-- major tests for text editing flows -- Arguably this should be called edit_tests.lua, -- but that would mess up the git blame at this point. function test_initial_state() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') end function test_click_to_create_drawing() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, 8,Editor_state.top+8, 1) -- cursor skips drawing to always remain on text check_eq(#Editor_state.lines, 2, '#lines') check_eq(Editor_state.cursor1.line, 2, 'cursor') end function test_backspace_to_delete_drawing() -- display a drawing followed by a line of text (you shouldn't ever have a drawing right at the end) App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', ''} Text.redraw_all(Editor_state) -- cursor is on text as always (outside tests this will get initialized correctly) Editor_state.cursor1.line = 2 -- backspacing deletes the drawing edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_backspace_from_start_of_final_line() -- display final line of text with cursor at start of it App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.cursor1 = {line=2, pos=1} Text.redraw_all(Editor_state) -- backspace scrolls up edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(#Editor_state.lines, 1, '#lines') check_eq(Editor_state.cursor1.line, 1, 'cursor') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') end function test_insert_first_character() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{} Text.redraw_all(Editor_state) edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'a') local y = Editor_state.top App.screen.check(y, 'a', 'screen:1') end function test_press_ctrl() -- press ctrl while the cursor is on text App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{''} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.run_after_keychord(Editor_state, 'C-m', 'm') end function test_move_left() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left', 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_right() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'a'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right', 'right') check_eq(Editor_state.cursor1.pos, 2, 'check') end function test_move_left_to_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'left', 'left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') -- past end of line end function test_move_right_to_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- past end of line edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'right', 'right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 1, 'pos') end function test_move_to_start_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=5} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_skip_past_tab_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def\tghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=10} -- within third word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_skip_multiple_spaces_to_previous_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=6} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.pos, 1, 'check') end function test_move_to_start_of_word_on_previous_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-left', 'left') check_eq(Editor_state.cursor1.line, 1, 'line') check_eq(Editor_state.cursor1.pos, 5, 'pos') end function test_move_past_end_of_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right', 'right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right', 'right') check_eq(Editor_state.cursor1.pos, 8, 'check') end function test_skip_past_tab_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc\tdef'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} -- at the space between words edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right', 'right') check_eq(Editor_state.cursor1.pos, 4, 'check') end function test_skip_multiple_spaces_to_next_word() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=4} -- at the start of second word edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right', 'right') check_eq(Editor_state.cursor1.pos, 9, 'check') end function test_move_past_end_of_word_on_next_line() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=8} edit.draw(Editor_state) edit.run_after_keychord(Editor_state, 'M-right', 'right') check_eq(Editor_state.cursor1.line, 2, 'line') check_eq(Editor_state.cursor1.pos, 4, 'pos') end function test_click_moves_cursor() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is empty to avoid perturbing future edits check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') end function test_click_to_left_of_line() -- display a line with the cursor in the middle App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=3} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} -- click to the left of the line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left-4,Editor_state.top+5, 1) -- cursor moves to start of line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_takes_margins_into_account() -- display two lines with cursor on one of them App.screen.init{width=100, height=80} Editor_state = edit.initialize_test_state() Editor_state.left = 50 -- occupy only right side of screen Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_on_empty_line() -- display two lines with the first one empty App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} -- click on the empty line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor') -- selection remains empty check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_below_all_lines() -- display one line App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} -- click below first line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+50, 1) -- cursor doesn't move check_eq(Editor_state.cursor1.line, 1, 'cursor') -- selection remains empty check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_draw_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_draw_wrapping_text() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'defgh', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'de', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'fgh', 'screen:3') end function test_draw_word_wrapping_text() App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_click_on_wrapping_line() -- display two screen lines with cursor on one of them