-- primitives for editing text Text = {} local utf8 = require 'utf8' local Debug_new_render = false -- return values: -- y coordinate drawn until in px -- position of start of final screen line drawn function Text.draw(line, line_width, line_index) love.graphics.setColor(0,0,0) -- wrap long lines local x = 25 local y = line.y local pos = 1 local screen_line_starting_pos = 1 if line.fragments == nil then Text.compute_fragments(line, line_width) end line.screen_line_starting_pos = nil -- TODO: avoid recomputing on every repaint if Debug_new_render then print('--') end for _, f in ipairs(line.fragments) do local frag, frag_text = f.data, f.text -- render fragment local frag_width = math.floor(App.width(frag_text)*Zoom) if x + frag_width > line_width then assert(x > 25) -- no overfull lines if line_index > Screen_top1.line or pos > Screen_top1.pos then y = y + math.floor(15*Zoom) if New_foo then print('text: new screen line', y, App.screen.height, screen_line_starting_pos) end screen_line_starting_pos = pos if Debug_new_render then print('y', y) end end x = 25 if line.screen_line_starting_pos == nil then line.screen_line_starting_pos = {1, pos} else table.insert(line.screen_line_starting_pos, pos) end if line_index > Screen_top1.line or pos > Screen_top1.pos then if y + math.floor(15*Zoom) >= App.screen.height then return y, screen_line_starting_pos end end end if Debug_new_render then print('checking to draw', pos, Screen_top1.pos) end if line_index > Screen_top1.line or pos >= Screen_top1.pos then if Debug_new_render then print('drawing '..frag) end App.screen.draw(frag_text, x,y, 0, Zoom) end -- render cursor if necessary local frag_len = utf8.len(frag) if line_index == Cursor1.line then if pos <= Cursor1.pos and pos + frag_len > Cursor1.pos then Text.draw_cursor(x+Text.cursor_x2(frag, Cursor1.pos-pos+1), y) end end x = x + frag_width pos = pos + frag_len end if line_index == Cursor1.line and Cursor1.pos == pos then Text.draw_cursor(x, y) end Debug_new_render = false return y, screen_line_starting_pos end -- manual tests: -- draw with small line_width of 100 -- short words break on spaces -- long words break when they must function Text.draw_cursor(x, y) love.graphics.setColor(1,0,0) love.graphics.circle('fill', x,y+math.floor(15*Zoom), 2) love.graphics.setColor(0,0,0) Cursor_x = x Cursor_y = y+math.floor(15*Zoom) end function test_draw_text() print('test_draw_text') App.screen.init{width=120, height=60} Lines = load_array{'abc', 'def', 'ghi'} Line_width = 120 Cursor1 = {line=1, pos=1} Screen_top1 = {line=1, pos=1} Screen_bottom1 = {} Zoom = 1 App.draw() local screen_top_margin = 15 -- pixels local line_height = 15 -- pixels local y = screen_top_margin App.screen.check(y, 'abc', 'F - test_draw_text/screen:1') y = y + line_height App.screen.check(y, 'def', 'F - test_draw_text/screen:2') y = y + line_height App.screen.check(y, 'ghi', 'F - test_draw_text/screen:3') end function test_pagedown() print('test_pagedown') App.screen.init{width=120, height=45} Lines = load_array{'abc', 'def', 'ghi'} Line_width = 120 Cursor1 = {line=1, pos=1} Screen_top1 = {line=1, pos=1} Screen_bottom1 = {} Zoom = 1 local screen_top_margin = 15 -- pixels local line_height = math.floor(15*Zoom) -- pixels -- initially the first two lines are displayed App.draw() local y = screen_top_margin App.screen.check(y, 'abc', 'F - test_pagedown/baseline/screen:1') y = y + line_height App.screen.check(y, 'def', 'F - test_pagedown/baseline/screen:2') -- after pagedown the bottom line becomes the top App.run_after_keychord('pagedown') y = screen_top_margin App.screen.check(y, 'def', 'F - test_pagedown/screen:1') y = y + line_height App.screen.check(y, 'ghi', 'F - test_pagedown/screen:2') end function test_pagedown_skip_drawings() print('test_pagedown_skip_drawings') -- some lines of text with a drawing intermixed App.screen.init{width=50, height=45} Lines = load_array{'abc', '```lines', '```', 'def', 'ghi'} check_eq(Lines[2].mode, 'drawing', 'F - test_pagedown_skip_drawings/baseline/lines') Line_width = App.screen.width Cursor1 = {line=1, pos=1} Screen_top1 = {line=1, pos=1} Screen_bottom1 = {} Zoom = 1 local screen_top_margin = 15 -- pixels local drawing_height = App.screen.width / 2 -- default -- initially the screen displays the first line and part of the drawing App.draw() local y = screen_top_margin App.screen.check(y, 'abc', 'F - test_pagedown_skip_drawings/baseline/screen:1') -- after pagedown the screen draws the screen up top App.run_after_keychord('pagedown') y = screen_top_margin + drawing_height App.screen.check(y, 'def', 'F - test_pagedown_skip_drawings/screen:1') y = y + line_height App.screen.check(y, 'ghi', 'F - test_pagedown_skip_drawings/screen:2') end function Text.compute_fragments(line, line_width) line.fragments = {} local x = 25 -- try to wrap at word boundaries for frag in line.data:gmatch('%S*%s*') do local frag_text = App.newText(love.graphics.getFont(), frag) local frag_width = math.floor(App.width(frag_text)*Zoom) --? print('x: '..tostring(x)..'; '..tostring(line_width-x)..'px to go') --? print('frag: ^'..frag..'$ is '..tostring(frag_width)..'px wide') if x + frag_width > line_width then while x + frag_width > line_width do if x < 0.8*line_width then -- long word; chop it at some letter -- We're not going to reimplement TeX here. local b = Text.nearest_cursor_pos(frag, line_width - x) --? print('space for '..tostring(b)..' graphemes') local frag1 = string.sub(frag, 1, b) local frag1_text = App.newText(love.graphics.getFont(), frag1) local frag1_width = math.floor(frag1App.width(_text)*Zoom) --? print('inserting '..frag1..' of width '..tostring(frag1_width)..'px') table.insert(line.fragments, {data=frag1, text=frag1_text}) frag = string.sub(frag, b+1) frag_text = App.newText(love.graphics.getFont(), frag) frag_width = math.floor(App.width(frag_text)*Zoom) end x = 25 -- new line end end if #frag > 0 then --? print('inserting '..frag..' of width '..tostring(frag_width)..'px') table.insert(line.fragments, {data=frag, text=frag_text}) end end end function Text.textinput(t) if love.mouse.isDown('1') then return end Text.insert_at_cursor(t) end function Text.insert_at_cursor(t) local byte_offset if Cursor1.pos > 1 then byte_offset = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos-1) else byte_offset = 0 end Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset)..t..string.sub(Lines[Cursor1.line].data, byte_offset+1) Lines[Cursor1.line].fragments = nil Cursor1.pos = Cursor1.pos+1 end -- Don't handle any keys here that would trigger love.textinput above. function Text.keychord_pressed(chord) --? Debug_new_render = true if chord == 'return' then local byte_offset = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos) table.insert(Lines, Cursor1.line+1, {mode='text', data=string.sub(Lines[Cursor1.line].data, byte_offset)}) Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_offset-1) Lines[Cursor1.line].fragments = nil Cursor1.line = Cursor1.line+1 Cursor1.pos = 1 save_to_disk(Lines, Filename) elseif chord == 'tab' then Text.insert_at_cursor('\t') save_to_disk(Lines, Filename) elseif chord == 'left' then assert(Lines[Cursor1.line].mode == 'text') if Cursor1.pos > 1 then Cursor1.pos = Cursor1.pos-1 else local new_cursor_line = Cursor1.line while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1 break end end if Cursor1.line < Screen_top1.line then Screen_top1.line = Cursor1.line end end elseif chord == 'right' then assert(Lines[Cursor1.line].mode == 'text') if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then Cursor1.pos = Cursor1.pos+1 else local new_cursor_line = Cursor1.line while new_cursor_line <= #Lines-1 do new_cursor_line = new_cursor_line+1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line