From bba57e993eff1f73bf7e6d6e263e2dced0a2c859 Mon Sep 17 00:00:00 2001 From: Charadon Date: Mon, 13 Jun 2022 10:41:01 -0400 Subject: Fixed internal clock speed, not a pretty fix though. --- src/main.c | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/main.c b/src/main.c index 923fa22..aebc6aa 100644 --- a/src/main.c +++ b/src/main.c @@ -50,23 +50,24 @@ void set_screen_mode() { static int internal_clock() { const struct timespec Delay = { - 0, 99999 + 0, 9999 }; struct timespec Remaining = { 0, 0 }; + double OldTime = GetTime(); while(GameGoing == true) { - SDL_AtomicAdd(&Ticks, 1); - double OldTime = GetTime(); - nanosleep(&Delay, &Remaining); + //nanosleep(&Delay, &Remaining); double NewTime = GetTime(); - while((NewTime-OldTime) > (1.0/60.0f)) { - NewTime = GetTime(); - } while((NewTime-OldTime) < (1.0/60.0f)) { NewTime = GetTime(); + } + if((NewTime-OldTime) >= (1.0/60.0f)) { + SDL_AtomicAdd(&Ticks, 1); + OldTime = GetTime(); } - printf("%lf, %lf\n", (NewTime-OldTime), (1.0/60.0f)); + + printf("%lf,%lf,%d\n", GetTime(),(NewTime-OldTime), SDL_AtomicGet(&Ticks)); } return(0); } -- cgit 1.4.1-2-gfad0