot.bin of=disk.img conv=notrunc</span> <span id="L15" class="LineNr"> 15 </span><span class="Comment"># To run:</span> <span id="L16" class="LineNr"> 16 </span><span class="Comment"># qemu-system-i386 disk.img</span> <span id="L17" class="LineNr"> 17 </span><span class="Comment"># Or:</span> <span id="L18" class="LineNr"> 18 </span><span class="Comment"># bochs -f apps/boot.bochsrc # boot.bochsrc loads disk.img</span> <span id="L19" class="LineNr"> 19 </span><span class="Comment">#</span> <span id="L20" class="LineNr"> 20 </span><span class="Comment"># Since we start out in 16-bit mode, we need instructions SubX doesn't</span> <span id="L21" class="LineNr"> 21 </span><span class="Comment"># support.</span> <span id="L22" class="LineNr"> 22 </span><span class="Comment"># This file contains just hex bytes and comments. Zero error-checking. Make</span> <span id="L23" class="LineNr"> 23 </span><span class="Comment"># liberal use of:</span> <span id="L24" class="LineNr"> 24 </span><span class="Comment"># - comments documenting expected offsets</span> <span id="L25" class="LineNr"> 25 </span><span class="Comment"># - size checks on the emitted file (currently: 512 bytes)</span> <span id="L26" class="LineNr"> 26 </span><span class="Comment"># - xxd to eyeball that offsets contain expected bytes</span> <span id="L27" class="LineNr"> 27 </span> <span id="L28" class="LineNr"> 28 </span><span class="Comment">## 16-bit entry point</span> <span id="L29" class="LineNr"> 29 </span> <span id="L30" class="LineNr"> 30 </span><span class="Comment"># Upon reset, the IBM PC</span> <span id="L31" class="LineNr"> 31 </span><span class="Comment"># loads the first sector (512 bytes)</span> <span id="L32" class="LineNr"> 32 </span><span class="Comment"># from some bootable image (see the boot sector marker at the end of this file)</span> <span id="L33" class="LineNr"> 33 </span><span class="Comment"># to the address range [0x7c00, 0x7e00)</span> <span id="L34" class="LineNr"> 34 </span> <span id="L35" class="LineNr"> 35 </span><span class="Comment"># offset 00 (address 0x7c00):</span> <span id="L36" class="LineNr"> 36 </span> <span class="Comment"># disable interrupts for this initialization</span> <span id="L37" class="LineNr"> 37 </span> fa <span class="Comment"># cli</span> <span id="L38" class="LineNr"> 38 </span> <span id="L39" class="LineNr"> 39 </span> <span class="Comment"># initialize segment registers</span> <span id="L40" class="LineNr"> 40 </span> <span class="Comment"># this isn't always needed, but is considered safe not to assume</span> <span id="L41" class="LineNr"> 41 </span> b8 00 00 <span class="Comment"># ax &lt;- 0</span> <span id="L42" class="LineNr"> 42 </span> 8e d8 <span class="Comment"># ds &lt;- ax</span> <span id="L43" class="LineNr"> 43 </span> 8e d0 <span class="Comment"># ss &lt;- ax</span> <span id="L44" class="LineNr"> 44 </span> 8e c0 <span class="Comment"># es &lt;- ax</span> <span id="L45" class="LineNr"> 45 </span> 8e e0 <span class="Comment"># fs &lt;- ax</span> <span id="L46" class="LineNr"> 46 </span> 8e e8 <span class="Comment"># gs &lt;- ax</span> <span id="L47" class="LineNr"> 47 </span> <span id="L48" class="LineNr"> 48 </span> <span class="Comment"># We don't read or write the stack before we get to 32-bit mode. No function</span> <span id="L49" class="LineNr"> 49 </span> <span class="Comment"># calls, so we don't need to initialize the stack.</span> <span id="L50" class="LineNr"> 50 </span> <span id="L51" class="LineNr"> 51 </span><span class="Comment"># 0e:</span> <span id="L52" class="LineNr"> 52 </span> <span class="Comment"># load more sectors from disk</span> <span id="L53" class="LineNr"> 53 </span> b4 02 <span class="Comment"># ah &lt;- 2 # read sectors from disk</span> <span id="L54" class="LineNr"> 54 </span> <span class="Comment"># dl comes conveniently initialized at boot time with the index of the device being booted</span> <span id="L55" class="LineNr"> 55 </span> b5 00 <span class="Comment"># ch &lt;- 0 # cylinder 0</span> <span id="L56" class="LineNr"> 56 </span> b6 00 <span class="Comment"># dh &lt;- 0 # track 0</span> <span id="L57" class="LineNr"> 57 </span> b1 02 <span class="Comment"># cl &lt;- 2 # second sector, 1-based</span> <span id="L58" class="LineNr"> 58 </span> b0 01 <span class="Comment"># al &lt;- 1 # number of sectors to read</span> <span id="L59" class="LineNr"> 59 </span> <span class="Comment"># address to write sectors to = es:bx = 0x7e00, contiguous with boot segment</span> <span id="L60" class="LineNr"> 60 </span> bb 00 00 <span class="Comment"># bx &lt;- 0</span> <span id="L61" class="LineNr"> 61 </span> 8e c3 <span class="Comment"># es &lt;- bx</span> <span id="L62" class="LineNr"> 62 </span> bb 00 7e <span class="Comment"># bx &lt;- 0x7e00</span> <span id="L63" class="LineNr"> 63 </span> cd 13 <span class