#ifndef SOUNDS_H #define SOUNDS_H #include "pong.h" const int SOUND_BOUNCE = 0; const int MUSIC_DEFEAT = 1; const int MUSIC_VICTORY = 2; const int MUSIC_TITLE = 3; const int SOUND_PLAYER_SCORE = 4; const int SOUND_ENEMY_SCORE = 5; const int STOP_ALL_SOUNDS = 99; #endif