Next: INTRODUCTION, Previous: (dir), Up: (dir) [Contents][Index]
• INTRODUCTION: | ||
• DATA STRUCTURE PRIMITIVES: | ||
• OBJECTS: | ||
• COMMUNICATION: | ||
• ARITHMETIC: | ||
• LOGICAL OPERATIONS: | ||
• GRAPHICS: | ||
• WORKSPACE MANAGEMENT: | ||
• CONTROL STRUCTURES: | ||
• MACROS: | ||
• ERROR PROCESSING: | ||
• SPECIAL VARIABLES: | ||
• INTERNATIONALIZATION: | ||
• INDEX: |
Next: DATA STRUCTURE PRIMITIVES, Previous: Top, Up: Top [Contents][Index]
• OVERVIEW: | ||
• GETTER/SETTER VARIBLE SYNTAX: | ||
• ENTERING AND LEAVING LOGO: | ||
• TOKENIZATION: |
Next: GETTER/SETTER VARIBLE SYNTAX, Previous: INTRODUCTION, Up: INTRODUCTION [Contents][Index]
Copyright © 1993 by the Regents of the University of California
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
This is a program that is still being written. Many things are missing, including adequate documentation. This manual assumes that you already know how to program in Logo, and merely presents the details of this new implementation.
Read Computer Science Logo Style, Volume 1: Symbolic Computing by Brian Harvey (MIT Press, 1997) for a tutorial on Logo programming with emphasis on symbolic computation.
Here are the special features of this dialect of Logo:
Source file compatible among Unix, DOS, Windows, and Mac platforms. Random-access arrays. Variable number of inputs to user-defined procedures. Mutators for list structure (dangerous). Pause on error, and other improvements to error handling. Comments and continuation lines; formatting is preserved when procedure definitions are saved or edited. Terrapin-style tokenization (e.g., [2+3] is a list with one member) but LCSI-style syntax (no special forms except TO). The best of both worlds. First-class instruction and expression templates (see APPLY). Macros.
Features not found in Berkeley Logo include robotics, music, animation, parallelism, and multimedia. For those, buy a commercial version.
Next: ENTERING AND LEAVING LOGO, Previous: OVERVIEW, Up: INTRODUCTION [Contents][Index]
Logo distinguishes procedures from variables. A procedure is a set of instructions to carry out some computation; a variable is a named container that holds a data value such as a number, word, list, or array.
In traditional Logo syntax, a non-numeric word typed without punctuation represents a request to invoke the procedure named by that word. A word typed with a preceding quotation mark represents the word itself. For example, in the instruction
PRINT FIRST "WORD
the procedures named FIRST
and PRINT
are invoked, but the
procedure named WORD is not invoked; the word W-O-R-D is the
input to FIRST.
What about variables? There are two things one can do with a variable:
give it a value, and find out its value. To give a variable a value,
Logo provides the primitive procedure MAKE
, which requires two
inputs: the name of the variable and the new value to be assigned. The
first input, the name of the variable, is just a word, and if (as is
almost always the case) the programmer wants to assign a value to a
specific variable whose name is known in advance, that input is quoted,
just as any known specific word would be:
MAKE "MY.VAR FIRST "WORD
gives the variable named MY.VAR
the value W
(the first letter of
WORD
).
To find the value of a variable, Logo provides the primitive procedure
THING
, which takes a variable name as its input, and outputs the value
of the accessible variable with that name. Thus
PRINT THING "MY.VAR
will print W
(supposing the MAKE
above has been done). Since
finding the value of a specific, known variable name is such a common
operation, Logo also provides an abbreviated notation that combines
THING
with quote:
PRINT :MY.VAR
The colon (which Logo old-timers pronounce "dots") replaces THING
and "
in the earlier version of the instruction.
Newcomers to Logo often complain about the need for all this punctuation.
In particular, Logo programmers who learned about dots and quotes without
also learning about THING
wonder why an instruction such as
MAKE "NEW.VAR :OLD.VAR
uses two different punctuation marks to identify the two variables.
(Having read the paragraphs above, you will understand that actually
both variable names are quoted, but the procedure THING
is
invoked to find the value of OLD.VAR
, since it’s that value, not
OLD.VAR
’s name, that MAKE
needs to know. It wouldn’t make
sense to ask for THING
of NEW.VAR
, since we haven’t given
NEW.VAR
a value yet.)
Although Logo’s punctuation rules make sense once understood, they do form a barrier to entry for the Logo beginner. Why, then, couldn’t Logo be designed so that an unpunctuated word would represent a procedure if there is a procedure by that name, or a variable if there is a variable by that name? Then we could say
PRINT MY.VAR
and Logo would realize that MY.VAR
is the name of a variable, not
of a procedure. The traditional reason not to use this convention
is that Logo allows the same word to name a procedure and a variable
at the same time. This is most often important for words that name
data types, as in the following procedure:
TO PLURAL :WORD OUTPUT WORD :WORD "S END
Here the name WORD
is a natural choice for the input to PLURAL
, since
it describes the kind of input that PLURAL
expects. Within the procedure,
we use WORD
to represent Logo’s primitive procedure that combines two
input words to form a new, longer word; we use :WORD
to represent the
variable containing the input, whatever actual word is given when
PLURAL
is invoked.
? PRINT PLURAL "COMPUTER COMPUTERS
However, if a Logo instruction includes an unquoted word that is not the name of a procedure, Logo could look for a variable of that name instead. This would allow a "punctuationless" Logo, provided that users who want to work without colons for variables choose variable names that are not also procedure names.
What about assigning a value to a variable? Could we do without the
quotation mark on MAKE
’s first input? Alas, no. Although the
first input to MAKE
is usually a constant, known
variable name, sometimes it isn’t, as in this example:
TO INCREMENT :VAR MAKE :VAR (THING :VAR)+1 ; Note: it's not "VAR here! END ? MAKE "X 5 ? INCREMENT "X ? PRINT :X 6
The procedure INCREMENT
takes a variable name as its input and
changes the value of that variable. In this example there are two
variables; the variable whose name is VAR
, and whose value is the
word X
; and the variable whose name is X
and whose value changes
from 5 to 6. Suppose we changed the behavior of MAKE
so that it
took the word after MAKE
as the name of the variable to change;
we would be unable to write INCREMENT
:
TO INCREMENT :VAR ; nonworking! MAKE VAR (THING VAR)+1 END
This would assign a new value to VAR
, not to X
.
What we can do is to allow an alternative to MAKE
, a
"setter" procedure for a particular variable. The notation will be
? SETFOO 7 ? PRINT FOO 7
SETFOO
is a "setter procedure" that takes one input (in this case
the input 7) and assigns its value to the variable named FOO
.
Berkeley Logo allows users to choose either the traditional notation, in
which case the same name can be used both for a procedure and for a
variable, or the getter/setter notation, in which variable FOO
is
set with SETFOO
and examined with FOO
, but the same name
can’t be used for procedure and variable.
Here is how this choice is allowed: Berkeley Logo uses traditional
notation, with procedures distinct from variables. However, if there is
a variable named AllowGetSet
whose value is TRUE (which
there is, by default, when Logo starts up), then if a Logo instruction
refers to a nonexistent procedure (so that the error message
"I don’t know how to ..." would result), Logo tries the following two
steps:
1. If the name is at least four characters long, and the first three characters are the lettersSET
(upper or lower case), and if the name is followed in the instruction by another value, and if the name without theSET
is the name of a variable that already exists, then Logo will invokeMAKE
with its first input being the name without theSET
, and its second input being the following value. 2. If step 1’s conditions are not met, but the name is the name of an accessible variable, then Logo will invokeTHING
with that name as input, to find the variable’s value.
Step 1 requires that the variable already exist so that misspellings of names
of SETxxx
primitives (e.g., SETHEADING
) will still be caught, instead of
silently creating a new variable. The command GLOBAL
can be used to create
a variable without giving it a value.
One final point: The TO
command in Logo has always been a special
case; the rest of the line starting with TO
is not evaluated as
ordinary Logo expressions are. In particular, the colons used to
mark the names of inputs to the procedure do not cause THING
to be
invoked. They are merely mnemonic aids, reminding the Logo user
that these words are names of variables. (Arguably, this nonstantard
behavior of TO
adds to Logo beginners’ confusion about colons.)
To a programmer using colonless variable references, the colons in
the TO
line are unnecessary and meaningless. Berkeley Logo therefore
makes the colons optional:
TO FOO :IN1 :IN2
and
TO FOO IN1 IN2
are both allowed.
Next: TOKENIZATION, Previous: GETTER/SETTER VARIBLE SYNTAX, Up: INTRODUCTION [Contents][Index]
The process to start Logo depends on your operating system:
Type the word logo to the shell. (The directory in which you’ve installed Logo must be in your path.)
Change directories to the one containing Logo (probably
C:\UCBLOGO
). Then type UCBLOGO for the large memory
version, or BL for the 640K version.
Double-click on the LOGO
icon within the "UCB Logo" folder.
Double-click on the UCBWLOGO
icon in the UCBLOGO
folder.
To leave Logo, enter the command bye
.
On startup, Logo looks for a file named startup.lg in the system Logo library and, if found, loads it. Then it looks for startup.lg in the user’s home directory, or the current directory, depending on the operating system, and loads that. These startup files can be used to predefine procedures, e.g., to provide non-English names for primitive procedures.
Under Unix, DOS, or Windows, if you include one or more filenames on the
command line when starting Logo, those files will be loaded before the
interpreter starts reading commands from your terminal. If you load a file
that executes some program that includes a bye
command, Logo will run
that program and exit. You can therefore write standalone programs in Logo
and run them with shell/batch scripts. To support this technique, Logo does
not print its usual welcoming and parting messages if you give file arguments
to the logo command.
If a command line argument is just a hyphen, then all command line arguments
after the hyphen are not taken as filenames, but are instead collected in a
list, one word per argument; the buried variable COMMAND.LINE
contains
that list of arguments, or the empty list if there are none. On my Linux
system, if the first line of an executable shell script is
#!/usr/local/bin/logo - (note the hyphen) then the script can be given
command line arguments and they all end up in :COMMAND.LINE
along with
the script’s path. Experiment.
If you type your interrupt character (see table below) Logo will stop what
it’s doing and return to top-level, as if you did THROW "TOPLEVEL. If
you type your quit character Logo will pause as if you did PAUSE
.
wxWidgets Unix DOS/Windows Mac Classic toplevel alt-S usually ctrl-C ctrl-Q command-. (period) pause alt-P usually ctrl-\ ctrl-W command-, (comma)
If you have an environment variable called LOGOLIB
whose value is the
name of a directory, then Logo will use that directory instead of the default
library. If you invoke a procedure that has not been defined, Logo first
looks for a file in the current directory named proc.lg where
proc is the procedure name in lower case letters. If such a file
exists, Logo loads that file. If the missing procedure is still undefined, or
if there is no such file, Logo then looks in the library directory for a file
named proc (no .lg) and, if it exists, loads it. If
neither file contains a definition for the procedure, then Logo signals an
error. Several procedures that are primitive in most versions of Logo are
included in the default library, so if you use a different library you may
want to include some or all of the default library in it.
Previous: ENTERING AND LEAVING LOGO, Up: INTRODUCTION [Contents][Index]
Names of procedures, variables, and property lists are case-insensitive. So
are the special words END
, TRUE
, and FALSE
. Case of
letters is preserved in everything you type, however.
Within square brackets, words are delimited only by spaces and square
brackets. [2+3]
is a list containing one word. Note, however, that
the Logo primitives that interpret such a list as a Logo instruction or
expression (RUN
, IF
, etc.) reparse the list as if it had not
been typed inside brackets.
After a quotation mark outside square brackets, a word is delimited by a space, a square bracket, or a parenthesis.
A word not after a quotation mark or inside square brackets is delimited by a
space, a bracket, a parenthesis, or an infix operator +-*/=<>
. Note
that words following colons are in this category. Note that quote and colon
are not delimiters. Each infix operator character is a word in itself, except
that the two-character sequences <=
, >=
, and <>
(the
latter meaning not-equal) with no intervening space are recognized as a single
word.
A word consisting of a question mark followed by a number (e.g., ?37
),
when runparsed (i.e., where a procedure name is expected), is treated
as if it were the sequence
( ? 37 )
making the number an input to the ? procedure. (See the discussion of templates, below.) This special treatment does not apply to words read as data, to words with a non-number following the question mark, or if the question mark is backslashed.
A line (an instruction line or one read by READLIST
or READWORD
)
can be continued onto the following line if its last character is a tilde (~
).
READWORD
preserves the tilde and the newline; READLIST
does not.
Lines read with READRAWLINE
are never continued.
An instruction line or a line read by READLIST
(but not by READWORD
)
is automatically continued to the next line, as if ended with a tilde,
if there are unmatched brackets, parentheses, braces, or vertical bars
pending. However, it’s an error if the continuation line contains
only the word END
; this is to prevent runaway procedure definitions.
Lines explicitly continued with a tilde avoid this restriction.
If a line being typed interactively on the keyboard is continued, either with a tilde or automatically, Logo will display a tilde as a prompt character for the continuation line.
A semicolon begins a comment in an instruction line. Logo ignores characters from the semicolon to the end of the line. A tilde as the last character still indicates a continuation line, but not a continuation of the comment. For example, typing the instruction
print "abc;comment ~ def
will print the word abcdef
. Semicolon has no special meaning in data
lines read by READWORD
or READLIST
, but such a line can later be reparsed
using RUNPARSE
and then comments will be recognized.
The two-character sequence #!
at the beginning of a line also starts a
comment. Unix users can therefore write a file containing Logo commands,
starting with the line
#! /usr/local/bin/logo
(or wherever your Logo executable lives) and the file will be executable directly from the shell.
To include an otherwise delimiting character (including semicolon or tilde)
in a word, precede it with backslash (\
). If the last character of a line
is a backslash, then the newline character following the backslash will be
part of the last word on the line, and the line continues onto the following
line. To include a backslash in a word, use \\
. If the combination
backslash-newline is entered at the terminal, Logo will issue a backslash as
a prompt character for the continuation line. All of this applies to data
lines read with READWORD
or READLIST
as well as to instruction lines.
A line read with READRAWLINE
has no special quoting mechanism; both
backslash and vertical bar (described below) are just ordinary characters.
An alternative notation to include otherwise delimiting characters in words
is to enclose a group of characters in vertical bars. All characters between
vertical bars are treated as if they were letters. In data read with READWORD
the vertical bars are preserved in the resulting word. In data read with
READLIST
(or resulting from a PARSE
or RUNPARSE
of a word) the vertical bars
do not appear explicitly; all potentially delimiting characters (including
spaces, brackets, parentheses, and infix operators) appear unmarked, but
tokenized as though they were letters. Within vertical bars, backslash may
still be used; the only characters that must be backslashed in this context
are backslash and vertical bar themselves.
Characters entered between vertical bars are forever special, even if the
word or list containing them is later reparsed with PARSE
or RUNPARSE
.
Characters typed after a backslash are treated somewhat differently: When a
quoted word containing a backslashed character is runparsed, the backslashed
character loses its special quality and acts thereafter as if typed normally.
This distinction is important only if you are building a Logo expression out
of parts, to be RUN
later, and want to use parentheses. For example,
PRINT RUN (SE "\( 2 "+ 3 "\))
will print 5, but
RUN (SE "MAKE ""|(| 2)
will create a variable whose name is open-parenthesis. (Each example would fail if vertical bars and backslashes were interchanged.)
A normally delimiting character entered within vertical bars is EQUALP
to the same character without the vertical bars, but can be distinguished by
the VBARREDP
predicate. (However, VBARREDP
returns TRUE
only for characters for which special treatment is necessary: whitespace,
parentheses, brackets, infix operators, backslash, vertical bar, tilde, quote,
question mark, colon, and semicolon.)
Next: OBJECTS, Previous: INTRODUCTION, Up: Top [Contents][Index]
• CONSTRUCTORS: | ||
• SELECTORS: | ||
• MUTATORS: | ||
• PREDICATES: | ||
• QUERIES: |
Next: SELECTORS, Previous: DATA STRUCTURE PRIMITIVES, Up: DATA STRUCTURE PRIMITIVES [Contents][Index]
• WORD: | ||
• LIST: | ||
• SENTENCE: | ||
• FPUT: | ||
• LPUT: | ||
• ARRAY: | ||
• MDARRAY: | ||
• LISTTOARRAY: | ||
• ARRAYTOLIST: | ||
• COMBINE: | ||
• REVERSE: | ||
• GENSYM: |
Next: LIST, Previous: CONSTRUCTORS, Up: CONSTRUCTORS [Contents][Index]
WORD word1 word2 (WORD word1 word2 word3 ...)
outputs a word formed by concatenating its inputs.
Next: SENTENCE, Previous: WORD, Up: CONSTRUCTORS [Contents][Index]
LIST thing1 thing2 (LIST thing1 thing2 thing3 ...)
outputs a list whose members are its inputs, which can be any Logo datum (word, list, or array).
Next: FPUT, Previous: LIST, Up: CONSTRUCTORS [Contents][Index]
SENTENCE thing1 thing2 SE thing1 thing2 (SENTENCE thing1 thing2 thing3 ...) (SE thing1 thing2 thing3 ...)
outputs a list whose members are its inputs, if those inputs are not lists, or the members of its inputs, if those inputs are lists.
Next: LPUT, Previous: SENTENCE, Up: CONSTRUCTORS [Contents][Index]
FPUT thing list
outputs a list equal to its second input with one extra member, the first input, at the beginning. If the second input is a word, then the first input must be a one-letter word, and FPUT is equivalent to WORD.
Next: ARRAY, Previous: FPUT, Up: CONSTRUCTORS [Contents][Index]
LPUT thing list
outputs a list equal to its second input with one extra member, the first input, at the end. If the second input is a word, then the first input must be a one-letter word, and LPUT is equivalent to WORD with its inputs in the other order.
Next: MDARRAY, Previous: LPUT, Up: CONSTRUCTORS [Contents][Index]
ARRAY size (ARRAY size origin)
outputs an array of size members (must be a positive integer), each of
which initially is an empty list. Array members can be selected with
ITEM
and changed with SETITEM
. The first member of the array is member
number 1 unless an origin input (must be an integer) is given, in
which case the first member of the array has that number as its index.
(Typically 0 is used as the origin if anything.) Arrays are printed by
PRINT
and friends, and can be typed in, inside curly braces; indicate an
origin with {a b c}@0.
Next: LISTTOARRAY, Previous: ARRAY, Up: CONSTRUCTORS [Contents][Index]
MDARRAY sizelist (library procedure) (MDARRAY sizelist origin)
outputs a multi-dimensional array. The first input must be a list of one or more positive integers. The second input, if present, must be a single integer that applies to every dimension of the array.
Ex: (MDARRAY [3 5] 0) outputs a two-dimensional array whose members range from [0 0] to [2 4].
Next: ARRAYTOLIST, Previous: MDARRAY, Up: CONSTRUCTORS [Contents][Index]
LISTTOARRAY list (LISTTOARRAY list origin)
outputs an array of the same size as the input list, whose members are the members of the input list.
Next: COMBINE, Previous: LISTTOARRAY, Up: CONSTRUCTORS [Contents][Index]
ARRAYTOLIST array
outputs a list whose members are the members of the input array. The first member of the output is the first member of the array, regardless of the array’s origin.
Next: REVERSE, Previous: ARRAYTOLIST, Up: CONSTRUCTORS [Contents][Index]
COMBINE thing1 thing2 (library procedure)
if thing2 is a word, outputs WORD thing1 thing2. If thing2 is a list, outputs FPUT thing1 thing2.
Next: GENSYM, Previous: COMBINE, Up: CONSTRUCTORS [Contents][Index]
REVERSE list (library procedure)
outputs a list whose members are the members of the input list, in reverse order.
Previous: REVERSE, Up: CONSTRUCTORS [Contents][Index]
GENSYM (library procedure)
outputs a unique word each time it’s invoked. The words are of the form
G1
, G2
, etc.
Next: MUTATORS, Previous: CONSTRUCTORS, Up: DATA STRUCTURE PRIMITIVES [Contents][Index]
• FIRST: | ||
• FIRSTS: | ||
• LAST: | ||
• BUTFIRST: | ||
• BUTFIRSTS: | ||
• BUTLAST: | ||
• ITEM: | ||
• MDITEM: | ||
• PICK: | ||
• REMOVE: | ||
• REMDUP: | ||
• QUOTED: |
FIRST thing
if the input is a word, outputs the first character of the word. If the input is a list, outputs the first member of the list. If the input is an array, outputs the origin of the array (that is, the index of the first member of the array).
FIRSTS list
outputs a list containing the FIRST
of each member of the input list.
It is an error if any member of the input list is empty. (The input
itself may be empty, in which case the output is also empty.) This
could be written as
to firsts :list output map "first :list end
but is provided as a primitive in order to speed up the iteration tools
MAP
, MAP.SE
, and FOREACH
.
to transpose :matrix if emptyp first :matrix [op []] op fput firsts :matrix transpose bfs :matrix end
LAST wordorlist
if the input is a word, outputs the last character of the word. If the input is a list, outputs the last member of the list.
BUTFIRST wordorlist BF wordorlist
if the input is a word, outputs a word containing all but the first character of the input. If the input is a list, outputs a list containing all but the first member of the input.
BUTFIRSTS list BFS list
outputs a list containing the BUTFIRST
of each member of the input list.
It is an error if any member of the input list is empty or an array.
(The input itself may be empty, in which case the output is also empty.)
This could be written as
to butfirsts :list output map "butfirst :list end
but is provided as a primitive in order to speed up the iteration tools
MAP
, MAP.SE
, and FOREACH
.
BUTLAST wordorlist BL wordorlist
if the input is a word, outputs a word containing all but the last character of the input. If the input is a list, outputs a list containing all but the last member of the input.
ITEM index thing
if the thing is a word, outputs the indexth character of the word. If the thing is a list, outputs the indexth member of the list. If the thing is an array, outputs the indexth member of the array. Index starts at 1 for words and lists; the starting index of an array is specified when the array is created.
MDITEM indexlist array (library procedure)
outputs the member of the multidimensional array selected by the list of numbers indexlist.
PICK list (library procedure)
outputs a randomly chosen member of the input list.
REMOVE thing list (library procedure)
outputs a copy of list with every member equal to thing removed.
REMDUP list (library procedure)
outputs a copy of list with duplicate members removed. If two or more members of the input are equal, the rightmost of those members is the one that remains in the output.
QUOTED thing (library procedure)
outputs its input, if a list; outputs its input with a quotation mark prepended, if a word.
Next: PREDICATES, Previous: SELECTORS, Up: DATA STRUCTURE PRIMITIVES [Contents][Index]
• SETITEM: | ||
• MDSETITEM: | ||
• dSETFIRST: | SETFIRST | |
• dSETBF: | SETBF | |
• dSETITEM: | SETITEM | |
• PUSH: | ||
• POP: | ||
• QUEUE: | ||
• DEQUEUE: |
SETITEM index array value
command. Replaces the indexth member of array with the new value. Ensures that the resulting array is not circular, i.e., value may not be a list or array that contains array.
MDSETITEM indexlist array value (library procedure)
command. Replaces the member of array chosen by indexlist with the new value.
.SETFIRST list value
command. Changes the first member of list to be value.
WARNING: Primitives whose names start with a period are dangerous.
