-- primitives for saving to file and loading from file function file_exists(filename) local infile = App.open_for_reading(filename) if infile then infile:close() return true else return false end end function load_from_disk(State) local infile = App.open_for_reading(State.filename) State.lines = load_from_file(infile) if infile then infile:close() end end function load_from_file(infile) local result = {} if infile then local infile_next_line = infile:lines() -- works with both Lua files and LÖVE Files (https://www.love2d.org/wiki/File) while true do local line = infile_next_line() if line == nil then break end table.insert(result, {data=line}) end end if #result == 0 then table.insert(result, {data=''}) end return result end function save_to_disk(State) local outfile = App.open_for_writing(State.filename) if outfile == nil then error('failed to write to "'..State.filename..'"') end for _,line in ipairs(State.lines) do outfile:write(line.data, '\n') end outfile:close() end -- for tests function load_array(a) local result = {} local next_line = ipairs(a) local i,line,drawing = 0, '' while true do i,line = next_line(a, i) if i == nil then break end table.insert(result, {data=line}) end if #result == 0 then table.insert(result, {data=''}) end return result end