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Program file for this chapter: match
In a conversational program, one that carries on a conversation with
the user, you may often have occasion to compare what the user types with
some expected response. For example, a quiz program will compare the user's
response with the correct answer; if you've just asked "how are you," you
might look for words like "fine" or "lousy" in the reply. The main
tools that Logo provides for such comparisons are equalp
, which
compares two values for exact equality, and memberp
, which compares
one datum with a list of alternatives. This project provides a more
advanced comparison tool.
Most of the projects in this book are fairly complicated in their inner workings, but relatively simple in the external appearance of what they do. This project is the reverse; the actual program is not so complex, but it does quite a lot, and it will take a while to explain all of it. Pattern matching is a powerful programming tool, and I hope you won't be put off by the effort required to learn how to use it.
A pattern is a list in which some members are not made explicit. This definition is best understood by considering an example. Consider the pattern
[Every # is a #]
The words every
, is
, and a
represent themselves
explicitly. The two number signs, however, are symbols representing "zero
or more arbitrary data." Here are some lists that would match the
pattern:
[Every man is a mortal] [Every computer programmer is a genius] [Every is a word] [Every datum is a word or a list]
Here are some lists that would not match the pattern:
[Socrates is a man] [Every man is an animal] [Everyone I know is a friend] [I think every list is a match]
The first of these examples doesn't match the pattern because the
word every
is missing. The second has an
instead of a
,
while the third has everyone
instead of every
. The fourth has
the extra words I think
before the word every
. This last
example would match the pattern
[# every # is a #]
because this new pattern allows for extra words at the beginning.
Match
is a predicate that takes two inputs. The first input is a
pattern and the second input is a sentence. The output is true
if the
sentence matches the pattern, otherwise false
.
? print match [Every # is a #] [Every book is a joy to read] true ? print match [Every # is a #] [Every adolescent is obnoxious] false
Patterns can be more complicated than the ones I've shown so far. In the
following paragraphs I'll introduce the many ways that you can modify
patterns to control which sentences they'll match. As you read, you should
make up sample patterns of your own and try them out with match
.
Often, in a conversational program, it's not good enough just to know
whether or not a sentence matches a pattern. You also want to know the
pieces of the sentence that match the variable parts of the pattern.
Match
meets this requirement by allowing you to tell it the names of
variables that you want to receive the matching words from the sentence.
Here is an example:
? print match [#food is for #animal] [Hay is for horses] true ? show :food [Hay] ? show :animal [horses] ? print match [#food is for #animal] [C++ is for the birds] true ? show :food [C++] ? show :animal [the birds]
# | zero or more |
& | one or more |
? | zero or one |
! | exactly one |
For example, if you'd like the converse
program to recognize
only the first name of the person using it, you could change the relevant
pattern to
[# my name is !name #]
Then a conversation with the program might look like this:
? converse Hi, my name is Toby and I like ice cream Tell me about yourself My name is Brian Harvey Hello, Brian Nice meeting you! ?
The word !name
in the pattern matched just the single word
Brian
, not the multiple words Brian Harvey
that the original
pattern would have selected. (If you modify converse
in this way, it
should be possible to remove the invocation of strip.and
in computing
the input to do.name
. The single word stored in the variable name
won't
contain any other clauses.)
So far, the patterns we've seen allow two extremes: the pattern can include a single word that must be matched exactly, or it can allow any word at all to be matched. It is also possible to write a pattern that calls for words in some specified category--that is, words that satisfy some predicate. Here is an example:
to ask.age local "age print [How old are you?] if match [# !age:numberp #] readlist ~ [print (sentence [You are] :age [years old.]] end ? ask.age How old are you? I will be 36 next month You are 36 years old.
This is a slightly silly example, but it does illustrate the use
of a predicate to restrict which words can match a variable part of a
pattern. The pattern used in ask.age
looks for a single word for
which numberp
is true
, that is, for a number. Any number of
words surrounding the number are allowed.