Their use by non-experts is not recommended. The use of .SETFIRST
can
lead to circular list structures, which will get some Logo primitives
into infinite loops, and to unexpected changes to other data structures that
share storage with the list being modified.
.SETBF list value
command. Changes the butfirst of list to be value.
WARNING: Primitives whose names start with a period are dangerous.
Their use by non-experts is not recommended. The use of .SETBF
can lead
to circular list structures, which will get some Logo primitives into
infinite loops; unexpected changes to other data structures that share
storage with the list being modified; or to Logo crashes and coredumps if the
butfirst of a list is not itself a list.
.SETITEM index array value
command. Changes the indexth member of array to be value,
like SETITEM
, but without checking for circularity.
WARNING: Primitives whose names start with a period are dangerous.
Their use by non-experts is not recommended. The use of .SETITEM
can
lead to circular arrays, which will get some Logo primitives into
infinite loops.
See SETITEM.
PUSH stackname thing (library procedure)
command. Adds the thing to the stack that is the value of the variable whose name is stackname. This variable must have a list as its value; the initial value should be the empty list. New members are added at the front of the list.
POP stackname (library procedure)
outputs the most recently PUSH
ed member of the stack that is the value
of the variable whose name is stackname and removes that member from
the stack.
QUEUE queuename thing (library procedure)
command. Adds the thing to the queue that is the value of the variable whose name is queuename. This variable must have a list as its value; the initial value should be the empty list. New members are added at the back of the list.
DEQUEUE queuename (library procedure)
outputs the least recently QUEUE
d member of the queue that is the value
of the variable whose name is queuename and removes that member from
the queue.
Next: QUERIES, Previous: MUTATORS, Up: DATA STRUCTURE PRIMITIVES [Contents][Index]
• WORDP: | ||
• LISTP: | ||
• ARRAYP: | ||
• EMPTYP: | ||
• EQUALP: | ||
• NOTEQUALP: | ||
• BEFOREP: | ||
• dEQ: | EQ | |
• MEMBERP: | ||
• SUBSTRINGP: | ||
• NUMBERP: | ||
• VBARREDP: |
Next: LISTP, Previous: PREDICATES, Up: PREDICATES [Contents][Index]
WORDP thing WORD? thing
outputs TRUE
if the input is a word, FALSE
otherwise.
Next: ARRAYP, Previous: WORDP, Up: PREDICATES [Contents][Index]
LISTP thing LIST? thing
outputs TRUE
if the input is a list, FALSE
otherwise.
Next: EMPTYP, Previous: LISTP, Up: PREDICATES [Contents][Index]
ARRAYP thing ARRAY? thing
outputs TRUE
if the input is an array, FALSE
otherwise.
Next: EQUALP, Previous: ARRAYP, Up: PREDICATES [Contents][Index]
EMPTYP thing EMPTY? thing
outputs TRUE
if the input is the empty word or the empty list, FALSE
otherwise.
Next: NOTEQUALP, Previous: EMPTYP, Up: PREDICATES [Contents][Index]
EQUALP thing1 thing2 EQUAL? thing1 thing2 thing1 = thing2
outputs TRUE
if the inputs are equal, FALSE
otherwise. Two numbers are
equal if they have the same numeric value. Two non-numeric words are
equal if they contain the same characters in the same order. If there
is a variable named CASEIGNOREDP
whose value is TRUE
, then an upper case
letter is considered the same as the corresponding lower case letter.
(This is the case by default.) Two lists are equal if their members are
equal. An array is only equal to itself; two separately created arrays
are never equal even if their members are equal. (It is important to be
able to know if two expressions have the same array as their value
because arrays are mutable; if, for example, two variables have the same
array as their values then performing SETITEM
on one of them will also
change the other.)
See CASEIGNOREDP , SETITEM
Next: BEFOREP, Previous: EQUALP, Up: PREDICATES [Contents][Index]
NOTEQUALP thing1 thing2 NOTEQUAL? thing1 thing2 thing1 <> thing2
outputs FALSE
if the inputs are equal, TRUE
otherwise. See EQUALP
for the meaning of equality for different data types.
Next: dEQ, Previous: NOTEQUALP, Up: PREDICATES [Contents][Index]
BEFOREP word1 word2 BEFORE? word1 word2
outputs TRUE
if word1 comes before word2 in ASCII collating sequence
(for words of letters, in alphabetical order). Case-sensitivity is
determined by the value of CASEIGNOREDP
. Note that if the inputs are
numbers, the result may not be the same as with LESSP
; for example,
BEFOREP 3 12 is false because 3 collates after 1.
See CASEIGNOREDP , LESSP
Next: MEMBERP, Previous: BEFOREP, Up: PREDICATES [Contents][Index]
.EQ thing1 thing2
outputs TRUE
if its two inputs are the same datum, so that applying a
mutator to one will change the other as well. Outputs FALSE
otherwise,
even if the inputs are equal in value.
WARNING: Primitives whose names start with a period are dangerous. Their use by non-experts is not recommended. The use of mutators can lead to circular data structures, infinite loops, or Logo crashes.
Next: SUBSTRINGP, Previous: dEQ, Up: PREDICATES [Contents][Index]
MEMBERP thing1 thing2 MEMBER? thing1 thing2
if thing2 is a list or an array, outputs TRUE
if thing1 is
EQUALP
to a member of thing2, FALSE
otherwise. If
thing2 is a word, outputs TRUE
if thing1 is a one-character
word EQUALP
to a character of thing2, FALSE
otherwise.
See EQUALP .
Next: NUMBERP, Previous: MEMBERP, Up: PREDICATES [Contents][Index]
SUBSTRINGP thing1 thing2 SUBSTRING? thing1 thing2
if thing1 or thing2 is a list or an array, outputs FALSE
. If
thing2 is a word, outputs TRUE
if thing1 is EQUALP
to a substring of
thing2, FALSE
otherwise.
See EQUALP .
Next: VBARREDP, Previous: SUBSTRINGP, Up: PREDICATES [Contents][Index]
NUMBERP thing NUMBER? thing
outputs TRUE
if the input is a number, FALSE
otherwise.
Previous: NUMBERP, Up: PREDICATES [Contents][Index]
VBARREDP char VBARRED? char BACKSLASHEDP char (library procedure) BACKSLASHED? char (library procedure)
outputs TRUE
if the input character was originally entered into Logo
within vertical bars (|) to prevent its usual special syntactic meaning,
FALSE
otherwise. (Outputs TRUE
only if the character is a
backslashed space, tab, newline, or one of ()[]+-*/=<>":;\~?|
)
The names BACKSLASHEDP
and BACKSLASHED?
are included in the
Logo library for backward compatibility with the former names of this
primitive, although it does not output TRUE
for characters
originally entered with backslashes.
Previous: PREDICATES, Up: DATA STRUCTURE PRIMITIVES [Contents][Index]
• COUNT: | ||
• ASCII: | ||
• RAWASCII: | ||
• CHAR: | ||
• MEMBER: | ||
• LOWERCASE: | ||
• UPPERCASE: | ||
• STANDOUT: | ||
• PARSE: | ||
• RUNPARSE: |
COUNT thing
outputs the number of characters in the input, if the input is a word; outputs the number of members in the input, if it is a list or an array. (For an array, this may or may not be the index of the last member, depending on the array’s origin.)
ASCII char
outputs the integer (between 0 and 255) that represents the input
character in the ASCII code. Interprets control characters as
representing vbarred punctuation, and returns the character code for
the corresponding punctuation character without vertical bars. (Compare
RAWASCII
.)
RAWASCII char
outputs the integer (between 0 and 255) that represents the input character in the ASCII code. Interprets control characters as representing themselves. To find out the ASCII code of an arbitrary keystroke, use RAWASCII RC.
CHAR int
outputs the character represented in the ASCII code by the input, which must be an integer between 0 and 255.
See ASCII .
MEMBER thing1 thing2
if thing2 is a word or list and if MEMBERP
with these inputs would
output TRUE
, outputs the portion of thing2 from the first instance of
thing1 to the end. If MEMBERP
would output FALSE
, outputs the empty
word or list according to the type of thing2. It is an error for
thing2 to be an array.
See MEMBERP .
LOWERCASE word
outputs a copy of the input word, but with all uppercase letters changed to the corresponding lowercase letter.
UPPERCASE word
outputs a copy of the input word, but with all lowercase letters changed to the corresponding uppercase letter.
STANDOUT thing
outputs a word that, when printed, will appear like the input but
displayed in standout mode (boldface, reverse video, or whatever your
version does for standout). The word contains machine-specific magic
characters at the beginning and end; in between is the printed form (as
if displayed using TYPE
) of the input. The output is always a word,
even if the input is of some other type, but it may include spaces and
other formatting characters. Note: a word output by STANDOUT
while Logo
is running on one machine will probably not have the desired effect if
printed on another type of machine.
In the Macintosh classic version, the way that standout works is incompatible with the use of characters whose ASCII code is greater than 127. Therefore, you have a choice to make: The instruction
CANINVERSE 0
disables standout, but enables the display of ASCII codes above 127, and the instruction
CANINVERSE 1
restores the default situation in which standout is enabled and the extra graphic characters cannot be printed.
PARSE word
outputs the list that would result if the input word were entered in
response to a READLIST
operation. That is, PARSE READWORD has the same
value as READLIST
for the same characters read.
See READLIST .
RUNPARSE wordorlist
outputs the list that would result if the input word or list were entered as an instruction line; characters such as infix operators and parentheses are separate members of the output. Note that sublists of a runparsed list are not themselves runparsed.
Next: COMMUNICATION, Previous: DATA STRUCTURE PRIMITIVES, Up: Top [Contents][Index]
• OBJECT CONSTRUCTORS: | ||
• OBJECT MUTATORS: | ||
• OBJECT SELECTORS: | ||
• MESSAGES: | ||
• OBJECT QUERIES: | ||
• USUAL: |
Note: The object implementation in UCBLogo is new and still being worked on. It also is optional and may not be compiled into the version you are using. Bug reports and patches are greatly appreciated.
An object is a data structure, like a list, except that instead of just a sequence of elements, an object has named elements, which are either variables or procedures. (A procedure that belongs to an object is sometimes called a method.) In the object metaphor, instead of just having the one computer that does everything, we think of each object as capable of doing things. One object can ask another object to do something for it.
At any moment, there is a current object. That object might have
its own version of procedures that are available globally and documented
in this manual. So workspace operations such as pots
or
erase
might have different effects depending on the current
object.
The initial current object is called logo
; there is an operation
that outputs that object. Every object has one or more parents,
and ultimately the parent of the parent... of an object has to be
logo
. The primitive procedures in this manual belong to the
logo
object, as do global variables.
Turtles are objects. This is valuable in part so that you can customize
the behavior of a turtle. For example, if you’re simulating a
kaleidoscope, you might want half your turtles to swap the meanings of
the left
and right
commands. But given what’s said above
about there being a current object, and that the initial current object
is logo
, which isn’t a turtle, you might think that you can’t run
forward 100
without first creating a turtle object and making it
the current object. But a goal of this object system is that things
that were easy in traditional Logo should still be easy. And so, in
addition to the current object, there is also a default turtle; if
a turtle procedure is addressed to an object that isn’t a turtle, there
is a logo
procedure for each turtle procedure that does the
equivalent of
to forward :distance ask defaultturtle [forward :distance] end
Unlike some other object oriented languages, Berkeley Logo does not distinguish between classes (kinds of objects, which mostly specify the procedures (the methods) of objects of that kind) and instances (individual concrete objects, with state memory in the form of variables belonging to the instance). Instead we use prototyping OOP, in which any object (instance) can serve as the model, the prototype (the class), for other objects.
Class/instance OOP is the right thing for large teams of programmers who
need a detailed specification (in the form of class definitions) of the
desired program behavior before they start writing code. But
prototyping OOP is the right thing for tinkering, for having a glimmer
of an idea and playing around with it without a rigid specification.
So, you want to have dogs in your program. You start by building a
dog, one you can see on the screen as you invent behaviors such as
roll.over
and wag.tail
. Then you make a bunch of objects
with that dog as their parent, using that dog as a prototype. But the
prototype dog is still a particular dog, with a particular position,
color, and so on.
Having said that, sometimes you do want to distinguish a class object,
which will mostly have procedures, with few or no variables, and its
instance objects, which mostly inherit procedures from the class, but
have their own individual variables. To accommodate that style of work,
we distinguish two ways to make a child object from a parent object.
Kindof
takes an object as input, and outputs a new object that
inherits from the input object. This is how to make a subclass that is
mostly like the given class, but overrides certain behaviors.
Oneof
makes a child object, but ask
s the new object to
exist
before outputting it. Every object has an exist
procedure, because it inherits one from logo
if no intermediate
ancestor specifies one. The details come a little later in this
section, in the Constructors subsection, but this is the general
idea of how class/instance programming can be accommodated in a
prototyping OOP language.
Next: OBJECT MUTATORS, Previous: OBJECTS, Up: OBJECTS [Contents][Index]
• KINDOF: | ||
• SOMETHING: | ||
• ONEOF: |
Next: SOMETHING, Previous: OBJECT CONSTRUCTORS, Up: OBJECT CONSTRUCTORS [Contents][Index]
KINDOF object KINDOF objectlist (KINDOF object1 object2 ...)
creates and outputs an object whose parent is object, or whose parents are object1, object2, etc., or the elements of objectlist. There must be at least one input, and if a list, it may not be empty.
Next: ONEOF, Previous: KINDOF, Up: OBJECT CONSTRUCTORS [Contents][Index]
SOMETHING
creates and outputs an object whose parent is the Logo
object.
make "foo something
is equivalent to make "foo kindof
logo
.
Previous: SOMETHING, Up: OBJECT CONSTRUCTORS [Contents][Index]
ONEOF object ONEOF objectlist (ONEOF object input1 input2 ...) (ONEOF objectlist input1 input2 ...)
creates an object whose parent is object or whose parents are the
elements of objectlist. Ask
s the new object to
exist
, and then outputs the object. Before the object is Ask
ed to
exist
, all remaining inputs after the first are collected into a
list, which is made the value of the global variable initlist
.
The convention is that initlist
contains alternating names and
values, which serve to initialize the newly created object.
The output of oneof
is usually called an instance.
See EXIST.
Next: OBJECT SELECTORS, Previous: OBJECT CONSTRUCTORS, Up: OBJECTS [Contents][Index]
• EXIST: | ||
• HAVE: | ||
• HAVEMAKE: |
Next: HAVE, Previous: OBJECT MUTATORS, Up: OBJECT MUTATORS [Contents][Index]
exist
Initializes a new object. It is run automatically by oneof
.
The default exist
procedure creates object-local variables with
the odd-numbered elements of initlist
as names, and the
corresponding even-numbered elements as values. Thus
make "obj (oneof logo "foo "bar "baz "garply)
will create a new object and then tell it to exist
, which will in
effect tell it to
havemake "foo "bar havemake "baz "garply
Example: Objects do not usually keep track of their instances. To make
one that does, you can specialize exist
:
? make "recordingobject something ? ask :recordingobject [havemake "instances []] ? ask :recordingobject [to exist] > usual.exist > make "instances [fput self :instances] > end
Next: HAVEMAKE, Previous: EXIST, Up: OBJECT MUTATORS [Contents][Index]
HAVE name HAVE namelist
tells the current object to create an object variable named name, or object variables whose names are the elements of namelist.
See HAVEMAKE.
Previous: HAVE, Up: OBJECT MUTATORS [Contents][Index]
HAVEMAKE name value
tells the current object to create an object variable named name, and give it the value value. Since procedure input values are computed before the procedure is run, the value expression may refer to the object’s parent’s variable named name:
havemake "size :size/2
Next: MESSAGES, Previous: OBJECT MUTATORS, Up: OBJECTS [Contents][Index]
All selectors apply to the current object. If you want to select from
another object, use ask
.
• SELF: | ||
• PARENTS: | ||
• MYNAMES: | ||
• MYNAMEP: | ||
• MYPROCS: | ||
• MYPROCP: |
Next: PARENTS, Previous: OBJECT SELECTORS, Up: OBJECT SELECTORS [Contents][Index]
SELF
outputs the current object (not its name!).
Next: MYNAMES, Previous: SELF, Up: OBJECT SELECTORS [Contents][Index]
PARENTS
outputs a list containing the parent(s) of the current object. All
objects except for logo
have at least one parent. Note that the
elements of the output list are objects, not names of objects.
Examples:
to grandparents output remdup (map.se [ask ? [parents]] parents) end to ancestors if emptyp parents [output (list self)] ; can happen only if self=logo output remdup sentence parents map.se [ask ? [ancestors]] parents end
Next: MYNAMEP, Previous: PARENTS, Up: OBJECT SELECTORS [Contents][Index]
MYNAMES
output a list of the names of the object variables owned (not inherited) by the current object.
Next: MYPROCS, Previous: MYNAMES, Up: OBJECT SELECTORS [Contents][Index]
MYNAMEP name MYNAME? name
outputs true
if name is the name of an object variable
owned (not inherited) by the current object, false
otherwise.
See MYNAMES.
Next: MYPROCP, Previous: MYNAMEP, Up: OBJECT SELECTORS [Contents][Index]
MYPROCS
outputs a list of the names of the procedures (methods) owned by (not inherited by) the current object.
Previous: MYPROCS, Up: OBJECT SELECTORS [Contents][Index]
MYPROCP name MYPROC? name
outputs true
if name is the name of a procedure (a method)
owned (not inherited) by the current object, false
otherwise.
See MYPROCS.
Next: OBJECT QUERIES, Previous: OBJECT SELECTORS, Up: OBJECTS [Contents][Index]
The procedures in this section are for changing the current object, either permanently (unless changed again) or just to send one message.
• TALKTO: | ||
• ASK: |
TALKTO object
changes the current object to object. (Note that the input is an
object, not the name of an object.) Talkto
can be used only at
toplevel or within a pause
(when typing into a Logo prompt, not
inside a procedure).
See ASK.
ASK object runlist
command or operation. Temporarily sets the current object to
object while running the instructions or expression in
runlist. If runlist is an expression, then ask
outputs its value. As soon as runlist finishes, the current
object is set back to its previous value.
See TALKTO.
These procedures are particularly useful when debugging.
• WHOSENAME: | ||
• WHOSEPROC: |
Next: WHOSEPROC, Previous: OBJECT QUERIES, Up: OBJECT QUERIES [Contents][Index]
WHOSENAME name
outputs the object that owns the currently accessible variable named name. If there is no such accessible variable, or it’s a procedure-local variable, an error is signalled.
Previous: WHOSENAME, Up: OBJECT QUERIES [Contents][Index]
WHOSEPROC name
outputs the object that owns the currently accessible procedure named name. If there is no such procedure, an error is signalled.
Previous: OBJECT QUERIES, Up: OBJECTS [Contents][Index]
to foo ... ... USUAL.foo ... ... end
Usual
is not a procedure. It’s a special notation that can be
used only inside a procedure definition; the word usual
must be
followed by a period and then the name of the procedure being defined.
(That is, usual.foo
can be used only inside the definition of
foo
.) It refers to the procedure that would be inherited from a
parent if this (re)definition didn’t exist; it allows a specialized
method to invoke the ordinary version.
make "bigturtle kindof turtle ask :bigturtle [to forward :length] usual.forward 2 * :length end
If there is no inherited procedure of the same name, then calling
usual.___
does nothing if used as a command, or outputs an empty
list if used as an operation.
If an object has multiple parents, the behavior of usual
may be
confusing. Suppose the current object has two parents, A
and
B
, in that order. Then usual.foo
in the current object’s
own foo
method refers to object A
’s foo
, but
usual.foo
within object A
’s foo
refers to object
B
’s foo
in this situation, even though A
’s parent
isn’t B
.
make "dashedturtle kindof turtle ask :dashedturtle [to forward :length] if not pendownp [usual.forward :length stop] if :length <= 5 [usual.forward :length stop] usual.forward 5 penup usual.forward (ifelse :length <= 10 [:length-5] [5]) pendown if :length > 10 [forward :length-10] ; Note no USUAL here. end ask :dashedturtle [forward 25] - - -► make "bigdashed oneof (list :bigturtle :dashedturtle) make "dashedbig oneof (list :dashedturtle :bigturtle) ask :bigdashed [forward 25] - - - - - ► ask :dashedbig [forward 25] -- -- --►
Next: ARITHMETIC, Previous: OBJECTS, Up: Top [Contents][Index]
• TRANSMITTERS: | ||
• RECEIVERS: | ||
• FILE ACCESS: | ||
• TERMINAL ACCESS: |
Next: RECEIVERS, Previous: COMMUNICATION, Up: COMMUNICATION [Contents][Index]
• PRINT: | ||
• TYPE: | ||
• SHOW: |
Note: If there is a variable named PRINTDEPTHLIMIT
with a nonnegative
integer value, then complex list and array structures will be printed
only to the allowed depth. That is, members of members of... of members
will be allowed only so far. The members omitted because
they are just past the depth limit are indicated by an ellipsis for each
one, so a too-deep list of two members will print as [... ...].
If there is a variable named PRINTWIDTHLIMIT
with a nonnegative integer
value, then only the first so many members of any array or
list will be printed. A single ellipsis replaces all missing data
within the structure. The width limit also applies to the number of
characters printed in a word, except that a PRINTWIDTHLIMIT
between 0 and 9
will be treated as if it were 10 when applied to words. This limit
applies not only to the top-level printed datum but to any substructures
within it.
See PRINTDEPTHLIMIT , PRINTWIDTHLIMIT
If there is a variable named FULLPRINTP
whose value is TRUE
, then
words that were created using backslash or vertical bar (to include
characters that would otherwise not be treated as part of a word) are
printed with the backslashes or vertical bars shown, so that the printed
result could be re-read by Logo to produce the same value. If
FULLPRINTP
is TRUE
then the empty word (however it was created) prints
as ||
. (Otherwise it prints as nothing at all.)
See FULLPRINTP .
Next: TYPE, Previous: TRANSMITTERS, Up: TRANSMITTERS [Contents][Index]
PRINT thing PR thing (PRINT thing1 thing2 ...) (PR thing1 thing2 ...)
command. Prints the input or inputs to the current write stream (initially the screen). All the inputs are printed on a single line, separated by spaces, ending with a newline. If an input is a list, square brackets are not printed around it, but brackets are printed around sublists. Braces are always printed around arrays.
Next: SHOW, Previous: PRINT, Up: TRANSMITTERS [Contents][Index]
TYPE thing (TYPE thing1 thing2 ...)
command. Prints the input or inputs like PRINT
, except that no newline
character is printed at the end and multiple inputs are not separated by
spaces. Note: printing to the screen is ordinarily line buffered;
that is, the characters you print using TYPE
will not actually appear on
the screen until either a newline character is printed (for example, by
PRINT
or SHOW
) or Logo tries to read from the keyboard (either at the
request of your program or after an instruction prompt). This buffering
makes the program much faster than it would be if each character
appeared immediately, and in most cases the effect is not disconcerting.
To accommodate programs that do a lot of positioned text display using
TYPE
, Logo will force printing whenever SETCURSOR
is invoked. This
solves most buffering problems. Still, on occasion you may find it
necessary to force the buffered characters to be printed explicitly;
this can be done using the WAIT
command. WAIT 0 will force printing
without actually waiting.
Previous: TYPE, Up: TRANSMITTERS [Contents][Index]
SHOW thing (SHOW thing1 thing2 ...)
command. Prints the input or inputs like PRINT
, except that if an input
is a list it is printed inside square brackets.
