1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/*
* main.c
*
* Copyright (C) 2012 - 2014 James Booth <boothj5@gmail.com>
*
* This file is part of Profanity.
*
* Profanity is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Profanity is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Profanity. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, as a special exception, the copyright holders give permission to
* link the code of portions of this program with the OpenSSL library under
* certain conditions as described in each individual source file, and
* distribute linked combinations including the two.
*
* You must obey the GNU General Public License in all respects for all of the
* code used other than OpenSSL. If you modify file(s) with this exception, you
* may extend this exception to your version of the file(s), but you are not
* obligated to do so. If you do not wish to do so, delete this exception
* statement from your version. If you delete this exception statement from all
* source files in the program, then also delete it here.
*
*/
#include <string.h>
#include <glib.h>
#include "config.h"
#ifdef HAVE_GIT_VERSION
#include "gitversion.h"
#endif
#include "profanity.h"
#ifdef HAVE_LIBOTR
#include "otr/otr.h"
#endif
#include "xmpp/xmpp.h"
#include "ui/ui.h"
static gboolean disable_tls = FALSE;
static gboolean version = FALSE;
static char *log = pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; background-color: #e3d2d2 } /* Error */
.highlight .k { color: #008800; font-weight: bold } /* Keyword */
.highlight .ch { color: #888888 } /* Comment.Hashbang */
.highlight .cm { color: #888888 } /* Comment.Multiline */
.highlight .cp { color: #cc0000; font-weight: bold } /* Comment.Preproc */
.highlight .cpf { color: #888888 } /* Comment.PreprocFile */
.highlight .c1 { color: #888888 } /* Comment.Single */
.highlight .cs { color: #cc0000; font-weight: bold; background-color: #fff0f0 } /* Comment.Special */
.highlight .gd { color: #000000; background-color: #ffdddd } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .ges { font-weight: bold; font-style: italic } /* Generic.EmphStrong */
.highlight .gr { color: #aa0000 } /* Generic.Error */
.highlight .gh { color: #333333 } /* Generic.Heading */
.highlight .gi { color: #000000; background-color: #ddffdd } /* Generic.Inserted */
.highlight .go { color: #888888 } /* Generic.Output */
.highlight .gp { color: #555555 } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #666666 } /* Generic.Subheading */
.highlight .gt { color: #aa0000 } /* Generic.Traceback */
.highlight .kc { color: #008800; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #008800; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #008800; font-weight: bold } /* Keyword.Namespace */
.highlight .kp { color: #008800 } /* Keyword.Pseudo */
.highlight .kr { color: #008800; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #888888; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #0000DD; font-weight: bold } /* Literal.Number */
.highlight .s { color: #dd2200; background-color: #fff0f0 } /* Literal.String */
.highlight .na { color: #336699 } /* Name.Attribute */
.highlight .nb { color: #003388 } /* Name.Builtin */
.highlight .nc { color: #bb0066; font-weight: bold } /* Name.Class */
.highlight .no { color: #003366; font-weight: bold } /* Name.Constant */
.highlight .nd { color: #555555 } /* Name.Decorator */
.highlight .ne { color: #bb0066; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */
.highlight .nl { color: #336699; font-style: italic } /* Name.Label */
.highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */
.highlight .py { color: #336699; font-weight: bold } /* Name.Property */
.highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #336699 } /* Name.Variable */
.highlight .ow { color: #008800 } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */
.highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */
.highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */
.highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */
.highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */
.highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */
.highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */
.highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */
.highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */
.highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */
.highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */
.highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */
.highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */
.highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */
.highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */
.highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */
.highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */
.highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */
.highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */
.highlight .vc { color: #336699 } /* Name.Variable.Class */
.highlight .vg { color: #dd7700 } /* Name.Variable.Global */
.highlight .vi { color: #3333bb } /* Name.Variable.Instance */
.highlight .vm { color: #336699 } /* Name.Variable.Magic */
.highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */# Some useful building blocks
Apps can be composed of a wide variety of building blocks that you
can use in your functions, including a small number of functions that get
automatically called for you as appropriate.
## Variables you can read
* `App.screen`
* `width` and `height` -- integer dimensions for the app window in pixels.
* `flags` -- some properties of the app window. See [`flags` in `love.graphics.getMode`](https://love2d.org/wiki/love.window.getMode)
for details.
* `Version` -- the running version of LÖVE as a string, e.g. '11.4'.
* `Major_version` -- just the part before the period as an int, e.g. 11.
## Functions that get automatically called
* `App.initialize_globals()` -- called before running each test and also
before the app starts up. As the name suggests, use this to initialize all
your global variables to something consistent. I also find it useful to be
able to see all my global variables in one place, and avoid defining
top-level variables anywhere else (unless they're constants and never going
to be modified).
