#+title: x86 Assembly from my understanding #+OPTIONS: ^:{} #+AUTHOR: Crystal #+OPTIONS: num:nil #+EXPORT_FILE_NAME: ../../../../blog/asm/1.html #+HTML_HEAD: #+HTML_HEAD: #+OPTIONS: html-style:nil #+OPTIONS: toc:nil #+HTML_HEAD: #+HTML_LINK_HOME: https://crystal.tilde.institute/ Soooo this article (or maybe even a series of articles, who knows ?) will be about x86 assembly, or rather, what I understood from it and my road from the bottom-up hopefully reaching a good level of understanding * Memory : Memory is a sequence of octets (Aka 8bits) that each have a unique integer assigned to them called *The Effective Address (EA)*, in this particular CPU Architecture (the i8086), the octet is designated by a couple (A segment number, and the offset in the segment) - The Segment is a set of 64 consecutive Koctets (1 Koctet = 1024 octets). - And the offset is to specify the particular octet in that segment. The offset and segment are encoded in 16bits, so they take a value between 0 and 65535 *** Important : The relation between the Effective Address and the Segment & Offset is as follow : **Effective address = 16 x segment + offset** keep in mind that this equation is encoded in decimal, which will change soon as we use Hexadecimal for convention reasons. **** Example : Let the Physical address (Or Effective Address, these two terms are enterchangeable) *12345h* (the h refers to Hexadecimal, which can also be written like this *0x12345*), the register *DS = 1230h* and the register *SI = 0045h*, the CPU calculates the physical address by multiplying the content of the segment register *DS* by 10h (or 16) and adding the content of the register *SI*. so we get : *1230h x 10h + 45h = 12345h* Now if you are a clever one ( I know you are, since you are reading this <3 ) you may say that the physical address *12345h* can be written in more than one way....and you are right, more precisely : *2^{12} = 4096* different ways !!! ** Registers The 8086 CPU has 14 registers of 16bits of size. From the POV of the user, the 8086 has 3 groups of 4 registers of 16bits. One state register of 9bits and a counting program of 16bits inaccessible to the user (whatever this means). *** General Registers General registers contribute to arithmetic's and logic and addressing too. Each half-register is accessible as a register of 8bits, therefor making the 8086 backwards compatible with the 8080 (which had 8bit registers) Now here are the Registers we can find in this section: *AX*: This is the accumulator. It is of 16 bits and is divided into two 8-bit registers AH and AL to also perform 8-bit instructions. It is generally used for arithmetical and logical instructions but in 8086 microprocessor it is not mandatory to have an accumulator as the destination operand. Example: #+BEGIN_SRC asm ADD AX, AX ;(AX = AX + AX) #+END_SRC *BX*: This is the base register. It is of 16 bits and is divided into two 8-bit registers BH and BL to also perform 8-bit instructions. It is used to store the value of the offset. Example: #+BEGIN_SRC asm MOV BL, [500] ;(BL = 500H) #+END_SRC