App.screen.init{width=50, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=20} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_click_on_wrapping_line_takes_margins_into_account() -- display two screen lines with cursor on one of them App.screen.init{width=100, height=80} Editor_state = edit.initialize_test_state() Editor_state.left = 50 -- occupy only right side of screen Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=20} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- click on the other line edit.draw(Editor_state) edit.run_after_mouse_click(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- cursor moves check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection is empty to avoid perturbing future edits') end function test_draw_text_wrapping_within_word() -- arrange a screen line that needs to be split within a word App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abcd e fghijk', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abcd ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'e fgh', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ijk', 'screen:3') end function test_draw_wrapping_text_containing_non_ascii() -- draw a long line containing non-ASCII App.screen.init{width=60, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'madam I’m adam', 'xyz'} -- notice the non-ASCII apostrophe Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'mad', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'am I', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, '’m a', 'screen:3') end function test_click_past_end_of_screen_line() -- display a wrapping line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height -- click past end of second screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos') end function test_click_on_wrapping_line_rendered_from_partway_at_top_of_screen() -- display a wrapping line from its second screen line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=8} Editor_state.screen_top1 = {line=1, pos=7} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height -- click past end of second screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 12, 'cursor:pos') end function test_click_past_end_of_wrapping_line() -- display a wrapping line App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{"madam I'm adam"} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, "I'm ad", 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'am', 'baseline/screen:3') y = y + Editor_state.line_height -- click past the end of it edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of line check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points end function test_click_past_end_of_wrapping_line_containing_non_ascii() -- display a wrapping line containing non-ASCII App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() -- 12345678901234 Editor_state.lines = load_array{'madam I’m adam'} -- notice the non-ASCII apostrophe Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'madam ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'I’m ad', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'am', 'baseline/screen:3') y = y + Editor_state.line_height -- click past the end of it edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of line check_eq(Editor_state.cursor1.pos, 15, 'cursor') -- one more than the number of UTF-8 code-points end function test_click_past_end_of_word_wrapping_line() -- display a long line wrapping at a word boundary on a screen of more realistic length App.screen.init{width=160, height=80} Editor_state = edit.initialize_test_state() -- 0 1 2 -- 123456789012345678901 Editor_state.lines = load_array{'the quick brown fox jumped over the lazy dog'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'the quick brown fox ', 'baseline/screen:1') y = y + Editor_state.line_height -- click past the end of the screen line edit.run_after_mouse_click(Editor_state, App.screen.width-2,y-2, 1) -- cursor moves to end of screen line check_eq(Editor_state.cursor1.pos, 20, 'cursor') end function test_select_text() -- display a line of text App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- select a letter App.fake_key_press('lshift') edit.run_after_keychord(Editor_state, 'S-right', 'right') App.fake_key_release('lshift') edit.key_release(Editor_state, 'lshift') -- selection persists even after shift is released check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 1, 'selection:pos') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') end function test_cursor_movement_without_shift_resets_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press an arrow key without shift edit.run_after_keychord(Editor_state, 'right', 'right') -- no change to data, selection is reset check_nil(Editor_state.selection1.line, 'check') check_eq(Editor_state.lines[1].data, 'abc', 'data') end function test_edit_deletes_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press a key edit.run_after_text_input(Editor_state, 'x') -- selected text is deleted and replaced with the key check_eq(Editor_state.lines[1].data, 'xbc', 'check') end function test_edit_with_shift_key_deletes_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- mimic precise keypresses for a capital letter App.fake_key_press('lshift') edit.keychord_press(Editor_state, 'd', 'd') edit.text_input(Editor_state, 'D') edit.key_release(Editor_state, 'd') App.fake_key_release('lshift') -- selected text is deleted and replaced with the key check_nil(Editor_state.selection1.line, 'check') check_eq(Editor_state.lines[1].data, 'Dbc', 'data') end function test_copy_does_not_reset_selection() -- display a line of text with a selection App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- copy selection edit.run_after_keychord(Editor_state, 'C-c', 'c') check_eq(App.clipboard, 'a', 'clipboard') -- selection is reset since shift key is not pressed check(Editor_state.selection1.line, 'check') end function test_cut() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- press a key edit.run_after_keychord(Editor_state, 'C-x', 'x') check_eq(App.clipboard, 'a', 'clipboard') -- selected text is deleted check_eq(Editor_state.lines[1].data, 'bc', 'data') end function test_paste_replaces_selection() -- display a line of text with a selection