Cursor1.pos = 1 break end end if Cursor1.line > Screen_bottom1.line then Screen_top1.line = Cursor1.line end end elseif chord == 'home' then Cursor1.pos = 1 elseif chord == 'end' then Cursor1.pos = utf8.len(Lines[Cursor1.line].data) + 1 elseif chord == 'backspace' then if Cursor1.pos > 1 then local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos-1) local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos) if byte_start then if byte_end then Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end) else Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1) end Lines[Cursor1.line].fragments = nil Cursor1.pos = Cursor1.pos-1 end elseif Cursor1.line > 1 then if Lines[Cursor1.line-1].mode == 'drawing' then table.remove(Lines, Cursor1.line-1) else -- join lines Cursor1.pos = utf8.len(Lines[Cursor1.line-1].data)+1 Lines[Cursor1.line-1].data = Lines[Cursor1.line-1].data..Lines[Cursor1.line].data Lines[Cursor1.line-1].fragments = nil table.remove(Lines, Cursor1.line) end Cursor1.line = Cursor1.line-1 end save_to_disk(Lines, Filename) elseif chord == 'delete' then if Cursor1.pos <= utf8.len(Lines[Cursor1.line].data) then local byte_start = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos) local byte_end = utf8.offset(Lines[Cursor1.line].data, Cursor1.pos+1) if byte_start then if byte_end then Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1)..string.sub(Lines[Cursor1.line].data, byte_end) else Lines[Cursor1.line].data = string.sub(Lines[Cursor1.line].data, 1, byte_start-1) end Lines[Cursor1.line].fragments = nil -- no change to Cursor1.pos end elseif Cursor1.line < #Lines then if Lines[Cursor1.line+1].mode == 'drawing' then table.remove(Lines, Cursor1.line+1) else -- join lines Lines[Cursor1.line].data = Lines[Cursor1.line].data..Lines[Cursor1.line+1].data Lines[Cursor1.line].fragments = nil table.remove(Lines, Cursor1.line+1) end end save_to_disk(Lines, Filename) elseif chord == 'up' then assert(Lines[Cursor1.line].mode == 'text') --? print('up', Cursor1.pos, Screen_top1.pos) local screen_line_index,screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line() if screen_line_starting_pos == 1 then --? print('cursor is at first screen line of its line') -- line is done; skip to previous text line local new_cursor_line = Cursor1.line while new_cursor_line > 1 do new_cursor_line = new_cursor_line-1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line if Lines[Cursor1.line].screen_line_starting_pos == nil then Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x) break end -- previous text line found, pick its final screen line local screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos] --? print('previous screen line starts at pos '..tostring(screen_line_starting_pos)..' of its line') if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then Screen_top1.pos = screen_line_starting_pos --? print('pos of top of screen is also '..tostring(Screen_top1.pos)..' of the same line') end local s = string.sub(Lines[Cursor1.line].data, screen_line_starting_pos) Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 break end end if Cursor1.line < Screen_top1.line then Screen_top1.line = Cursor1.line end else -- move up one screen line in current line --? print('cursor is NOT at first screen line of its line') assert(screen_line_index > 1) new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index-1] --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) if Screen_top1.line == Cursor1.line and Screen_top1.pos == screen_line_starting_pos then Screen_top1.pos = new_screen_line_starting_pos --? print('also setting pos of top of screen to '..tostring(Screen_top1.pos)) end local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos) Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 --? print('cursor pos is now '..tostring(Cursor1.pos)) end elseif chord == 'down' then