#+title: Fornax #+subtitle: Collection of tools to visualize Path Finding Algorithms #+export_file_name: index #+setupfile: ~/.emacs.d/org-templates/projects.org | Website | https://andinus.unfla.me/projects/fornax | | Source | https://git.unfla.me/fornax | | GitHub (mirror) | https://github.com/andinus/fornax | This collection includes: - ~fornax~: Program that parses /Fornax Format/ and outputs video solution. - Algorithms: Various algorithms solved in several programming languages. * Documentation Fornax parses /Fornax format/, generates a ~PNG~ for each iteration which is later converted to a slideshow with ~ffmpeg~. * Fornax Format Fornax format is an intermediate output file generated after solving the maze. Algorithms must output the solution in this format. #+begin_src rows: cols: iterations: ...iterations #+end_src ~...iterations~ is to be replaced by the resulting grid in each iteration that is to be included in the final video. Since the number of rows and columns is known, the whole grid should be printed in a single line. - Every iteration should be separated by a newline. - If the iteration cells is not equal to ~rows * columns~ or ~(rows * columns) + 1~ then it may be ignored by the program that parses the file. - Solved iteration must be preceded by ~|~ character. The program may or may not use it while rendering the video. ** Grids A grid is printed for every iteration. Grids are composed of cells. | Cell | Symbol | |------------------+--------| | Path | ~.~ | | Blocked | ~#~ | |------------------+--------| | Visited | ~-~ | | Current Position | ~@~ | | Destination | ~$~ | * Project Structure - Algorithms are located in ~algorithms/~ directory, sub-directory needs to be created for programming languages which will hold the actual source.