App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.selection1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- set clipboard App.clipboard = 'xyz' -- paste selection edit.run_after_keychord(Editor_state, 'C-v', 'v') -- selection is reset since shift key is not pressed -- selection includes the newline, so it's also deleted check_eq(Editor_state.lines[1].data, 'xyzdef', 'check') end function test_deleting_selection_may_scroll() -- display lines 2/3/4 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=2} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- set up a selection starting above the currently displayed page Editor_state.selection1 = {line=1, pos=2} -- delete selection edit.run_after_keychord(Editor_state, 'backspace', 'backspace') -- page scrolls up check_eq(Editor_state.screen_top1.line, 1, 'check') check_eq(Editor_state.lines[1].data, 'ahi', 'data') end function test_edit_wrapping_text() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=4} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'g') local y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'de', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'fg', 'screen:3') end function test_insert_newline() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- hitting the enter key splits the line edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'a', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'bc', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:3') end function test_insert_newline_at_start_of_line() -- display a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- hitting the enter key splits the line edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') check_eq(Editor_state.lines[1].data, '', 'data:1') check_eq(Editor_state.lines[2].data, 'abc', 'data:2') end function test_insert_from_clipboard() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- paste some text including a newline, check that new line is created App.clipboard = 'xy\nz' edit.run_after_keychord(Editor_state, 'C-v', 'v') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'axy', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'zbc', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:3') end function test_select_text_using_mouse() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- press and hold on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- drag and release somewhere else edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_select_text_using_mouse_starting_above_text() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- press mouse above first line of text edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1) check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil') check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 1, 'selection:pos') end function test_select_text_using_mouse_starting_above_text_wrapping_line() -- first screen line starts in the middle of a line App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'defgh', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=5} Editor_state.screen_top1 = {line=2, pos=3} Editor_state.screen_bottom1 = {} -- press mouse above first line of text edit.draw(Editor_state) edit.run_after_mouse_press(Editor_state, Editor_state.left+8,5, 1) -- selection is at screen top check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil') check_eq(Editor_state.selection1.line, 2, 'selection:line') check_eq(Editor_state.selection1.pos, 3, 'selection:pos') end function test_select_text_using_mouse_starting_below_text() -- I'd like to test what happens when a mouse click is below some page of -- text, potentially even in the middle of a line. -- However, it's brittle to set up a text line boundary just right. -- So I'm going to just check things below the bottom of the final line of -- text when it's in the middle of the screen. -- final screen line ends in the middle of screen App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abcde'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'ab', 'baseline:screen:1') y = y + Editor_state.line_height App.screen.check(y, 'cde', 'baseline:screen:2') -- press mouse above first line of text edit.run_after_mouse_press(Editor_state, 5,App.screen.height-5, 1) -- selection is past bottom-most text in screen check(Editor_state.selection1.line ~= nil, 'selection:line-not-nil') check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 6, 'selection:pos') end function test_select_text_using_mouse_and_shift() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- click on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- hold down shift and click somewhere else App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) App.fake_key_release('lshift') check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_select_text_repeatedly_using_mouse_and_shift() App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- populate line_cache.starty for each line Editor_state.line_cache -- click on first location edit.run_after_mouse_press(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+5, 1) -- hold down shift and click on a second location App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+20,Editor_state.top+Editor_state.line_height+5, 1) -- hold down shift and click at a third location App.fake_key_press('lshift') edit.run_after_mouse_press(Editor_state, Editor_state.left+20,Editor_state.top+5, 1) edit.run_after_mouse_release(Editor_state, Editor_state.left+8,Editor_state.top+Editor_state.line_height+5, 1) App.fake_key_release('lshift') -- selection is between first and third location. forget the second location, not the first. check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 2, 'selection:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') end function test_select_all_text() -- display a single line of text App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- select all App.fake_key_press('lctrl') edit.run_after_keychord(Editor_state, 'C-a', 'a') App.fake_key_release('lctrl') edit.key_release(Editor_state, 'lctrl') -- selection check_eq(Editor_state.selection1.line, 1, 'selection:line') check_eq(Editor_state.selection1.pos, 1, 'selection:pos') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos') end function test_cut_without_selection() -- display a few lines App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} Editor_state.selection1 = {} edit.draw(Editor_state) -- try to cut without selecting text edit.run_after_keychord(Editor_state, 'C-x', 'x') -- no crash check_nil(Editor_state.selection1.line, 'check') end function test_pagedown() App.screen.init{width=120, height=45} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- initially the first two lines are displayed edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') -- after pagedown the bottom line becomes the top edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') end function test_pagedown_skips_drawings() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'def', -- height 15 'ghi'} -- height 15 Text.redraw_all(Editor_state) check_eq(Editor_state.lines[2].mode, 'drawing', 'baseline/lines') Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} local drawing_height = Drawing_padding_height + drawing_width/2 -- default -- initially the screen displays the first line and the drawing -- 15px margin + 15px line1 + 10px margin + 25px drawing + 10px margin = 75px < screen height 80px edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') -- after pagedown the screen draws the drawing up top -- 15px margin + 10px margin + 25px drawing + 10px margin + 15px line3 = 75px < screen height 80px edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor') y = Editor_state.top + drawing_height App.screen.check(y, 'def', 'screen:1') end function test_pagedown_often_shows_start_of_wrapping_line() -- draw a few lines ending in part of a wrapping line App.screen.init{width=50, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def ', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- after pagedown we start drawing from the bottom _line_ (multiple screen lines) edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 2, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_pagedown_can_start_from_middle_of_long_wrapping_line() -- draw a few lines starting from a very long wrapping line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi jkl mno pqr stu vwx yza bcd efg hij', 'XYZ'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc ', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def ', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- after pagedown we scroll down the very long wrapping line edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl ', 'screen:2') y = y + Editor_state.line_height if Version == '12.0' then -- HACK: Maybe v12.0 uses a different font? Strange that it only causes -- issues in a couple of places. -- We'll need to rethink our tests if issues like this start to multiply. App.screen.check(y, 'mno ', 'screen:3') else App.screen.check(y, 'mn', 'screen:3') end end function test_pagedown_never_moves_up() -- draw the final screen line of a wrapping line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=9} Editor_state.screen_top1 = {line=1, pos=9} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- pagedown makes no change edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 9, 'screen_top:pos') end function test_down_arrow_moves_cursor() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- initially the first three lines are displayed edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the down arrow, the cursor moves down by 1 line edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') -- the screen is unchanged y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_down_arrow_skips_drawing() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=100} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height local drawing_height = Drawing_padding_height + drawing_width/2 -- default y = y + drawing_height App.screen.check(y, 'ghi', 'baseline/screen:3') check(Editor_state.cursor_x, 'baseline/cursor_x') -- after hitting the down arrow the cursor moves down by 2 lines, skipping the drawing edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.cursor1.line, 3, 'cursor') end function test_down_arrow_scrolls_down_by_one_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 4, 'cursor') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_down_arrow_scrolls_down_by_one_screen_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_down_arrow_scrolls_down_by_one_screen_line_after_splitting_within_word() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'baseline/screen:3') -- after hitting the down arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:3') end function test_pagedown_followed_by_down_arrow_does_not_scroll_screen_up() App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghijkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'baseline/screen:3') -- after hitting pagedown the screen scrolls down to start of a long line edit.run_after_keychord(Editor_state, 'pagedown', 'pagedown') check_eq(Editor_state.screen_top1.line, 3, 'baseline2/screen_top') check_eq(Editor_state.cursor1.line, 3, 'baseline2/cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'baseline2/cursor:pos') -- after hitting down arrow the screen doesn't scroll down further, and certainly doesn't scroll up edit.run_after_keychord(Editor_state, 'down', 'down') check_eq(Editor_state.screen_top1.line, 3, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'ghij', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') end function test_up_arrow_moves_cursor() -- display the first 3 lines with the cursor on the bottom line App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the up arrow the cursor moves up by 1 line edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor') -- the screen is unchanged y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_up_arrow_skips_drawing() -- some lines of text with a drawing intermixed local drawing_width = 50 App.screen.init{width=Editor_state.left+drawing_width, height=100} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', -- height 15 '```lines', '```', -- height 25 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height local drawing_height = Drawing_padding_height + drawing_width/2 -- default y = y + drawing_height App.screen.check(y, 'ghi', 'baseline/screen:3') check(Editor_state.cursor_x, 'baseline/cursor_x') -- after hitting the up arrow the cursor moves up by 2 lines, skipping the drawing edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_up_arrow_scrolls_up_by_one_line() -- display