function draw_help_without_mouse_pressed(drawing) App.color(Help_color) local y = drawing.y+10 love.graphics.print("Things you can do:", Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Press the mouse button to start drawing a "..current_shape(), Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Hover on a point and press 'ctrl+u' to pick it up and start moving it,", Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("then press the mouse button to drop it", Editor_state.margin_left+30+bullet_indent(),y) y = y + Editor_state.line_height love.graphics.print("* Hover on a point and press 'ctrl+n', type a name, then press 'enter'", Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Hover on a point or shape and press 'ctrl+d' to delete it", Editor_state.margin_left+30,y) y = y + Editor_state.line_height if Editor_state.current_drawing_mode ~= 'freehand' then love.graphics.print("* Press 'ctrl+p' to switch to drawing freehand strokes", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'line' then love.graphics.print("* Press 'ctrl+l' to switch to drawing lines", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'manhattan' then love.graphics.print("* Press 'ctrl+m' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'circle' then love.graphics.print("* Press 'ctrl+o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'polygon' then love.graphics.print("* Press 'ctrl+g' to switch to drawing polygons", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'rectangle' then love.graphics.print("* Press 'ctrl+r' to switch to drawing rectangles", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'square' then love.graphics.print("* Press 'ctrl+s' to switch to drawing squares", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end love.graphics.print("* Press 'ctrl+=' or 'ctrl+-' to zoom in or out, ctrl+0 to reset zoom", Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("Press 'esc' now to hide this message", Editor_state.margin_left+30,y) y = y + Editor_state.line_height App.color(Help_background_color) love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y)) end function draw_help_with_mouse_pressed(drawing) App.color(Help_color) local y = drawing.y+10 love.graphics.print("You're currently drawing a "..current_shape(drawing.pending), Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print('Things you can do now:', Editor_state.margin_left+30,y) y = y + Editor_state.line_height if Editor_state.current_drawing_mode == 'freehand' then love.graphics.print('* Release the mouse button to finish drawing the stroke', Editor_state.margin_left+30,y) y = y + Editor_state.line_height elseif Editor_state.current_drawing_mode == 'line' or Editor_state.current_drawing_mode == 'manhattan' then love.graphics.print('* Release the mouse button to finish drawing the line', Editor_state.margin_left+30,y) y = y + Editor_state.line_height elseif Editor_state.current_drawing_mode == 'circle' then if drawing.pending.mode == 'circle' then love.graphics.print('* Release the mouse button to finish drawing the circle', Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Press 'a' to draw just an arc of a circle", Editor_state.margin_left+30,y) else love.graphics.print('* Release the mouse button to finish drawing the arc', Editor_state.margin_left+30,y) end y = y + Editor_state.line_height elseif Editor_state.current_drawing_mode == 'polygon' then love.graphics.print('* Release the mouse button to finish drawing the polygon', Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Press 'p' to add a vertex to the polygon", Editor_state.margin_left+30,y) y = y + Editor_state.line_height elseif Editor_state.current_drawing_mode == 'rectangle' then if #drawing.pending.vertices < 2 then love.graphics.print("* Press 'p' to add a vertex to the rectangle", Editor_state.margin_left+30,y) y = y + Editor_state.line_height else love.graphics.print('* Release the mouse button to finish drawing the rectangle', Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Press 'p' to replace the second vertex of the rectangle", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end elseif Editor_state.current_drawing_mode == 'square' then if #drawing.pending.vertices < 2 then love.graphics.print("* Press 'p' to add a vertex to the square", Editor_state.margin_left+30,y) y = y + Editor_state.line_height else love.graphics.print('* Release the mouse button to finish drawing the square', Editor_state.margin_left+30,y) y = y + Editor_state.line_height love.graphics.print("* Press 'p' to replace the second vertex of the square", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end end love.graphics.print("* Press 'esc' then release the mouse button to cancel the current shape", Editor_state.margin_left+30,y) y = y + Editor_state.line_height y = y + Editor_state.line_height if Editor_state.current_drawing_mode ~= 'line' then love.graphics.print("* Press 'l' to switch to drawing lines", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'manhattan' then love.graphics.print("* Press 'm' to switch to drawing horizontal/vertical lines", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'circle' then love.graphics.print("* Press 'o' to switch to drawing circles/arcs", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'polygon' then love.graphics.print("* Press 'g' to switch to drawing polygons", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'rectangle' then love.graphics.print("* Press 'r' to switch to drawing rectangles", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end if Editor_state.current_drawing_mode ~= 'square' then love.graphics.print("* Press 's' to switch to drawing squares", Editor_state.margin_left+30,y) y = y + Editor_state.line_height end App.color(Help_background_color) love.graphics.rectangle('fill', Editor_state.margin_left,drawing.y, App.screen.width-Editor_state.margin_width, math.max(Drawing.pixels(drawing.h),y-drawing.y)) end function current_shape(shape) if Editor_state.current_drawing_mode == 'freehand' then return 'freehand stroke' elseif Editor_state.current_drawing_mode == 'line' then return 'straight line' elseif Editor_state.current_drawing_mode == 'manhattan' then return 'horizontal/vertical line' elseif Editor_state.current_drawing_mode == 'circle' and shape and shape.start_angle then return 'arc' else return Editor_state.current_drawing_mode end end _bullet_indent = nil function bullet_indent() if _bullet_indent == nil then local text = love.graphics.newText(love.graphics.getFont(), '* ') _bullet_indent = text:getWidth() end return _bullet_indent end