Level:
Level is {$level}
Time is {currentEzTime}
matches
{#each upMatches as m (m.name)}
-
(Lv{m.level}) {m.name}
({#if m.mutating}mutates{/if}{#if m.augmenting}augments{/if} in {formatWeathers(
m.uptime.weathers
)})
{/each}
regular enemies
{#each normalMatches as m (m.name)}
- (Lv{m.level}) {m.name}
{/each}
special enemies that do not mutate/augment right now
{#each otherMatches as m (m.name)}
-
(Lv{m.level}) {m.name}
({#if m.mutating}mutates{/if}{#if m.augmenting}augments{/if}
{formatNextUptime(m.uptime.futureUptime)})
{/each}
Pagos Weather is {pagosForecast[0].weatherName}