the lines 2/3/4 with the cursor on line 2 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up by one line edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_up_arrow_scrolls_up_by_one_line_skipping_drawing() -- display lines 3/4/5 with a drawing just off screen at line 2 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', '```lines', '```', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=1} Editor_state.screen_top1 = {line=3, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up to previous text line edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') end function test_up_arrow_scrolls_up_by_one_screen_line() -- display lines starting from second screen line of a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=6} Editor_state.screen_top1 = {line=3, pos=5} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:2') -- after hitting the up arrow the screen scrolls up to first screen line edit.run_after_keychord(Editor_state, 'up', 'up') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') end function test_up_arrow_scrolls_up_to_final_screen_line() -- display lines starting just after a long line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'ghi', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up to final screen line of previous line edit.run_after_keychord(Editor_state, 'up', 'up') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') check_eq(Editor_state.screen_top1.line, 1, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 5, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') end function test_up_arrow_scrolls_up_to_empty_line() -- display a screenful of text with an empty line just above it outside the screen App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'', 'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the up arrow the screen scrolls up by one line edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') y = Editor_state.top -- empty first line y = y + Editor_state.line_height App.screen.check(y, 'abc', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:3') end function test_pageup() App.screen.init{width=120, height=45} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} -- initially the last two lines are displayed edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') -- after pageup the cursor goes to first line edit.run_after_keychord(Editor_state, 'pageup', 'pageup') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') end function test_pageup_scrolls_up_by_screen_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'ghi', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting the page-up key the screen scrolls up to top edit.run_after_keychord(Editor_state, 'pageup', 'pageup') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'abc ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:3') end function test_pageup_scrolls_up_from_middle_screen_line() -- display a few lines starting from the middle of a line (Editor_state.cursor1.pos > 1) App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=5} Editor_state.screen_top1 = {line=2, pos=5} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting the page-up key the screen scrolls up to top edit.run_after_keychord(Editor_state, 'pageup', 'pageup') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'abc ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:3') end function test_enter_on_bottom_line_scrolls_down() -- display a few lines with cursor on bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after hitting the enter key the screen scrolls down edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 4, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'g', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'hi', 'screen:3') end function test_enter_on_final_line_avoids_scrolling_down_when_not_at_bottom() -- display just the bottom line on screen App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=4, pos=2} Editor_state.screen_top1 = {line=4, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') -- after hitting the enter key the screen does not scroll down edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.screen_top1.line, 4, 'screen_top') check_eq(Editor_state.cursor1.line, 5, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'j', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:2') end function test_inserting_text_on_final_line_avoids_scrolling_down_when_not_at_bottom() -- display just an empty bottom line on screen App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', ''} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- after hitting the inserting_text key the screen does not scroll down edit.run_after_text_input(Editor_state, 'a') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') local y = Editor_state.top App.screen.check(y, 'a', 'screen:1') end function test_typing_on_bottom_line_scrolls_down() -- display a few lines with cursor on bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=4} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:3') -- after typing something the line wraps and the screen scrolls down edit.run_after_text_input(Editor_state, 'j') edit.run_after_text_input(Editor_state, 'k') edit.run_after_text_input(Editor_state, 'l') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 7, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghij', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:3') end function test_left_arrow_scrolls_up_in_wrapped_line() -- display lines starting from second screen line of a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.screen_top1 = {line=3, pos=5} Editor_state.screen_bottom1 = {} -- cursor is at top of screen Editor_state.cursor1 = {line=3, pos=5} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:2') -- after hitting the left arrow the screen scrolls up to first screen line edit.run_after_keychord(Editor_state, 'left', 'left') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_right_arrow_scrolls_down_in_wrapped_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- cursor is at bottom right of screen Editor_state.cursor1 = {line=3, pos=5} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting the right arrow the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'right', 'right') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 6, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_home_scrolls_up_in_wrapped_line() -- display lines starting from second screen line of a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.screen_top1 = {line=3, pos=5} Editor_state.screen_bottom1 = {} -- cursor is at top of screen Editor_state.cursor1 = {line=3, pos=5} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:2') -- after hitting home the screen scrolls up to first screen line edit.run_after_keychord(Editor_state, 'home', 'home') y = Editor_state.top App.screen.check(y, 'ghi ', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') end function test_end_scrolls_down_in_wrapped_line() -- display the first three lines with the cursor on the bottom line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- cursor is at bottom right of screen Editor_state.cursor1 = {line=3, pos=5} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'baseline/screen:3') -- line wrapping includes trailing whitespace -- after hitting end the screen scrolls down by one line edit.run_after_keychord(Editor_state, 'end', 'end') check_eq(Editor_state.screen_top1.line, 2, 'screen_top') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 8, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'def', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi ', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_position_cursor_on_recently_edited_wrapping_line() -- draw a line wrapping over 2 screen lines App.screen.init{width=100, height=200} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc def ghi jkl mno pqr ', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=25} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'abc def ghi ', 'baseline1/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl mno pqr ', 'baseline1/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'baseline1/screen:3') -- add to the line until it's wrapping over 3 screen lines edit.run_after_text_input(Editor_state, 's') edit.run_after_text_input(Editor_state, 't') edit.run_after_text_input(Editor_state, 'u') check_eq(Editor_state.cursor1.pos, 28, 'cursor:pos') y = Editor_state.top App.screen.check(y, 'abc def ghi ', 'baseline2/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'jkl mno pqr ', 'baseline2/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'stu', 'baseline2/screen:3') -- try to move the cursor earlier in the third screen line by clicking the mouse edit.run_after_mouse_release(Editor_state, Editor_state.left+2,Editor_state.top+Editor_state.line_height*2+5, 1) -- cursor should move check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 25, 'cursor:pos') end function test_backspace_can_scroll_up() -- display the lines 2/3/4 with the cursor on line 2 App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=2, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'def', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'baseline/screen:3') -- after hitting backspace the screen scrolls up by one line edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.screen_top1.line, 1, 'screen_top') check_eq(Editor_state.cursor1.line, 1, 'cursor') y = Editor_state.top App.screen.check(y, 'abcdef', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'ghi', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'jkl', 'screen:3') end function test_backspace_can_scroll_up_screen_line() -- display lines starting from second screen line of a line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=3, pos=5} Editor_state.screen_top1 = {line=3, pos=5} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) local y = Editor_state.top App.screen.check(y, 'jkl', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'baseline/screen:2') -- after hitting backspace the screen scrolls up by one screen line edit.run_after_keychord(Editor_state, 'backspace', 'backspace') y = Editor_state.top App.screen.check(y, 'ghij', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'kl', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'mno', 'screen:3') check_eq(Editor_state.screen_top1.line, 3, 'screen_top:line') check_eq(Editor_state.screen_top1.pos, 1, 'screen_top:pos') check_eq(Editor_state.cursor1.line, 3, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') end function test_backspace_past_line_boundary() -- position cursor at start of a (non-first) line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} -- backspace joins with previous line edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'abcdef', 'check') end -- some tests for operating over selections created using Shift- chords -- we're just testing delete_selection, and it works the same for all keys function test_backspace_over_selection() -- select just one character within a line with cursor before selection App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} -- backspace deletes the selected character, even though it's after the cursor edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'bc', 'data') -- cursor (remains) at start of selection check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_backspace_over_selection_reverse() -- select just one character within a line with cursor after selection App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.selection1 = {line=1, pos=1} -- backspace deletes the selected character edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'bc', 'data') -- cursor moves to start of selection check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_backspace_over_multiple_lines() -- select just one character within a line with cursor after selection App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.selection1 = {line=4, pos=2} -- backspace deletes the region and joins the remaining portions of lines on either side edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'akl', 'data:1') check_eq(Editor_state.lines[2].data, 'mno', 'data:2') -- cursor remains at start of selection check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_backspace_to_end_of_line() -- select region from cursor to end of line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=2} Editor_state.selection1 = {line=1, pos=4} -- backspace deletes rest of line without joining to any other line edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'a', 'data:1') check_eq(Editor_state.lines[2].data, 