See PRINT .
Next: FILE ACCESS, Previous: TRANSMITTERS, Up: COMMUNICATION [Contents][Index]
• READLIST: | ||
• READWORD: | ||
• READRAWLINE: | ||
• READCHAR: | ||
• READCHARS: | ||
• SHELL: |
READLIST RL
reads a line from the read stream (initially the keyboard) and outputs
that line as a list. The line is separated into members as though it
were typed in square brackets in an instruction. If the read stream is
a file, and the end of file is reached, READLIST
outputs the empty word
(not the empty list). READLIST
processes backslash, vertical bar, and
tilde characters in the read stream; the output list will not contain
these characters but they will have had their usual effect. READLIST
does not, however, treat semicolon as a comment character.
Next: READRAWLINE, Previous: READLIST, Up: RECEIVERS [Contents][Index]
READWORD RW
reads a line from the read stream and outputs that line as a word. The
output is a single word even if the line contains spaces, brackets, etc.
If the read stream is a file, and the end of file is reached, READWORD
outputs the empty list (not the empty word). READWORD
processes
backslash, vertical bar, and tilde characters in the read stream. In
the case of a tilde used for line continuation, the output word does
include the tilde and the newline characters, so that the user program
can tell exactly what the user entered. Vertical bars in the line are
also preserved in the output. Backslash characters are not preserved in
the output.
READRAWLINE
reads a line from the read stream and outputs that line as a word. The
output is a single word even if the line contains spaces, brackets, etc.
If the read stream is a file, and the end of file is reached, READRAWLINE
outputs the empty list (not the empty word). READRAWLINE
outputs the
exact string of characters as they appear in the line, with no special
meaning for backslash, vertical bar, tilde, or any other formatting
characters.
See READWORD .
Next: READCHARS, Previous: READRAWLINE, Up: RECEIVERS [Contents][Index]
READCHAR RC
reads a single character from the read stream and outputs that character
as a word. If the read stream is a file, and the end of file is
reached, READCHAR
outputs the empty list (not the empty word). If the
read stream is the keyboard, echoing is turned off when READCHAR
is
invoked, and remains off until READLIST
or READWORD
is invoked or a Logo
prompt is printed. Backslash, vertical bar, and tilde characters have
no special meaning in this context.
See READLIST .
READCHARS num RCS num
reads num characters from the read stream and outputs those characters
as a word. If the read stream is a file, and the end of file is
reached, READCHARS
outputs the empty list (not the empty word). If the
read stream is the keyboard, echoing is turned off when READCHARS
is
invoked, and remains off until READLIST
or READWORD
is invoked or a Logo
prompt is printed. Backslash, vertical bar, and tilde characters have
no special meaning in this context.
SHELL command (SHELL command wordflag)
Under Unix, outputs the result of running command as a shell command.
(The command is sent to ‘/bin/sh’, not ‘csh’ or other alternatives.)
If the command is a literal list in the instruction line, and if you want a
backslash character sent to the shell, you must use \\
to get the
backslash through Logo’s reader intact. The output is a list containing
one member for each line generated by the shell command. Ordinarily
each such line is represented by a list in the output, as though the
line were read using READLIST
. If a second input is given, regardless
of the value of the input, each line is represented by a word in the
output as though it were read with READWORD
. Example:
to dayofweek output first first shell [date] end
This is first first
to extract the first word of the first (and only)
line of the shell output.
Under MacOS X, SHELL
works as under Unix. SHELL
is not
available under Mac Classic.
Under DOS, SHELL
is a command, not an operation; it sends its input to a
DOS command processor but does not collect the result of the command.
Under Windows, the wxWidgets version of Logo behaves as under Unix (except
that DOS-style commands are understood; use dir
rather than ls
).
The non-wxWidgets version behaves like the DOS version.
Next: TERMINAL ACCESS, Previous: RECEIVERS, Up: COMMUNICATION [Contents][Index]
• SETPREFIX: | ||
• PREFIX: | ||
• OPENREAD: | ||
• OPENWRITE: | ||
• OPENAPPEND: | ||
• OPENUPDATE: | ||
• CLOSE: | ||
• ALLOPEN: | ||
• CLOSEALL: | ||
• ERASEFILE: | ||
• DRIBBLE: | ||
• NODRIBBLE: | ||
• SETREAD: | ||
• SETWRITE: | ||
• READER: | ||
• WRITER: | ||
• SETREADPOS: | ||
• SETWRITEPOS: | ||
• READPOS: | ||
• WRITEPOS: | ||
• EOFP: | ||
• FILEP: |
Next: PREFIX, Previous: FILE ACCESS, Up: FILE ACCESS [Contents][Index]
SETPREFIX string
command. Sets a prefix that will be used as the implicit beginning of
filenames in OPENREAD
, OPENWRITE
, OPENAPPEND
,
OPENUPDATE
, LOAD
, and SAVE
commands. Logo will put the
appropriate separator character (slash for Unix, backslash for DOS/Windows,
colon for MacOS Classic) between the prefix and the filename entered by the
user. The input to SETPREFIX
must be a word, unless it is the empty list, to
indicate that there should be no prefix.
See OPENREAD , See OPENWRITE , See OPENAPPEND , See OPENUPDATE , See LOAD , See SAVE .
Next: OPENREAD, Previous: SETPREFIX, Up: FILE ACCESS [Contents][Index]
PREFIX
outputs the current file prefix, or [] if there is no prefix.
See SETPREFIX .
Next: OPENWRITE, Previous: PREFIX, Up: FILE ACCESS [Contents][Index]
OPENREAD filename
command. Opens the named file for reading. The read position is initially at the beginning of the file.
Next: OPENAPPEND, Previous: OPENREAD, Up: FILE ACCESS [Contents][Index]
OPENWRITE filename
command. Opens the named file for writing. If the file already existed, the old version is deleted and a new, empty file created.
OPENWRITE
, but not the other OPEN
variants, will accept as input
a two-element list, in which the first element must be a variable
name, and the second must be a positive integer. A character
buffer of the specified size will be created. When a SETWRITE
is
done with this same list (in the sense of .EQ, not a copy, so
you must do something like
? make "buf [foo 100] ? openwrite :buf ? setwrite :buf [...] ? close :buf
and not just
? openwrite [foo 100] ? setwrite [foo 100]
and so on), the printed characters are stored in the buffer;
when a CLOSE
is done with the same list as input, the characters
from the buffer (treated as one long word, even if spaces and
newlines are included) become the value of the specified variable.
Next: OPENUPDATE, Previous: OPENWRITE, Up: FILE ACCESS [Contents][Index]
OPENAPPEND filename
command. Opens the named file for writing. If the file already exists, the write position is initially set to the end of the old file, so that newly written data will be appended to it.
Next: CLOSE, Previous: OPENAPPEND, Up: FILE ACCESS [Contents][Index]
OPENUPDATE filename
command. Opens the named file for reading and writing. The read and
write position is initially set to the end of the old file, if any.
Note: each open file has only one position, for both reading and
writing. If a file opened for update is both READER
and WRITER
at the
same time, then SETREADPOS
will also affect WRITEPOS
and vice versa.
Also, if you alternate reading and writing the same file, you must
SETREADPOS
between a write and a read, and SETWRITEPOS
between a read
and a write.
See READER , WRITER , SETREADPOS , SETWRITEPOS
Next: ALLOPEN, Previous: OPENUPDATE, Up: FILE ACCESS [Contents][Index]
CLOSE filename
command. Closes the named file. If the file was currently the reader or writer, then the reader or writer is changed to the keyboard or screen, as if SETREAD [] or SETWRITE [] had been done.
Next: CLOSEALL, Previous: CLOSE, Up: FILE ACCESS [Contents][Index]
ALLOPEN
outputs a list whose members are the names of all files currently open. This list does not include the dribble file, if any.
Next: ERASEFILE, Previous: ALLOPEN, Up: FILE ACCESS [Contents][Index]
CLOSEALL (library procedure)
command. Closes all open files. Abbreviates FOREACH ALLOPEN [CLOSE ?]
Next: DRIBBLE, Previous: CLOSEALL, Up: FILE ACCESS [Contents][Index]
ERASEFILE filename ERF filename
command. Erases (deletes, removes) the named file, which should not currently be open.
Next: NODRIBBLE, Previous: ERASEFILE, Up: FILE ACCESS [Contents][Index]
DRIBBLE filename
command. Creates a new file whose name is the input, like OPENWRITE
,
and begins recording in that file everything that is read from the
keyboard or written to the terminal. That is, this writing is in
addition to the writing to WRITER
. The intent is to create a transcript
of a Logo session, including things like prompt characters and
interactions.
Next: SETREAD, Previous: DRIBBLE, Up: FILE ACCESS [Contents][Index]
NODRIBBLE
command. Stops copying information into the dribble file, and closes the file.
Next: SETWRITE, Previous: NODRIBBLE, Up: FILE ACCESS [Contents][Index]
SETREAD filename
command. Makes the named file the read stream, used for READLIST
, etc.
The file must already be open with OPENREAD
or OPENUPDATE
. If the input
is the empty list, then the read stream becomes the keyboard, as usual.
Changing the read stream does not close the file that was previously the
read stream, so it is possible to alternate between files.
See READLIST , OPENREAD , OPENUPDATE
Next: READER, Previous: SETREAD, Up: FILE ACCESS [Contents][Index]
SETWRITE filename
command. Makes the named file the write stream, used for PRINT
,
etc. The file must already be open with OPENWRITE
, OPENAPPEND
, or
OPENUPDATE
. If the input is the empty list, then the write stream
becomes the screen, as usual. Changing the write stream does
not close the file that was previously the write stream, so it is
possible to alternate between files.
If the input is a list, then its first element must be a variable
name, and its second and last element must be a positive integer; a
buffer of that many characters will be allocated, and will become the
writestream. If the same list (same in the .EQ
sense, not a copy)
has been used as input to OPENWRITE
, then the already-allocated
buffer will be used, and the writer can be changed to and from this
buffer, with all the characters accumulated as in a file. When the
same list is used as input to CLOSE
, the contents of the buffer
(as an unparsed word, which may contain newline characters) will
become the value of the named variable. For compatibility with
earlier versions, if the list has not been opened when the SETWRITE
is done, it will be opened implicitly, but the first SETWRITE
after
this one will implicitly close it, setting the variable and freeing
the allocated buffer.
See PRINT , OPENWRITE ; OPENAPPEND ; OPENUPDATE
Next: WRITER, Previous: SETWRITE, Up: FILE ACCESS [Contents][Index]
READER
outputs the name of the current read stream file, or the empty list if the read stream is the terminal.
Next: SETREADPOS, Previous: READER, Up: FILE ACCESS [Contents][Index]
WRITER
outputs the name of the current write stream file, or the empty list if the write stream is the screen.
Next: SETWRITEPOS, Previous: WRITER, Up: FILE ACCESS [Contents][Index]
SETREADPOS charpos
command. Sets the file pointer of the read stream file so that the next
READLIST
, etc., will begin reading at the charposth character in the
file, counting from 0. (That is, SETREADPOS 0 will start reading from
the beginning of the file.) Meaningless if the read stream is the
keyboard.
See READLIST .
Next: READPOS, Previous: SETREADPOS, Up: FILE ACCESS [Contents][Index]
SETWRITEPOS charpos
command. Sets the file pointer of the write stream file so that the
next PRINT
, etc., will begin writing at the charposth character in the
file, counting from 0. (That is, SETWRITEPOS 0 will start writing from
the beginning of the file.) Meaningless if the write stream is the
screen.
See PRINT .
Next: WRITEPOS, Previous: SETWRITEPOS, Up: FILE ACCESS [Contents][Index]
READPOS
outputs the file position of the current read stream file.
Next: EOFP, Previous: READPOS, Up: FILE ACCESS [Contents][Index]
WRITEPOS
outputs the file position of the current write stream file.
Next: FILEP, Previous: WRITEPOS, Up: FILE ACCESS [Contents][Index]
EOFP EOF?
predicate, outputs TRUE
if there are no more characters to be read in
the read stream file, FALSE
otherwise.
Previous: EOFP, Up: FILE ACCESS [Contents][Index]
FILEP filename FILE? filename (library procedure)
predicate, outputs TRUE
if a file of the specified name exists and can
be read, FALSE
otherwise.
Previous: FILE ACCESS, Up: COMMUNICATION [Contents][Index]
• KEYP: | ||
• LINEP: | ||
• CLEARTEXT: | ||
• SETCURSOR: | ||
• CURSOR: | ||
• SETMARGINS: | ||
• SETTEXTCOLOR: | ||
• INCREASEFONT: | ||
• SETTEXTSIZE: | ||
• TEXTSIZE: | ||
• SETFONT: | ||
• FONT: |
Next: LINEP, Previous: TERMINAL ACCESS, Up: TERMINAL ACCESS [Contents][Index]
KEYP KEY?
predicate, outputs TRUE
if there are characters waiting to be read from
the read stream. If the read stream is a file, this is equivalent to
NOT EOFP. If the read stream is the terminal, then echoing is turned
off and the terminal is set to cbreak
(character at a time instead of
line at a time) mode. It remains in this mode until some line-mode
reading is requested (e.g., READLIST
). The Unix operating system
forgets about any pending characters when it switches modes, so the
first KEYP
invocation will always output FALSE
.
Next: CLEARTEXT, Previous: KEYP, Up: TERMINAL ACCESS [Contents][Index]
LINEP LINE?
predicate, outputs TRUE
if there is a line waiting to be read from
the read stream. If the read stream is a file, this is equivalent to
NOT EOFP. If the read stream is the terminal, then typed characters
will be displayed and may be edited until RET is pressed.
See EOFP .
Next: SETCURSOR, Previous: LINEP, Up: TERMINAL ACCESS [Contents][Index]
CLEARTEXT CT
command. Clears the text window.
Next: CURSOR, Previous: CLEARTEXT, Up: TERMINAL ACCESS [Contents][Index]
SETCURSOR vector
command. The input is a list of two numbers, the x and y coordinates of a text window position (origin in the upper left corner, positive direction is southeast). The text cursor is moved to the requested position. This command also forces the immediate printing of any buffered characters.
Next: SETMARGINS, Previous: SETCURSOR, Up: TERMINAL ACCESS [Contents][Index]
CURSOR
outputs a list containing the current x and y coordinates of the text cursor. Logo may get confused about the current cursor position if, e.g., you type in a long line that wraps around or your program prints escape codes that affect the screen strangely.
Next: SETTEXTCOLOR, Previous: CURSOR, Up: TERMINAL ACCESS [Contents][Index]
SETMARGINS vector
command. The input must be a list of two numbers, as for SETCURSOR
.
The effect is to clear the screen and then arrange for all further
printing to be shifted down and to the right according to the indicated
margins. Specifically, every time a newline character is printed
(explicitly or implicitly) Logo will type x_margin spaces, and on every
invocation of SETCURSOR
the margins will be added to the input x and y
coordinates. (CURSOR
will report the cursor position relative to the
margins, so that this shift will be invisible to Logo programs.) The
purpose of this command is to accommodate the display of terminal
screens in lecture halls with inadequate TV monitors that miss the top
and left edges of the screen.
See SETCURSOR .
Next: INCREASEFONT, Previous: SETMARGINS, Up: TERMINAL ACCESS [Contents][Index]
SETTEXTCOLOR foreground background SETTC foreground background
command (wxWidgets only). The inputs are color numbers, or RGB color lists, as for turtle graphics. The foreground and background colors for the textscreen/splitscreen text window are changed to the given values. The change affects text already printed as well as future text printing; there is only one text color for the entire window.
Command (non-wxWidgets Windows and DOS extended only). The inputs are color
numbers, as for turtle graphics. Future printing to the text window will use
the specified colors for foreground (the characters printed) and background
(the space under those characters). Using STANDOUT
will revert to the default
text window colors. In the DOS extended (ucblogo.exe) version, colors in
textscreen mode are limited to numbers 0-7, and the coloring applies only to
text printed by the program, not to the echoing of text typed by the user.
Neither limitation applies to the text portion of splitscreen mode, which is
actually drawn as graphics internally.
See STANDOUT .
Next: SETTEXTSIZE, Previous: SETTEXTCOLOR, Up: TERMINAL ACCESS [Contents][Index]
INCREASEFONT DECREASEFONT
command (wxWidgets only). Increase or decrease the size of the font used in the text and edit windows to the next larger or smaller available size.
Next: TEXTSIZE, Previous: INCREASEFONT, Up: TERMINAL ACCESS [Contents][Index]
SETTEXTSIZE height
command (wxWidgets only). Set the "point size" of the font used in
the text and edit windows to the given integer input. The desired
size may not be available, in which case the nearest available size
will be used. Note: There is only a slight correlation between these
integers and pixel sizes. Our rough estimate is that the number of
pixels of height is about 1.5 times the point size, but it varies for
different fonts. See SETLABELHEIGHT
for a different approach used for
the graphics window.
Next: SETFONT, Previous: SETTEXTSIZE, Up: TERMINAL ACCESS [Contents][Index]
TEXTSIZE
(wxWidgets only) outputs the "point size" of the font used in the text
and edit windows. See SETTEXTSIZE
for a discussion of font sizing.
See LABELSIZE
for a different approach used for the graphics window.
Next: FONT, Previous: TEXTSIZE, Up: TERMINAL ACCESS [Contents][Index]
SETFONT fontname
command (wxWidgets only). Set the font family used in all windows to the one named by the input. Try Courier or Monospace as likely possibilities. Not all computers have the same fonts installed. It’s a good idea to stick with monospace fonts (ones in which all characters have the same width).
Previous: SETFONT, Up: TERMINAL ACCESS [Contents][Index]
FONT
(wxWidgets only) outputs the name of the font family used in all windows.
Next: LOGICAL OPERATIONS, Previous: COMMUNICATION, Up: Top [Contents][Index]
• NUMERIC OPERATIONS: | ||
• NUMERIC PREDICATES: | ||
• RANDOM NUMBERS: | ||
• PRINT FORMATTING: | ||
• BITWISE OPERATIONS: |
Next: NUMERIC PREDICATES, Previous: ARITHMETIC, Up: ARITHMETIC [Contents][Index]
• SUM: | ||
• DIFFERENCE: | ||
• MINUS: | ||
• PRODUCT: | ||
• QUOTIENT: | ||
• REMAINDER: | ||
• MODULO: | ||
• INT: | ||
• ROUND: | ||
• SQRT: | ||
• POWER: | ||
• EXP: | ||
• LOG10: | ||
• LN: | ||
• SIN: | ||
• RADSIN: | ||
• COS: | ||
• RADCOS: | ||
• ARCTAN: | ||
• RADARCTAN: | ||
• ISEQ: | ||
• RSEQ: |
Next: DIFFERENCE, Previous: NUMERIC OPERATIONS, Up: NUMERIC OPERATIONS [Contents][Index]
SUM num1 num2 (SUM num1 num2 num3 ...) num1 + num2
outputs the sum of its inputs.
Next: MINUS, Previous: SUM, Up: NUMERIC OPERATIONS [Contents][Index]
DIFFERENCE num1 num2 num1 - num2
outputs the difference of its inputs. Minus sign means infix difference
in ambiguous contexts (when preceded by a complete expression), unless
it is preceded by a space and followed by a nonspace. (See also MINUS
.)
Next: PRODUCT, Previous: DIFFERENCE, Up: NUMERIC OPERATIONS [Contents][Index]
MINUS num - num
outputs the negative of its input. Minus sign means unary minus if the previous token is an infix operator or open parenthesis, or it is preceded by a space and followed by a nonspace. There is a difference in binding strength between the two forms:
MINUS 3 + 4 means -(3+4) - 3 + 4 means (-3)+4
Next: QUOTIENT, Previous: MINUS, Up: NUMERIC OPERATIONS [Contents][Index]
PRODUCT num1 num2 (PRODUCT num1 num2 num3 ...) num1 * num2
outputs the product of its inputs.
Next: REMAINDER, Previous: PRODUCT, Up: NUMERIC OPERATIONS [Contents][Index]
QUOTIENT num1 num2 (QUOTIENT num) num1 / num2
outputs the quotient of its inputs. The quotient of two integers is an
integer if and only if the dividend is a multiple of the divisor. (In
other words, QUOTIENT 5 2 is 2.5, not 2, but QUOTIENT 4 2
is 2, not 2.0 — it does the right thing.) With a single input,
QUOTIENT
outputs the reciprocal of the input.
Next: MODULO, Previous: QUOTIENT, Up: NUMERIC OPERATIONS [Contents][Index]
REMAINDER num1 num2
outputs the remainder on dividing num1 by num2; both must be integers and the result is an integer with the same sign as num1.
Next: INT, Previous: REMAINDER, Up: NUMERIC OPERATIONS [Contents][Index]
MODULO num1 num2
outputs the remainder on dividing num1 by num2; both must be integers and the result is an integer with the same sign as num2.
Next: ROUND, Previous: MODULO, Up: NUMERIC OPERATIONS [Contents][Index]
INT num
outputs its input with fractional part removed, i.e., an integer with the same sign as the input, whose absolute value is the largest integer less than or equal to the absolute value of the input.
Next: SQRT, Previous: INT, Up: NUMERIC OPERATIONS [Contents][Index]
ROUND num
outputs the nearest integer to the input.
Next: POWER, Previous: ROUND, Up: NUMERIC OPERATIONS [Contents][Index]
SQRT num
outputs the square root of the input, which must be nonnegative.
Next: EXP, Previous: SQRT, Up: NUMERIC OPERATIONS [Contents][Index]
POWER num1 num2
outputs num1 to the num2 power. If num1 is negative, then num2 must be an integer.
Next: LOG10, Previous: POWER, Up: NUMERIC OPERATIONS [Contents][Index]
EXP num
outputs e (2.718281828+) to the input power.
Next: LN, Previous: EXP, Up: NUMERIC OPERATIONS [Contents][Index]
LOG10 num
outputs the common logarithm of the input.
Next: SIN, Previous: LOG10, Up: NUMERIC OPERATIONS [Contents][Index]
LN num
outputs the natural logarithm of the input.
Next: RADSIN, Previous: LN, Up: NUMERIC OPERATIONS [Contents][Index]
SIN degrees
outputs the sine of its input, which is taken in degrees.
Next: COS, Previous: SIN, Up: NUMERIC OPERATIONS [Contents][Index]
RADSIN radians
outputs the sine of its input, which is taken in radians.
Next: RADCOS, Previous: RADSIN, Up: NUMERIC OPERATIONS [Contents][Index]
COS degrees
outputs the cosine of its input, which is taken in degrees.
Next: ARCTAN, Previous: COS, Up: NUMERIC OPERATIONS [Contents][Index]
RADCOS radians
outputs the cosine of its input, which is taken in radians.
Next: RADARCTAN, Previous: RADCOS, Up: NUMERIC OPERATIONS [Contents][Index]
ARCTAN num (ARCTAN x y)
outputs the arctangent, in degrees, of its input. With two inputs, outputs the arctangent of y/x, if x is nonzero, or 90 or –90 depending on the sign of y, if x is zero.
Next: ISEQ, Previous: ARCTAN, Up: NUMERIC OPERATIONS [Contents][Index]
RADARCTAN num (RADARCTAN x y)
outputs the arctangent, in radians, of its input. With two inputs, outputs the arctangent of y/x, if x is nonzero, or pi/2 or –pi/2 depending on the sign of y, if x is zero.
