━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FORNAX Collection of tools to visualize Path Finding Algorithms Andinus ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Table of Contents ───────────────── 1. Fornax Format 2. Project Structure ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Website Source GitHub (mirror) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ This collection includes: • `fornax': Program that parses /Fornax Format/ and outputs video solution. • Algorithms: Various algorithms solved in several programming languages. 1 Fornax Format ═══════════════ Fornax format is an intermediate output file generated after solving the maze. Algorithms must output the solution in this format. ┌──── │ rows: cols: iterations: │ │ ...iterations └──── `...iterations' is to be replaced by the resulting grid in each iteration that is to be included in the final video. Since the number of rows and columns is known, the whole grid should be printed in a single line. • Every iteration should be separated by a newline. • If the iteration cells is not equal to `rows * columns' then it may be ignored by the program that parses the file. 2 Project Structure ═══════════════════ • Algorithms are located in `algorithms/' directory, sub-directory needs to be created for programming languages which will hold the actual source.