Of course, a predicate used in a pattern need not be a primitive one like
numberp
. You may find it useful to write your own predicates that
select categories of words. Such a predicate might have a list built in:
to colorp :word output memberp :word [red orange yellow blue green violet white black] end
Or you could check some inherent property of a word:
to ends.y :word output equalp last :word "y end
In either case, what is essential is that your predicate must take
a word as its single input, and must output true
if you want
match
to accept the word to fill a slot in the pattern.
It is most common to want a predicate like colorp
above--one that tests its input word for membership in a certain list. A
special notation makes it possible to include such a list in the pattern
itself, instead of writing a predicate procedure. For example, suppose you
are writing a quiz program, and you want to ask the question, "What is the
quickest route from Boston to Framingham?" You'd like to accept answers
like these:
Mass Pike the Massachusetts Turnpike the Pike
but not the Ohio Turnpike
! Here is a pattern you could use.
[?:in [the] ?:in [Mass Massachusetts] !:in [Pike Turnpike]]
The special predicate in
is a version of memberp
that
knows to look in the pattern, right after the element that invokes in
,
for the list of acceptable words. This pattern accepts zero or one
the
, zero or one of Mass
or Massachusetts
, and one of
Pike
or Turnpike
. That is, the first two words are optional and the
third is required.
Earlier I rejected the use of a pattern
[# my name is #name and #]
because I wanted also to be able to accept sentences without
and
following the name. I promised to exhibit a pattern that would accept
both sentence forms. Here it is:
[# my name is #name:notand #]
This pattern uses a predicate notand
that allows any word
except and
. It's easy to write this predicate:
to notand :word output not equalp :word "and end
(By the way, the symbols indicating the number of words to match are meant to be mnemonic. The question mark indicates that it's questionable whether or not the word will be in the sentence. The exclamation point looks a little like a digit 1, and also shouts emphatically that the word is present. The number sign means that any number of words (including zero) is okay, and the ampersand indicates that more words are required, namely at least one instead of at least zero.)
We've seen various combinations of quantifiers (that's what I'll call
the characters like #
that control how many words are matched),
variable names, and predicates:
# | no variable, no predicate (accept any word) |
#name | set variable, no predicate |
?:in | no variable, test predicate |
!age:numberp | set variable, test predicate |
We are now about to discuss some of the more esoteric features of
the match
program. So far, we have always compared a pattern against
a sentence, a list of words. It is also possible to match a pattern
against a structured list, with smaller lists among its members. Match
treats a sublist just like a word, if you don't want to examine the inner
structure of the sublist. Here are some examples.
? print match [hello #middle goodbye] [hello is [very much] like goodbye] true ? show :middle [is [very much] like] ? print match [hi #middle:wordp bye] [hi and then bye] true ? show :middle [and then] ? print match [hi #middle:wordp bye] [hi and [then] bye] false ? print match [hi #mid:wordp #dle:listp bye] [hi and [then] bye] true ? show :mid show :dle [and] [[then]]
A more interesting possibility is to ask match
to apply a
sub-pattern to a sublist. This is done by using the pattern (that is, a
list) in place of the name of a predicate. Here is an example:
? print match [a #:[x # y] b] [a [x 111 y] [x 222 y] b] true ? print match [a #:[x # y] b] [a [x 333 zzz] b] false
It is possible to include variable names in the subpattern, but
this makes sense only if the quantifier outside the pattern is !
or
?
because otherwise you may be trying to assign more than one value to
the same variable. Here's what I mean:
? print match [a #all:[x #some y] b] [a [x 111 y] [x 222 y] b] true ? show :all show :some [[x 111 y] [x 222 y]] [222]
The variable all
is properly set to contain both of the
lists that matched the subpattern, but the variable some
only contains
the result of the second match.
If a list appears in a pattern without a quantifier before it, match
treats it as if it were preceded by "!:
"; in other words, it tries
to match the subpattern exactly once.
A pattern element like #:predicate
can match several members of the
target sentence; the predicate is applied to each candidate member
separately. For example:
? print match [#nums:numberp #rest] [3 2 1 blastoff!] true ? show :nums show :rest [3 2 1] [blastoff!]