The expression 2*(RADARCTAN 0 1) can be used to get the value of pi.
Next: RSEQ, Previous: RADARCTAN, Up: NUMERIC OPERATIONS [Contents][Index]
ISEQ from to (library procedure)
outputs a list of the integers from from to to, inclusive.
? show iseq 3 7 [3 4 5 6 7] ? show iseq 7 3 [7 6 5 4 3]
Previous: ISEQ, Up: NUMERIC OPERATIONS [Contents][Index]
RSEQ from to count (library procedure)
outputs a list of count equally spaced rational numbers between from and to, inclusive.
? show rseq 3 5 9 [3 3.25 3.5 3.75 4 4.25 4.5 4.75 5] ? show rseq 3 5 5 [3 3.5 4 4.5 5]
Next: RANDOM NUMBERS, Previous: NUMERIC OPERATIONS, Up: ARITHMETIC [Contents][Index]
• LESSP: | ||
• GREATERP: | ||
• LESSEQUALP: | ||
• GREATEREQUALP: | ||
Next: GREATERP, Previous: NUMERIC PREDICATES, Up: NUMERIC PREDICATES [Contents][Index]
LESSP num1 num2 LESS? num1 num2 num1 < num2
outputs TRUE
if its first input is strictly less than its second.
Next: LESSEQUALP, Previous: LESSP, Up: NUMERIC PREDICATES [Contents][Index]
GREATERP num1 num2 GREATER? num1 num2 num1 > num2
outputs TRUE
if its first input is strictly greater than its second.
Next: GREATEREQUALP, Previous: GREATERP, Up: NUMERIC PREDICATES [Contents][Index]
LESSEQUALP num1 num2 LESSEQUAL? num1 num2 num1 <= num2
outputs TRUE
if its first input is less than or equal to its second.
Previous: LESSEQUALP, Up: NUMERIC PREDICATES [Contents][Index]
GREATEREQUALP num1 num2 GREATEREQUAL? num1 num2 num1 >= num2
outputs TRUE
if its first input is greater than or equal to its second.
Next: PRINT FORMATTING, Previous: NUMERIC PREDICATES, Up: ARITHMETIC [Contents][Index]
• RANDOM: | ||
• RERANDOM: |
Next: RERANDOM, Previous: RANDOM NUMBERS, Up: RANDOM NUMBERS [Contents][Index]
RANDOM num (RANDOM start end)
with one input, outputs a random nonnegative integer less than its input, which must be a positive integer.
With two inputs, RANDOM
outputs a random integer greater than or
equal to the first input, and less than or equal to the second
input. Both inputs must be integers, and the first must be less
than the second. (RANDOM 0 9) is equivalent to RANDOM 10;
(RANDOM 3 8) is equivalent to (RANDOM 6)+3.
Previous: RANDOM, Up: RANDOM NUMBERS [Contents][Index]
RERANDOM (RERANDOM seed)
command. Makes the results of RANDOM
reproducible. Ordinarily the
sequence of random numbers is different each time Logo is used. If you need
the same sequence of pseudo-random numbers repeatedly, e.g. to debug a
program, say RERANDOM
before the first invocation of RANDOM
. If
you need more than one repeatable sequence, you can give RERANDOM
an integer
input; each possible input selects a unique sequence of numbers.
Next: BITWISE OPERATIONS, Previous: RANDOM NUMBERS, Up: ARITHMETIC [Contents][Index]
• FORM: |
Previous: PRINT FORMATTING, Up: PRINT FORMATTING [Contents][Index]
FORM num width precision
outputs a word containing a printable representation of num, possibly preceded by spaces (and therefore not a number for purposes of performing arithmetic operations), with at least width characters, including exactly precision digits after the decimal point. (If precision is 0 then there will be no decimal point in the output.)
As a debugging feature, (FORM num -1 format) will print the floating point num according to the C printf format, to allow
to hex :num op form :num -1 "|%08X %08X| end
to allow finding out the exact result of floating point operations. The precise format needed may be machine-dependent.
Previous: PRINT FORMATTING, Up: ARITHMETIC [Contents][Index]
• BITAND: | ||
• BITOR: | ||
• BITXOR: | ||
• BITNOT: | ||
• ASHIFT: | ||
• LSHIFT: |
Next: BITOR, Previous: BITWISE OPERATIONS, Up: BITWISE OPERATIONS [Contents][Index]
BITAND num1 num2 (BITAND num1 num2 num3 ...)
outputs the bitwise and of its inputs, which must be integers.
See AND .
Next: BITXOR, Previous: BITAND, Up: BITWISE OPERATIONS [Contents][Index]
BITOR num1 num2 (BITOR num1 num2 num3 ...)
outputs the bitwise or of its inputs, which must be integers.
See OR .
Next: BITNOT, Previous: BITOR, Up: BITWISE OPERATIONS [Contents][Index]
BITXOR num1 num2 (BITXOR num1 num2 num3 ...)
outputs the bitwise exclusive or of its inputs, which must be integers.
Next: ASHIFT, Previous: BITXOR, Up: BITWISE OPERATIONS [Contents][Index]
BITNOT num
outputs the bitwise not of its input, which must be an integer.
See NOT .
Next: LSHIFT, Previous: BITNOT, Up: BITWISE OPERATIONS [Contents][Index]
ASHIFT num1 num2
outputs num1 arithmetic-shifted to the left by num2 bits. If num2 is negative, the shift is to the right with sign extension. The inputs must be integers.
Previous: ASHIFT, Up: BITWISE OPERATIONS [Contents][Index]
LSHIFT num1 num2
outputs num1 logical-shifted to the left by num2 bits. If num2 is negative, the shift is to the right with zero fill. The inputs must be integers.
Next: GRAPHICS, Previous: ARITHMETIC, Up: Top [Contents][Index]
• AND: | ||
• OR: | ||
• NOT: |
Next: OR, Previous: LOGICAL OPERATIONS, Up: LOGICAL OPERATIONS [Contents][Index]
AND tf1 tf2 (AND tf1 tf2 tf3 ...)
outputs TRUE
if all inputs are TRUE
, otherwise FALSE
. All inputs
must be TRUE
or FALSE
. (Comparison is case-insensitive regardless
of the value of CASEIGNOREDP
. That is, true
or True
or TRUE
are all the same.) An input can be a list, in which case it is
taken as an expression to run; that expression must produce a TRUE
or FALSE
value. List expressions are evaluated from left to right;
as soon as a FALSE
value is found, the remaining inputs are not
examined. Example:
MAKE "RESULT AND [NOT (:X = 0)] [(1 / :X) > .5]
to avoid the division by zero if the first part is false.
• OR: | ||
• NOT: |
Next: NOT, Previous: AND, Up: LOGICAL OPERATIONS [Contents][Index]
OR tf1 tf2 (OR tf1 tf2 tf3 ...)
outputs TRUE
if any input is TRUE
, otherwise FALSE
. All inputs
must be TRUE
or FALSE
. (Comparison is case-insensitive regardless
of the value of CASEIGNOREDP
. That is, true
or True
or TRUE
are all the same.) An input can be a list, in which case it is
taken as an expression to run; that expression must produce a TRUE
or FALSE
value. List expressions are evaluated from left to right;
as soon as a TRUE
value is found, the remaining inputs are not
examined. Example:
IF OR :X=0 [some.long.computation] [...]
to avoid the long computation if the first condition is met.
Previous: OR, Up: LOGICAL OPERATIONS [Contents][Index]
NOT tf
outputs TRUE
if the input is FALSE
, and vice versa. The input can be
a list, in which case it is taken as an expression to run; that
expression must produce a TRUE
or FALSE
value.
Next: WORKSPACE MANAGEMENT, Previous: LOGICAL OPERATIONS, Up: Top [Contents][Index]
Berkeley Logo provides traditional Logo turtle graphics with one turtle. Multiple turtles, dynamic turtles, and collision detection are not supported. This is the most hardware-dependent part of Logo; some features may exist on some machines but not others. Nevertheless, the goal has been to make Logo programs as portable as possible, rather than to take fullest advantage of the capabilities of each machine. In particular, Logo attempts to scale the screen so that turtle coordinates [–100 –100] and [100 100] fit on the graphics window, and so that the aspect ratio is 1:1.
The center of the graphics window (which may or may not be the entire screen, depending on the machine used) is turtle location [0 0]. Positive X is to the right; positive Y is up. Headings (angles) are measured in degrees clockwise from the positive Y axis. (This differs from the common mathematical convention of measuring angles counterclockwise from the positive X axis.) The turtle is represented as an isoceles triangle; the actual turtle position is at the midpoint of the base (the short side). However, the turtle is drawn one step behind its actual position, so that the display of the base of the turtle’s triangle does not obscure a line drawn perpendicular to it (as would happen after drawing a square).
Colors are, of course, hardware-dependent. However, Logo provides partial hardware independence by interpreting color numbers 0 through 7 uniformly on all computers:
0 black 1 blue 2 green 3 cyan 4 red 5 magenta 6 yellow 7 white
Where possible, Logo provides additional user-settable colors; how many are available depends on the hardware and operating system environment. If at least 16 colors are available, Logo tries to provide uniform initial settings for the colors 8-15:
8 brown 9 tan 10 forest 11 aqua 12 salmon 13 purple 14 orange 15 grey
Logo begins with a black background and white pen.
• TURTLE MOTION: | ||
• TURTLE MOTION QUERIES: | ||
• TURTLE AND WINDOW CONTROL: | ||
• TURTLE AND WINDOW QUERIES: | ||
• PEN AND BACKGROUND CONTROL: | ||
• PEN QUERIES: | ||
• SAVING AND LOADING PICTURES: | ||
• MOUSE QUERIES: |
Next: TURTLE MOTION QUERIES, Previous: GRAPHICS, Up: GRAPHICS [Contents][Index]
• FORWARD: | ||
• BACK: | ||
• LEFT: | ||
• RIGHT: | ||
• SETPOS: | ||
• SETXY: | ||
• SETX: | ||
• SETY: | ||
• SETHEADING: | ||
• HOME: | ||
• ARC: |
Next: BACK, Previous: TURTLE MOTION, Up: TURTLE MOTION [Contents][Index]
FORWARD dist FD dist
moves the turtle forward, in the direction that it’s facing, by the specified distance (measured in turtle steps).
Next: LEFT, Previous: FORWARD, Up: TURTLE MOTION [Contents][Index]
BACK dist BK dist
moves the turtle backward, i.e., exactly opposite to the direction that it’s facing, by the specified distance. (The heading of the turtle does not change.)
Next: RIGHT, Previous: BACK, Up: TURTLE MOTION [Contents][Index]
LEFT degrees LT degrees
turns the turtle counterclockwise by the specified angle, measured in degrees (1/360 of a circle).
Next: SETPOS, Previous: LEFT, Up: TURTLE MOTION [Contents][Index]
RIGHT degrees RT degrees
turns the turtle clockwise by the specified angle, measured in degrees (1/360 of a circle).
Next: SETXY, Previous: RIGHT, Up: TURTLE MOTION [Contents][Index]
SETPOS pos
moves the turtle to an absolute position in the graphics window. The input is a list of two numbers, the X and Y coordinates.
Next: SETX, Previous: SETPOS, Up: TURTLE MOTION [Contents][Index]
SETXY xcor ycor
moves the turtle to an absolute position in the graphics window. The two inputs are numbers, the X and Y coordinates.
Next: SETY, Previous: SETXY, Up: TURTLE MOTION [Contents][Index]
SETX xcor
moves the turtle horizontally from its old position to a new absolute horizontal coordinate. The input is the new X coordinate.
Next: SETHEADING, Previous: SETX, Up: TURTLE MOTION [Contents][Index]
SETY ycor
moves the turtle vertically from its old position to a new absolute vertical coordinate. The input is the new Y coordinate.
Next: HOME, Previous: SETY, Up: TURTLE MOTION [Contents][Index]
SETHEADING degrees SETH degrees
turns the turtle to a new absolute heading. The input is a number, the heading in degrees clockwise from the positive Y axis.
Next: ARC, Previous: SETHEADING, Up: TURTLE MOTION [Contents][Index]
HOME
moves the turtle to the center of the screen. Equivalent to SETPOS [0 0] SETHEADING 0.
See SETPOS , See SETHEADING .
Previous: HOME, Up: TURTLE MOTION [Contents][Index]
ARC angle radius
draws an arc of a circle, with the turtle at the center, with the specified radius, starting at the turtle’s heading and extending clockwise through the specified angle. The turtle does not move.
Next: TURTLE AND WINDOW CONTROL, Previous: TURTLE MOTION, Up: GRAPHICS [Contents][Index]
• POS: | ||
• XCOR: | ||
• YCOR: | ||
• HEADING: | ||
• TOWARDS: | ||
• SCRUNCH: |
Next: XCOR, Previous: TURTLE MOTION QUERIES, Up: TURTLE MOTION QUERIES [Contents][Index]
POS
outputs the turtle’s current position, as a list of two numbers, the X and Y coordinates.
Next: YCOR, Previous: POS, Up: TURTLE MOTION QUERIES [Contents][Index]
XCOR (library procedure)
outputs a number, the turtle’s X coordinate.
Next: HEADING, Previous: XCOR, Up: TURTLE MOTION QUERIES [Contents][Index]
YCOR (library procedure)
outputs a number, the turtle’s Y coordinate.
Next: TOWARDS, Previous: YCOR, Up: TURTLE MOTION QUERIES [Contents][Index]
HEADING
outputs a number, the turtle’s heading in degrees.
Next: SCRUNCH, Previous: HEADING, Up: TURTLE MOTION QUERIES [Contents][Index]
TOWARDS pos
outputs a number, the heading at which the turtle should be facing so that it would point from its current position to the position given as the input.
Previous: TOWARDS, Up: TURTLE MOTION QUERIES [Contents][Index]
SCRUNCH
outputs a list containing two numbers, the X and Y scrunch factors, as used by
SETSCRUNCH
. (But note that SETSCRUNCH
takes two numbers as inputs, not one
list of numbers.)
See SETSCRUNCH .
Next: TURTLE AND WINDOW QUERIES, Previous: TURTLE MOTION QUERIES, Up: GRAPHICS [Contents][Index]
• SHOWTURTLE: | ||
• HIDETURTLE: | ||
• CLEAN: | ||
• CLEARSCREEN: | ||
• WRAP: | ||
• WINDOW: | ||
• FENCE: | ||
• FILL: | ||
• FILLED: | ||
• LABEL: | ||
• SETLABELHEIGHT: | ||
• TEXTSCREEN: | ||
• FULLSCREEN: | ||
• SPLITSCREEN: | ||
• SETSCRUNCH: | ||
• REFRESH: | ||
• NOREFRESH: |
Next: HIDETURTLE, Previous: TURTLE AND WINDOW CONTROL, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
SHOWTURTLE ST
makes the turtle visible.
Next: CLEAN, Previous: SHOWTURTLE, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
HIDETURTLE HT
makes the turtle invisible. It’s a good idea to do this while you’re in the middle of a complicated drawing, because hiding the turtle speeds up the drawing substantially.
Next: CLEARSCREEN, Previous: HIDETURTLE, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
CLEAN
erases all lines that the turtle has drawn on the graphics window. The turtle’s state (position, heading, pen mode, etc.) is not changed.
Next: WRAP, Previous: CLEAN, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
CLEARSCREEN CS
erases the graphics window and sends the turtle to its initial position
and heading. Like HOME
and CLEAN
together.
See HOME .
Next: WINDOW, Previous: CLEARSCREEN, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
WRAP
tells the turtle to enter wrap mode: From now on, if the turtle is
asked to move past the boundary of the graphics window, it will "wrap
around" and reappear at the opposite edge of the window. The top edge
wraps to the bottom edge, while the left edge wraps to the right edge.
(So the window is topologically equivalent to a torus.) This is the
turtle’s initial mode. Compare WINDOW
and FENCE
.
See FENCE .
Next: FENCE, Previous: WRAP, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
WINDOW
tells the turtle to enter window mode: From now on, if the turtle is
asked to move past the boundary of the graphics window, it will move
offscreen. The visible graphics window is considered as just part of an
infinite graphics plane; the turtle can be anywhere on the plane. (If
you lose the turtle, HOME
will bring it back to the center of the
window.) Compare WRAP
and FENCE
.
Next: FILL, Previous: WINDOW, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
FENCE
tells the turtle to enter fence mode: From now on, if the turtle is
asked to move past the boundary of the graphics window, it will move as
far as it can and then stop at the edge with an "out of bounds" error
message. Compare WRAP
and WINDOW
.
See WRAP .
Next: FILLED, Previous: FENCE, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
FILL
fills in a region of the graphics window containing the turtle and bounded by lines that have been drawn earlier. This is not portable; it doesn’t work for all machines, and may not work exactly the same way on different machines.
Next: LABEL, Previous: FILL, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
FILLED color instructions
runs the instructions, remembering all points visited by turtle motion commands, starting and ending with the turtle’s initial position. Then draws (ignoring penmode) the resulting polygon, in the current pen color, filling the polygon with the given color, which can be a color number or an RGB list. The instruction list cannot include another FILLED invocation. (wxWidgets only)
Next: SETLABELHEIGHT, Previous: FILLED, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
LABEL text
takes a word or list as input, and prints the input on the graphics window, starting at the turtle’s position.
Next: TEXTSCREEN, Previous: LABEL, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
SETLABELHEIGHT height
command (wxWidgets only). Takes a positive integer argument and tries
to set the font size so that the character height (including
descenders) is that many turtle steps. This will be different from
the number of screen pixels if SETSCRUNCH
has been used. Also, note
that SETSCRUNCH
changes the font size to try to preserve this height
in turtle steps. Note that the query operation corresponding to this
command is LABELSIZE
, not LABELHEIGHT
, because it tells you the width
as well as the height of characters in the current font.
Next: FULLSCREEN, Previous: SETLABELHEIGHT, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
TEXTSCREEN TS
rearranges the size and position of windows to maximize the space
available in the text window (the window used for interaction with
Logo). The details differ among machines. Compare SPLITSCREEN
and
FULLSCREEN
.
See SPLITSCREEN .
Next: SPLITSCREEN, Previous: TEXTSCREEN, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
FULLSCREEN FS
rearranges the size and position of windows to maximize the space
available in the graphics window. The details differ among machines.
Compare SPLITSCREEN
and TEXTSCREEN
.
Since there must be a text window to allow printing (including the printing of the Logo prompt), Logo automatically switches from fullscreen to splitscreen whenever anything is printed.
In the DOS version, switching from fullscreen to splitscreen loses the part of the picture that’s hidden by the text window. [This design decision follows from the scarcity of memory, so that the extra memory to remember an invisible part of a drawing seems too expensive.]
Next: SETSCRUNCH, Previous: FULLSCREEN, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
SPLITSCREEN SS
rearranges the size and position of windows to allow some room for text
interaction while also keeping most of the graphics window visible. The
details differ among machines. Compare TEXTSCREEN
and FULLSCREEN
.
See TEXTSCREEN .
Next: REFRESH, Previous: SPLITSCREEN, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
SETSCRUNCH xscale yscale
adjusts the aspect ratio and scaling of the graphics display. After this command is used, all further turtle motion will be adjusted by multiplying the horizontal and vertical extent of the motion by the two numbers given as inputs. For example, after the instruction SETSCRUNCH 2 1 motion at a heading of 45 degrees will move twice as far horizontally as vertically. If your squares don’t come out square, try this. (Alternatively, you can deliberately misadjust the aspect ratio to draw an ellipse.)
For all modern computers, both scale factors are initially 1.
For DOS machines, the scale factors are initially set according to what
the hardware claims the aspect ratio is, but the hardware sometimes
lies. For DOS, the values set by SETSCRUNCH
are remembered in a file (called
scrunch.dat) and are automatically put into effect when a Logo session
begins.
Next: NOREFRESH, Previous: SETSCRUNCH, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
REFRESH
(command) tells Logo to remember the turtle’s motions so that they can be used for high-resolution printing (wxWidgets) or to refresh the graphics window if it is moved, resized, or overlayed (non-wxWidgets). This is the default.
Previous: REFRESH, Up: TURTLE AND WINDOW CONTROL [Contents][Index]
NOREFRESH
(command) tells Logo not to remember the turtle’s motions, which may be useful to save time and memory if your program is interactive or animated, rather than drawing a static picture you’ll want to print later (wxWidgets). In non-wxWidgets versions, using NOREFRESH may prevent Logo from restoring the graphics image after the window is moved, resized, or overlayed.
Next: PEN AND BACKGROUND CONTROL, Previous: TURTLE AND WINDOW CONTROL, Up: GRAPHICS [Contents][Index]
• SHOWNP: | ||
• SCREENMODE: | ||
• TURTLEMODE: | ||
• LABELSIZE: |
Next: SCREENMODE, Previous: TURTLE AND WINDOW QUERIES, Up: TURTLE AND WINDOW QUERIES [Contents][Index]
SHOWNP SHOWN?
outputs TRUE
if the turtle is shown (visible), FALSE
if the turtle is
hidden. See SHOWTURTLE
and HIDETURTLE
.
See SHOWTURTLE , HIDETURTLE .
Next: TURTLEMODE, Previous: SHOWNP, Up: TURTLE AND WINDOW QUERIES [Contents][Index]
SCREENMODE
outputs the word TEXTSCREEN
, SPLITSCREEN
, or FULLSCREEN
depending
on the current screen mode.
Next: LABELSIZE, Previous: SCREENMODE, Up: TURTLE AND WINDOW QUERIES [Contents][Index]
TURTLEMODE
outputs the word WRAP
, FENCE
, or WINDOW
depending on the current
turtle mode.
Previous: TURTLEMODE, Up: TURTLE AND WINDOW QUERIES [Contents][Index]
LABELSIZE
(wxWidgets only) outputs a list of two positive integers, the width
and height of characters displayed by LABEL
measured in turtle steps
(which will be different from screen pixels if SETSCRUNCH
has been
used). There is no SETLABELSIZE
because the width and height of a
font are not separately controllable, so the inverse of this operation
is SETLABELHEIGHT
, which takes just one number for the desired height.
Next: PEN QUERIES, Previous: TURTLE AND WINDOW QUERIES, Up: GRAPHICS [Contents][Index]
The turtle carries a pen that can draw pictures. At any time the pen can be UP (in which case moving the turtle does not change what’s on the graphics screen) or DOWN (in which case the turtle leaves a trace). If the pen is down, it can operate in one of three modes: PAINT (so that it draws lines when the turtle moves), ERASE (so that it erases any lines that might have been drawn on or through that path earlier), or REVERSE (so that it inverts the status of each point along the turtle’s path).
• PENDOWN: | ||
• PENUP: | ||
• PENPAINT: | ||
• PENERASE: | ||
• PENREVERSE: | ||
• SETPENCOLOR: | ||
• SETPALETTE: | ||
• SETPENSIZE: | ||
• SETPENPATTERN: | ||
• SETPEN: | ||
• SETBACKGROUND: |
Next: PENUP, Previous: PEN AND BACKGROUND CONTROL, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
PENDOWN PD
sets the pen’s position to DOWN
, without changing its mode.
Next: PENPAINT, Previous: PENDOWN, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
PENUP PU
sets the pen’s position to UP
, without changing its mode.
