#include "raylib.h" #include "pong.h" void enemy(struct Players *Enemy, struct Balls ball) { if (atomic_load(&Ticks) % 1 == 0) { if (!CheckCollisionRecs(ball.HitBox, Enemy->BallDetector)) { if (Enemy->Y+120 > ball.Y) { Enemy->Direction = 0; } else if (Enemy->Y < ball.Y) { Enemy->Direction = 1; } } else { Enemy->Direction = 3; } } switch(Enemy->Direction) { case 0: Enemy->Y -= 15; break; case 1: Enemy->Y += 15; break; default: break; } // Prevents from going off screen. if ( Enemy->Y > 480 ) { Enemy->Y = 480; } else if (Enemy->Y < 0) { Enemy->Y = 0; } Enemy->HitBox.y = Enemy->Y; Enemy->BallDetector.y = Enemy->Y+80; return; }