Module: path

Path Generation Module This module demonstrates several advanced game development concepts: 1. Procedural Content Generation (PCG) 2. Pathfinding algorithms 3. Constraint-based generation
Source:

Methods

(inner) generatePath(grid) → {Promise.<Array.<{x: number, y: number}>>}

Generates a valid path through the game grid using a modified depth-first search. This algorithm ensures: - Path always moves from left to right - No diagonal movements - No path segments touch each other (except at turns) - Path is always completable
Parameters:
Name Type Description
grid Array.<Array.<string>> 2D array representing the game grid
Source:
Returns:
Promise resolving to array of path coordinates Implementation uses: - Backtracking algorithm pattern - Constraint satisfaction - Random selection for variety
Type
Promise.<Array.<{x: number, y: number}>>

(inner) getPathPosition(progress, path) → {Object}

Calculates a position along the path based on a progress value Implements smooth entity movement along path segments
Parameters:
Name Type Description
progress number Progress along path (0-1)
path Array.<{x: number, y: number}> Array of path coordinates
Source:
Returns:
Interpolated position along path Uses: - Linear interpolation (lerp) - Path segment traversal - Normalized progress tracking
Type
Object