From bc664e9a94271463e35e26a7c988757469986ad7 Mon Sep 17 00:00:00 2001 From: Charadon Date: Sat, 25 Jun 2022 01:55:56 -0400 Subject: Added a manual --- docs/controls/gamepad.html | 9 +++++++++ docs/controls/keyboard.html | 18 ++++++++++++++++++ docs/controls/mouse.html | 9 +++++++++ 3 files changed, 36 insertions(+) create mode 100644 docs/controls/gamepad.html create mode 100644 docs/controls/keyboard.html create mode 100644 docs/controls/mouse.html (limited to 'docs/controls') diff --git a/docs/controls/gamepad.html b/docs/controls/gamepad.html new file mode 100644 index 0000000..983364f --- /dev/null +++ b/docs/controls/gamepad.html @@ -0,0 +1,9 @@ + + +
+

Gamepad

+
+ The game assumes your gamepad has an xbox controller layout. Up and Down on the D-Pad controls the movement of the paddle, the entire d-pad controls menus such as the title screen and the pause screen, the start button pauses the game, and the A button selects a menu item. +

+ In multiplayer versus, you can use a 2nd gamepad for the second player. + diff --git a/docs/controls/keyboard.html b/docs/controls/keyboard.html new file mode 100644 index 0000000..0008a9e --- /dev/null +++ b/docs/controls/keyboard.html @@ -0,0 +1,18 @@ + + +
+

Keyboard

+
+ + diff --git a/docs/controls/mouse.html b/docs/controls/mouse.html new file mode 100644 index 0000000..ab75977 --- /dev/null +++ b/docs/controls/mouse.html @@ -0,0 +1,9 @@ + + +
+

Mouse

+
+ To simplify code and my sanity, the game uses a "Software Cursor". Meaning it locks the cursor to the game. While on the title screen and pause screen, you can press ESC to unlock the cursor. In gameplay, the player's paddle follows the mouse, and menu navigation is self-explainatory. +

+ Mouse will NOT work with multiplayer. + -- cgit 1.4.1-2-gfad0