export const CONFIG = { display: { fps: 60, grid: { size: 100, color: 'rgba(221, 221, 221, 0.5)', worldSize: 100, voidColor: '#e6f3ff' }, camera: { deadzoneMultiplierX: 0.6, deadzoneMultiplierY: 0.6, ease: 0.08 } }, effects: { colors: { primary: '#4169E1', secondary: '#1E90FF', tertiary: '#0000CD', glow: 'rgba(0, 128, 255, 0.5)', inner: '#0000CD' } }, player: { size: 30, speed: 5, sprintMultiplier: 2, color: '#111', strafeKey: ' ', directionIndicator: { size: 10, color: 'rgba(32, 178, 170, 1)' }, dash: { duration: 3000, // 3 seconds of use cooldown: 1000, // 1 second cooldown exhaustedAt: 0 // Track when dash was exhausted }, idle: { startDelay: 1500, // Start idle animation after 1.5 seconds lookSpeed: 0.001, // Speed of the looking animation lookRadius: 0.4 // How far to look around (in radians) } }, sword: { length: 60, swingSpeed: 0.6, colors: null }, bubble: { size: 20, speed: 8, lifetime: 800, cooldown: 1000, arcWidth: Math.PI / 3, colors: null, particleEmitRate: 0.3, fadeExponent: 2.5 }, bubbleParticle: { lifetime: 700, speedMultiplier: 0.3, size: 3 }, defense: { numLayers: 6, maxRadiusMultiplier: 2, baseAlpha: 0.15, particleCount: 12, orbitRadiusMultiplier: 0.8, rotationSpeed: 1.5 }, footprints: { lifetime: 1000, spacing: 300, size: 5 }, world: { village: { size: 2, groundColor: '#f2f2f2' }, wilderness: { groundColor: '#e6ffe6', vegetation: { tree: { frequency: 0.1, // Chance per grid cell colors: [ 'rgba(100, 144, 79, 1)', 'rgba(85, 128, 64, 1)', 'rgba(128, 164, 98, 1)', 'rgba(110, 139, 61, 1)', 'rgba(95, 133, 73, 1)', 'rgba(248, 239, 58, 1)' ], size: { min: 20, max: 30 } }, mushroom: { frequency: 0.03, colors: [ 'rgba(242, 63, 63, 0.25)', 'rgba(245, 131, 148, 0.25)', 'rgba(255, 119, 65, 0.25)', 'rgba(193, 97, 1, 0.5)' ], pattern: { size: 3, spacing: 10, margin: 10, variation: 0.5, offset: 0.5, singleColor: 0.7 // % chance that all dots in a cell will be the same color } }, flower: { frequency: 0.05, colors: [ 'rgba(255, 105, 180, 0.3)', 'rgba(221, 160, 221, 0.3)', 'rgba(147, 112, 219, 0.3)' ], pattern: { size: 12, spacing: 16, rotation: Math.PI / 6, // Base rotation of pattern margin: 10, variation: 0.2 } }, grass: { frequency: 0.12, colors: ['rgba(28, 48, 32, 0.25)'], hatch: { spacing: 8, length: 6, angle: Math.PI / 4, variation: 0.4, // Slight randomness in angle margin: 4 }, spreadFactor: 0.6 // Add this for grass spreading }, villagers: { count: 100, // Number of villagers to place color: '#424242', size: 30 } } } }, collision: { enabled: true, vegetation: { tree: { enabled: true, sizeMultiplier: 1.0 } } } }; CONFIG.sword.colors = CONFIG.effects.colors; CONFIG.bubble.colors = CONFIG.effects.colors;