-- primitives for editing drawings Drawing = {} geom = require 'geom' function Drawing.draw(line, y) local pmx,pmy = love.mouse.getX(), love.mouse.getY() if pmx < 16+Drawing_width and pmy > line.y and pmy < line.y+Drawing.pixels(line.h) then love.graphics.setColor(0.75,0.75,0.75) love.graphics.rectangle('line', 16,line.y, Drawing_width,Drawing.pixels(line.h)) if icon[Current_drawing_mode] then icon[Current_drawing_mode](16+Drawing_width-20, line.y+4) else icon[Previous_drawing_mode](16+Drawing_width-20, line.y+4) end if love.mouse.isDown('1') and love.keyboard.isDown('h') then draw_help_with_mouse_pressed(line) return end end if line.show_help then draw_help_without_mouse_pressed(line) return end local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-line.y) for _,shape in ipairs(line.shapes) do assert(shape) if geom.on_shape(mx,my, line, shape) then love.graphics.setColor(1,0,0) else love.graphics.setColor(0,0,0) end Drawing.draw_shape(16,line.y, line, shape) end for _,p in ipairs(line.points) do if p.deleted == nil then if Drawing.near(p, mx,my) then love.graphics.setColor(1,0,0) love.graphics.circle('line', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 4) else love.graphics.setColor(0,0,0) love.graphics.circle('fill', Drawing.pixels(p.x)+16,Drawing.pixels(p.y)+line.y, 2) end end end Drawing.draw_pending_shape(16,line.y, line) end function Drawing.current_drawing() local x, y = love.mouse.getX(), love.mouse.getY() for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then return drawing end end end return nil end function Drawing.select_shape_at_mouse() for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) for i,shape in ipairs(drawing.shapes) do assert(shape) if geom.on_shape(mx,my, drawing, shape) then return drawing,i,shape end end end end end end function Drawing.select_point_at_mouse() for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) for i,point in ipairs(drawing.points) do assert(point) if Drawing.near(point, mx,my) then return drawing,i,point end end end end end end function Drawing.select_drawing_at_mouse() for _,drawing in ipairs(Lines) do if drawing.mode == 'drawing' then local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + Drawing.pixels(drawing.h) and x >= 16 and x < 16+Drawing_width then return drawing end end end end function Drawing.contains_point(shape, p) if shape.mode == 'freehand' then -- not supported elseif shape.mode == 'line' or shape.mode == 'manhattan' then return shape.p1 == p or shape.p2 == p elseif shape.mode == 'polygon' then return table.find(shape.vertices, p) elseif shape.mode == 'circle' then return shape.center == p elseif shape.mode == 'arc' then return shape.center == p -- ugh, how to support angles elseif shape.mode == 'deleted' then -- already done else print(shape.mode) assert(false) end end function Drawing.convert_line(drawing, shape) -- Perhaps we should do a more sophisticated "simple linear regression" -- here: -- https://en.wikipedia.org/wiki/Linear_regression#Simple_and_multiple_linear_regression -- But this works well enough for close-to-linear strokes. assert(shape.mode == 'freehand') shape.mode = 'line' shape.p1 = insert_point(drawing.points, shape.points[1].x, shape.points[1].y) local n = #shape.points shape.p2 = insert_point(drawing.points, shape.points[n].x, shape.points[n].y) end -- turn a line either horizontal or vertical function Drawing.convert_horvert(drawing, shape) if shape.mode == 'freehand' then convert_line(shape) end assert(shape.mode == 'line') local p1 = drawing.points[shape.p1] local p2 = drawing.points[shape.p2] if math.abs(p1.x-p2.x) > math.abs(p1.y-p2.y) then p2.y = p1.y else p2.x = p1.x end end function Drawing.smoothen(shape) assert(shape.mode == 'freehand') for _=1,7 do for i=2,#shape.points-1 do local a = shape.points[i-1] local b = shape.points[i] local c = shape.points[i+1] b.x = (a.x + b.x + c.x)/3 b.y = (a.y + b.y + c.y)/3 end end end function Drawing.insert_point(points, x,y) for i,point in ipairs(points) do if Drawing.near(point, x,y) then return i end end table.insert(points, {x=x, y=y}) return #points end function Drawing.near(point, x,y) local px,py = Drawing.pixels(x),Drawing.pixels(y) local cx,cy = Drawing.pixels(point.x), Drawing.pixels(point.y) return (cx-px)*(cx-px) + (cy-py)*(cy-py) < 16 end function Drawing.draw_shape(left,top, drawing, shape) if shape.mode == 'freehand' then local prev = nil for _,point in ipairs(shape.points) do if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(point.x)+left,Drawing.pixels(point.y)+top) end prev = point end elseif shape.mode == 'line' or shape.mode == 'manhattan' then local p1 = drawing.points[shape.p1] local p2 = drawing.points[shape.p2] love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p2.x)+left,Drawing.pixels(p2.y)+top) elseif shape.mode == 'polygon' then local prev = nil for _,point in ipairs(shape.vertices) do local curr = drawing.points[point] if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) end prev = curr end -- close the loop local curr = drawing.points[shape.vertices[1]] love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) elseif shape.mode == 'circle' then local center = drawing.points[shape.center] love.graphics.circle('line', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius)) elseif shape.mode == 'arc' then local center = drawing.points[shape.center] love.graphics.arc('line', 'open', Drawing.pixels(center.x)+left,Drawing.pixels(center.y)+top, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) elseif shape.mode == 'deleted' then else print(shape.mode) assert(false) end end function Drawing.draw_pending_shape(left,top, drawing) local shape = drawing.pending if shape.mode == 'freehand' then draw_shape(left,top, drawing, shape) elseif shape.mode == 'line' then local p1 = drawing.points[shape.p1] local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(my)+top) elseif shape.mode == 'manhattan' then local p1 = drawing.points[shape.p1] local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end if math.abs(mx-p1.x) > math.abs(my-p1.y) then love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(mx)+left,Drawing.pixels(p1.y)+top) else love.graphics.line(Drawing.pixels(p1.x)+left,Drawing.pixels(p1.y)+top, Drawing.pixels(p1.x)+left,Drawing.pixels(my)+top) end elseif shape.mode == 'polygon' then -- don't close the loop on a pending polygon local prev = nil for _,point in ipairs(shape.vertices) do local curr = drawing.points[point] if prev then love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, Drawing.pixels(curr.x)+left,Drawing.pixels(curr.y)+top) end prev = curr end love.graphics.line(Drawing.pixels(prev.x)+left,Drawing.pixels(prev.y)+top, love.mouse.getX(),love.mouse.getY()) elseif shape.mode == 'circle' then local center = drawing.points[shape.center] local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top love.graphics.circle('line', cx,cy, math.dist(cx,cy, love.mouse.getX(),love.mouse.getY())) elseif shape.mode == 'arc' then local center = drawing.points[shape.center] local mx,my = Drawing.coord(love.mouse.getX()-16), Drawing.coord(love.mouse.getY()-drawing.y) if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then return end shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle) local cx,cy = Drawing.pixels(center.x)+left, Drawing.pixels(center.y)+top love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius), shape.start_angle, shape.end_angle, 360) end end function Drawing.pixels(n) -- parts to pixels return n*Drawing_width/256 end function Drawing.coord(n) -- pixels to parts return math.floor(n*256/Drawing_width) end return Drawing