#r "nuget: astar-search, 1.0.2" open AStar let isWall (x, y) = let bits = System.Convert.ToString(x*x + 3*x + 2*x*y + y + y*y + 1350, 2) bits |> Seq.filter ((=) '1') |> Seq.length |> fun x -> x % 2 = 1 let neighbours (x, y) = let found = seq [ (x+1, y); (x, y+1); (x-1, y); (x, y-1) ] found |> Seq.filter (fun (nx, ny) -> nx >= 0 && ny >= 0 && not <| isWall(nx, ny)) let gScore _ _ = 1. let fScore (x, y) (gx, gy) = sqrt ((float gx - float x)**2. + (float gy - float y)**2.) // part 1 match search (1, 1) (31, 39) {neighbours=neighbours; gCost=gScore; fCost=fScore; maxIterations=None} with | Some path -> printfn "%d" <| Seq.length path - 1 | None -> printfn "0" // part 2 let mutable count = 0 for i = 0 to 51 do for j= 0 to 51 do if i+j <= 52 && not (isWall(i, j)) && not (Set.contains (i,j) (Set.ofList [ (0, 51); (0, 52); (51, 0); (52, 0) ])) then match search (1, 1) (i, j) {neighbours=neighbours; gCost=gScore; fCost=fScore; maxIterations=None} with | Some path -> if Seq.length path - 1 <= 50 then count <- count + 1 | None -> () printfn "%d" count