#include #include #include #include #include #include #include #include "event/server_events.h" #include "roster_list.h" #include "chat_session.h" #include "config/preferences.h" #include "ui/ui.h" #include "ui/stub_ui.h" #include "muc.h" void console_shows_online_presence_when_set_online(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "online"); roster_init(); char *barejid = "test1@server"; roster_add(barejid, "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid)); expect_memory(ui_contact_online, resource, resource, sizeof(resource)); expect_value(ui_contact_online, last_activity, NULL); sv_ev_contact_online(barejid, resource, NULL, NULL); roster_clear(); } void console_shows_online_presence_when_set_all(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); char *barejid = "test1@server"; roster_add(barejid, "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid)); expect_memory(ui_contact_online, resource, resource, sizeof(resource)); expect_value(ui_contact_online, last_activity, NULL); sv_ev_contact_online(barejid, resource, NULL, NULL); roster_clear(); } void console_shows_dnd_presence_when_set_all(void **state) { prefs_set_string(PREF_STATUSES_CONSOLE, "all"); roster_init(); char *barejid = "test1@server"; roster_add(barejid, "bob", NULL, "both", FALSE); Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10); expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid)); expect_memory(ui_contact_online, resource, resource, sizeof(resource)); expect_value(ui_contact_online, last_activity, NULL); sv_ev_contact_online(barejid, resource, NULL, NULL); roster_clear(); } void handle_offline_removes_chat_session(void **state) { chat_sessions_init(); char *barejid = "friend@server.chat.com"; char *resource = "home"; roster_init(); roster_add(barejid, "bob", NULL, "both", FALSE); Resource *resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10); roster_update_presence(barejid, resourcep, NULL); chat_session_recipient_active(barejid, resource, FALSE); sv_ev_contact_offline(barejid, resource, NULL); ChatSession *session = chat_session_get(barejid); assert_null(session); roster_clear(); chat_sessions_clear(); } void lost_connection_clears_chat_sessions(void **state) { chat_sessions_init(); chat_session_recipient_active("bob@server.org", "laptop", FALSE); chat_session_recipient_active("steve@server.org", "mobile", FALSE); expect_any_cons_show_error(); sv_ev_lost_connection(); ChatSession *session1 = chat_session_get("bob@server.org"); ChatSession *session2 = chat_session_get("steve@server.org"); assert_null(session1); assert_null(session2); }