utf8 = require 'utf8' require 'app' require 'test' require 'keychord' require 'button' require 'main_tests' -- delegate most business logic to a layer that can be reused by other projects require 'edit' Editor_state = {} -- called both in tests and real run function App.initialize_globals() -- tests currently mostly clear their own state -- resize Last_resize_time = nil -- blinking cursor Cursor_time = 0 end -- called only for real run function App.initialize(arg) love.keyboard.setTextInput(true) -- bring up keyboard on touch screen love.keyboard.setKeyRepeat(true) love.graphics.setBackgroundColor(1,1,1) if love.filesystem.getInfo('config') then load_settings() else initialize_default_settings() end if #arg > 0 then Editor_state.filename = arg[1] Editor_state.lines = load_from_disk(Editor_state.filename) Editor_state.screen_top1 = {line=1, pos=1} Editor_state.cursor1 = {line=1, pos=1} for i,line in ipairs(Editor_state.lines) do if line.mode == 'text' then Editor_state.cursor1.line = i break end end else Editor_state.lines = load_from_disk(Editor_state.filename) if Editor_state.cursor1.line > #Editor_state.lines or Editor_state.lines[Editor_state.cursor1.line].mode ~= 'text' then for i,line in ipairs(Editor_state.lines) do if line.mode == 'text' then Editor_state.cursor1.line = i break end end end end love.window.setTitle('lines.love - '..Editor_state.filename) if #arg > 1 then print('ignoring commandline args after '..arg[1]) end if rawget(_G, 'jit') then jit.off() jit.flush() end end function load_settings() local settings = json.decode(love.filesystem.read('config')) love.graphics.setFont(love.graphics.newFont(settings.font_height)) -- maximize window to determine maximum allowable dimensions App.screen.width, App.screen.height, App.screen.flags = love.window.getMode() -- set up desired window dimensions love.window.setPosition(settings.x, settings.y, settings.displayindex) App.screen.flags.resizable = true App.screen.flags.minwidth = math.min(App.screen.width, 200) App.screen.flags.minheight = math.min(App.screen.width, 200) App.screen.width, App.screen.height = settings.width, settings.height love.window.setMode(App.screen.width, App.screen.height, App.screen.flags) Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, settings.font_height, math.floor(settings.font_height*1.3)) Editor_state.filename = settings.filename Editor_state.screen_top1 = settings.screen_top Editor_state.cursor1 = settings.cursor end function initialize_default_settings() local font_height = 20 love.graphics.setFont(love.graphics.newFont(font_height)) local em = App.newText(love.graphics.getFont(), 'm') initialize_window_geometry(App.width(em)) Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right) Editor_state.font_height = font_height Editor_state.line_height = math.floor(font_height*1.3) Editor_state.em = em end function initialize_window_geometry(em_width) -- maximize window love.window.setMode(0, 0) -- maximize App.screen.width, App.screen.height, App.screen.flags = love.window.getMode() -- shrink height slightly to account for window decoration App.screen.height = App.screen.height-100 App.screen.width = 40*em_width App.screen.flags.resizable = true App.screen.flags.minwidth = math.min(App.screen.width, 200) App.screen.flags.minheight = math.min(App.screen.width, 200) love.window.setMode(App.screen.width, App.screen.height, App.screen.flags) end function App.resize(w, h) --? print(("Window resized to width: %d and height: %d."):format(w, h)) App.screen.width, App.screen.height = w, h Text.redraw_all(Editor_state) Editor_state.selection1 = {} -- no support for shift drag while we're resizing Editor_state.right = App.screen.width-Margin_right Editor_state.width = Editor_state.right-Editor_state.left Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right) Last_resize_time = App.getTime() end function initialize_font_settings(font_height) Editor_state.font_height = font_height love.graphics.setFont(love.graphics.newFont(Editor_state.font_height)) Editor_state.line_height = math.floor(font_height*1.3) Editor_state.em = App.newText(love.graphics.getFont(), 'm') end function App.filedropped(file) -- first make sure to save edits on any existing file if Editor_state.next_save then save_to_disk(Editor_state.lines, Editor_state.filename) end -- clear the slate for the new file App.initialize_globals() -- in particular, forget all undo history Editor_state.filename = file:getFilename() file:open('r') Editor_state.lines = load_from_file(file) file:close() for i,line in ipairs(Editor_state.lines) do if line.mode == 'text' then Editor_state.cursor1.line = i break end end love.window.setTitle('Text with Editor_state.lines - '..Editor_state.filename) end function App.draw() Button_handlers = {} edit.draw(Editor_state) end function App.update(dt) Cursor_time = Cursor_time + dt -- some hysteresis while resizing if Last_resize_time then if App.getTime() - Last_resize_time < 0.1 then return else Last_resize_time = nil end end edit.update(Editor_state, dt) end function love.quit() edit.quit(Editor_state) -- save some important settings local x,y,displayindex = love.window.getPosition() local filename = Editor_state.filename if filename:sub(1,1) ~= '/' then filename = love.filesystem.getWorkingDirectory()..'/'..filename -- '/' should work even on Windows end local settings = { x=x, y=y, displayindex=displayindex, width=App.screen.width, height=App.screen.height, font_height=Editor_state.font_height, filename=filename, screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1} love.filesystem.write('config', json.encode(settings)) end function App.mousepressed(x,y, mouse_button) Cursor_time = 0 -- ensure cursor is visible immediately after it moves return edit.mouse_pressed(Editor_state, x,y, mouse_button) end function App.mousereleased(x,y, mouse_button) Cursor_time = 0 -- ensure cursor is visible immediately after it moves return edit.mouse_released(Editor_state, x,y, mouse_button) end function App.textinput(t) Cursor_time = 0 -- ensure cursor is visible immediately after it moves return edit.textinput(Editor_state, t) end function App.keychord_pressed(chord, key) Cursor_time = 0 -- ensure cursor is visible immediately after it moves return edit.keychord_pressed(Editor_state, chord, key) end function App.keyreleased(key, scancode) Cursor_time = 0 -- ensure cursor is visible immediately after it moves return edit.key_released(Editor_state, key, scancode) end