#include #include #include #include #include #include #include #include "server_events.h" #include "roster_list.h" #include "chat_session.h" #include "config/preferences.h" #include "ui/ui.h" #include "ui/mock_ui.h" #include "muc.h" void console_doesnt_show_online_presence_when_set_none(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "none"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps"); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_online_presence_when_set_online(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "online"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps"); PContact contact = roster_get_contact("test1@server"); expect_cons_show_contact_online(contact, resource, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_online_presence_when_set_all(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps"); PContact contact = roster_get_contact("test1@server"); expect_cons_show_contact_online(contact, resource, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_doesnt_show_dnd_presence_when_set_none(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "none"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps"); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_doesnt_show_dnd_presence_when_set_online(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "online"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps"); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_dnd_presence_when_set_all(void **state) { mock_cons_show_contact_online(); stub_ui_chat_win_contact_online(); prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps"); PContact contact = roster_get_contact("test1@server"); expect_cons_show_contact_online(contact, resource, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void handle_message_error_when_no_recipient(void **state) { char *err_msg = "Some error."; char *from = NULL; char *type = "cancel"; expect_ui_handle_error(err_msg); handle_message_error(from, type, err_msg); } void handle_message_error_when_recipient_cancel(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = "cancel"; prefs_set_boolean(PREF_STATES, FALSE); chat_sessions_init(); expect_ui_handle_recipient_not_found(from, err_msg); handle_message_error(from, type, err_msg); } void handle_message_error_when_recipient_cancel_disables_chat_session(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = "cancel"; stub_ui_handle_recipient_not_found(); prefs_set_boolean(PREF_STATES, TRUE); chat_sessions_init(); chat_session_start(from, TRUE); handle_message_error(from, type, err_msg); gboolean chat_session_supported = chat_session_get_recipient_supports(from); assert_false(chat_session_supported); chat_sessions_clear(); } void handle_message_error_when_recipient_and_no_type(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = NULL; expect_ui_handle_recipient_error(from, err_msg); handle_message_error(from, type, err_msg); } void handle_presence_error_when_no_recipient(void **state) { char *err_msg = "Some error."; char *from = NULL; char *type = NULL; expect_ui_handle_error(err_msg); handle_presence_error(from, type, err_msg); } void handle_presence_error_when_from_recipient(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = NULL; expect_ui_handle_recipient_error(from, err_msg); handle_presence_error(from, type, err_msg); }