Next: PENERASE, Previous: PENUP, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
PENPAINT PPT
sets the pen’s position to DOWN
and mode to PAINT
.
Next: PENREVERSE, Previous: PENPAINT, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
PENERASE PE
sets the pen’s position to DOWN
and mode to ERASE
.
Next: SETPENCOLOR, Previous: PENERASE, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
PENREVERSE PX
sets the pen’s position to DOWN
and mode to REVERSE
. (This may interact
in system-dependent ways with use of color.)
Next: SETPALETTE, Previous: PENREVERSE, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETPENCOLOR colornumber.or.rgblist SETPC colornumber.or.rgblist
sets the pen color to the given number, which must be a nonnegative integer. There are initial assignments for the first 16 colors:
0 black 1 blue 2 green 3 cyan 4 red 5 magenta 6 yellow 7 white 8 brown 9 tan 10 forest 11 aqua 12 salmon 13 purple 14 orange 15 grey
but other colors can be assigned to numbers by the PALETTE
command.
Alternatively, sets the pen color to the given RGB values (a list of
three nonnegative numbers less than 100 specifying the percent saturation
of red, green, and blue in the desired color).
Next: SETPENSIZE, Previous: SETPENCOLOR, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETPALETTE colornumber rgblist
sets the actual color corresponding to a given number, if allowed by the hardware and operating system. Colornumber must be an integer greater than or equal to 8. (Logo tries to keep the first 8 colors constant.) The second input is a list of three nonnegative numbers less than 100 specifying the percent saturation of red, green, and blue in the desired color.
Next: SETPENPATTERN, Previous: SETPALETTE, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETPENSIZE size
sets the thickness of the pen. The input is either a single positive integer or a list of two positive integers (for horizontal and vertical thickness). Some versions pay no attention to the second number, but always have a square pen.
Next: SETPEN, Previous: SETPENSIZE, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETPENPATTERN pattern
sets hardware-dependent pen characteristics. This command is not guaranteed compatible between implementations on different machines.
Next: SETBACKGROUND, Previous: SETPENPATTERN, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETPEN list (library procedure)
sets the pen’s position, mode, thickness, and hardware-dependent
characteristics according to the information in the input list, which should
be taken from an earlier invocation of PEN
.
See PEN .
Previous: SETPEN, Up: PEN AND BACKGROUND CONTROL [Contents][Index]
SETBACKGROUND colornumber.or.rgblist SETBG colornumber.or.rgblist
set the screen background color by slot number or RGB values.
See SETPENCOLOR
for details.
See SETPENCOLOR .
Next: SAVING AND LOADING PICTURES, Previous: PEN AND BACKGROUND CONTROL, Up: GRAPHICS [Contents][Index]
• PENDOWNP: | ||
• PENMODE: | ||
• PENCOLOR: | ||
• PALETTE: | ||
• PENSIZE: | ||
• PEN: | ||
• BACKGROUND: |
Next: PENMODE, Previous: PEN QUERIES, Up: PEN QUERIES [Contents][Index]
PENDOWNP PENDOWN?
outputs TRUE
if the pen is down, FALSE
if it’s up.
Next: PENCOLOR, Previous: PENDOWNP, Up: PEN QUERIES [Contents][Index]
PENMODE
outputs one of the words PAINT
, ERASE
, or REVERSE
according to the
current pen mode.
Next: PALETTE, Previous: PENMODE, Up: PEN QUERIES [Contents][Index]
PENCOLOR PC
outputs a color number, a nonnegative integer that is associated with
a particular color, or a list of RGB values if such a list was used as
the most recent input to SETPENCOLOR
. There are initial assignments
for the first 16 colors:
0 black 1 blue 2 green 3 cyan 4 red 5 magenta 6 yellow 7 white 8 brown 9 tan 10 forest 11 aqua 12 salmon 13 purple 14 orange 15 grey
but other colors can be assigned to numbers by the PALETTE
command.
Next: PENSIZE, Previous: PENCOLOR, Up: PEN QUERIES [Contents][Index]
PALETTE colornumber
outputs a list of three nonnegative numbers less than 100 specifying the percent saturation of red, green, and blue in the color associated with the given number.
Next: PEN, Previous: PALETTE, Up: PEN QUERIES [Contents][Index]
PENSIZE
outputs a list of two positive integers, specifying the horizontal and vertical thickness of the turtle pen. (In some implementations, including wxWidgets, the two numbers are always equal.)
PENPATTERN
outputs system-specific pen information.
Next: BACKGROUND, Previous: PENSIZE, Up: PEN QUERIES [Contents][Index]
PEN (library procedure)
outputs a list containing the pen’s position, mode, thickness, and
hardware-specific characteristics, for use by SETPEN
.
See SETPEN .
Previous: PEN, Up: PEN QUERIES [Contents][Index]
BACKGROUND BG
outputs the graphics background color, either as a slot number or
as an RGB list, whichever way it was set. (See PENCOLOR
.)
Next: MOUSE QUERIES, Previous: PEN QUERIES, Up: GRAPHICS [Contents][Index]
• SAVEPICT: | ||
• LOADPICT: | ||
• EPSPICT: |
Next: LOADPICT, Previous: SAVING AND LOADING PICTURES, Up: SAVING AND LOADING PICTURES [Contents][Index]
SAVEPICT filename
command. Writes a file with the specified name containing the state of
the graphics window, including any nonstandard color palette settings,
in Logo’s internal format. This picture can be restored to the screen
using LOADPICT
. The format is not portable between platforms, nor is it
readable by other programs. EPSPICT to export Logo graphics for
other programs.
Next: EPSPICT, Previous: SAVEPICT, Up: SAVING AND LOADING PICTURES [Contents][Index]
LOADPICT filename
command. Reads the specified file, which must have been written by a
SAVEPICT
command, and restores the graphics window and color palette
settings to the values stored in the file. Any drawing previously on
the screen is cleared.
See SAVEPICT .
Previous: LOADPICT, Up: SAVING AND LOADING PICTURES [Contents][Index]
EPSPICT filename
command. Writes a file with the specified name, containing an
Encapsulated Postscript (EPS) representation of the state of the
graphics window. This file can be imported into other programs that
understand EPS format. Restrictions: the drawing cannot use FILL
,
PENERASE
, or PENREVERSE
; any such instructions will be ignored in the
translation to Postscript form.
Previous: SAVING AND LOADING PICTURES, Up: GRAPHICS [Contents][Index]
• MOUSEPOS: | ||
• CLICKPOS: | ||
• BUTTONP: | ||
• BUTTON: |
Next: CLICKPOS, Previous: MOUSE QUERIES, Up: MOUSE QUERIES [Contents][Index]
MOUSEPOS
outputs the coordinates of the mouse, provided that it’s within the graphics window, in turtle coordinates. If the mouse is outside the graphics window, then the last position within the window is returned. Exception: If a mouse button is pressed within the graphics window and held while the mouse is dragged outside the window, the mouse’s position is returned as if the window were big enough to include it.
Next: BUTTONP, Previous: MOUSEPOS, Up: MOUSE QUERIES [Contents][Index]
CLICKPOS
outputs the coordinates that the mouse was at when a mouse button was most recently pushed, provided that that position was within the graphics window, in turtle coordinates. (wxWidgets only)
Next: BUTTON, Previous: CLICKPOS, Up: MOUSE QUERIES [Contents][Index]
BUTTONP BUTTON?
outputs TRUE
if a mouse button is down and the mouse is over the
graphics window. Once the button is down, BUTTONP
remains true until
the button is released, even if the mouse is dragged out of the
graphics window.
Previous: BUTTONP, Up: MOUSE QUERIES [Contents][Index]
BUTTON
outputs 0 if no mouse button has been pushed inside the Logo window
since the last call to BUTTON
. Otherwise, it outputs an integer
between 1 and 3 indicating which button was most recently pressed.
Ordinarily 1 means left, 2 means right, and 3 means center, but
operating systems may reconfigure these.
Next: CONTROL STRUCTURES, Previous: GRAPHICS, Up: Top [Contents][Index]
• PROCEDURE DEFINITION: | ||
• VARIABLE DEFINITION: | ||
• PROPERTY LISTS: | ||
• WORKSPACE PREDICATES: | ||
• WORKSPACE QUERIES: | ||
• WORKSPACE INSPECTION: | ||
• WORKSPACE CONTROL: |
Next: VARIABLE DEFINITION, Previous: WORKSPACE MANAGEMENT, Up: WORKSPACE MANAGEMENT [Contents][Index]
• TO: | ||
• DEFINE: | ||
• TEXT: | ||
• FULLTEXT: | ||
• COPYDEF: |
Next: DEFINE, Previous: PROCEDURE DEFINITION, Up: PROCEDURE DEFINITION [Contents][Index]
TO procname :input1 :input2 ... (special form)
command. Prepares Logo to accept a procedure definition. The procedure will be named procname and there must not already be a procedure by that name. The inputs will be called input1 etc. Any number of inputs are allowed, including none. Names of procedures and inputs are case-insensitive.
Unlike every other Logo procedure, TO takes as its inputs the actual words typed in the instruction line, as if they were all quoted, rather than the results of evaluating expressions to provide the inputs. (That’s what special form means.)
This version of Logo allows variable numbers of inputs to a procedure. After the procedure name come four kinds of things, in this order:
1. 0 or more REQUIRED inputs :FOO :FROBOZZ 2. 0 or more OPTIONAL inputs [:BAZ 87] [:THINGO 5+9] 3. 0 or 1 REST input [:GARPLY] 4. 0 or 1 DEFAULT number 5
Every procedure has a minimum, default, and maximum number of inputs. (The latter can be infinite.)
The minimum number of inputs is the number of required inputs, which must come first. A required input is indicated by the
:inputname
notation.
After all the required inputs can be zero or more optional inputs, each of which is represented by the following notation:
[:inputname default.value.expression]
When the procedure is invoked, if actual inputs are not supplied for these optional inputs, the default value expressions are evaluated to set values for the corresponding input names. The inputs are processed from left to right, so a default value expression can be based on earlier inputs. Example:
to proc :inlist [:startvalue first :inlist]
If the procedure is invoked by saying
proc [a b c]
then the variable inlist
will have the value [A B C] and the
variable startvalue
will have the value A. If the procedure is invoked
by saying
(proc [a b c] "x)
then inlist
will have the value [A B C] and startvalue
will have the value X.
After all the required and optional input can come a single rest input, represented by the following notation:
[:inputname]
This is a rest input rather than an optional input because there is no default value expression. There can be at most one rest input. When the procedure is invoked, the value of this inputname will be a list containing all of the actual inputs provided that were not used for required or optional inputs. Example:
to proc :in1 [:in2 "foo] [:in3 "baz] [:in4]
If this procedure is invoked by saying
proc "x
then in1
has the value X, in2
has the value FOO,
in3
has the value BAZ, and in4
has the value [] (the
empty list). If it’s invoked by saying
(proc "a "b "c "d "e)
then in1
has the value A, in2
has the value B,
in3
has the value C, and in4
has the value [D E].
The maximum number of inputs for a procedure is infinite if a rest input is given; otherwise, it is the number of required inputs plus the number of optional inputs.
The default number of inputs for a procedure, which is the number of
inputs that it will accept if its invocation is not enclosed in
parentheses, is ordinarily equal to the minimum number. If you want a
different default number you can indicate that by putting the desired
default number as the last thing on the TO
line. example:
to proc :in1 [:in2 "foo] [:in3] 3
This procedure has a minimum of one input, a default of three inputs, and an infinite maximum.
Logo responds to the TO
command by entering procedure definition mode.
The prompt character changes from ?
to >
and whatever instructions you type become part of the definition until you type a line containing
only the word END
.
Next: TEXT, Previous: TO, Up: PROCEDURE DEFINITION [Contents][Index]
DEFINE procname text
command. Defines a procedure with name procname and text text. If
there is already a procedure with the same name, the new definition
replaces the old one. The text input must be a list whose members are
lists. The first member is a list of inputs; it looks like a TO
line
but without the word TO
, without the procedure name, and without the
colons before input names. In other words, the members of this first
sublist are words for the names of required inputs and lists for the
names of optional or rest inputs. The remaining sublists of the text
input make up the body of the procedure, with one sublist for each
instruction line of the body. (There is no END
line in the text input.)
It is an error to redefine a primitive procedure unless the variable
REDEFP
has the value TRUE
.
See REDEFP .
Next: FULLTEXT, Previous: DEFINE, Up: PROCEDURE DEFINITION [Contents][Index]
TEXT procname
outputs the text of the procedure named procname in the form expected
by DEFINE
: a list of lists, the first of which describes the inputs to
the procedure and the rest of which are the lines of its body. The text
does not reflect formatting information used when the procedure was
defined, such as continuation lines and extra spaces.
Next: COPYDEF, Previous: TEXT, Up: PROCEDURE DEFINITION [Contents][Index]
FULLTEXT procname
outputs a representation of the procedure procname in which formatting
information is preserved. If the procedure was defined with TO
, EDIT
,
or LOAD
, then the output is a list of words. Each word represents one
entire line of the definition in the form output by READWORD
, including
extra spaces and continuation lines. The last member of the output
represents the END
line. If the procedure was defined with DEFINE
, then
the output is a list of lists. If these lists are printed, one per
line, the result will look like a definition using TO
. Note: the output
from FULLTEXT
is not suitable for use as input to DEFINE
!
See TEXT.
Previous: FULLTEXT, Up: PROCEDURE DEFINITION [Contents][Index]
COPYDEF newname oldname
command. Makes newname a procedure identical to oldname. The
latter may be a primitive. If newname was already defined, its
previous definition is lost. If newname was already a primitive, the
redefinition is not permitted unless the variable REDEFP
has the value
TRUE
.
Note: dialects of Logo differ as to the order of inputs to COPYDEF
.
This dialect uses "MAKE
order," not "NAME
order."
See REDEFP , SAVE , PO , POT .
Next: PROPERTY LISTS, Previous: PROCEDURE DEFINITION, Up: WORKSPACE MANAGEMENT [Contents][Index]
• MAKE: | ||
• NAME: | ||
• LOCAL: | ||
• LOCALMAKE: | ||
• THING: | ||
• GLOBAL: |
Next: NAME, Previous: VARIABLE DEFINITION, Up: VARIABLE DEFINITION [Contents][Index]
MAKE varname value
command. Assigns the value value to the variable named varname, which must be a word. Variable names are case-insensitive. If a variable with the same name already exists, the value of that variable is changed. If not, a new global variable is created.
Next: LOCAL, Previous: MAKE, Up: VARIABLE DEFINITION [Contents][Index]
NAME value varname (library procedure)
command. Same as MAKE
but with the inputs in reverse order.
Next: LOCALMAKE, Previous: NAME, Up: VARIABLE DEFINITION [Contents][Index]
LOCAL varname LOCAL varnamelist (LOCAL varname1 varname2 ...)
command. Accepts as inputs one or more words, or a list of words. A
variable is created for each of these words, with that word as its name.
The variables are local to the currently running procedure. Logo
variables follow dynamic scope rules; a variable that is local to a
procedure is available to any subprocedure invoked by that procedure.
The variables created by LOCAL
have no initial value; they must be
assigned a value (e.g., with MAKE
) before the procedure attempts to read
their value.
See MAKE .
Next: THING, Previous: LOCAL, Up: VARIABLE DEFINITION [Contents][Index]
LOCALMAKE varname value (library procedure)
command. Makes the named variable local, like LOCAL
, and assigns it the
given value, like MAKE
.
Next: GLOBAL, Previous: LOCALMAKE, Up: VARIABLE DEFINITION [Contents][Index]
THING varname :quoted.varname
outputs the value of the variable whose name is the input. If there is
more than one such variable, the innermost local variable of that name
is chosen. The colon notation is an abbreviation not for THING
but for
the combination
thing "
so that :FOO means THING "FOO.
Previous: THING, Up: VARIABLE DEFINITION [Contents][Index]
GLOBAL varname GLOBAL varnamelist (GLOBAL varname1 varname2 ...)
command. Accepts as inputs one or more words, or a list of
words. A global variable is created for each of these words, with
that word as its name. The only reason this is necessary is that
you might want to use the "setter" notation SETXYZ
for a variable
XYZ
that does not already have a value; GLOBAL "XYZ makes that legal.
Note: If there is currently a local variable of the same name, this
command does *not* make Logo use the global value instead of the
local one.
Next: WORKSPACE PREDICATES, Previous: VARIABLE DEFINITION, Up: WORKSPACE MANAGEMENT [Contents][Index]
Note: Names of property lists are always case-insensitive. Names of
individual properties are case-sensitive or case-insensitive depending
on the value of CASEIGNOREDP
, which is TRUE
by default.
See CASEIGNOREDP .
In principle, every possible name is the name of a property list, which is
initially empty. So Logo never gives a "no such property list" error, as it
would for undefined procedure or variable names. But the primitive procedures
that deal with "all" property lists (CONTENTS
, PLISTS
, etc.)
list only nonempty ones. To "erase" a property list ERASE means to make
it empty, removing all properties from it.
• PPROP: | ||
• GPROP: | ||
• REMPROP: | ||
• PLIST: |
Next: GPROP, Previous: PROPERTY LISTS, Up: PROPERTY LISTS [Contents][Index]
PPROP plistname propname value
command. Adds a property to the plistname property list with name propname and value value.
Next: REMPROP, Previous: PPROP, Up: PROPERTY LISTS [Contents][Index]
GPROP plistname propname
outputs the value of the propname property in the plistname property list, or the empty list if there is no such property.
Next: PLIST, Previous: GPROP, Up: PROPERTY LISTS [Contents][Index]
REMPROP plistname propname
command. Removes the property named propname from the property list named plistname.
Previous: REMPROP, Up: PROPERTY LISTS [Contents][Index]
PLIST plistname
outputs a list whose odd-numbered members are the names, and whose
even-numbered members are the values, of the properties in the property
list named plistname. The output is a copy of the actual property
list; changing properties later will not magically change a list output
earlier by PLIST
.
Next: WORKSPACE QUERIES, Previous: PROPERTY LISTS, Up: WORKSPACE MANAGEMENT [Contents][Index]
• PROCEDUREP: | ||
• PRIMITIVEP: | ||
• DEFINEDP: | ||
• NAMEP: | ||
• PLISTP: |
Next: PRIMITIVEP, Previous: WORKSPACE PREDICATES, Up: WORKSPACE PREDICATES [Contents][Index]
PROCEDUREP name PROCEDURE? name
outputs TRUE
if the input is the name of a procedure.
Next: DEFINEDP, Previous: PROCEDUREP, Up: WORKSPACE PREDICATES [Contents][Index]
PRIMITIVEP name PRIMITIVE? name
outputs TRUE
if the input is the name of a primitive procedure (one
built into Logo). Note that some of the procedures described in this
document are library procedures, not primitives.
Next: NAMEP, Previous: PRIMITIVEP, Up: WORKSPACE PREDICATES [Contents][Index]
DEFINEDP name DEFINED? name
outputs TRUE
if the input is the name of a user-defined procedure,
including a library procedure.
Next: PLISTP, Previous: DEFINEDP, Up: WORKSPACE PREDICATES [Contents][Index]
NAMEP name NAME? name
outputs TRUE
if the input is the name of a variable.
Previous: NAMEP, Up: WORKSPACE PREDICATES [Contents][Index]
PLISTP name PLIST? name
outputs TRUE
if the input is the name of a nonempty property list.
(In principle every word is the name of a property list; if you haven’t
put any properties in it, PLIST
of that name outputs an empty list,
rather than giving an error message.)
Next: WORKSPACE INSPECTION, Previous: WORKSPACE PREDICATES, Up: WORKSPACE MANAGEMENT [Contents][Index]
• CONTENTS: | ||
• BURIED: | ||
• TRACED: | ||
• STEPPED: | ||
• PROCEDURES: | ||
• PRIMITIVES: | ||
• NAMES: | ||
• PLISTS: | ||
• NAMELIST: | ||
• PLLIST: | ||
• ARITY: | ||
• NODES: |
Note: All procedures whose input is indicated as contentslist will
accept a single word (taken as a procedure name), a list of words (taken
as names of procedures), or a list of three lists as described under the
CONTENTS
command above.
Next: BURIED, Previous: WORKSPACE QUERIES, Up: WORKSPACE QUERIES [Contents][Index]
CONTENTS
outputs a "contents list," i.e., a list of three lists containing names of defined procedures, variables, and property lists respectively. This list includes all unburied named items in the workspace.
Next: TRACED, Previous: CONTENTS, Up: WORKSPACE QUERIES [Contents][Index]
BURIED
outputs a contents list including all buried named items in the workspace.
Next: STEPPED, Previous: BURIED, Up: WORKSPACE QUERIES [Contents][Index]
TRACED
outputs a contents list including all traced named items in the workspace.
Next: PROCEDURES, Previous: TRACED, Up: WORKSPACE QUERIES [Contents][Index]
STEPPED
outputs a contents list including all stepped named items in the workspace.
Next: PRIMITIVES, Previous: STEPPED, Up: WORKSPACE QUERIES [Contents][Index]
PROCEDURES
outputs a list of the names of all unburied user-defined procedures in the workspace. Note that this is a list of names, not a contents list. (However, procedures that require a contents list as input will accept this list.)
Next: NAMES, Previous: PROCEDURES, Up: WORKSPACE QUERIES [Contents][Index]
PRIMITIVES
outputs a list of the names of all primitive procedures in the workspace. Note that this is a list of names, not a contents list. (However, procedures that require a contents list as input will accept this list.)
Next: PLISTS, Previous: PRIMITIVES, Up: WORKSPACE QUERIES [Contents][Index]
NAMES
outputs a contents list consisting of an empty list (indicating no procedure names) followed by a list of all unburied variable names in the workspace.
Next: NAMELIST, Previous: NAMES, Up: WORKSPACE QUERIES [Contents][Index]
PLISTS
outputs a contents list consisting of two empty lists (indicating no procedures or variables) followed by a list of all unburied nonempty property lists in the workspace.
Next: PLLIST, Previous: PLISTS, Up: WORKSPACE QUERIES [Contents][Index]
NAMELIST varname (library procedure) NAMELIST varnamelist
outputs a contents list consisting of an empty list followed by a list of the name or names given as input. This is useful in conjunction with workspace control procedures that require a contents list as input.
Next: ARITY, Previous: NAMELIST, Up: WORKSPACE QUERIES [Contents][Index]
PLLIST plname (library procedure) PLLIST plnamelist
outputs a contents list consisting of two empty lists followed by a list of the name or names given as input. This is useful in conjunction with workspace control procedures that require a contents list as input.
See CONTENTS .
Next: NODES, Previous: PLLIST, Up: WORKSPACE QUERIES [Contents][Index]
ARITY procedurename
outputs a list of three numbers: the minimum, default, and maximum number of inputs for the procedure whose name is the input. It is an error if there is no such procedure. A maximum of -1 means that the number of inputs is unlimited.
Previous: ARITY, Up: WORKSPACE QUERIES [Contents][Index]
NODES
outputs a list of two numbers. The first represents the number of nodes
of memory currently in use. The second shows the maximum number of
nodes that have been in use at any time since the last invocation of
NODES
. (A node is a small block of computer memory as used by Logo.
Each number uses one node. Each non-numeric word uses one node, plus
some non-node memory for the characters in the word. Each array takes
one node, plus some non-node memory, as well as the memory required by
its elements. Each list requires one node per element, as well as the
memory within the elements.) If you want to track the memory use of an
algorithm, it is best if you invoke GC
at the beginning of each
iteration, since otherwise the maximum will include storage that is
unused but not yet collected.