'def', 'data:2') -- cursor remains at start of selection check_eq(Editor_state.cursor1.line, 1, 'cursor:line') check_eq(Editor_state.cursor1.pos, 2, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_backspace_to_start_of_line() -- select region from cursor to start of line App.screen.init{width=Editor_state.left+30, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'ghi', 'jkl', 'mno'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.selection1 = {line=2, pos=3} -- backspace deletes beginning of line without joining to any other line edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.lines[1].data, 'abc', 'data:1') check_eq(Editor_state.lines[2].data, 'f', 'data:2') -- cursor remains at start of selection check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 1, 'cursor:pos') -- selection is cleared check_nil(Editor_state.selection1.line, 'selection') end function test_undo_insert_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'def', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=4} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- insert a character edit.draw(Editor_state) edit.run_after_text_input(Editor_state, 'g') check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'baseline/cursor:pos') check_nil(Editor_state.selection1.line, 'baseline/selection:line') check_nil(Editor_state.selection1.pos, 'baseline/selection:pos') local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'defg', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'baseline/screen:3') -- undo edit.run_after_keychord(Editor_state, 'C-z', 'z') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'screen:3') end function test_undo_delete_text() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc', 'defg', 'xyz'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=5} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} -- delete a character edit.run_after_keychord(Editor_state, 'backspace', 'backspace') check_eq(Editor_state.cursor1.line, 2, 'baseline/cursor:line') check_eq(Editor_state.cursor1.pos, 4, 'baseline/cursor:pos') check_nil(Editor_state.selection1.line, 'baseline/selection:line') check_nil(Editor_state.selection1.pos, 'baseline/selection:pos') local y = Editor_state.top App.screen.check(y, 'abc', 'baseline/screen:1') y = y + Editor_state.line_height App.screen.check(y, 'def', 'baseline/screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'baseline/screen:3') -- undo --? -- after undo, the backspaced key is selected edit.run_after_keychord(Editor_state, 'C-z', 'z') check_eq(Editor_state.cursor1.line, 2, 'cursor:line') check_eq(Editor_state.cursor1.pos, 5, 'cursor:pos') check_nil(Editor_state.selection1.line, 'selection:line') check_nil(Editor_state.selection1.pos, 'selection:pos') --? check_eq(Editor_state.selection1.line, 2, 'selection:line') --? check_eq(Editor_state.selection1.pos, 4, 'selection:pos') y = Editor_state.top App.screen.check(y, 'abc', 'screen:1') y = y + Editor_state.line_height App.screen.check(y, 'defg', 'screen:2') y = y + Editor_state.line_height App.screen.check(y, 'xyz', 'screen:3') end function test_undo_restores_selection() -- display a line of text with some part selected App.screen.init{width=75, height=80} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc'} Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.selection1 = {line=1, pos=2} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- delete selected text edit.run_after_text_input(Editor_state, 'x') check_eq(Editor_state.lines[1].data, 'xbc', 'baseline') check_nil(Editor_state.selection1.line, 'baseline:selection') -- undo edit.run_after_keychord(Editor_state, 'C-z', 'z') edit.run_after_keychord(Editor_state, 'C-z', 'z') -- selection is restored check_eq(Editor_state.selection1.line, 1, 'line') check_eq(Editor_state.selection1.pos, 2, 'pos') end function test_search() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'```lines', '```', 'def', 'ghi', '’deg'} -- contains unicode quote in final line Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f', 'f') edit.run_after_text_input(Editor_state, 'd') edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.cursor1.line, 2, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 1, '1/cursor:pos') -- reset cursor Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} -- search for second occurrence edit.run_after_keychord(Editor_state, 'C-f', 'f') edit.run_after_text_input(Editor_state, 'de') edit.run_after_keychord(Editor_state, 'down', 'down') edit.run_after_keychord(Editor_state, 'return', 'return') check_eq(Editor_state.cursor1.line, 4, '2/cursor:line') check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos') end function test_search_upwards() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'’abc', 'abd'} -- contains unicode quote Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f', 'f') edit.run_after_text_input(Editor_state, 'a') -- search for previous occurrence edit.run_after_keychord(Editor_state, 'up', 'up') check_eq(Editor_state.cursor1.line, 1, '2/cursor:line') check_eq(Editor_state.cursor1.pos, 2, '2/cursor:pos') end function test_search_wrap() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'’abc', 'def'} -- contains unicode quote in first line Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=2, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search for a string edit.run_after_keychord(Editor_state, 'C-f', 'f') edit.run_after_text_input(Editor_state, 'a') edit.run_after_keychord(Editor_state, 'return', 'return') -- cursor wraps check_eq(Editor_state.cursor1.line, 1, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 2, '1/cursor:pos') end function test_search_wrap_upwards() App.screen.init{width=120, height=60} Editor_state = edit.initialize_test_state() Editor_state.lines = load_array{'abc ’abd'} -- contains unicode quote Text.redraw_all(Editor_state) Editor_state.cursor1 = {line=1, pos=1} Editor_state.screen_top1 = {line=1, pos=1} Editor_state.screen_bottom1 = {} edit.draw(Editor_state) -- search upwards for a string edit.run_after_keychord(Editor_state, 'C-f', 'f') edit.run_after_text_input(Editor_state, 'a') edit.run_after_keychord(Editor_state, 'up', 'up') -- cursor wraps check_eq(Editor_state.cursor1.line, 1, '1/cursor:line') check_eq(Editor_state.cursor1.pos, 6, '1/cursor:pos') end