OPTIONS = { 'hidden' => false, 'sort' => :name, 'dir_first' => true, 'sort_reverse' => false, 'color' => true, 'filepreview' => true, } module Fm SCHEDULER_PRIORITY = -1 COPY_PRIORITY = -2 SCHEDULED = [] COLUMNS = 4 UPDATE_SIGNAL = 31 VI = "vi -c 'map h :quit' -c 'map q :quit'" << " -c 'map H :unmap h:unmap H' %s" def self.initialize(pwd=nil) @bars = [] @bars_thread = nil @buffer = '' # @mutex = Mutex.new @pwd = nil @search_string = '' @copy = [] @ignore_until = nil @trash = File.expand_path('~/.trash') pwd ||= Dir.getwd # `' and `` are the original PWD unless overwritten by .fmrc @memory = { '`' => pwd, '\'' => pwd } # Read the .fmrc @fmrc = File.expand_path('~/.fmrc') if (File.exists?(@fmrc)) loaded = Marshal.load(File.read(@fmrc)) if Hash === loaded @memory.update(loaded) end end # `0 is always the original PWD @memory['0'] = pwd # Give me some way to redraw screen while waiting for # input from Interface.geti Signal.trap(UPDATE_SIGNAL) do @pwd.refresh draw end # for i in 1..20 # eval "Signal.trap(#{i}) do # log #{i} # exit if #{i} == 9 end" # end boot_up(pwd) end attr_reader(:dirs, :pwd) def self.pwd() @pwd end def self.boot_up(pwd=nil) pwd ||= @pwd.path || Dir.getwd # This thread inspects directories @scheduler_active = false if defined? @scheduler and Thread === @scheduler @scheduler.kill end @scheduler = Thread.new do while true Thread.stop if @scheduler_active and !SCHEDULED.empty? # @mutex.synchronize { while dir = SCHEDULED.shift dir.refresh(true) dir.resize # force_update end # } end end end @scheduler.priority = SCHEDULER_PRIORITY @dirs = Hash.new() do |hash, key| hash[key] = newdir = Directory.new(key) # newdir.schedule newdir end @path = [@dirs['/']] enter_dir(pwd) @scheduler_active = true @scheduler.run end def self.force_update # Send a signal to this process Process.kill(UPDATE_SIGNAL, PID) end def self.lines Interface::lines - @bars.size end def self.dump remember_dir dumped = Marshal.dump(@memory) File.open(@fmrc, 'w') do |f| f.write(dumped) end end def self.on_interrupt @buffer = '' sleep 0.2 end def self.main_loop bool = false while true if @pwd.size == 0 or @pwd.pos < 0 @pwd.pos = 0 elsif @pwd.pos >= @pwd.size - 1 @pwd.pos = @pwd.size - 1 end begin # @mutex.synchronize { log "drawing" draw() # } rescue Interrupt on_interrupt rescue Exception log($!) log(caller) end begin # unless bool # bool = true key = geti # else # key = geti # key = 'j' # end # @mutex.synchronize { press(key) # } rescue Interrupt on_interrupt end end end def self.current_path() @pwd.path end def self.reset_title() set_title("fm: #{@pwd.path}") end def self.enter_dir_safely(dir) dir = File.expand_path(dir) if File.exists?(dir) and File.directory?(dir) olddir = @pwd.path begin enter_dir(dir) return true rescue log("NIGGER" * 100) log($!) log(caller) enter_dir(olddir) return false end end end def self.enter_dir(dir) @pwd.restore if @pwd @marked = [] dir = File.expand_path(dir) oldpath = @path.dup # NOTE: @dirs[unknown] is not nil but Directory.new(unknown) @path = [@dirs['/']] unless dir == '/' dir.slice(0) accumulated = '/' for part in dir.split('/') unless part.empty? accumulated = File.join(accumulated, part) @path << @dirs[accumulated] end end end @pwd = @path.last @pwd.pos = @pwd.pos @pwd.files_raw.dup.each do |x| @dirs[x] if File.directory?(x) end reset_title() if @path.size < oldpath.size @pwd.pos = @pwd.files_raw.index(oldpath.last.path) || 0 end i = 0 @path.each_with_index do |p, i| schedule(p) unless i == @path.size - 1 p.pointed_file = @path[i+1].path end end Dir.chdir(@pwd.path) end def self.currentfile() @pwd.files[@pwd.pos] end def self.selection() if @marked.empty? [currentfile] else @marked.dup end end def self.schedule(dir) dir.scheduled = true SCHEDULED << dir @scheduler.run end def self.move_to_trash!(fn) unless File.exists?(@trash) Dir.mkdir(@trash) end new_path = File.join(@trash, fn.basename) Action.move(fn, new_path) return new_path end def self.move_to_trash(file) unless file return end if String === file file = Directory::Entry.new(file) end if file.exists? if file.dir? if !file.in?(@trash) and file.size > 0 return move_to_trash!(file) else Dir.rmdir(file.path) rescue nil end elsif file.symlink? file.delete! else if !file.in?(@trash) and file.size > 0 return move_to_trash!(file) else file.delete! end end end return nil end def self.bar_add(bar) if @bars.empty? # This thread updates the statusbars @bars_thread = Thread.new do while true draw_bars sleep 0.5 end end end @bars << bar end def self.bar_del(bar) @bars.delete(bar) if @bars.empty? @bars_thread.kill @bars_thread = nil end end end