* `App.initialize(arg)` -- called when app starts up after
`App.initialize_globals`. Provides in `arg` an array of words typed in if
you ran it from a terminal window.
(Based on [LÖVE](https://love2d.org/wiki/love.load).)
* `App.quit()` -- called before the app shuts down.
(Based on [LÖVE](https://love2d.org/wiki/love.quit).)
* `App.focus(start?)` -- called when the app starts or stops receiving
keypresses. `start?` will be `true` when app starts receiving keypresses and
`false` when keypresses move to another window.
(Based on [LÖVE](https://love2d.org/wiki/love.focus).)
* `App.resize(w,h)` -- called when you resize the app window. Provides new
window dimensions in `w` and `h`. Don't bother updating `App.screen.width`
and `App.screen.height`, that will happen automatically before calling
`App.resize`.
(Based on [LÖVE](https://love2d.org/wiki/love.resize))
* `App.filedropped(file)` -- called when a file icon is dragged and dropped on
the app window. Provides in `file` an object representing the file that was
dropped, that will respond to the following messages:
* `file:getFilename()` returning a string name
* `file:read()` returning the entire file contents in a single string
(Based on [LÖVE](https://love2d.org/wiki/love.filedropped).)
* `App.draw()` -- called to draw on the window, around 30 times a second.
(Based on [LÖVE](https://love2d.org/wiki/love.draw).)
* `App.update(dt)` -- called after every call to `App.draw`. Make changes to
your app's variables here rather than in `App.draw`. Provides in `dt` the
time since the previous call to `App.update`, which can be useful for things
like smooth animations.
(Based on [LÖVE](https://love2d.org/wiki/love.update).)
* `App.mousepressed(x,y, mouse_button)` -- called when you press down on a
mouse button. Provides in `x` and `y` the point on the screen at which the
click occurred, and in `mouse_button` an integer id of the mouse button
pressed.
`1` is the primary mouse button (the left button on a right-handed mouse),
`2` is the secondary button (the right button on a right-handed mouse),
and `3` is the middle button. Further buttons are mouse-dependent.
(Based on [LÖVE](https://love2d.org/wiki/love.mousepressed).)
* `App.mousereleased(x,y, mouse_button)` -- called when you release a mouse
button. Provides the same arguments as `App.mousepressed()` above.
(Based on [LÖVE](https://love2d.org/wiki/love.mousereleased).)
* `App.wheelmoved(dx,dy)` -- called when you use the scroll wheel on a mouse
that has it. Provides in `dx` and `dy` an indication of how fast the wheel
is being scrolled. Positive values for `dx` indicate movement to the right.
Positive values for `dy` indicate upward movement.
(Based on [LÖVE](https://love2d.org/wiki/love.wheelmoved).)
* `App.keychord_press(chord, key)` -- called when you press a key-combination.
Provides in `key` a string name for the key most recently pressed ([valid
values](https://love2d.org/wiki/KeyConstant)). Provides in `chord` a
string representation of the current key combination, consisting of the key
with the following prefixes:
* `C-` if one of the `ctrl` keys is pressed,
* `M-` if one of the `alt` keys is pressed,
* `S-` if one of the `shift` keys is pressed, and
* `s-` if the `windows`/`cmd`/`super` key is pressed.
* `App.textinput(t)` -- called when you press a key combination that yields
(roughly) a printable character. For example, `shift` and `a` pressed
together will call `App.textinput` with `A`.
(Based on [LÖVE](https://love2d.org/wiki/love.textinput).)
* `App.keyreleased(key)` -- called when you press a key on the keyboard.
Provides in `key` a string name for the key ([valid values](https://love2d.org/wiki/KeyConstant)).
(Based on [LÖVE](https://love2d.org/wiki/love.keyreleased), including other
variants.)
## Functions you can call
Everything in the [LÖVE](https://love2d.org/wiki/Main_Page) and
[Lua](https://www.lua.org/manual/5.1/manual.html) guides is available to you,
but here's a brief summary of the most useful primitives. Some primitives have
new, preferred names under the `App` namespace, often because these variants
are more testable. If you run them within a test you'll be able to make
assertions on their side-effects.
### regarding the app window
* `width, height, flags = App.screen.size()` -- returns the dimensions and
some properties of the app window.
(Based on [LÖVE](https://love2d.org/wiki/love.window.getMode).)
* `App.screen.resize(width, height, flags)` -- modify the size and properties
of the app window. The OS may or may not act on the request.
(Based on [LÖVE](https://love2d.org/wiki/love.window.setMode).)
*
|