From a782c81bdbb14a5104309f11f5ea8ac43bebd939 Mon Sep 17 00:00:00 2001 From: ana Date: Mon, 9 Aug 2021 11:45:00 +0200 Subject: fix: add level ranges for hydatos enemies --- src/anemos.bestiary.js | 1 + src/hydatos.bestiary.js | 4 ++++ 2 files changed, 5 insertions(+) (limited to 'src') diff --git a/src/anemos.bestiary.js b/src/anemos.bestiary.js index ef3017b..e062580 100644 --- a/src/anemos.bestiary.js +++ b/src/anemos.bestiary.js @@ -629,6 +629,7 @@ export default [ elem: "Newvoid/Night", conditions: { day: [], night: [] }, }, + // TODO Figure these out { level: null, name: "Typhoon Sprite", diff --git a/src/hydatos.bestiary.js b/src/hydatos.bestiary.js index 6159d14..e83047d 100644 --- a/src/hydatos.bestiary.js +++ b/src/hydatos.bestiary.js @@ -267,6 +267,7 @@ export default [ }, { level: null, + levelRange: [50, 52], name: "Soulless Researcher", type: 2, elem: "Ice", @@ -274,6 +275,7 @@ export default [ }, { level: null, + levelRange: [53, 55], name: "Soulless Adventurer", type: 0, elem: null, @@ -288,6 +290,7 @@ export default [ }, { level: null, + levelRange: [59, 61], name: "Hydatos Wraith", type: 2, elem: "Fire", @@ -295,6 +298,7 @@ export default [ }, { level: null, + levelRange: [62, 65], name: "Samurai Corpse", type: 2, elem: "Ice", -- cgit 1.4.1-2-gfad0