From d960c0347a85cf86a3c2227530e5bcee5836b49c Mon Sep 17 00:00:00 2001 From: elioat Date: Fri, 12 Jan 2024 10:08:16 -0500 Subject: * --- js/MAP.md | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 js/MAP.md (limited to 'js') diff --git a/js/MAP.md b/js/MAP.md new file mode 100644 index 0000000..9fa68f7 --- /dev/null +++ b/js/MAP.md @@ -0,0 +1,23 @@ +# Map + +- `algo`, I thought I was gonna do all of the problems. I am not +- `bird-words`, an exploration of Markov chain generation, sort of migrated to +- `blototboot`, irc bot and broken lisp interpreter +- `canvas`, an exploration of the HTML canvas, lets you move a little sprite around a canvas +- `game-frame`, my attempt at creating a generic starting point for HTML/JS game dev +- `games`, some games from other people +- `gg`, testing out how to support game controllers from the browser +- `hill`, a demake of Alto's Adventure, also migrated, +- `irc`, a better irc bot +- `name-gen`, a funny random name generator and HTML canvas shape drawer +- `notes`, really bad note taking surface +- `peep`, a pulsing shape toy...not done, not nearly a complete thought +- `pixel-art`, a pixel-art drawing tool +- `pomo`, a sort of threatening pomodoro timer +- `rotjs`, one day I gotta learn how to use [rotjs](https://ondras.github.io/rot.js/hp/) +- `scripting-lang`, maybe I should make my own scripting language? +- `ship-game`, what Avi has dubbed "LAZER-GATE-1" +- `starting-place`, another/different attempt at making a generic starting point for HTML and JS games +- `story-interpreter`, poking at making a text adventure +- `text`, poking at making a text adventure...maybe with a different finger? +- `toadmode`, a visual coding toy about dropping shapes near each other on a canvas \ No newline at end of file -- cgit 1.4.1-2-gfad0