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author | Kartik K. Agaram <vc@akkartik.com> | 2023-12-16 23:37:32 -0800 |
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committer | Kartik K. Agaram <vc@akkartik.com> | 2023-12-16 23:41:10 -0800 |
commit | c29be0ffce7132d607077b3e7dda342fc3c4c461 (patch) | |
tree | 321c7af322ae82e16c76d015fb0065f60cec0988 /reference.md | |
parent | 961f29613197bace7925d14f492114fea7b81214 (diff) | |
download | view.love-c29be0ffce7132d607077b3e7dda342fc3c4c461.tar.gz |
streamline button.lua
Diffstat (limited to 'reference.md')
-rw-r--r-- | reference.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/reference.md b/reference.md index 916c8f4..51c547b 100644 --- a/reference.md +++ b/reference.md @@ -294,7 +294,7 @@ The following facilities help set these things up: everything about a button in one place. Create as many buttons as you like within a single shared `state`. -* `mouse_press_consumed_by_any_button_handler(state, x,y, mouse_button)` +* `mouse_press_consumed_by_any_button(state, x,y, mouse_button)` Call this either directly or indirectly from `App.mousepressed`. It will pass on a click to any button registered in `state`. It's also helpful to @@ -302,7 +302,7 @@ The following facilities help set these things up: following boilerplate early in `mousepressed`: ``` - if mouse_press_consumed_by_any_button_handler(state, x,y, mouse_button) then + if mouse_press_consumed_by_any_button(state, x,y, mouse_button) then return end ``` |