Level:

matches
regular enemies
special enemies that do not mutate/augment right now
  • {#if $level < 20}Anemos{:else}Anemos{/if}: {anemosForecast[0] .weatherName}
  • {#if $level < 20}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 20 && $level < 35}Pagos{:else}Pagos{/if}: {pagosForecast[0].weatherName}
  • {#if $level >= 20 && $level < 35}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 35 && $level < 50}Pyros{:else}Pyros{/if}: {pyrosForecast[0].weatherName}
  • {#if $level >= 35 && $level < 50}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}
  • {#if $level >= 50}Hydatos{:else}Hydatos{/if}: {hydatosForecast[0] .weatherName}
  • {#if $level >= 50}
      {#each [1, 2, 3, 4] as i}
    • {ew.getWeatherName(getZoneForecast()[i].currWeather)}
    • {/each}
    {/if}

What is this?

This is a website to keep track of which monsters in Eureka are mutating or augmenting right now. Mutating/augmenting massively increases the EXP yield, and it is therefore preferrable to go after these monsters when levelling in Eureka.

Mutation/augmentation requirements are bound by weather, as well as time of day. I created this so I didn't need to look through various google sheets and cross-reference with weather forecasts.


Created by Raiah Belse (Twintania)

Message anastasie#2293 on Discord if you find any bugs or wrong/missing data!
Source