From 9e49475a0c1741345703808293974346d5c35991 Mon Sep 17 00:00:00 2001 From: elioat Date: Mon, 13 Mar 2023 21:56:39 -0400 Subject: * --- js/pixel-art/app.js | 344 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 344 insertions(+) create mode 100644 js/pixel-art/app.js (limited to 'js/pixel-art/app.js') diff --git a/js/pixel-art/app.js b/js/pixel-art/app.js new file mode 100644 index 0000000..5a17ba1 --- /dev/null +++ b/js/pixel-art/app.js @@ -0,0 +1,344 @@ +// mostly from https://eloquentjavascript.net/19_paint.html + +class Picture { + constructor(width, height, pixels) { + this.width = width; + this.height = height; + this.pixels = pixels; + } + static empty(width, height, color) { + let pixels = new Array(width * height).fill(color); + return new Picture(width, height, pixels); + } + pixel(x, y) { + return this.pixels[x + y * this.width]; + } + draw(pixels) { + let copy = this.pixels.slice(); + for (let {x, y, color} of pixels) { + copy[x + y * this.width] = color; + } + return new Picture(this.width, this.height, copy); + } +} + +function updateState(state, action) { + return Object.assign({}, state, action); +} + +function elt(type, props, ...children) { + let dom = document.createElement(type); + if (props) Object.assign(dom, props); + for (let child of children) { + if (typeof child != "string") dom.appendChild(child); + else dom.appendChild(document.createTextNode(child)); + } + return dom; +} + +const scale = 10; + +class PictureCanvas { + constructor(picture, pointerDown) { + this.dom = elt("canvas", { + onmousedown: event => this.mouse(event, pointerDown), + ontouchstart: event => this.touch(event, pointerDown) + }); + this.syncState(picture); + } + syncState(picture) { + if (this.picture == picture) return; + this.picture = picture; + drawPicture(this.picture, this.dom, scale); + } +} + +function drawPicture(picture, canvas, scale) { + canvas.width = picture.width * scale; + canvas.height = picture.height * scale; + let cx = canvas.getContext("2d"); + + for (let y = 0; y < picture.height; y++) { + for (let x = 0; x < picture.width; x++) { + cx.fillStyle = picture.pixel(x, y); + cx.fillRect(x * scale, y * scale, scale, scale); + } + } +} + +PictureCanvas.prototype.mouse = function(downEvent, onDown) { + if (downEvent.button != 0) return; + let pos = pointerPosition(downEvent, this.dom); + let onMove = onDown(pos); + if (!onMove) return; + let move = moveEvent => { + if (moveEvent.buttons == 0) { + this.dom.removeEventListener("mousemove", move); + } else { + let newPos = pointerPosition(moveEvent, this.dom); + if (newPos.x == pos.x && newPos.y == pos.y) return; + pos = newPos; + onMove(newPos); + } + }; + this.dom.addEventListener("mousemove", move); +}; + +function pointerPosition(pos, domNode) { + let rect = domNode.getBoundingClientRect(); + return {x: Math.floor((pos.clientX - rect.left) / scale), + y: Math.floor((pos.clientY - rect.top) / scale)}; +} + +PictureCanvas.prototype.touch = function(startEvent, + onDown) { + let pos = pointerPosition(startEvent.touches[0], this.dom); + let onMove = onDown(pos); + startEvent.preventDefault(); + if (!onMove) return; + let move = moveEvent => { + let newPos = pointerPosition(moveEvent.touches[0], + this.dom); + if (newPos.x == pos.x && newPos.y == pos.y) return; + pos = newPos; + onMove(newPos); + }; + let end = () => { + this.dom.removeEventListener("touchmove", move); + this.dom.removeEventListener("touchend", end); + }; + this.dom.addEventListener("touchmove", move); + this.dom.addEventListener("touchend", end); +}; + +class PixelEditor { + constructor(state, config) { + let {tools, controls, dispatch} = config; + this.state = state; + + this.canvas = new PictureCanvas(state.picture, pos => { + let tool = tools[this.state.tool]; + let onMove = tool(pos, this.state, dispatch); + if (onMove) return pos => onMove(pos, this.state); + }); + this.controls = controls.map( + Control => new Control(state, config)); + this.dom = elt("div", {}, this.canvas.dom, elt("br"), + ...this.controls.reduce( + (a, c) => a.concat(" ", c.dom), [])); + } + syncState(state) { + this.state = state; + this.canvas.syncState(state.picture); + for (let ctrl of this.controls) ctrl.syncState(state); + } +} + +class ToolSelect { + constructor(state, {tools, dispatch}) { + this.select = elt("select", { + onchange: () => dispatch({tool: this.select.value}) + }, ...Object.keys(tools).map(name => elt("option", { + selected: name == state.tool + }, name))); + this.dom = elt("label", null, "🖌 Tool: ", this.select); + } + syncState(state) { this.select.value = state.tool; } +} + +class ColorSelect { + constructor(state, {dispatch}) { + this.input = elt("input", { + type: "color", + value: state.color, + onchange: () => dispatch({color: this.input.value}) + }); + this.dom = elt("label", null, "🎨 Color: ", this.input); + } + syncState(state) { this.input.value = state.color; } +} + +function draw(pos, state, dispatch) { + function drawPixel({x, y}, state) { + let drawn = {x, y, color: state.color}; + dispatch({picture: state.picture.draw([drawn])}); + } + drawPixel(pos, state); + return drawPixel; +} + +function rectangle(start, state, dispatch) { + function drawRectangle(pos) { + let xStart = Math.min(start.x, pos.x); + let yStart = Math.min(start.y, pos.y); + let xEnd = Math.max(start.x, pos.x); + let yEnd = Math.max(start.y, pos.y); + let drawn = []; + for (let y = yStart; y <= yEnd; y++) { + for (let x = xStart; x <= xEnd; x++) { + drawn.push({x, y, color: state.color}); + } + } + dispatch({picture: state.picture.draw(drawn)}); + } + drawRectangle(start); + return drawRectangle; +} + +const around = [{dx: -1, dy: 0}, {dx: 1, dy: 0}, + {dx: 0, dy: -1}, {dx: 0, dy: 1}]; + +function fill({x, y}, state, dispatch) { + let targetColor = state.picture.pixel(x, y); + let drawn = [{x, y, color: state.color}]; + for (let done = 0; done < drawn.length; done++) { + for (let {dx, dy} of around) { + let x = drawn[done].x + dx, y = drawn[done].y + dy; + if (x >= 0 && x < state.picture.width && + y >= 0 && y < state.picture.height && + state.picture.pixel(x, y) == targetColor && + !drawn.some(p => p.x == x && p.y == y)) { + drawn.push({x, y, color: state.color}); + } + } + } + dispatch({picture: state.picture.draw(drawn)}); +} + +function pick(pos, state, dispatch) { + dispatch({color: state.picture.pixel(pos.x, pos.y)}); +} + +class SaveButton { + constructor(state) { + this.picture = state.picture; + this.dom = elt("button", { + onclick: () => this.save() + }, "💾 Save"); + } + save() { + let canvas = elt("canvas"); + drawPicture(this.picture, canvas, 1); + let link = elt("a", { + href: canvas.toDataURL(), + download: "pixelart.png" + }); + document.body.appendChild(link); + link.click(); + link.remove(); + } + syncState(state) { this.picture = state.picture; } +} + +class LoadButton { + constructor(_, {dispatch}) { + this.dom = elt("button", { + onclick: () => startLoad(dispatch) + }, "📁 Load"); + } + syncState() {} +} + +function startLoad(dispatch) { + let input = elt("input", { + type: "file", + onchange: () => finishLoad(input.files[0], dispatch) + }); + document.body.appendChild(input); + input.click(); + input.remove(); +} + +function finishLoad(file, dispatch) { + if (file == null) return; + let reader = new FileReader(); + reader.addEventListener("load", () => { + let image = elt("img", { + onload: () => dispatch({ + picture: pictureFromImage(image) + }), + src: reader.result + }); + }); + reader.readAsDataURL(file); +} + +function pictureFromImage(image) { + let width = Math.min(100, image.width); + let height = Math.min(100, image.height); + let canvas = elt("canvas", {width, height}); + let cx = canvas.getContext("2d"); + cx.drawImage(image, 0, 0); + let pixels = []; + let {data} = cx.getImageData(0, 0, width, height); + + function hex(n) { + return n.toString(16).padStart(2, "0"); + } + for (let i = 0; i < data.length; i += 4) { + let [r, g, b] = data.slice(i, i + 3); + pixels.push("#" + hex(r) + hex(g) + hex(b)); + } + return new Picture(width, height, pixels); +} + +function historyUpdateState(state, action) { + if (action.undo == true) { + if (state.done.length == 0) return state; + return Object.assign({}, state, { + picture: state.done[0], + done: state.done.slice(1), + doneAt: 0 + }); + } else if (action.picture && + state.doneAt < Date.now() - 1000) { + return Object.assign({}, state, action, { + done: [state.picture, ...state.done], + doneAt: Date.now() + }); + } else { + return Object.assign({}, state, action); + } +} + + +class UndoButton { + constructor(state, {dispatch}) { + this.dom = elt("button", { + onclick: () => dispatch({undo: true}), + disabled: state.done.length == 0 + }, "⮪ Undo"); + } + syncState(state) { + this.dom.disabled = state.done.length == 0; + } +} + +const startState = { + tool: "draw", + color: "#000000", + picture: Picture.empty(16, 16, "#f0f0f0"), + done: [], + doneAt: 0 +}; + +const baseTools = {draw, fill, rectangle, pick}; + +const baseControls = [ + ToolSelect, ColorSelect, SaveButton, LoadButton, UndoButton +]; + +function startPixelEditor({state = startState, + tools = baseTools, + controls = baseControls}) { + let app = new PixelEditor(state, { + tools, + controls, + dispatch(action) { + state = historyUpdateState(state, action); + app.syncState(state); + } + }); + return app.dom; +} + -- cgit 1.4.1-2-gfad0