-- helpers for selecting portions of text -- Return any intersection of the region from State.selection1 to State.cursor1 (or -- current mouse, if mouse is pressed; or recent mouse if mouse is pressed and -- currently over a drawing) with the region between {line=line_index, pos=apos} -- and {line=line_index, pos=bpos}. -- apos must be less than bpos. However State.selection1 and State.cursor1 can be in any order. -- Result: positions spos,epos between apos,bpos. function Text.clip_selection(State, line_index, apos, bpos) if State.selection1.line == nil then return nil,nil end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp if App.mouse_down(1) then maxl,maxp = Text.mouse_pos(State) else maxl,maxp = State.cursor1.line,State.cursor1.pos end if minl > maxl then minl,maxl = maxl,minl minp,maxp = maxp,minp elseif minl == maxl then if minp > maxp then minp,maxp = maxp,minp end end -- check if intervals are disjoint if line_index < minl then return nil,nil end if line_index > maxl then return nil,nil end if line_index == minl and bpos <= minp then return nil,nil end if line_index == maxl and apos >= maxp then return nil,nil end -- compare bounds more carefully (start inclusive, end exclusive) local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos}) local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp}) --? print(minl,line_index,maxl, '--', minp,apos,bpos,maxp, '--', a_ge,b_lt) if a_ge and b_lt then -- fully contained return apos,bpos elseif a_ge then assert(maxl == line_index) return apos,maxp elseif b_lt then assert(minl == line_index) return minp,bpos else assert(minl == maxl and minl == line_index) return minp,maxp end end -- draw highlight for line corresponding to (lo,hi) given an approximate x,y and pos on the same screen line -- Creates text objects every time, so use this sparingly. -- Returns some intermediate computation useful elsewhere. function Text.draw_highlight(State, line, x,y, pos, lo,hi) if lo then local lo_offset = Text.offset(line.data, lo) local hi_offset = Text.offset(line.data, hi) local pos_offset = Text.offset(line.data, pos) local lo_px if pos == lo then lo_px = 0 else local before = line.data:sub(pos_offset, lo_offset-1) local before_text = App.newText(love.graphics.getFont(), before) lo_px = App.width(before_text) end --? print(lo,pos,hi, '--', lo_offset,pos_offset,hi_offset, '--', lo_px) local s = line.data:sub(lo_offset, hi_offset-1) local text = App.newText(love.graphics.getFont(), s) local text_width = App.width(text) App.color(Highlight_color) love.graphics.rectangle('fill', x+lo_px,y, text_width,State.line_height) App.color(Text_color) return lo_px end end -- inefficient for some reason, so don't do it on every frame function Text.mouse_pos(State) local time = love.timer.getTime() if State.recent_mouse.time and State.recent_mouse.time > time-0.1 then return State.recent_mouse.line, State.recent_mouse.pos end State.recent_mouse.time = time local line,pos = Text.to_pos(State, App.mouse_x(), App.mouse_y()) if line then State.recent_mouse.line = line State.recent_mouse.pos = pos end return State.recent_mouse.line, State.recent_mouse.pos end function Text.to_pos(State, x,y) for line_index,line in ipairs(State.lines) do if line.mode == 'text' then if Text.in_line(State, line_index, x,y) then return line_index, Text.to_pos_on_line(State, line_index, x,y) end end end end function Text.cut_selection(State) if State.selection1.line == nil then return end local result = Text.selection(State) Text.delete_selection(State) return result end function Text.delete_selection(State) if State.selection1.line == nil then return end local minl,maxl = minmax(State.selection1.line, State.cursor1.line) local before = snapshot(State, minl, maxl) Text.delete_selection_without_undo(State) record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)}) end function Text.delete_selection_without_undo(State) if State.selection1.line == nil then return end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp = State.cursor1.line,State.cursor1.pos if minl > maxl then minl,maxl = maxl,minl minp,maxp = maxp,minp elseif minl == maxl then if minp > maxp then minp,maxp = maxp,minp end end -- update State.cursor1 and State.selection1 State.cursor1.line = minl State.cursor1.pos = minp if Text.lt1(State.cursor1, State.screen_top1) then State.screen_top1.line = State.cursor1.line _,State.screen_top1.pos = Text.pos_at_start_of_cursor_screen_line(State) end State.selection1 = {} -- delete everything between min (inclusive) and max (exclusive) Text.clear_screen_line_cache(State, minl) local min_offset = Text.offset(State.lines[minl].data, minp) local max_offset = Text.offset(State.lines[maxl].data, maxp) if minl == maxl then --? print('minl == maxl') State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..State.lines[minl].data:sub(max_offset) return end assert(minl < maxl) local rhs = State.lines[maxl].data:sub(max_offset) for i=maxl,minl+1,-1 do table.remove(State.lines, i) end State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..rhs end function Text.selection(State) if State.selection1.line == nil then return end -- min,max = sorted(State.selection1,State.cursor1) local minl,minp = State.selection1.line,State.selection1.pos local maxl,maxp = State.cursor1.line,State.cursor1.pos if minl > maxl then minl,maxl = maxl,minl minp,maxp = maxp,minp elseif minl == maxl then if minp > maxp then minp,maxp = maxp,minp end end local min_offset = Text.offset(State.lines[minl].data, minp) local max_offset = Text.offset(State.lines[maxl].data, maxp) if minl == maxl then return State.lines[minl].data:sub(min_offset, max_offset-1) end assert(minl < maxl) local result = {State.lines[minl].data:sub(min_offset)} for i=minl+1,maxl-1 do if State.lines[i].mode == 'text' then table.insert(result, State.lines[i].data) end end table.insert(result, State.lines[maxl].data:sub(1, max_offset-1)) return table.concat(result, '\n') end