Sometimes you may want to match several members of a sentence, but
apply the predicate to all of the candidates together in one list.
To do this, use the quantifier @
:
to threep :list output equalp count :list 3 end ? print match [@begin:threep #rest] [a b c d e] true ? show :begin show :rest [a b c] [d e]
In this example, I haven't used the predicate to examine the nature of the matching words, but rather to control the number of words that are matched. Here is another example that looks "inside" the matching words.
to headtailp :list if (count :list) < 2 [output "false] output equalp first :list last :list end ? print match [#front @good:headtailp #back] [a b c x d e f g x h i] true ? show :front show :good show :back [a b c] [x d e f g x] [h i]
Think about all the different tests that match
has to make
to find this match! Also, do you see why the first instruction of
headtailp
is needed?
Some patterns are ambiguous; that is, there might be more than one way to associate words from the matched sentence with quantifiers in the pattern. For example, what should the following do?
match [#front xx #back] [a b c d xx e f g xx h i]
The word xx
appears twice in the matched sentence. The
program could choose to use everything up to the first xx
as
front
, leaving six words for back
, or it could choose to use
everything up to the second xx
as front
, leaving only two words
for back
. In fact, each quantifier, starting from the left, matches
as many words as it can:
? print match [#front xx #back] [a b c d xx e f g xx h i] true ? show :front show :back [a b c d xx e f g] [h i]
If that's not what you want, the quantifier ^
behaves
like #
except that it matches as few words as possible.
? print match [^front xx #back] [a b c d xx e f g xx h i] true ? show :front show :back [a b c d] [e f g xx h i]
We can use the ^
quantifier to fix a bug
in the converse
program:
? converse Hi, my name is Toby and I like ice cream Tell me about yourself My name is Brian and I like bacon and eggs Hello, Brian and I like bacon I'm glad you like bacon Nice meeting you!
The problem here is that the pattern used by strip.and
divided the sentence at the second and
, just as the earlier example
chose the second xx
when I used #
as the quantifier. We
can fix it this way:
to strip.and :text local "short if match [^short and #] :text [output :short] output :text end ? converse Hi, my name is Toby and I like ice cream Tell me about yourself My name is Brian and I like bacon and eggs Hello, Brian I'm glad you like bacon Nice meeting you!
There is just one more special feature of match
left to describe. It
is another special predicate, like in
, but this one is called
anyof
. When you use anyof
, the next member of the pattern should be
a list of patterns to test. Match
tries each pattern in turn,
applied to list members as determined by the quantifier used. In practice,
though, anyof
only makes sense when applied to several members as a
group, so the quantifier @
should always be used. An example may make
this clear. I'm going to rewrite the converse
program to check for
names and likes all at once.
to converse local [response name like rest] print [Hi, my name is Toby and I like ice cream] print [Tell me about yourself] make "response readlist while match [@:anyof [[My name is #name:notand] [I like #like:notand] [&:notand]] ?:in [and] #rest] ~ :line ~ [make "response :rest] if not emptyp :name [print sentence "Hello, :name] if not emptyp :like [print sentence [I'm glad you like] :like] print [Nice meeting you!] end
This program uses the notand
predicate I wrote earlier. It
checks for clauses separated by the word and
. Each clause can match
any of three patterns, one for the name, one for the liking, and a general
pattern that matches any other clause. The clauses can appear in any order.
? converse Hi, my name is Toby and I like ice cream Tell me about yourself My name is Brian and I hate cheese Hello, Brian Nice meeting you! ? converse Hi, my name is Toby and I like ice cream Tell me about yourself I like wings and my name is Jonathan Hello, Jonathan I'm glad you like wings Nice meeting you!
