#include #include #include #include #include #include #include #include "event/server_events.h" #include "roster_list.h" #include "chat_session.h" #include "config/preferences.h" #include "ui/ui.h" #include "ui/stub_ui.h" #include "muc.h" void console_doesnt_show_online_presence_when_set_none(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "none"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_online_presence_when_set_online(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "online"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); PContact contact = roster_get_contact("test1@server"); expect_memory(cons_show_contact_online, contact, contact, sizeof(contact)); expect_memory(cons_show_contact_online, resource, resource, sizeof(resource)); expect_value(cons_show_contact_online, last_activity, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_online_presence_when_set_all(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); PContact contact = roster_get_contact("test1@server"); expect_memory(cons_show_contact_online, contact, contact, sizeof(contact)); expect_memory(cons_show_contact_online, resource, resource, sizeof(resource)); expect_value(cons_show_contact_online, last_activity, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_doesnt_show_dnd_presence_when_set_none(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "none"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_doesnt_show_dnd_presence_when_set_online(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "online"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void console_shows_dnd_presence_when_set_all(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); roster_add("test1@server", "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); PContact contact = roster_get_contact("test1@server"); expect_memory(cons_show_contact_online, contact, contact, sizeof(contact)); expect_memory(cons_show_contact_online, resource, resource, sizeof(resource)); expect_value(cons_show_contact_online, last_activity, NULL); handle_contact_online("test1@server", resource, NULL); roster_clear(); } void handle_message_error_when_no_recipient(void **state) { char *err_msg = "Some error."; char *from = NULL; char *type = "cancel"; expect_string(ui_handle_error, err_msg, err_msg); handle_message_error(from, type, err_msg); } void handle_message_error_when_recipient_cancel(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = "cancel"; prefs_set_boolean(PREF_STATES, FALSE); chat_sessions_init(); handle_message_error(from, type, err_msg); } void handle_message_error_when_recipient_cancel_disables_chat_session(void **state) { char *err_msg = "Some error."; char *barejid = "bob@server.com"; char *resource = "resource"; char *type = "cancel"; prefs_set_boolean(PREF_STATES, TRUE); chat_sessions_init(); chat_session_recipient_active(barejid, resource, FALSE); handle_message_error(barejid, type, err_msg); ChatSession *session = chat_session_get(barejid); assert_null(session); chat_sessions_clear(); } void handle_message_error_when_recipient_and_no_type(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = NULL; expect_string(ui_handle_recipient_error, recipient, from); expect_string(ui_handle_recipient_error, err_msg, err_msg); handle_message_error(from, type, err_msg); } void handle_presence_error_when_no_recipient(void **state) { char *err_msg = "Some error."; char *from = NULL; char *type = NULL; expect_string(ui_handle_error, err_msg, err_msg); handle_presence_error(from, type, err_msg); } void handle_presence_error_when_from_recipient(void **state) { char *err_msg = "Some error."; char *from = "bob@server.com"; char *type = NULL; expect_string(ui_handle_recipient_error, recipient, from); expect_string(ui_handle_recipient_error, err_msg, err_msg); handle_presence_error(from, type, err_msg); } void handle_offline_removes_chat_session(void **state) { chat_sessions_init(); char *barejid = "friend@server.chat.com"; char *resource = "home"; roster_init(); roster_add(barejid, "bob", NULL, "both", FALSE); Resource *resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10); roster_update_presence(barejid, resourcep, NULL); chat_session_recipient_active(barejid, resource, FALSE); handle_contact_offline(barejid, resource, NULL); ChatSession *session = chat_session_get(barejid); assert_null(session); roster_clear(); chat_sessions_clear(); } void lost_connection_clears_chat_sessions(void **state) { chat_sessions_init(); chat_session_recipient_active("bob@server.org", "laptop", FALSE); chat_session_recipient_active("steve@server.org", "mobile", FALSE); expect_any_cons_show_error(); handle_lost_connection(); ChatSession *session1 = chat_session_get("bob@server.org"); ChatSession *session2 = chat_session_get("steve@server.org"); assert_null(session1); assert_null(session2); }