Next: WORKSPACE CONTROL, Previous: WORKSPACE QUERIES, Up: WORKSPACE MANAGEMENT [Contents][Index]
• PO: | ||
• POALL: | ||
• POPS: | ||
• PONS: | ||
• POPLS: | ||
• PON: | ||
• POPL: | ||
• POT: | ||
• POTS: |
Next: POALL, Previous: WORKSPACE INSPECTION, Up: WORKSPACE INSPECTION [Contents][Index]
PRINTOUT contentslist PO contentslist
command. Prints to the write stream the definitions of all procedures, variables, and property lists named in the input contents list.
Next: POPS, Previous: PO, Up: WORKSPACE INSPECTION [Contents][Index]
POALL (library procedure)
command. Prints all unburied definitions in the workspace. Abbreviates PO CONTENTS.
See CONTENTS .
Next: PONS, Previous: POALL, Up: WORKSPACE INSPECTION [Contents][Index]
POPS (library procedure)
command. Prints the definitions of all unburied procedures in the workspace. Abbreviates PO PROCEDURES.
See PO , PROCEDURES .
Next: POPLS, Previous: POPS, Up: WORKSPACE INSPECTION [Contents][Index]
PONS (library procedure)
command. Prints the definitions of all unburied variables in the workspace. Abbreviates PO NAMES.
Next: PON, Previous: PONS, Up: WORKSPACE INSPECTION [Contents][Index]
POPLS (library procedure)
command. Prints the contents of all unburied nonempty property lists in the workspace. Abbreviates PO PLISTS.
Next: POPL, Previous: POPLS, Up: WORKSPACE INSPECTION [Contents][Index]
PON varname (library procedure) PON varnamelist
command. Prints the definitions of the named variable(s).
Abbreviates PO NAMELIST varname(list).
Next: POT, Previous: PON, Up: WORKSPACE INSPECTION [Contents][Index]
POPL plname (library procedure) POPL plnamelist
command. Prints the definitions of the named property list(s).
Abbreviates PO PLLIST plname(list).
Next: POTS, Previous: POPL, Up: WORKSPACE INSPECTION [Contents][Index]
POT contentslist
command. Prints the title lines of the named procedures and the
definitions of the named variables and property lists. For property
lists, the entire list is shown on one line instead of as a series of
PPROP
instructions as in PO
.
Previous: POT, Up: WORKSPACE INSPECTION [Contents][Index]
POTS (library procedure)
command. Prints the title lines of all unburied procedures in the workspace. Abbreviates POT PROCEDURES.
See PROCEDURES .
Previous: WORKSPACE INSPECTION, Up: WORKSPACE MANAGEMENT [Contents][Index]
• ERASE: | ||
• ERALL: | ||
• ERPS: | ||
• ERNS: | ||
• ERPLS: | ||
• ERN: | ||
• ERPL: | ||
• BURY: | ||
• BURYALL: | ||
• BURYNAME: | ||
• UNBURY: | ||
• UNBURYALL: | ||
• UNBURYNAME: | ||
• BURIEDP: | ||
• TRACE: | ||
• UNTRACE: | ||
• TRACEDP: | ||
• STEP: | ||
• UNSTEP: | ||
• STEPPEDP: | ||
• EDIT: | ||
• EDITFILE: | ||
• EDALL: | ||
• EDPS: | ||
• EDNS: | ||
• EDPLS: | ||
• EDN: | ||
• EDPL: | ||
• SAVE: | ||
• SAVEL: | ||
• LOAD: | ||
• CSLSLOAD: | ||
• HELP: | ||
• SETEDITOR: | ||
• SETLIBLOC: | ||
• SETHELPLOC: | ||
• SETCSLSLOC: | ||
• SETTEMPLOC: | ||
• GC: | ||
• .SETSEGMENTSIZE: |
Next: ERALL, Previous: WORKSPACE CONTROL, Up: WORKSPACE CONTROL [Contents][Index]
ERASE contentslist ER contentslist
command. Erases from the workspace the procedures, variables, and
property lists named in the input. Primitive procedures may not be
erased unless the variable REDEFP
has the value TRUE
.
See REDEFP .
Next: ERPS, Previous: ERASE, Up: WORKSPACE CONTROL [Contents][Index]
ERALL
command. Erases all unburied procedures, variables, and property lists from the workspace. Abbreviates ERASE CONTENTS.
See CONTENTS .
Next: ERNS, Previous: ERALL, Up: WORKSPACE CONTROL [Contents][Index]
ERPS
command. Erases all unburied procedures from the workspace.
Abbreviates ERASE PROCEDURES.
See ERASE , PROCEDURES .
Next: ERPLS, Previous: ERPS, Up: WORKSPACE CONTROL [Contents][Index]
ERNS
command. Erases all unburied variables from the workspace. Abbreviates ERASE NAMES.
Next: ERN, Previous: ERNS, Up: WORKSPACE CONTROL [Contents][Index]
ERPLS
command. Erases all unburied property lists from the workspace.
Abbreviates ERASE PLISTS.
Next: ERPL, Previous: ERPLS, Up: WORKSPACE CONTROL [Contents][Index]
ERN varname (library procedure) ERN varnamelist
command. Erases from the workspace the variable(s) named in the input. Abbreviates ERASE NAMELIST varname(list).
Next: BURY, Previous: ERN, Up: WORKSPACE CONTROL [Contents][Index]
ERPL plname (library procedure) ERPL plnamelist
command. Erases from the workspace the property list(s) named in the input. Abbreviates ERASE PLLIST plname(list).
Next: BURYALL, Previous: ERPL, Up: WORKSPACE CONTROL [Contents][Index]
BURY contentslist
command. Buries the procedures, variables, and property lists named in
the input. A buried item is not included in the lists output by
CONTENTS
, PROCEDURES
, VARIABLES
, and PLISTS
, but is included in the list
output by BURIED
. By implication, buried things are not printed by
POALL
or saved by SAVE
.
See CONTENTS , PROCEDURES , PONS , PLISTS , POALL , SAVE .
Next: BURYNAME, Previous: BURY, Up: WORKSPACE CONTROL [Contents][Index]
BURYALL (library procedure)
command. Abbreviates BURY CONTENTS.
See CONTENTS .
Next: UNBURY, Previous: BURYALL, Up: WORKSPACE CONTROL [Contents][Index]
BURYNAME varname (library procedure) BURYNAME varnamelist
command. Abbreviates BURY NAMELIST varname(list)
.
Next: UNBURYALL, Previous: BURYNAME, Up: WORKSPACE CONTROL [Contents][Index]
UNBURY contentslist
command. Unburies the procedures, variables, and property lists named
in the input. That is, the named items will be returned to view in
CONTENTS
, etc.
See CONTENTS .
Next: UNBURYNAME, Previous: UNBURY, Up: WORKSPACE CONTROL [Contents][Index]
UNBURYALL (library procedure)
command. Abbreviates UNBURY BURIED.
See BURIED .
Next: BURIEDP, Previous: UNBURYALL, Up: WORKSPACE CONTROL [Contents][Index]
UNBURYNAME varname (library procedure) UNBURYNAME varnamelist
command. Abbreviates UNBURY NAMELIST varname(list).
Next: TRACE, Previous: UNBURYNAME, Up: WORKSPACE CONTROL [Contents][Index]
BURIEDP contentslist BURIED? contentslist
outputs TRUE
if the first procedure, variable, or property list named in
the contents list is buried, FALSE
if not. Only the first thing in the
list is tested; the most common use will be with a word as input, naming
a procedure, but a contents list is allowed so that you can BURIEDP [[]
[variable]]
or BURIEDP [[] [] [proplist]]
.
Next: UNTRACE, Previous: BURIEDP, Up: WORKSPACE CONTROL [Contents][Index]
TRACE contentslist
command. Marks the named items for tracing. A message is printed
whenever a traced procedure is invoked, giving the actual input values,
and whenever a traced procedure STOP
s or OUTPUT
s. A message is printed
whenever a new value is assigned to a traced variable using MAKE
. A
message is printed whenever a new property is given to a traced property
list using PPROP
.
See STOP , OUTPUT , MAKE , PPROP .
Next: TRACEDP, Previous: TRACE, Up: WORKSPACE CONTROL [Contents][Index]
UNTRACE contentslist
command. Turns off tracing for the named items.
Next: STEP, Previous: UNTRACE, Up: WORKSPACE CONTROL [Contents][Index]
TRACEDP contentslist TRACED? contentslist
outputs TRUE
if the first procedure, variable, or property list named in
the contents list is traced, FALSE
if not. Only the first thing in the
list is tested; the most common use will be with a word as input, naming
a procedure, but a contents list is allowed so that you can TRACEDP [[]
[variable]]
or TRACEDP [[] [] [proplist]]
.
Next: UNSTEP, Previous: TRACEDP, Up: WORKSPACE CONTROL [Contents][Index]
STEP contentslist
command. Marks the named items for stepping. Whenever a stepped
procedure is invoked, each instruction line in the procedure body is
printed before being executed, and Logo waits for the user to type a
newline at the terminal. A message is printed whenever a stepped
variable name is shadowed because a local variable of the same name is
created either as a procedure input or by the LOCAL
command.
See LOCAL .
Next: STEPPEDP, Previous: STEP, Up: WORKSPACE CONTROL [Contents][Index]
UNSTEP contentslist
command. Turns off stepping for the named items.
Next: EDIT, Previous: UNSTEP, Up: WORKSPACE CONTROL [Contents][Index]
STEPPEDP contentslist STEPPED? contentslist
outputs TRUE
if the first procedure, variable, or property list named in
the contents list is stepped, FALSE
if not. Only the first thing in the
list is tested; the most common use will be with a word as input, naming
a procedure, but a contents list is allowed so that you can STEPPEDP [[]
[variable]]
or STEPPEDP [[] [] [proplist]]
.
Next: EDITFILE, Previous: STEPPEDP, Up: WORKSPACE CONTROL [Contents][Index]
EDIT contentslist ED contentslist (EDIT) (ED)
command. If invoked with an input, EDIT
writes the definitions of the
named items into a temporary file and edits that file, using an editor that
depends on the platform you’re using. In wxWidgets, and in the MacOS Classic
version, there is an editor built into Logo. In the non-wxWidgets versions
for Unix, MacOS X, Windows, and DOS, Logo uses your favorite editor as
determined by the EDITOR
environment variable. If you don’t have an
EDITOR
variable, edits the definitions using jove
. If invoked
without an input, EDIT
edits the same file left over from a previous
EDIT
or EDITFILE
instruction. When you leave the editor, Logo
reads the revised definitions and modifies the workspace accordingly. It is
not an error if the input includes names for which there is no previous
definition.
If there is a variable LOADNOISILY
whose value is TRUE
, then,
after leaving the editor, TO
commands in the temporary file print
‘procname defined’ (where procname is the name of the
procedure being defined); if LOADNOISILY
is FALSE
or undefined,
TO
commands in the file are carried out silently.
If there is an environment variable called TEMP
, then Logo uses its
value as the directory in which to write the temporary file used for
editing.
Exceptionally, the EDIT
command can be used without its default input
and without parentheses provided that nothing follows it on the
instruction line.
See LOADNOISILY , See EDITFILE .
Next: EDALL, Previous: EDIT, Up: WORKSPACE CONTROL [Contents][Index]
EDITFILE filename
command. Starts the Logo editor, like EDIT
, but instead of editing a
temporary file it edits the file specified by the input. When you leave the
editor, Logo reads the revised file, as for EDIT
. EDITFILE
also
remembers the filename, so that a subsequent EDIT
command with no input will
re-edit the same file.
EDITFILE
is intended as an alternative to LOAD
and SAVE
.
You can maintain a workspace file yourself, controlling the order in which
definitions appear, maintaining comments in the file, and so on.
In the wxWidgets version, EDITFILE
asks whether or not you want to
load the file into Logo when you finish editing. This allows you to use
EDITFILE
to edit data files without leaving Logo.
Next: EDPS, Previous: EDITFILE, Up: WORKSPACE CONTROL [Contents][Index]
EDALL (library procedure)
command. Abbreviates EDIT CONTENTS.
See CONTENTS .
Next: EDNS, Previous: EDALL, Up: WORKSPACE CONTROL [Contents][Index]
EDPS (library procedure)
command. Abbreviates EDIT PROCEDURES.
See EDIT , PROCEDURES .
Next: EDPLS, Previous: EDPS, Up: WORKSPACE CONTROL [Contents][Index]
EDNS (library procedure)
command. Abbreviates EDIT NAMES.
Next: EDN, Previous: EDNS, Up: WORKSPACE CONTROL [Contents][Index]
EDPLS (library procedure)
command. Abbreviates EDIT PLISTS.
Next: EDPL, Previous: EDPLS, Up: WORKSPACE CONTROL [Contents][Index]
EDN varname (library procedure) EDN varnamelist
command. Abbreviates EDIT NAMELIST varname(list).
Next: SAVE, Previous: EDN, Up: WORKSPACE CONTROL [Contents][Index]
EDPL plname (library procedure) EDPL plnamelist
command. Abbreviates EDIT PLLIST plname(list).
Next: SAVEL, Previous: EDPL, Up: WORKSPACE CONTROL [Contents][Index]
SAVE filename
command. Saves the definitions of all unburied procedures, variables, and nonempty property lists in the named file. Equivalent to
to save :filename local "oldwriter make "oldwriter writer openwrite :filename setwrite :filename poall setwrite :oldwriter close :filename end
Exceptionally, SAVE
can be used with no input and without parentheses
if it is the last thing on the command line. In this case, the
filename from the most recent LOAD
or SAVE
command will be used. (It
is an error if there has been no previous LOAD
or SAVE
.)
Next: LOAD, Previous: SAVE, Up: WORKSPACE CONTROL [Contents][Index]
SAVEL contentslist filename (library procedure)
command. Saves the definitions of the procedures, variables, and property lists specified by contentslist to the file named filename.
Next: CSLSLOAD, Previous: SAVEL, Up: WORKSPACE CONTROL [Contents][Index]
LOAD filename
command. Reads instructions from the named file and executes them. The file
can include procedure definitions with TO
, and these are accepted even
if a procedure by the same name already exists. If the file assigns a list
value to a variable named STARTUP
, then that list is run as an
instructionlist after the file is loaded. If there is a variable
LOADNOISILY
whose value is TRUE
, then TO
commands in the
file print ‘procname defined’ (where procname is the name of
the procedure being defined); if LOADNOISILY
is FALSE
or
undefined, TO
commands in the file are carried out silently.
See STARTUP , See LOADNOISILY .
Next: HELP, Previous: LOAD, Up: WORKSPACE CONTROL [Contents][Index]
CSLSLOAD name
command. Loads the named file, like LOAD
, but from the directory
containing the Computer Science Logo Style programs instead of the
current user’s directory.
See LOAD .
Next: SETEDITOR, Previous: CSLSLOAD, Up: WORKSPACE CONTROL [Contents][Index]
HELP name (HELP)
command. Prints information from the reference manual about the
primitive procedure named by the input. With no input, lists all the
primitives about which help is available. If there is an environment
variable LOGOHELP
, then its value is taken as the directory in which to
look for help files, instead of the default help directory.
If HELP
is called with the name of a defined procedure for which there
is no help file, it will print the title line of the procedure
followed by lines from the procedure body that start with semicolon,
stopping when a non-semicolon line is seen.
Exceptionally, the HELP
command can be used without its default input
and without parentheses provided that nothing follows it on the
instruction line.
Next: SETLIBLOC, Previous: HELP, Up: WORKSPACE CONTROL [Contents][Index]
SETEDITOR path
command. Tells Logo to use the specified program as its editor instead of the default editor. The format of a path depends on your operating system.
Next: SETCSLSLOC, Previous: SETEDITOR, Up: WORKSPACE CONTROL [Contents][Index]
SETLIBLOC path
command. Tells Logo to use the specified directory as its library instead of the default. (Note that many Logo "primitive" procedures are actually found in the library, so they may become unavailable if your new library does not include them!) The format of a path depends on your operating system.
Next: SETHELPLOC, Previous: SETLIBLOC, Up: WORKSPACE CONTROL [Contents][Index]
SETCSLSLOC path
command. Tells Logo to use the specified directory for the CSLSLOAD
command, instead of the default directory. The format of a path
depends on your operating system.
See CSLSLOAD .
Next: SETTEMPLOC, Previous: SETCSLSLOC, Up: WORKSPACE CONTROL [Contents][Index]
SETHELPLOC path
command. Tells Logo to look in the specified directory for the information provided by the HELP command, instead of the default directory. The format of a path depends on your operating system.
Next: GC, Previous: SETHELPLOC, Up: WORKSPACE CONTROL [Contents][Index]
SETTEMPLOC path
command. Tells Logo to write editor temporary files in the specified directory rather than in the default directory. You must have write permission for this directory. The format of a path depends on your operating system.
Next: .SETSEGMENTSIZE, Previous: SETTEMPLOC, Up: WORKSPACE CONTROL [Contents][Index]
GC (GC anything)
command. Runs the garbage collector, reclaiming unused nodes. Logo
does this when necessary anyway, but you may want to use this command to
control exactly when Logo does it. In particular, the numbers output by
the NODES
operation will not be very meaningful unless garbage has been
collected. Another reason to use GC
is that a garbage collection takes
a noticeable fraction of a second, and you may want to schedule
collections for times before or after some time-critical animation. If
invoked with an argument (of any value), GC
runs a full garbage
collection, including GCTWA (Garbage Collect Truly Worthless Atoms,
which means that it removes from Logo’s memory words that used to be
procedure or variable names but aren’t any more); without an argument,
GC
does a generational garbage collection, which means that only
recently created nodes are examined. (The latter is usually good
enough.)
Previous: GC, Up: WORKSPACE CONTROL [Contents][Index]
.SETSEGMENTSIZE num
command. Sets the number of nodes that Logo allocates from the operating system at once to num, which must be a positive integer. The name is dotted because bad things will happen if you use a number that’s too small or too large for your computer. The initial value is 16,000 for most systems, but is smaller for 68000-based Macs. Making it larger will speed up computations (by reducing the number of garbage collections) at the cost of allocating more memory than necessary.
Next: MACROS, Previous: WORKSPACE MANAGEMENT, Up: Top [Contents][Index]
• CONTROL: | ||
• TEMPLATE-BASED ITERATION: |
Next: TEMPLATE-BASED ITERATION, Previous: CONTROL STRUCTURES, Up: CONTROL STRUCTURES [Contents][Index]
Note: in the following descriptions, an instructionlist can be a list or
a word. In the latter case, the word is parsed into list form before it is
run. Thus, RUN READWORD or RUN READLIST will work. The
former is slightly preferable because it allows for a continued line (with ~
)
that includes a comment (with ;
) on the first line.
A tf input must be the word TRUE
, the word FALSE
, or a list. If it’s a
list, then it must be a Logo expression, which will be evaluated to produce
a value that must be TRUE
or FALSE
. The comparisons with TRUE
and FALSE
are always case-insensitive.
A runlist can consist of either a single expression (that produces a value) or zero or more instructions (that do something, rather than output a value), depending on the context:
PRINT IFELSE :X<0 ["NEGATIVE] ["POSITIVE] ; one value in each case REPEAT 4 [PRINT "A PRINT "B] ; two instructions
• RUN: | ||
• RUNRESULT: | ||
• REPEAT: | ||
• FOREVER: | ||
• REPCOUNT: | ||
• IF: | ||
• IFELSE: | ||
• TEST: | ||
• IFTRUE: | ||
• IFFALSE: | ||
• STOP: | ||
• OUTPUT: | ||
• CATCH: | ||
• THROW: | ||
• ERROR: | ||
• PAUSE: | ||
• CONTINUE: | ||
• WAIT: | ||
• BYE: | ||
• dMAYBEOUTPUT: | MAYBEOUTPUT | |
• GOTO: | ||
• TAG: | ||
• IGNORE: | ||
• back-quote: | ||
• FOR: | ||
• DOdWHILE: | DO.WHILE | |
• WHILE: | ||
• DOdUNTIL: | DO.UNTIL | |
• UNTIL: | ||
• CASE: | ||
• COND: |
RUN instructionlist
command or operation. Runs the Logo instructions in the input list; outputs if the list contains an expression that outputs.
RUNRESULT instructionlist
runs the instructions in the input; outputs an empty list if those instructions produce no output, or a list whose only member is the output from running the input instructionlist. Useful for inventing command-or-operation control structures:
local "result make "result runresult [something] if emptyp :result [stop] output first :result
REPEAT num instructionlist
command. Runs the instructionlist repeatedly, num times.
FOREVER instructionlist
command. Runs the "instructionlist" repeatedly, until something inside
the instructionlist (such as STOP
or THROW
) makes it stop.
REPCOUNT
outputs the repetition count of the innermost current REPEAT
or
FOREVER
, starting from 1. If no REPEAT
or FOREVER
is active, outputs –1.
The abbreviation #
can be used for REPCOUNT
unless the
REPEAT
is inside the template input to a higher order procedure
such as FOREACH
, in which case #
has a different meaning.
IF tf instructionlist (IF tf instructionlist1 instructionlist2)
command. If the first input has the value TRUE
, then IF
runs the second
input. If the first input has the value FALSE
, then IF
does nothing.
(If given a third input, IF acts like IFELSE
, as described below.) It
is an error if the first input is not either TRUE
or FALSE
.
For compatibility with earlier versions of Logo, if an IF
instruction is
not enclosed in parentheses, but the first thing on the instruction line
after the second input expression is a literal list (i.e., a list in
square brackets), the IF
is treated as if it were IFELSE
, but a warning
message is given. If this aberrant IF
appears in a procedure body, the
warning is given only the first time the procedure is invoked in each
Logo session.
IFELSE tf instructionlist1 instructionlist2
command or operation. If the first input has the value TRUE
, then
IFELSE
runs the second input. If the first input has the value FALSE
,
then IFELSE
runs the third input. IFELSE
outputs a value if the
instructionlist contains an expression that outputs a value.
TEST tf
command. Remembers its input, which must be TRUE
or FALSE
, for
use by later IFTRUE
or IFFALSE
instructions. The effect of
TEST
is local to the procedure in which it is used; any corresponding
IFTRUE
or IFFALSE
must be in the same procedure or a subprocedure.
See IFFALSE .
IFTRUE instructionlist IFT instructionlist
command. Runs its input if the most recent TEST
instruction had a TRUE
input. The TEST
must have been in the same procedure or a
superprocedure.
IFFALSE instructionlist IFF instructionlist
command. Runs its input if the most recent TEST
instruction had a FALSE
input. The TEST
must have been in the same procedure or a
superprocedure.
See TEST .
STOP
command. Ends the running of the procedure in which it appears. Control is returned to the context in which that procedure was invoked. The stopped procedure does not output a value.
OUTPUT value OP value
command. Ends the running of the procedure in which it appears. That
procedure outputs the value value to the context in which it was
invoked. Don’t be confused: OUTPUT
itself is a command, but the
procedure that invokes OUTPUT
is an operation.
CATCH tag instructionlist
command or operation. Runs its second input. Outputs if that
instructionlist outputs. If, while running the instructionlist, a
THROW
instruction is executed with a tag equal to the first input
(case-insensitive comparison), then the running of the instructionlist is
terminated immediately. In this case the CATCH
outputs if a value input is
given to THROW
. The tag must be a word.
