#include "vendor/unity.h" #include "../src/difference_of_squares.h" void setUp(void) { } void tearDown(void) { } static void test_square_of_sum_1(void) { TEST_ASSERT_EQUAL(1, square_of_sum(1)); } static void test_square_of_sum_5(void) { TEST_ASSERT_EQUAL(225, square_of_sum(5)); } static void test_square_of_sum_100(void) { TEST_ASSERT_EQUAL(25502500, square_of_sum(100)); } static void test_sum_of_squares_1(void) { TEST_ASSERT_EQUAL(1, sum_of_squares(1)); } static void test_sum_of_squares_5(void) { TEST_ASSERT_EQUAL(55, sum_of_squares(5)); } static void test_sum_of_squares_100(void) { TEST_ASSERT_EQUAL(338350, sum_of_squares(100)); } static void test_difference_of_squares_1(void) { TEST_ASSERT_EQUAL(0, difference_of_squares(1)); } static void test_difference_of_squares_5(void) { TEST_ASSERT_EQUAL(170, difference_of_squares(5)); } static void test_difference_of_squares_100(void) { TEST_ASSERT_EQUAL(25164150, difference_of_squares(100)); } int main(void) { UnityBegin("test/test_difference_of_squares.c"); RUN_TEST(test_square_of_sum_1); RUN_TEST(test_square_of_sum_5); RUN_TEST(test_square_of_sum_100); RUN_TEST(test_sum_of_squares_1); RUN_TEST(test_sum_of_squares_5); RUN_TEST(test_sum_of_squares_100); RUN_TEST(test_difference_of_squares_1); RUN_TEST(test_difference_of_squares_5); RUN_TEST(test_difference_of_squares_100); return UnityEnd(); }