I care a lot about being able to automatically check _any_ property about my program before it ever runs. However, some things don't have tests yet, either because I don't know how to test them or because I've been lazy. I'll at least record those here. Initializing settings: - delete app settings, start with a filename; window opens running the text editor with cursor at top of file - run with absolute file path; quit; restart; window opens running the text editor in same position+dimensions - run with relative file path; quit; switch to new directory; restart without a filename; window opens running the text editor in same file in same position+dimensions - run with a filename on commandline, scroll around, quit; restart without a filename; window opens running the text editor in same position+dimensions - run with a filename on commandline, scroll around, quit; restart with same filename; window opens running the text editor in same position+dimensions - run with a filename on commandline, scroll around, quit; restart with new filename; window opens new filename with cursor up top - run editor, scroll around, move cursor to end of some line, quit; restart with new filename; window opens running the text editor in same position+dimensions - quit while running the text editor, restart; window opens running the text editor in same position+dimensions - quit while editing source (color; no selection), restart; window opens editing source in same position+dimensions - start out running the text editor, move window, press ctrl+e twice; window is running text editor in same position+dimensions - start out editing source, move window, press ctrl+e twice; window is editing source in same position+dimensions - no log file; switching to source works Code loading: * run love with directory; text editor runs * run love with zip file; text editor runs * How the screen looks. Our tests use a level of indirection to check text and graphics printed to screen, but not the precise pixels they translate to. - where exactly the cursor is drawn to highlight a given character - analogously, how a shape precisely looks as you draw it * start out running the text editor, press ctrl+e to edit source, make a change to the source, press ctrl+e twice to return to the source editor; the change should be preserved. ### Other compromises Lua is dynamically typed. Tests can't patch over lack of type-checking. * All strings are UTF-8. Bytes within them are not characters. I try to label byte offsets with the suffix `_offset`, and character positions as `_pos`. For example, `string.sub` should never use a `_pos`, only an `_offset`. * Some ADT/interface support would be helpful in keeping per-line state in sync. Any change to line data should clear line `fragments` and `screen_line_starting_pos`. * Some inputs get processed in love.textinput and some in love.keypressed. Several bugs have arisen due to destructive interference between the two for some key chord. I wish I could guarantee that the two sets are disjoint. But perhaps I'm not thinking about this right. * Like any high-level language, it's easy to accidentally alias two non-scalar variables. I wish there was a way to require copy when assigning. * I wish I could require pixel coordinates to be integers. The editor defensively converts input margins to integers. * My test harness automatically runs `test_*` methods -- but only at the top-level. I wish there was a way to raise warnings if someone defines such a function inside a dict somewhere.