assert(Lines[Cursor1.line].mode == 'text') print('down', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos) if Text.cursor_at_final_screen_line() then -- line is done, skip to next text line print('cursor at final screen line of its line') --? os.exit(1) local new_cursor_line = Cursor1.line while new_cursor_line < #Lines do new_cursor_line = new_cursor_line+1 if Lines[new_cursor_line].mode == 'text' then Cursor1.line = new_cursor_line Cursor1.pos = Text.nearest_cursor_pos(Lines[Cursor1.line].data, Cursor_x) print(Cursor1.pos) break end end if Cursor1.line > Screen_bottom1.line then print('screen top before:', Screen_top1.line, Screen_top1.pos) Screen_top1.line = Cursor1.line print('scroll up preserving cursor') Text.scroll_up_while_cursor_on_screen() print('screen top after:', Screen_top1.line, Screen_top1.pos) end else -- move down one screen line in current line print('cursor is NOT at final screen line of its line') local screen_line_index, screen_line_starting_pos = Text.pos_at_start_of_cursor_screen_line() new_screen_line_starting_pos = Lines[Cursor1.line].screen_line_starting_pos[screen_line_index+1] print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos)) local s = string.sub(Lines[Cursor1.line].data, new_screen_line_starting_pos) Cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, Cursor_x) - 1 print('cursor pos is now', Cursor1.line, Cursor1.pos) Screen_top1.line = Cursor1.line print('scroll up preserving cursor') Text.scroll_up_while_cursor_on_screen() print('screen top after:', Screen_top1.line, Screen_top1.pos) end print('=>', Cursor1.line, Cursor1.pos, Screen_top1.line, Screen_top1.pos, Screen_bottom1.line, Screen_bottom1.pos) end end function Text.pos_at_start_of_cursor_screen_line() if Lines[Cursor1.line].screen_line_starting_pos == nil then return 1,1 end for i=#Lines[Cursor1.line].screen_line_starting_pos,1,-1 do local spos = Lines[Cursor1.line].screen_line_starting_pos[i] if spos <= Cursor1.pos then return i,spos end end assert(false) end function Text.cursor_at_final_screen_line() if Lines[Cursor1.line].screen_line_starting_pos == nil then return true end screen_lines = Lines[Cursor1.line].screen_line_starting_pos print(screen_lines[#screen_lines], Cursor1.pos) return screen_lines[#screen_lines] <= Cursor1.pos end function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary() while Cursor1.line <= #Lines do if Lines[Cursor1.line].mode == 'text' then break end Cursor1.line = Cursor1.line + 1 end -- hack: insert a text line at bottom of file if necessary if Cursor1.line > #Lines then assert(Cursor1.line == #Lines+1) table.insert(Lines, {mode='text', data=''}) end if Cursor1.line > Screen_bottom1.line then print('scroll up') Screen_top1.line = Cursor1.line Text.scroll_up_while_cursor_on_screen() end end function Text.scroll_up_while_cursor_on_screen() local top2 = Text.to2(Cursor1) --? print('cursor pos '..tostring(Cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down') local y = App.screen.height - math.floor(15*Zoom) -- duplicate some logic from love.draw while true do --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos) if top2.line == 1 and top2.screen_line == 1 then break end if top2.screen_line > 1 or Lines[top2.line-1].mode == 'text' then local h = math.floor(15*Zoom) if y - h < 15 then -- top margin = 15 break end y = y - h else assert(top2.line > 1) assert(Lines[top2.line-1].mode == 'drawing') -- We currently can't draw partial drawings, so either skip it entirely -- or not at all. local h = 20 + Drawing.pixels(Lines[top2.line-1].h) if y - h < 15 then break end --? print('skipping drawing of height', h) y = y - h end top2 = Text.previous_screen_line(top2) end --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos) Screen_top1 = Text.to1(top2) --? print('top1 finally:', Screen_top1.line, Screen_top1.pos) end function Text.in_line(line, x,y) if