#include "pong.h" static void settings(Camera2D *MainCamera, Mix_Music *TitleScreenMusic) { bool SettingsGoing = true; int MusicBarY = 50; Rectangle MouseCursor = { 0,0,1,1 }; Rectangle MusicBar[10] = { {50,MusicBarY,50,50}, {105,MusicBarY,50,50}, {160,MusicBarY,50,50}, {215,MusicBarY,50,50}, {270,MusicBarY,50,50}, {325,MusicBarY,50,50}, {380,MusicBarY,50,50}, {435,MusicBarY,50,50}, {490,MusicBarY,50,50}, {545,MusicBarY,50,50}, }; while(SettingsGoing == true && GameGoing == true) { MouseCursor.x = GetMouseX(); MouseCursor.y = GetMouseY(); Mix_VolumeMusic(GlobalSettings.MusicVolume); BeginDrawing(); ClearBackground(BLACK); BeginMode2D(*MainCamera); // Music DrawText("Music Volume:", 50, 10, 42, WHITE); DrawText("<", 0,0,128,WHITE); for(int i = 0; i < 10; i++) { if (CheckCollisionRecs(MouseCursor, MusicBar[i]) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { GlobalSettings.MusicVolume = i*10; } if(i <= (GlobalSettings.MusicVolume/10)) { DrawRectangleRec(MusicBar[i], RED); } } // Sound // Fullscreen EndMode2D(); EndDrawing(); } // Put save to file here. return; } static void help_text() { } int title_screen() { // Init Camera Camera2D MainCamera; MainCamera.offset = (Vector2){0,0}; MainCamera.target = (Vector2){0,0}; MainCamera.rotation = 0.0f; bool TitleScreenGoing = true; int Choice = 0; // Selection Rectangle Versus = { 20, 150, 230, 48 }; Rectangle Marathon = { 20, 200, 230, 48 }; Rectangle Settings = { 20, 250, 230, 48 }; Rectangle Help = { 20, 300, 230, 48 }; Rectangle Exit = { 20, 350, 230, 48 }; Rectangle Mouse = { 0, 0, 10, 10 }; Rectangle *Selected; Selected = &Versus; EnableCursor(); //Music Mix_Music *TitleMusic = Mix_LoadMUS("resources/title.wav"); Mix_PlayMusic(TitleMusic, -1); Mix_VolumeMusic(GlobalSettings.MusicVolume); while(TitleScreenGoing == true && GameGoing == true) { if (WindowShouldClose()) { //Quit Game if the window is closed. GameGoing = false; TitleScreenGoing = false; } MainCamera.zoom = GetScreenHeight()/720.0f; Mouse.x = GetMouseX()/MainCamera.zoom; Mouse.y = GetMouseY()/MainCamera.zoom; if (CheckCollisionRecs(Mouse, Versus)) { Selected = &Versus; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { Choice = 0; TitleScreenGoing = false; } } else if (CheckCollisionRecs(Mouse, Marathon)) { Selected = &Marathon; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { Choice = 1; TitleScreenGoing = false; } } else if (CheckCollisionRecs(Mouse, Settings)) { Selected = &Settings; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { settings(&MainCamera, TitleMusic); } } else if (CheckCollisionRecs(Mouse, Help)) { Selected = &Help; } else if (CheckCollisionRecs(Mouse, Exit)) { Selected = &Exit; if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { GameGoing = false; Choice = -1; } } BeginDrawing(); ClearBackground(BLACK); BeginMode2D(MainCamera); DrawRectangleRec(*Selected, RED); DrawText("PONG", 0, 0, 128, WHITE); DrawText("Versus", 20, 150, 48, WHITE); DrawText("Marathon", 20, 200, 48, WHITE); DrawText("Settings", 20, 250, 48, WHITE); DrawText("Help", 20, 300, 48, WHITE); DrawText("Exit", 20, 350, 48, WHITE); EndMode2D(); DrawText(VersionString, GetScreenWidth()-400, GetScreenHeight()-32, 32, GREEN); EndDrawing(); } Mix_HaltMusic(); Mix_FreeMusic(TitleMusic); return Choice; }