const GameState = {
    canvas: null,
    ctx: null,
    lastFrameTime: 0,
    
    init() {
        this.canvas = document.getElementById('gameCanvas');
        this.ctx = this.canvas.getContext('2d');
        this.lastFrameTime = 0;
    },
    
    resize() {
        this.canvas.width = window.innerWidth;
        this.canvas.height = window.innerHeight;
        Camera.centerOn(player.position);
    }
};