line.y == nil then return false end -- outside current page if x < 16 then return false end if y < line.y then return false end if line.screen_line_starting_pos == nil then return y < line.y + math.floor(15*Zoom) end return y < line.y + #line.screen_line_starting_pos * math.floor(15*Zoom) end function Text.move_cursor(line_index, line, mx, my) Cursor1.line = line_index if line.screen_line_starting_pos == nil then Cursor1.pos = Text.nearest_cursor_pos(line.data, mx) return end assert(line.fragments) assert(my >= line.y) -- duplicate some logic from Text.draw local y = line.y for screen_line_index,screen_line_starting_pos in ipairs(line.screen_line_starting_pos) do local nexty = y + math.floor(15*Zoom) if my < nexty then -- On all wrapped screen lines but the final one, clicks past end of -- line position cursor on final character of screen line. -- (The final screen line positions past end of screen line as always.) if mx > Line_width and screen_line_index < #line.screen_line_starting_pos then Cursor1.pos = line.screen_line_starting_pos[screen_line_index+1] return end local s = string.sub(line.data, screen_line_starting_pos) Cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, mx) - 1 return end y = nexty end assert(false) end -- manual test: -- line: abc -- def -- gh -- fragments: abc, def, gh -- click inside e -- line_starting_pos = 1 + 3 = 4 -- nearest_cursor_pos('defgh', mx) = 2 -- Cursor1.pos = 4 + 2 - 1 = 5 -- manual test: -- click inside h -- line_starting_pos = 1 + 3 + 3 = 7 -- nearest_cursor_pos('gh', mx) = 2 -- Cursor1.pos = 7 + 2 - 1 = 8 function Text.nearest_cursor_pos(line, x) if x == 0 then return 1 end local len = utf8.len(line) local max_x = Text.cursor_x(line, len+1) if x > max_x then return len+1 end local left, right = 1, len+1 --? print('--') while true do local curr = math.floor((left+right)/2) local currxmin = Text.cursor_x(line, curr) local currxmax = Text.cursor_x(line, curr+1) --? print(x, left, right, curr, currxmin, currxmax) if currxmin <= x and x < currxmax then return curr end if left >= right-1 then return right end if currxmin > x then right = curr else left = curr end end assert(false) end function Text.cursor_x(line_data, cursor_pos) local line_before_cursor = line_data:sub(1, cursor_pos-1) local text_before_cursor = App.newText(love.graphics.getFont(), line_before_cursor) return 25 + math.floor(App.width(text_before_cursor)*Zoom) end function Text.cursor_x2(s, cursor_pos) local s_before_cursor = s:sub(1, cursor_pos-1) local text_before_cursor = App.newText(love.graphics.getFont(), s_before_cursor) return math.floor(App.width(text_before_cursor)*Zoom) end function Text.to2(pos1) assert(Lines[pos1.line].mode == 'text') local result = {line=pos1.line, screen_line=1} if Lines[pos1.line].screen_line_starting_pos == nil then result.screen_pos = pos1.pos else for i=#Lines[pos1.line].screen_line_starting_pos,1,-1 do local spos = Lines[pos1.line].screen_line_starting_pos[i] if spos <= pos1.pos then result.screen_line = i result.screen_pos = pos1.pos - spos + 1 break end end end assert(result.screen_pos) return result end function Text.to1(pos2) local result = {line=pos2.line, pos=pos2.screen_pos} if pos2.screen_line > 1 then result.pos = Lines[pos2.line].screen_line_starting_pos[pos2.screen_line] + pos2.screen_pos - 1 end return result end function Text.previous_screen_line(pos2) if pos2.screen_line > 1 then return {line=pos2.line, screen_line=pos2.screen_line-1, screen_pos=1} elseif pos2.line == 1 then return pos2 elseif Lines[pos2.line-1].mode == 'drawing' then return {line=pos2.line-1, screen_line=1, screen_pos=1} else local l = Lines[pos2.line-1] if l.screen_line_starting_pos == nil then return {line=pos2.line-1, screen_line=1, screen_pos=1} else return {line=pos2.line-1, screen_line=#Lines[pos2.line-1].screen_line_starting_pos, screen_pos=1} end end end return Text