Equalp
for Lists
Match
is a kind of fancy equalp
with a complicated understanding
of what equality means. One way to approach an understanding of match
is to begin with this question: Suppose Logo's primitive equalp
only
worked for comparing two words for equality. (For the remainder of
this section, I won't use the word equalp
at all; I'll call this
imaginary primitive wordequalp
instead.) How would you write a
listequalp
to compare two lists? This is basically a
butfirst
-style recursive operation, but you have to be a little careful
about the fact that either input might be smaller than the other.
to listequalp :a :b if emptyp :a [output emptyp :b] if emptyp :b [output "false] if wordequalp first :a first :b ~ [output listequalp butfirst :a butfirst :b] output "false end
(This procedure contains the instruction output "false
twice, but it never says output "true
. How can it ever say that two
lists are equal?)
There is one deficiency in the procedure as I've defined
it. The problem is that it only works for sentences--lists whose
members are words. If either list contains a sublist, listequalp
will
try to apply wordequalp
to that sublist. If you enjoy the exercise of
reinventing Logo primitives, you may want to fix that. But for my purposes,
the version here is good enough as a basis for further development of the
pattern matcher.
We can extend the idea of listequalp
slightly to make a pattern
matcher that only recognizes the special word #
to mean "match zero
or more words." We won't do any of the fancy things like storing the
matching words in a variable.
to match :pat :sen if emptyp :pat [output emptyp :sen] if emptyp :sen [if equalp first :pat "# [output match butfirst :pat :sen] [output "false]] if equalp first :pat "# [output or match butfirst :pat :sen match :pat butfirst :sen] if equalp first :pat first :sen ~ [output match butfirst :pat butfirst :sen] output "false end
The end test is more complicated in this program than in listequalp
because the combination of an empty sentence and a nonempty pattern can
still be a match, if the pattern is something like [#]
that matches
zero or more words.
The really interesting part of this procedure is what happens if a #
is found in the pattern. The match succeeds (outputs true
) if one of
two smaller matches succeeds. The two smaller matches correspond to two
possible conditions: the #
can match zero words, or more than zero.
The first case is detected by the expression
match butfirst :pat :sen
For example, suppose you want to evaluate
match [# cream] [cream]
This expression should yield the value true
, with the
#
matching no words in the sentence. In this example the expression
match butfirst :pat :sen
is equivalent to
match [cream] [cream]
which straightforwardly outputs true
.
On the other hand, the expression
match :pat butfirst :sen
comes into play when the #
has to match at least one word.
For example, consider the expression
match [# cream] [ice cream]
Here the #
should match the word ice
. The expression
match :pat butfirst :sen
is here equivalent to
match [# cream] [cream]
But this is the example that was true
just above.
If the #
has to match more than one word, several recursive
invocations of match
are required, each one taking the butfirst
of the sentence once. For example, suppose we start with
match [# cream] [vanilla ice cream]
Here is the sequence of recursive invocations leading to a
true
match:
match :pat butfirst :sen match [# cream] [ice cream] match :pat butfirst :sen match [# cream] [cream] match butfirst :pat :sen match [cream] [cream]
I have been talking as if Logo only evaluated whichever of the two expressions
match butfirst :pat :sen
and
match :pat butfirst :sen
is appropriate for the particular inputs used. Actually,
both expressions are evaluated each time, so there are many recursive
invocations of match
that come out false
. However, the purpose
of the primitive operation or
is to output true
if
either of its inputs is true
. To understand fully how match
works, you'll almost certainly have to trace a few examples carefully by
hand.
Pattern matching is a complicated task, and even the best-written programs are not blindingly fast. But what is the "best-written" program? In the simple pattern matcher of the last section, the instruction
if equalp first :pat "# [output or match butfirst :pat :sen match :pat butfirst :sen]
is extremely compact and elegant. It packs a lot of power into a
single instruction, by combining the results of two recursive invocations
with or
. The similarity of the inputs to the two invocations is also
appealing.
The trouble with this instruction is that it is much slower than necessary, because it always tries both recursive invocations even if the first one succeeds. A more efficient way to program the same general idea would be this:
if equalp first :pat "# ~ [if match butfirst :pat :sen [output "true] [output match :pat butfirst :sen]]
This new version is much less pleasing to the eye, but it's much faster. The reason is that if the expression
match butfirst :pat :sen
outputs true
, then the other recursive invocation is avoided.