If the tag is the word ERROR
, then any error condition that arises
during the running of the instructionlist has the effect of THROW "ERROR
instead of printing an error message and returning to toplevel. The
CATCH
does not output if an error is caught. Also, during the running
of the instructionlist, the variable ERRACT
is temporarily unbound. (If
there is an error while ERRACT
has a value, that value is taken as an
instructionlist to be run after printing the error message. Typically
the value of ERRACT
, if any, is the list [PAUSE]
.)
THROW tag (THROW tag value)
command. Must be used within the scope of a CATCH
with an equal tag.
Ends the running of the instructionlist of the CATCH
. If THROW
is used
with only one input, the corresponding CATCH
does not output a value.
If THROW
is used with two inputs, the second provides an output for the
CATCH
.
THROW "TOPLEVEL can be used to terminate all running procedures and interactive pauses, and return to the toplevel instruction prompt. Typing the system interrupt character (alt-S for wxWidgets; otherwise normally control-C for Unix, control-Q for DOS, or command-period for Mac) has the same effect.
THROW "ERROR can be used to generate an error condition. If the error
is not caught, it prints a message (THROW "ERROR
) with the usual
indication of where the error (in this case the THROW
) occurred. If a
second input is used along with a tag of ERROR
, that second input is
used as the text of the error message instead of the standard message.
Also, in this case, the location indicated for the error will be, not
the location of the THROW
, but the location where the procedure
containing the THROW
was invoked. This allows user-defined procedures
to generate error messages as if they were primitives. Note: in this
case the corresponding CATCH "ERROR, if any, does not output, since the
second input to THROW
is not considered a return value.
THROW "SYSTEM immediately leaves Logo, returning to the operating system, without printing the usual parting message and without deleting any editor temporary file written by EDIT.
ERROR
outputs a list describing the error just caught, if any. If there was not an
error caught since the last use of ERROR
, the empty list will be
output. The error list contains four members: an integer code corresponding
to the type of error, the text of the error message (as a single word
including spaces), the name of the procedure in which the error occurred, and
the instruction line on which the error occurred.
PAUSE
command or operation. Enters an interactive pause. The user is
prompted for instructions, as at toplevel, but with a prompt that
includes the name of the procedure in which PAUSE
was invoked. Local
variables of that procedure are available during the pause. PAUSE
outputs if the pause is ended by a CONTINUE
with an input.
If the variable ERRACT
exists, and an error condition occurs, the
contents of that variable are run as an instructionlist. Typically
ERRACT
is given the value [PAUSE]
so that an interactive pause will be
entered in the event of an error. This allows the user to check values
of local variables at the time of the error.
Typing the system quit character (alt-S for wxWidgets; otherwise normally control-\ for Unix, control-W for DOS, or command-comma for Mac) will also enter a pause.
See ERRACT .
CONTINUE value CO value (CONTINUE) (CO)
command. Ends the current interactive pause, returning to the context
of the PAUSE
invocation that began it. If CONTINUE
is given an input,
that value is used as the output from the PAUSE
. If not, the PAUSE
does
not output.
Exceptionally, the CONTINUE
command can be used without its default
input and without parentheses provided that nothing follows it on the
instruction line.
WAIT time
command. Delays further execution for time 60ths of a second. Also causes any buffered characters destined for the terminal to be printed immediately. WAIT 0 can be used to achieve this buffer flushing without actually waiting.
Next: dMAYBEOUTPUT, Previous: WAIT, Up: CONTROL [Contents][Index]
BYE
command. Exits from Logo; returns to the operating system.
.MAYBEOUTPUT value (special form)
works like OUTPUT
except that the expression that provides the input
value might not, in fact, output a value, in which case the effect is
like STOP
. This is intended for use in control structure definitions,
for cases in which you don’t know whether or not some expression
produces a value. Example:
to invoke :function [:inputs] 2 .maybeoutput apply :function :inputs end ? (invoke "print "a "b "c) a b c ? print (invoke "word "a "b "c) abc
This is an alternative to RUNRESULT
. It’s fast and easy to use, at the
cost of being an exception to Logo’s evaluation rules. (Ordinarily, it
should be an error if the expression that’s supposed to provide an input
to something doesn’t have a value.)
See OUTPUT , STOP , RUNRESULT .
Next: TAG, Previous: dMAYBEOUTPUT, Up: CONTROL [Contents][Index]
GOTO word
command. Looks for a TAG
command with the same input in the same
procedure, and continues running the procedure from the location of that
TAG
. It is meaningless to use GOTO
outside of a procedure.
TAG quoted.word
command. Does nothing. The input must be a literal word following a
quotation mark ("
), not the result of a computation. Tags are used by
the GOTO
command.
Next: back-quote, Previous: TAG, Up: CONTROL [Contents][Index]
IGNORE value (library procedure)
command. Does nothing. Used when an expression is evaluated for a side effect and its actual value is unimportant.
` list (library procedure)
outputs a list equal to its input but with certain substitutions. If a member of the input list is the word ‘,’ (comma) then the following member should be an instructionlist that produces an output when run. That output value replaces the comma and the instructionlist. If a member of the input list is the word ‘,@’ (comma atsign) then the following member should be an instructionlist that outputs a list when run. The members of that list replace the ‘,@’ and the instructionlist. Example:
show `[foo baz ,[bf [a b c]] garply ,@[bf [a b c]]]
will print
[foo baz [b c] garply b c]
A word starting with ‘,’ or ‘,@’ is treated as if the rest of the word were a one-word list, e.g., ‘,:foo’ is equivalent to ‘,[:Foo]’.
A word starting with ‘",’ (quote comma) or ‘:,’ (colon comma) becomes a word starting with ‘"’ or ‘:’ but with the result of running the substitution (or its first word, if the result is a list) replacing what comes after the comma.
Backquotes can be nested. Substitution is done only for commas at the same depth as the backquote in which they are found:
? show `[a `[b ,[1+2] ,[foo ,[1+3] d] e] f] [a ` [b , [1+2] , [foo 4 d] e] f] ?make "name1 "x ?make "name2 "y ? show `[a `[b ,:,:name1 ,",:name2 d] e] [a ` [b , [:x] , ["y] d] e]
Next: DOdWHILE, Previous: back-quote, Up: CONTROL [Contents][Index]
FOR forcontrol instructionlist (library procedure)
command. The first input must be a list containing three or four
members: (1) a word, which will be used as the name of a local variable;
(2) a word or list that will be evaluated as by RUN
to determine a
number, the starting value of the variable; (3) a word or list that will
be evaluated to determine a number, the limit value of the variable; (4)
an optional word or list that will be evaluated to determine the step
size. If the fourth member is missing, the step size will be 1 or –1
depending on whether the limit value is greater than or less than the
starting value, respectively.
The second input is an instructionlist. The effect of FOR
is to run
that instructionlist repeatedly, assigning a new value to the control
variable (the one named by the first member of the forcontrol list) each
time. First the starting value is assigned to the control variable.
Then the value is compared to the limit value. FOR
is complete when the
sign of (current - limit)
is the same as the sign of the step size. (If
no explicit step size is provided, the instructionlist is always run at
least once. An explicit step size can lead to a zero-trip FOR
, e.g.,
FOR [I 1 0 1] ...). Otherwise, the instructionlist is run, then the step is added to the current value of the control variable and FOR returns to
the comparison step.
? for [i 2 7 1.5] [print :i] 2 3.5 5 6.5 ?
See RUN .
DO.WHILE instructionlist tfexpression (library procedure)
command. Repeatedly evaluates the instructionlist as long as the
evaluated
remains TRUE
. Evaluates the first input first,
so the instructionlist is always run at least once. The
tfexpression must be an expressionlist whose value when evaluated is
TRUE
or FALSE
.
WHILE tfexpression instructionlist (library procedure)
command. Repeatedly evaluates the instructionlist as long as the
evaluated
remains TRUE
. Evaluates the first input first,
so the instructionlist may never be run at all. The tfexpression
must be an expressionlist whose value when evaluated is TRUE
or FALSE
.
DO.UNTIL instructionlist tfexpression (library procedure)
command. Repeatedly evaluates the instructionlist as long as the
evaluated
remains FALSE
. Evaluates the first input
first, so the instructionlist is always run at least once. The
tfexpression must be an expressionlist whose value when evaluated is
TRUE
or FALSE
.
UNTIL tfexpression instructionlist (library procedure)
command. Repeatedly evaluates the instructionlist as long as the
evaluated
remains FALSE
. Evaluates the first input
first, so the instructionlist may never be run at all. The
tfexpression must be an expressionlist whose value when evaluated is
TRUE
or FALSE
.
CASE value clauses (library procedure)
command or operation. The second input is a list of lists (clauses);
each clause is a list whose first element is either a list of values
or the word ELSE
and whose butfirst is a Logo expression or
instruction. CASE
examines the clauses in order. If a clause begins
with the word ELSE
(upper or lower case), then the butfirst of that
clause is evaluated and CASE
outputs its value, if any. If the first
input to CASE is a member of the first element of a clause, then the
butfirst of that clause is evaluated and CASE
outputs its value, if
any. If neither of these conditions is met, then CASE
goes on to the
next clause. If no clause is satisfied, CASE
does nothing.
Example:
to vowelp :letter output case :letter [ [[a e i o u] "true] [else "false] ] end
COND clauses (library procedure)
command or operation. The input is a list of lists (clauses); each
clause is a list whose first element is either an expression whose
value is TRUE
or FALSE
, or the word ELSE
, and whose butfirst is a Logo
expression or instruction. COND
examines the clauses in order. If a
clause begins with the word ELSE
(upper or lower case), then the
butfirst of that clause is evaluated and CASE
outputs its value, if
any. Otherwise, the first element of the clause is evaluated; the
resulting value must be TRUE
or FALSE
. If it’s TRUE
, then the
butfirst of that clause is evaluated and COND
outputs its value, if
any. If the value is FALSE
, then COND
goes on to the next clause. If
no clause is satisfied, COND
does nothing. Example:
to evens :numbers ; select even numbers from a list op cond [ [[emptyp :numbers] []] [[evenp first :numbers] ; assuming EVENP is defined fput first :numbers evens butfirst :numbers] [else evens butfirst :numbers] ] end
Previous: CONTROL, Up: CONTROL STRUCTURES [Contents][Index]
The procedures in this section are iteration tools based on the idea of a template. This is a generalization of an instruction list or an expression list in which slots are provided for the tool to insert varying data. Four different forms of template can be used.
The most commonly used form for a template is ‘explicit-slot’ form, or ‘question mark’ form. Example:
? show map [? * ?] [2 3 4 5] [4 9 16 25] ?
In this example, the MAP
tool evaluated the template [? * ?]
repeatedly, with each of the members of the data list [2 3 4 5]
substituted in turn for the question marks. The same value was used for every
question mark in a given evaluation. Some tools allow for more than one datum
to be substituted in parallel; in these cases the slots are indicated by
?1
for the first datum, ?2
for the second, and so on:
? show (map [(word ?1 ?2 ?1)] [a b c] [d e f]) [ada beb cfc] ?
If the template wishes to compute the datum number, the form (? 1)
is
equivalent to ?1
, so (? ?1)
means the datum whose number is given in
datum number 1. Some tools allow additional slot designations, as shown
in the individual descriptions.
The second form of template is the ‘named-procedure’ form. If the
template is a word rather than a list, it is taken as the name of a procedure.
That procedure must accept a number of inputs equal to the number of parallel
data slots provided by the tool; the procedure is applied to all of the
available data in order. That is, if data ?1
through ?3
are
available, the template "PROC
is equivalent to [PROC ?1 ?2 ?3].
? show (map "word [a b c] [d e f]) [ad be cf] ? to dotprod :a :b ; vector dot product op apply "sum (map "product :a :b) end
The third form of template is ‘named-slot’ or ‘lambda’ form. This
form is indicated by a template list containing more than one member, whose
first member is itself a list. The first member is taken as a list of names;
local variables are created with those names and given the available data in
order as their values. The number of names must equal the number of available
data. This form is needed primarily when one iteration tool must be used
within the template list of another, and the ?
notation would be ambiguous in
the inner template. Example:
to matmul :m1 :m2 [:tm2 transpose :m2] ; multiply two matrices output map [[row] map [[col] dotprod :row :col] :tm2] :m1 end
The fourth form is ‘procedure text’ form, a variant of lambda form. In
this form, the template list contains at least two members, all of which are
lists. This is the form used by the DEFINE
and TEXT
primitives,
and APPLY
accepts it so that the text of a defined procedure can be
used as a template.
Note: The fourth form of template is interpreted differently from the others,
in that Logo considers it to be an independent defined procedure for the
purposes of OUTPUT
and STOP
. For example, the following two
instructions are identical:
? print apply [[x] :x+3] [5] 8 ? print apply [[x] [output :x+3]] [5] 8
although the first instruction is in named-slot form and the second is in
procedure-text form. The named-slot form can be understood as telling Logo to
evaluate the expression :x+3 in place of the entire invocation of
apply, with the variable x
temporarily given the value 5
. The
procedure-text form can be understood as invoking the procedure
to foo :x output :x+3 end
with input 5
, but without actually giving the procedure a name. If
the use of OUTPUT
were interchanged in these two examples, we’d get errors:
? print apply [[x] output :x+3] [5] Can only use output inside a procedure ? print apply [[x] [:x+3]] [5] You don't say what to do with 8
The named-slot form can be used with STOP
or OUTPUT
inside a procedure,
to stop the enclosing procedure.
The following iteration tools are extended versions of the ones in Appendix B of the book Computer Science Logo Style, Volume 3: Advanced Topics by Brian Harvey [MIT Press, 1987]. The extensions are primarily to allow for variable numbers of inputs.
• APPLY: | ||
• INVOKE: | ||
• FOREACH: | ||
• MAP: | ||
• MAPdSE: | MAP.SE | |
• FILTER: | ||
• FIND: | ||
• REDUCE: | ||
• CROSSMAP: | ||
• CASCADE: | ||
• CASCADEd2: | CASCADE.2 | |
• TRANSFER: |
Next: INVOKE, Previous: TEMPLATE-BASED ITERATION, Up: TEMPLATE-BASED ITERATION [Contents][Index]
APPLY template inputlist
command or operation. Runs the template, filling its slots with the
members of inputlist. The number of members in inputlist must be an
acceptable number of slots for template. It is illegal to apply the
primitive TO
as a template, but anything else is okay. APPLY
outputs
what template outputs, if anything.
Next: FOREACH, Previous: APPLY, Up: TEMPLATE-BASED ITERATION [Contents][Index]
INVOKE template input (library procedure) (INVOKE template input1 input2 ...)
command or operation. Exactly like APPLY
except that the inputs are
provided as separate expressions rather than in a list.
Next: MAP, Previous: INVOKE, Up: TEMPLATE-BASED ITERATION [Contents][Index]
FOREACH data template (library procedure) (FOREACH data1 data2 ... template)
command. Evaluates the template list repeatedly, once for each member of the data list. If more than one data list are given, each of them must be the same length. (The data inputs can be words, in which case the template is evaluated once for each character.)
In a template, the symbol ?REST
represents the portion of the
data input to the right of the member currently being used as the
?
slot-filler. That is, if the data input is
[A B C D E]
and the template is being evaluated with ?
replaced by B
, then ?REST
would be replaced by
[C D E]
. If multiple parallel slots are used, then
(?REST 1) goes with ?1, etc.
In a template, the symbol #
represents the position in the data
input of the member currently being used as the ?
slot-filler. That is, if
the data input is [A B C D E]
and the template is being evaluated with
?
replaced by B
, then #
would be replaced by 2
.
Next: MAPdSE, Previous: FOREACH, Up: TEMPLATE-BASED ITERATION [Contents][Index]
MAP template data (library procedure) (MAP template data1 data2 ...)
outputs a word or list, depending on the type of the data input, of the
same length as that data input. (If more than one data input are
given, the output is of the same type as data1.) Each member of the
output is the result of evaluating the template list, filling the slots
with the corresponding member(s) of the data input(s). (All data
inputs must be the same length.) In the case of a word output, the results of
the template evaluation must be words, and they are concatenated with
WORD
.
In a template, the symbol ?REST
represents the portion of the data
input to the right of the member currently being used as the ?
slot-filler. That is, if the data input is [A B C D E]
and
the template is being evaluated with ?
replaced by B
, then
?REST
would be replaced by [C D E]
. If multiple parallel
slots are used, then (?REST 1) goes with ?1
, etc.
In a template, the symbol #
represents the position in the data
input of the member currently being used as the ?
slot-filler. That
is, if the data input is [A B C D E]
and the template is being
evaluated with ?
replaced by B
, then #
would be replaced
by 2
.
See WORD .
Next: FILTER, Previous: MAP, Up: TEMPLATE-BASED ITERATION [Contents][Index]
MAP.SE template data (library procedure) (MAP.SE template data1 data2 ...)
outputs a list formed by evaluating the template list repeatedly and
concatenating the results using SENTENCE
. That is, the members of the
output are the members of the results of the evaluations. The output
list might, therefore, be of a different length from that of the data
input(s). (If the result of an evaluation is the empty list, it
contributes nothing to the final output.) The data inputs may be words
or lists.
In a template, the symbol ?REST
represents the portion of the data
input to the right of the member currently being used as the ?
slot-filler. That is, if the data input is [A B C D E]
and the
template is being evaluated with ?
replaced by B
, then
?REST
would be replaced by [C D E]
. If multiple parallel
slots are used, then (?REST 1) goes with ?1
, etc.
In a template, the symbol #
represents the position in the data
input of the member currently being used as the ?
slot-filler. That
is, if the data input is [A B C D E]
and the template is being
evaluated with ?
replaced by B
, then #
would be replaced
by 2
.
See SENTENCE .
Next: FIND, Previous: MAPdSE, Up: TEMPLATE-BASED ITERATION [Contents][Index]
FILTER tftemplate data (library procedure)
outputs a word or list, depending on the type of the data input,
containing a subset of the members (for a list) or characters (for a
word) of the input. The template is evaluated once for each member or
character of the data, and it must produce a TRUE
or FALSE
value. If
the value is TRUE
, then the corresponding input constituent is included
in the output.
? print filter "vowelp "elephant eea ?
In a template, the symbol ?REST
represents the portion of the
data input to the right of the member currently being used as the
?
slot-filler. That is, if the data input is [A B C D E]
and the template is being evaluated with ?
replaced by B
, then
?REST
would be replaced by [C D E]
.
In a template, the symbol #
represents the position in the data
input of the member currently being used as the ?
slot-filler. That
is, if the data input is [A B C D E]
and the template is being
evaluated with ?
replaced by B
, then #
would be replaced
by 2
.
Next: REDUCE, Previous: FILTER, Up: TEMPLATE-BASED ITERATION [Contents][Index]
FIND tftemplate data (library procedure)
outputs the first constituent of the data input (the first member of a
list, or the first character of a word) for which the value produced by
evaluating the template with that consituent in its slot is TRUE
.
If there is no such constituent, the empty list is output.
In a template, the symbol ?REST
represents the portion of the
data input to the right of the member currently being used as the
?
slot-filler. That is, if the data input is [A B C D E]
and the template is being evaluated with ?
replaced by B
, then
?REST
would be replaced by [C D E]
.
In a template, the symbol #
represents the position in the data
input of the member currently being used as the ?
slot-filler. That
is, if the data input is [A B C D E]
and the template is being
evaluated with ?
replaced by B
, then #
would be replaced
by 2
.
Next: CROSSMAP, Previous: FIND, Up: TEMPLATE-BASED ITERATION [Contents][Index]
REDUCE template data (library procedure)
outputs the result of applying the template to accumulate the members of
the data input. The template must be a two-slot function. Typically it
is an associative function name like SUM
. If the data input has
only one constituent (member in a list or character in a word), the output is
that consituent. Otherwise, the template is first applied with ?1
filled with the next-to-last consitient and ?2
with the last
constituent. Then, if there are more constituents, the template is applied
with ?1
filled with the next constituent to the left and ?2
with
the result from the previous evaluation. This process continues until all
constituents have been used. The data input may not be empty.
Note: If the template is, like SUM
, the name of a procedure that is
capable of accepting arbitrarily many inputs, it is more efficient to
use APPLY
instead of REDUCE
. The latter is good for associative
procedures that have been written to accept exactly two inputs:
to max :a :b output ifelse :a > :b [:a] [:b] end print reduce "max [...]
Alternatively, REDUCE
can be used to write MAX
as a procedure
that accepts any number of inputs, as SUM
does:
to max [:inputs] 2 if emptyp :inputs ~ [(throw "error [not enough inputs to max])] output reduce [ifelse ?1 > ?2 [?1] [?2]] :inputs end
Next: CASCADE, Previous: REDUCE, Up: TEMPLATE-BASED ITERATION [Contents][Index]
CROSSMAP template listlist (library procedure) (CROSSMAP template data1 data2 ...)
outputs a list containing the results of template evaluations. Each
data list contributes to a slot in the template; the number of slots is
equal to the number of data list inputs. As a special case, if only one
data list input is given, that list is taken as a list of data lists,
and each of its members contributes values to a slot. CROSSMAP
differs
from MAP
in that instead of taking members from the data inputs in
parallel, it takes all possible combinations of members of data inputs,
which need not be the same length.
? show (crossmap [word ?1 ?2] [a b c] [1 2 3 4]) [a1 a2 a3 a4 b1 b2 b3 b4 c1 c2 c3 c4] ?
For compatibility with the version in the first edition of CSLS
1, CROSSMAP
templates may
use the notation :1
instead of ?1
to indicate slots.
See MAP .
Next: CASCADEd2, Previous: CROSSMAP, Up: TEMPLATE-BASED ITERATION [Contents][Index]
CASCADE endtest template startvalue (library procedure) (CASCADE endtest tmp1 sv1 tmp2 sv2 ...) (CASCADE endtest tmp1 sv1 tmp2 sv2 ... finaltemplate)
outputs the result of applying a template (or several templates, as explained below) repeatedly, with a given value filling the slot the first time, and the result of each application filling the slot for the following application.
In the simplest case, CASCADE
has three inputs. The second input is a
one-slot expression template. That template is evaluated some number of
times (perhaps zero). On the first evaluation, the slot is filled with
the third input; on subsequent evaluations, the slot is filled with the
result of the previous evaluation. The number of evaluations is
determined by the first input. This can be either a nonnegative
integer, in which case the template is evaluated that many times, or a
predicate expression template, in which case it is evaluated (with the
same slot filler that will be used for the evaluation of the second
input) repeatedly, and the CASCADE
evaluation continues as long as the
predicate value is FALSE
. (In other words, the predicate template
indicates the condition for stopping.)
If the template is evaluated zero times, the output from CASCADE
is the
third (startvalue) input. Otherwise, the output is the value produced
by the last template evaluation.
CASCADE
templates may include the symbol #
to represent the
number of times the template has been evaluated. This slot is filled with 1
for the first evaluation, 2 for the second, and so on.
? show cascade 5 [lput # ?] [] [1 2 3 4 5] ? show cascade [vowelp first ?] [bf ?] "spring ing ? show cascade 5 [# * ?] 1 120 ?
