From 881ff00e4140350fa74fa256733fdcdf92ef94c4 Mon Sep 17 00:00:00 2001 From: Crystal Date: Wed, 14 Feb 2024 23:56:29 +0100 Subject: Add stuff --- src/org/blog/c/game.org | 28 ++++++++++++++-------------- src/org/index.org | 2 +- 2 files changed, 15 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/org/blog/c/game.org b/src/org/blog/c/game.org index 3ed154e..7e9c49a 100644 --- a/src/org/blog/c/game.org +++ b/src/org/blog/c/game.org @@ -19,7 +19,7 @@ Hello !!, I hope you are doing great you amazing person whoever you are, and I r Basically the player is faced with a NxM field made up with the sign *"-"* and the player is denoted by the symbol *"+"*, there are also Bonuses *"B"* which add 1 to your score, Traps *"T"*, that remove one from your score, and Dead *"D"* which resets the score to 0. I will go into more of the specifics later but for now this is how it works, and the controls are Basic WASD bindings, though i may go for a HJKL style later. ** The code : - #+BEGIN_SRC c -n + #+BEGIN_EXAMPLE #include #include int main(int argc, char *argv[]) { @@ -147,41 +147,41 @@ int main(int argc, char *argv[]) { return 0; } - #+END_SRC + #+END_EXAMPLE Let's go step by step and see what we can fix or improve, to start off, line 4 to 10 can be reduced to a single line (which will be beneficial later too) - #+BEGIN_SRC c -n 4 + #+BEGIN_EXAMPLE char input,map[5][5] = {'-'}; - #+END_SRC + #+END_EXAMPLE Much better...but can be even more better, why stop at 5 when we can give the choice to the user !! - #+BEGIN_SRC c -n 4 + #+BEGIN_EXAMPLE int n=5,m=5; char input,map[n][m]={'-'}; - #+END_SRC + #+END_EXAMPLE For now at least, n and m are hardcoded to 5, but this will change later. Of course we have the usual inits on line 11, though since we are using variables instead of hardcoding 5, we will have to find the center by ourselves - #+BEGIN_SRC c -n 11 + #+BEGIN_EXAMPLE int stop=0,i=0,moves=0,score=0,pos[2] = {n/2,m/2}; - #+END_SRC + #+END_EXAMPLE This is getting better, of course we then initialize the coordinates of bonus, trap, and death, and set the player as a *'+'* in the field. Here comes the line 17-21, where it generates a random coordinate for the aforementioned pickups, and do that until there is no conflict between eachother and the player) here we will need to change it a tiny bit. - #+BEGIN_SRC c -n 17 + #+BEGIN_EXAMPLE bonus[0] = arc4random_uniform(n); bonus[1] = arc4random_uniform(m); trap[0] = arc4random_uniform(n); trap[1] = arc4random_uniform(m); death[0] = arc4random_uniform(n); death[1] = arc4random_uniform(m); - #+END_SRC + #+END_EXAMPLE Looking good so far!!, We then have line 21-23 which also shows the pickups as their respective symbols in the map. The main interactive program starts here, which will learn at least one time and stop if the received input is a *'c'*, it starts with a nested for loop on line 26 up to 31 to show the content of the map, nothing fancy, just some matrix stuff. we need to change the 5 though! - #+BEGIN_SRC c -n 26 + #+BEGIN_EXAMPLE for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { printf("%c ", map[i][j]); @@ -189,11 +189,11 @@ The main interactive program starts here, which will learn at least one time and printf("\n"); } - #+END_SRC + #+END_EXAMPLE We show the score and the moves too, which at the start of the game are set to 0. and we prompt the user for a direction. Note here the space before the %c, this basically allows for the program to not choke on newlines and also even if the user writes multiple keys at the same time, they will still be done, like *ww* will make the player move twice up. After that we have some logic which should also be changed to account for the n and m changes yet again -#+BEGIN_SRC c -n 37 +#+BEGIN_EXAMPLE if (input == 'w') { printf("Moving up\n"); map[pos[0]][pos[1]] = '-'; @@ -236,6 +236,6 @@ After that we have some logic which should also be changed to account for the n } else { printf("Invalid input\n"); } -#+END_SRC +#+END_EXAMPLE What this achieves is the "teleportation effect" whenever you are at the border of the screen! diff --git a/src/org/index.org b/src/org/index.org index 8d13bf0..61c9236 100755 --- a/src/org/index.org +++ b/src/org/index.org @@ -22,7 +22,7 @@ And welcome to my little corner of the internet, here I will be posting my rando - *[[./articles/discord.html][Discord : an internet cancer]]* /Sun Sep 10 15:25:22 2023/ * Blogs ( NEWER !!!! ) ** C programming : -- *[[https://crystal.tilde.institute/blog/c/game.html][The Lonelyness game]]* /Wed Feb 14 23:46:35 2024/ +- *[[https://crystal.tilde.institute/blog/c/game.html][The Loneliness game]]* /Wed Feb 14 23:46:35 2024/ * root@localhost $ whoami ** About me : - Name : *Crystal* -- cgit 1.4.1-2-gfad0 57' href='#n57'>57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595