Level:

matches
    {#each upMatches as m (m.name + m.level)}
  • (Lv{formatLevel(m)}) {m.name} ({#if m.mutating}mutates{/if}{#if m.augmenting}augments{/if} {formatUptimeUntil(m.uptime.futureUptime)})
  • {/each}
regular enemies
    {#each normalMatches as m (m.name + m.level)}
  • (Lv{formatLevel(m)}) {m.name}
  • {/each}
special enemies that do not mutate/augment right now
    {#each otherMatches as m (m.name + m.level)}
  • (Lv{formatLevel(m)}) {m.name} ({#if m.mutating}mutates{/if}{#if m.augmenting}augments{/if} {formatNextUptime(m.uptime.futureUptime)})
  • {/each}
  • {#if $level < 20}Anemos{:else}Anemos{/if}: {anemosForecast[0] .weatherName}
  • {#if $level < 20}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 20 && $level < 35}Pagos{:else}Pagos{/if}: {pagosForecast[0].weatherName}
  • {#if $level >= 20 && $level < 35}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 35 && $level < 50}Pyros{:else}Pyros{/if}: {pyrosForecast[0].weatherName}
  • {#if $level >= 35 && $level < 500}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 50}Hydatos{:else}Hydatos{/if}: {hydatosForecast[0] .weatherName}
  • {#if $level >= 50}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}

What is this?

This is a website to keep track of which monsters in Eureka are mutating or augmenting right now. Mutating/augmenting massively increases the EXP yield, and it is therefore preferrable to go after these monsters when levelling in Eureka.

Mutation/augmentation requirements are bound by weather, as well as time of day. I created this so I didn't need to look through various google sheets and cross-reference with weather forecasts.


Created by Raiah Belse (Twintania)
Source