Several cascaded results can be computed in parallel by providing additional
template-startvalue pairs as inputs to CASCADE
. In this case, all
templates (including the endtest template, if used) are multi-slot, with the
number of slots equal to the number of pairs of inputs. In each round of
evaluations, ?2
, for example, represents the result of evaluating the
second template in the previous round. If the total number of inputs
(including the first endtest input) is odd, then the output from CASCADE is
the final value of the first template. If the total number of inputs is even,
then the last input is a template that is evaluated once, after the end test
is satisfied, to determine the output from CASCADE
.
to fibonacci :n output (cascade :n [?1 + ?2] 1 [?1] 0) end to piglatin :word output (cascade [vowelp first ?] ~ [word bf ? first ?] ~ :word ~ [word ? "ay]) end
Next: TRANSFER, Previous: CASCADE, Up: TEMPLATE-BASED ITERATION [Contents][Index]
CASCADE.2 endtest temp1 startval1 temp2 startval2 (library procedure)
outputs the result of invoking CASCADE
with the same inputs. The only
difference is that the default number of inputs is five instead of three.
Previous: CASCADEd2, Up: TEMPLATE-BASED ITERATION [Contents][Index]
TRANSFER endtest template inbasket (library procedure)
outputs the result of repeated evaluation of the template. The template
is evaluated once for each member of the list inbasket. TRANSFER
maintains an outbasket that is initially the empty list. After each
evaluation of the template, the resulting value becomes the new
outbasket.
In the template, the symbol ?IN
represents the current member from the
inbasket; the symbol ?OUT
represents the entire current outbasket.
Other slot symbols should not be used.
If the first (endtest) input is an empty list, evaluation continues
until all inbasket members have been used. If not, the first input must
be a predicate expression template, and evaluation continues until
either that template’s value is TRUE
or the inbasket is used up.
Next: ERROR PROCESSING, Previous: CONTROL STRUCTURES, Up: Top [Contents][Index]
• dMACRO: | ||
• dDEFMACRO: | ||
• MACROP: | ||
• MACROEXPAND: |
.MACRO procname :input1 :input2 ... (special form) .DEFMACRO procname text
A macro is a special kind of procedure whose output is evaluated as Logo
instructions in the context of the macro’s caller. .MACRO
is exactly
like TO
except that the new procedure becomes a macro; .DEFMACRO
is exactly like DEFINE
with the same exception.
Macros are useful for inventing new control structures comparable to
REPEAT
, IF
, and so on. Such control structures can almost, but
not quite, be duplicated by ordinary Logo procedures. For example, here is an
ordinary procedure version of REPEAT
:
to my.repeat :num :instructions if :num=0 [stop] run :instructions my.repeat :num-1 :instructions end
This version works fine for most purposes, e.g.,
my.repeat 5 [print "hello]
But it doesn’t work if the instructions to be carried out include
OUTPUT
, STOP
, or LOCAL
. For example, consider this
procedure:
to example print [Guess my secret word. You get three guesses.] repeat 3 [type "|?? | ~ if readword = "secret [pr "Right! stop]] print [Sorry, the word was "secret"!] end
This procedure works as written, but if MY.REPEAT
is used instead of
REPEAT
, it won’t work because the STOP
will stop
MY.REPEAT
instead of stopping EXAMPLE
as desired.
The solution is to make MY.REPEAT
a macro. Instead of actually carrying
out the computation, a macro must return a list containing Logo
instructions. The contents of that list are evaluated as if they
appeared in place of the call to the macro. Here’s a macro version of
REPEAT
:
.macro my.repeat :num :instructions if :num=0 [output []] output sentence :instructions ~ (list "my.repeat :num-1 :instructions) end
Every macro is an operation — it must always output something. Even in
the base case, MY.REPEAT
outputs an empty instruction list. To show how
MY.REPEAT
works, let’s take the example
my.repeat 5 [print "hello]
For this example, MY.REPEAT
will output the instruction list
[print "hello my.repeat 4 [print "hello]]
Logo then executes these instructions in place of the original invocation of
MY.REPEAT
; this prints hello
once and invokes another
repetition.
The technique just shown, although fairly easy to understand, has the
defect of slowness because each repetition has to construct an
instruction list for evaluation. Another approach is to make MY.REPEAT
a macro that works just like the non-macro version unless the
instructions to be repeated include OUTPUT
or STOP
:
.macro my.repeat :num :instructions catch "repeat.catchtag ~ [op repeat.done runresult [repeat1 :num :instructions]] op [] end to repeat1 :num :instructions if :num=0 [throw "repeat.catchtag] run :instructions .maybeoutput repeat1 :num-1 :instructions end to repeat.done :repeat.result if emptyp :repeat.result [op [stop]] op list "output quoted first :repeat.result end
If the instructions do not include STOP
or OUTPUT
, then
REPEAT1
will reach its base case and invoke THROW
. As a result,
MY.REPEAT
’s last instruction line will output an empty list, so the
evaluation of the macro result by the caller will do nothing. But if a
STOP
or OUTPUT
happens, then REPEAT.DONE
will output a
STOP
or OUTPUT
instruction that will be executed in the
caller’s context.
The macro-defining commands have names starting with a dot because macros are an advanced feature of Logo; it’s easy to get in trouble by defining a macro that doesn’t terminate, or by failing to construct the instruction list properly.
Lisp users should note that Logo macros are not special forms. That is, the inputs to the macro are evaluated normally, as they would be for any other Logo procedure. It’s only the output from the macro that’s handled unusually.
Here’s another example:
.macro localmake :name :value output (list "local ~ word "" :name ~ "apply ~ ""make ~ (list :name :value)) end
It’s used this way:
to try localmake "garply "hello print :garply end
LOCALMAKE
outputs the list
[local "garply apply "make [garply hello]]
The reason for the use of APPLY
is to avoid having to decide whether or
not the second input to MAKE
requires a quotation mark before it. (In
this case it would — MAKE "GARPLY "HELLO
— but the quotation mark
would be wrong if the value were a list.)
It’s often convenient to use the ` function to construct the instruction list:
.macro localmake :name :value op `[local ,[word "" :name] apply "make [,[:name] ,[:value]]] end
On the other hand, ` is pretty slow, since it’s tree recursive and written in Logo.
See TO , DEFINE , APPLY , STOP , OUTPUT .
• dDEFMACRO: | ||
• MACROP: | ||
• MACROEXPAND: |
See dMACRO .
Next: MACROEXPAND, Previous: dDEFMACRO, Up: MACROS [Contents][Index]
MACROP name MACRO? name
outputs TRUE
if its input is the name of a macro.
MACROEXPAND expr (library procedure)
takes as its input a Logo expression that invokes a macro (that is, one that begins with the name of a macro) and outputs the the Logo expression into which the macro would translate the input expression.
.macro localmake :name :value op `[local ,[word "" :name] apply "make [,[:name] ,[:value]]] end ? show macroexpand [localmake "pi 3.14159] [local "pi apply "make [pi 3.14159]]
Next: SPECIAL VARIABLES, Previous: MACROS, Up: Top [Contents][Index]
• ERROR CODES: |
If an error occurs, Logo takes the following steps. First, if there is an
available variable named ERRACT
, Logo takes its value as an
instructionlist and runs the instructions. The operation ERROR
may be
used within the instructions (once) to examine the error condition. If the
instructionlist invokes PAUSE
, the error message is printed before the
pause happens. Certain errors are recoverable; for one of those errors,
if the instructionlist outputs a value, that value is used in place of the
expression that caused the error. (If ERRACT
invokes PAUSE
and
the user then invokes CONTINUE
with an input, that input becomes the
output from PAUSE
and therefore the output from the ERRACT
instructionlist.)
It is possible for an ERRACT
instructionlist to produce an
inappropriate value or no value where one is needed. As a result, the same
error condition could recur forever because of this mechanism. To avoid that
danger, if the same error condition occurs twice in a row from an
ERRACT
instructionlist without user interaction, the message
‘Erract loop’ is printed and control returns to toplevel. "Without user
interaction" means that if ERRACT
invokes PAUSE
and the user
provides an incorrect value, this loop prevention mechanism does not take
effect and the user gets to try again.
During the running of the ERRACT
instructionlist, ERRACT
is
locally unbound, so an error in the ERRACT
instructions themselves will
not cause a loop. In particular, an error during a pause will not cause a
pause-within-a-pause unless the user reassigns the value [PAUSE]
to
ERRACT
during the pause. But such an error will not return to
toplevel; it will remain within the original pause loop.
If there is no available ERRACT
value, Logo handles the error by
generating an internal THROW "ERROR. (A user program can also
generate an error condition deliberately by invoking THROW
.) If this
throw is not caught by a CATCH "ERROR in the user program, it is
eventually caught either by the toplevel instruction loop or by a pause loop,
which prints the error message. An invocation of CATCH "ERROR in a
user program locally unbinds ERRACT
, so the effect is that whichever of
ERRACT
and CATCH "ERROR is more local will take precedence.
If a floating point overflow occurs during an arithmetic operation, or a
two-input mathematical function (like POWER
) is invoked with an illegal
combination of inputs, the ‘doesn't like’ message refers to the second
operand, but should be taken as meaning the combination.
See ERRACT , THROW , ERROR , CATCH , PAUSE , CONTINUE .
Previous: ERROR PROCESSING, Up: ERROR PROCESSING [Contents][Index]
Here are the numeric codes that appear as the first member of the list
output by ERROR
when an error is caught, with the corresponding messages.
Some messages may have two different codes depending on whether or not
the error is recoverable (that is, a substitute value can be provided
through the ERRACT
mechanism) in the specific context. Some messages are
warnings rather than errors; these will not be caught. Errors 0 and 32 are
so bad that Logo exits immediately.
0 Fatal internal error (can’t be caught) 1 Out of memory 2 Stack overflow 3 Turtle out of bounds 4 proc doesn't like datum as input (not recoverable) 5 proc didn't output to proc 6 Not enough inputs to proc 7proc
doesn't likedatum
as input (recoverable) 8 Too much inside ()'s 9 You don't say what to do with datum 10 ')' not found 11 var has no value 12 Unexpected ')' 13 I don't know how to proc (recoverable) 14 Can't find catch tag for throwtag 15 proc is already defined 16 Stopped 17 Already dribbling 18 File system error 19 Assuming you mean IFELSE, not IF (warning only) 20 var shadowed by local in procedure call (warning only) 21 Throw "Error 22 proc is a primitive 23 Can't use TO inside a procedure 24 I don't know how to proc (not recoverable) 25 IFTRUE/IFFALSE without TEST 26 Unexpected ']' 27 Unexpected '}' 28 Couldn't initialize graphics 29 Macro returned value instead of a list 30 You don't say what to do with value 31 Can only use STOP or OUTPUT inside a procedure 32 APPLY doesn't like badthing as input 33 END inside multi-line instruction 34 Really out of memory (can’t be caught) 35 user-generated error message (THROW "ERROR message) 36 END inside multi-line instruction 37 Bad default expression for optional input: expr 38 Can't use OUTPUT or STOP inside RUNRESULT 39 Assuming you meant 'FD 100', not FD100 (or similar) 40 I can't open file filename 41 File filename already open 42 File filename not open 43 Runlist [expr expr] has more than one expression.
Next: INTERNATIONALIZATION, Previous: ERROR PROCESSING, Up: Top [Contents][Index]
Logo takes special action if any of the following variable names exists.
They follow the normal scoping rules, so a procedure can locally set one
of them to limit the scope of its effect. Initially, no variables exist
except for ALLOWGETSET
, CASEIGNOREDP
, and
UNBURYONEDIT
, which are TRUE
and buried.
• ALLOWGETSET: | ||
• BUTTONACT: | ||
• CASEIGNOREDP: | ||
• COMMANDLINE: | ||
• ERRACT: | ||
• FULLPRINTP: | ||
• KEYACT: | ||
• LOADNOISILY: | ||
• PRINTDEPTHLIMIT: | ||
• PRINTWIDTHLIMIT: | ||
• REDEFP: | ||
• STARTUP: | ||
• UNBURYONEDIT: | ||
• USEALTERNATENAMES: | ||
• LOGOVERSION: | ||
• LOGOPLATFORM: |
Next: BUTTONACT, Previous: SPECIAL VARIABLES, Up: SPECIAL VARIABLES [Contents][Index]
ALLOWGETSET (variable)
if TRUE
, indicates that an attempt to use a procedure that doesn’t exist
should be taken as an implicit getter or setter procedure (setter if the
first three letters of the name are SET
) for a variable of the same name
(without the SET
if appropriate).
• BUTTONACT: | ||
• CASEIGNOREDP: | ||
• COMMANDLINE: | ||
• ERRACT: | ||
• FULLPRINTP: | ||
• KEYACT: | ||
• LOADNOISILY: | ||
• PRINTDEPTHLIMIT: | ||
• PRINTWIDTHLIMIT: | ||
• REDEFP: | ||
• STARTUP: | ||
• UNBURYONEDIT: | ||
• USEALTERNATENAMES: | ||
• LOGOVERSION: | ||
• LOGOPLATFORM: |
Next: CASEIGNOREDP, Previous: ALLOWGETSET, Up: SPECIAL VARIABLES [Contents][Index]
BUTTONACT (variable)
if nonempty, should be an instruction list that will be evaluated
whenever a mouse button is pressed. Note that the user may have
released the button before the instructions are evaluated. BUTTON
will still output which button was most recently pressed. CLICKPOS
will output the position of the mouse cursor at the moment the
button was pressed; this may be different from MOUSEPOS
if the
user moves the mouse after clicking.
Note that it’s possible for the user to press a button during the
evaluation of the instruction list. If this would confuse your
program, prevent it by temporarily setting BUTTONACT
to the empty
list. One easy way to do that is the following:
make "buttonact [button.action] to button.action [:buttonact []] ... ; whatever you want the button to do end
Next: COMMANDLINE, Previous: BUTTONACT, Up: SPECIAL VARIABLES [Contents][Index]
CASEIGNOREDP (variable)
if TRUE
, indicates that lower case and upper case letters should be
considered equal by EQUALP
, BEFOREP
, MEMBERP
, etc. Logo
initially makes this variable TRUE
, and buries it.
See EQUALP , BEFOREP , MEMBERP .
Next: ERRACT, Previous: CASEIGNOREDP, Up: SPECIAL VARIABLES [Contents][Index]
COMMANDLINE (variable)
contains any text appearing after a hyphen on the command line used to start Logo.
Next: FULLPRINTP, Previous: COMMANDLINE, Up: SPECIAL VARIABLES [Contents][Index]
ERRACT (variable)
an instructionlist that will be run in the event of an error. Typically
has the value [PAUSE]
to allow interactive debugging.
See PAUSE .
Next: KEYACT, Previous: ERRACT, Up: SPECIAL VARIABLES [Contents][Index]
FULLPRINTP (variable)
if TRUE
, then words that were created using backslash or vertical bar
(to include characters that would otherwise not be treated as part of a
word) are printed with the backslashes or vertical bars shown, so that
the printed result could be re-read by Logo to produce the same value.
If FULLPRINTP is TRUE
then the empty word (however it was created)
prints as ||
. (Otherwise it prints as nothing at all.)
Next: LOADNOISILY, Previous: FULLPRINTP, Up: SPECIAL VARIABLES [Contents][Index]
KEYACT (variable)
if nonempty, should be an instruction list that will be evaluated
whenever a key is pressed on the keyboard. The instruction list
can use READCHAR
to find out what key was pressed. Note that only
keys that produce characters qualify; pressing SHIFT
or CONTROL
alone will not cause KEYACT
to be evaluated.
Note that it’s possible for the user to press a key during the
evaluation of the instruction list. If this would confuse your
program, prevent it by temporarily setting KEYACT
to the empty
list. One easy way to do that is the following:
make "keyact [key.action] to key.action [:keyact []] ... ; whatever you want the key to do end
Next: PRINTDEPTHLIMIT, Previous: KEYACT, Up: SPECIAL VARIABLES [Contents][Index]
LOADNOISILY (variable)
if TRUE
, prints the names of procedures defined when loading from a file
(including the temporary file made by EDIT
).
See EDIT .
Next: PRINTWIDTHLIMIT, Previous: LOADNOISILY, Up: SPECIAL VARIABLES [Contents][Index]
PRINTDEPTHLIMIT (variable)
if a nonnegative integer, indicates the maximum depth of sublist
structure that will be printed by PRINT
, etc.
See PRINT .
Next: REDEFP, Previous: PRINTDEPTHLIMIT, Up: SPECIAL VARIABLES [Contents][Index]
PRINTWIDTHLIMIT (variable)
if a nonnegative integer, indicates the maximum number of members in any
one list that will be printed by PRINT
, etc.
See PRINT .
Next: STARTUP, Previous: PRINTWIDTHLIMIT, Up: SPECIAL VARIABLES [Contents][Index]
REDEFP (variable)
if TRUE
, allows primitives to be erased (ERASE
) or redefined
(COPYDEF
).
Next: UNBURYONEDIT, Previous: REDEFP, Up: SPECIAL VARIABLES [Contents][Index]
STARTUP (variable)
if assigned a list value in a file loaded by LOAD
, that value is run as
an instructionlist after the loading.
See LOAD .
Next: USEALTERNATENAMES, Previous: STARTUP, Up: SPECIAL VARIABLES [Contents][Index]
UNBURYONEDIT (variable)
if TRUE
, causes any procedure defined during EDIT
or LOAD
to be unburied, so that it will be saved by a later SAVE
. Files that
want to define and bury procedures must do it in that order.
See EDIT , See LOAD , See SAVE .
Next: LOGOVERSION, Previous: UNBURYONEDIT, Up: SPECIAL VARIABLES [Contents][Index]
USEALTERNATENAMES (variable)
if TRUE
, causes Logo to generate non-English words (from the
Messages file) instead of TRUE
, FALSE
, END
, etc.
Logo provides the following buried variables that can be used by programs:
Next: LOGOPLATFORM, Previous: USEALTERNATENAMES, Up: SPECIAL VARIABLES [Contents][Index]
LOGOVERSION (variable)
a real number indicating the Logo version number, e.g., 5.5
Previous: LOGOVERSION, Up: SPECIAL VARIABLES [Contents][Index]
LOGOPLATFORM (variable)
one of the following words: wxWidgets
, X11
, Windows
,
or Unix-nographics
.
Next: INDEX, Previous: SPECIAL VARIABLES, Up: Top [Contents][Index]
Berkeley Logo has limited support for non-English-speaking users. Alas, there is no Unicode support, and high-bit-on ASCII codes work in some contexts but not others.
If you want to translate Berkeley Logo for use with another language, there are three main things you have to do:
1. Primitive names 2. Error (and other) messages 3. Documentation
For primitive names, the easiest thing is to provide a startup file that
defines aliases for the English primitive names, using COPYDEF
:
COPYDEF "AVANT "FORWARD
This should take care of it, unless your language’s name for one primitive
is spelled like the English name of a different primitive. In that case
you have to turn REDEFP
on and be sure to copy the non-conflicting name
before overwriting the conflicting one!
"Primitives" that are actually in the Logo library, of course, can just be replaced or augmented with native-language-named Logo procedures and filenames.
Of course Logo programs will still not look like your native language if the word order is dramatically different, especially if you don’t put verbs before their objects.
For error messages, there is a file named Messages in the
logolib directory with texts of messages, one per line. You can
replace this with a file for your own language. Do not add, delete, or
reorder lines; Logo finds messages by line number. The sequences %p
,
%s
, and %t
in these messages represent variable parts of the
message and should not be translated. (%p PRINT
s the variable part,
while %s SHOW
s it – that is, the difference is about whether or not
brackets are shown surrounding a list. %t means that the variable part is a C
text string rather than a Logo object.) If you want to change the order of
two variable parts (no reorderable message has more than two), you would for
example replace the line
%p doesn't like %s as input
with
%+s is a lousy input to %p
The plus sign tells the message printer to reverse the order; you must
reverse the order of %p and %s, if both are used, to match. The plus
sign goes just after the first percent sign in the message, which might
not be at the beginning of the line. The sequence \n
in a message
represents a newline; don’t be fooled into thinking that the n
is part
of the following word.
Some messages appear twice in the file; this isn’t a mistake. The two spaces
before to
in I don't know how\ \ to
aren’t a mistake either.
The message containing just %p
is for user-provided error messages in
THROW "ERROR
. The message "\ \ in %s\n%s
" is the part of all
error messages that indicates where the error occurred if it was inside a
procedure; you might want to change the word in
to your language.
%s defined\n
is what LOAD
prints for each procedure defined
if the variable LOADNOISILY
is TRUE
.
"to %p\nend\n\n
" is what EDIT
puts in the temporary file if
you ask to edit a procedure that isn’t already defined.
Also in the Messages file are lines containing only one word each; the
first of these is the word true
. Some of these words are recognized by
Logo in user input; some are generated by Logo; some are both. For example,
the words TRUE
and FALSE
are recognized as Boolean values by
IF
and IFELSE
, and are also generated by Logo as outputs from
the primitive predicates such as EQUALP
. The word END
is
recognized as the end of a procedure definition, and may be generated when
Logo reconstructs a procedure body for PO
or EDIT
. I’ve used
capital letters in this paragraph for easier reading, but the words in the
Messages file should be in lower case.
If you replace these with non-English words, Logo will recognize both the
English names and your alternate names. For example, if you replace the
word true
with vrai
then Logo will understand both of these:
IF "TRUE [PRINT "YES] IF "VRAI [PRINT "YES]
The variable UseAlternateNames
determines whether Logo will
generate other-language names – for example, whether predicate
functions return the other-language alternates for TRUE
and
FALSE
. This variable is FALSE
by default, meaning that the
English words will be generated.
You might wish to have English-named predicate functions generate English
TRUE
and FALSE
, while other-language-named predicates generate
the alternate words. This can be done by leaving UseAlternateNames
false, and instead of defining the other-language predicates with
COPYDEF
, do it this way:
to french.boolean :bool if equalp :bool "true [output "vrai] if equalp :bool "false [output "faux] output :bool ; shouldn't happen end to make.french.predicate :french :english :arity define :french `[[[inputs] ,[:arity]] [output french.boolean apply ,[word "" :english] :inputs]] end ? make.french.predicate "egal? "equal? 2 ? pr egal? 3 4 faux ? pr egal? 4 4 vrai ? pr equal? 3 4 false ? pr equal? 4 4 true
The third input to make.french.predicate
is the number of inputs that
the predicate expects. This solution isn’t quite perfect because the infix
predicates (=
, <
, >
) will still output in English. If
you want them to generate alternate-language words, set
UseAlternateNames
to TRUE
instead.
Some of the words in this section of the Messages file are names of
Logo primitives (OUTPUT
, STOP
, GOTO
, TAG
,
IF
, IFELSE
, TO
, .MACRO
). To translate these
names, you must use COPYDEF
as described earlier, in addition to
changing the names in Messages. You should be consistent in these two
steps. Don’t forget the period in .macro
!
For documentation, there are two kinds: this manual and the help files.
The latter are generated automatically from this manual if you have a
Unix system, so in that case you need only translate this manual,
maintaining the format. (The automatic helpfile generator notices
things like capital letters, tabs, hyphens, and equal signs at the
beginnings of lines.) The program makefile.c
may require modification
because a few of the primitive names are special cases (e.g., LOG10
is
the only name with digits included).
If you don’t have Unix tools, you can just translate each helpfile
individually. A period in a primitive name is represented as a D
in
the filename; there are no files for question marks because the HELP
command looks for the file named after the corresponding primitive
that ends in P
.
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