// Simple Conway's Game of Life // Create a simple 3x3 blinker using individual variables c00 : 0; c01 : 1; c02 : 0; c10 : 0; c11 : 1; c12 : 0; c20 : 0; c21 : 1; c22 : 0; // Count neighbors for center cell (1,1) neighbors11 : c00 + c01 + c02 + c10 + c12 + c20 + c21 + c22; // Apply Game of Life rules to center cell next11 : when (c11 = 1) is true then when (neighbors11 = 2 or neighbors11 = 3) is true then 1 _ then 0 _ then when (neighbors11 = 3) is true then 1 _ then 0; // Count neighbors for top-left cell (0,0) neighbors00 : c01 + c10 + c11; // Apply rules to top-left cell next00 : when (c00 = 1) is true then when (neighbors00 = 2 or neighbors00 = 3) is true then 1 _ then 0 _ then when (neighbors00 = 3) is true then 1 _ then 0; // Count neighbors for top-center cell (0,1) neighbors01 : c00 + c02 + c10 + c11 + c12; // Apply rules to top-center cell next01 : when (c01 = 1) is true then when (neighbors01 = 2 or neighbors01 = 3) is true then 1 _ then 0 _ then when (neighbors01 = 3) is true then 1 _ then 0; // Display results io.out "Conway's Game of Life - Blinker Pattern"; io.out "Generation 0:"; io.out c00; io.out c01; io.out c02; io.out c10; io.out c11; io.out c12; io.out c20; io.out c21; io.out c22; io.out "Generation 1 (center cell):"; io.out "Center cell neighbors:"; io.out neighbors11; io.out "Center cell next state:"; io.out next11; io.out "Generation 1 (top-left cell):"; io.out "Top-left neighbors:"; io.out neighbors00; io.out "Top-left next state:"; io.out next00; io.out "Generation 1 (top-center cell):"; io.out "Top-center neighbors:"; io.out neighbors01; io.out "Top-center next state:"; io.out next01; io.out "Done!";