require 'keychord' require 'button' require 'repl' local utf8 = require 'utf8' lines = {} width, height, flags = 0, 0, nil exec_payload = nil function love.load() table.insert(lines, '') love.window.setMode(0, 0) -- maximize width, height, flags = love.window.getMode() love.keyboard.setTextInput(true) -- bring up keyboard on touch screen end function love.draw() button_handlers = {} love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 1, 1, width-1, height-1) love.graphics.setColor(0, 0, 0) local text local y = 0 for i, line in ipairs(lines) do y = y+25 text = love.graphics.newText(love.graphics.getFont(), line) if line == '' then button('draw', {x=4,y=y+4, w=12,h=12, color={1,1,0}, icon = function(x,y) love.graphics.setColor(0.7,0.7,0.7) love.graphics.rectangle('line', x,y, 12,12) love.graphics.line(4,y+6, 16,y+6) love.graphics.line(10,y, 10,y+12) love.graphics.setColor(0, 0, 0) end, onpress1 = function() table.insert(lines, i, {y=y, w=400, h=200, pending={}, shapes={}}) end}) elseif type(line) == 'table' then -- line drawing love.graphics.setColor(0.75,0.75,0.75) line.y = y love.graphics.rectangle('line', 12,y, line.w,line.h) y = y+line.h love.graphics.setColor(0,0,0) for _,shape in ipairs(line.shapes) do prev = nil for _,point in ipairs(shape) do if prev then love.graphics.line(prev.x,prev.y, point.x,point.y) end prev = point end end prev = nil for _,point in ipairs(line.pending) do if prev then love.graphics.line(prev.x,prev.y, point.x,point.y) end prev = point end else love.graphics.draw(text, 25,y, 0, 1.5) end end -- cursor love.graphics.print('_', 25+text:getWidth()*1.5, y) -- display side effect if exec_payload then run(exec_payload) end end function love.update(dt) if love.mouse.isDown('1') then for i, line in ipairs(lines) do if type(line) == 'table' then local drawing = line local x, y = love.mouse.getX(), love.mouse.getY() if y >= drawing.y and y < drawing.y + drawing.h and x >= 12 and x < 12+drawing.w then lines.current = drawing table.insert(drawing.pending, {x=love.mouse.getX(), y=love.mouse.getY()}) end end end end end function love.mousepressed(x,y, button) propagate_to_button_handers(x,y, button) end function love.mousereleased(x,y, button) if lines.current then if lines.current.pending then table.insert(lines.current.shapes, lines.current.pending) lines.current.pending = {} lines.current = nil end end end function love.textinput(t) lines[#lines] = lines[#lines]..t end function keychord_pressed(chord) -- Don't handle any keys here that would trigger love.textinput above. if chord == 'return' then table.insert(lines, '') elseif chord == 'backspace' then if #lines > 1 and lines[#lines] == '' then table.remove(lines) else local byteoffset = utf8.offset(lines[#lines], -1) if byteoffset then lines[#lines] = string.sub(lines[#lines], 1, byteoffset-1) end end elseif chord == 'C-r' then lines[#lines+1] = eval(lines[#lines])[1] lines[#lines+1] = '' elseif chord == 'C-d' then parse_into_exec_payload(lines[#lines]) end end function love.keyreleased(key, scancode) end