It's a mistake to make efficiency your only criterion for program style. Sometimes it's worth a small slowdown of your program to achieve a large gain in clarity. But this is a case in which the saving is quite substantial. Here is a partial trace of the evaluation of
match [cat # bat] [cat rat bat]
using the original version of the procedure:
match [cat # bat] [cat rat bat] [cat # bat] [cat rat bat] match butfirst :pat butfirst :sen [# bat] [rat bat] match butfirst :pat :sen [bat] [rat bat] match :pat butfirst :sen [# bat] [bat] match butfirst :pat :sen [bat] [bat] match butfirst :pat butfirst :sen [] [] * match :pat butfirst :sen [# bat] [] * match butfirst :pat :sen [bat] []
The two invocations marked with asterisks are avoided by using the
revised version. These represent 25% of the invocations of match
, a
significant saving. (Don't think that the program necessarily runs 25%
faster. Not all invocations take the same amount of time. This is just a
rough measure.) If there were more words after the #
in the pattern,
the saving would be even greater.
In this situation we achieve a large saving of time by reorganizing the flow
of control in the program. This is quite different from a more common sort
of concern for efficiency, the kind that leads people to use shorter
variable names so that the program will be a little smaller, or to worry
about whether to use fput
or sentence
in a case where either
would do. These small "bumming" kinds of optimization are rarely worth
the trouble they cause. Figuring out how many times match
is invoked
using each version is a simple example of the branch of computer science
called analysis of algorithms; a more profound analysis might use
mathematical techniques to compare the two versions in general, rather than
for a single example.
In the full version of the pattern matcher, listed at the end of this project description, I've taken some care to avoid unnecessary matching. On the other hand, the full version has less flexibility than the simple version because of its ability to assign matching words to variables. Consider a case like
match [# #] [any old list of words]
Which #
matches how many words? It doesn't matter if you
don't store the result of the match in variables. But if the pattern is
[#a #b]
instead, there has to be a uniform rule about which part of
the pattern matches what. (In my pattern matcher, all of the words would be
assigned to a
, and :b
would be empty. In general, pattern
elements toward the left match as many words as possible when there is any
ambiguity.) The simple pattern matcher doesn't have this problem, and can
be written to match the ambiguous pattern whichever way gives a true
result most quickly.
By the way, what if the two expressions that invoke match
recursively
were reversed in the revised instruction? That is, what if the instruction
were changed again, to read
if equalp first :pat "# ~ [if match :pat butfirst :sen [output "true] [output match butfirst :pat :sen]]
Would this be more or less efficient than the previous version?
The discussion about efficiency started because Logo evaluates the
inputs to the primitive operation or
before invoking the procedure.
That is, in the example in question, Logo invokes match
twice before
using or
to check whether either invocation output true
.
This is consistent with the way Logo does things in general: To evaluate an
expression that uses some procedure, Logo first evaluates all the inputs for
that procedure, and then invokes the procedure with the evaluated inputs.
Logo's rule is extremely consistent (except for the to
command), but
it isn't the only possible way. In Lisp, a language that's like Logo in
many ways, each procedure can choose whether or not its inputs should be
evaluated in advance.
An example may make it clearer what I mean by this. Lisp has a
procedure called set
that's
equivalent to the Logo make
. You say
(set 'var 27)
as the equivalent of
make "var 27
But Lisp also has a version called setq
whose first input is
not evaluated before setq
is invoked. It's as if there were
an automatic quote mark before the first input, so you just say
(setq var 27)
with the same effect as the other examples.
Except for the special format of the to
command that forms the title
line of a procedure, Berkeley Logo and many other Logo dialects
do not have any form of automatically-quoted inputs. The design principle
was that consistency of evaluation would make the rules easier to
understand. Some other versions of Logo do use auto-quoting for certain
procedures. For example, in Berkeley Logo, to edit the definition of a
procedure named doit
you type the instruction
edit "doit
But in some other versions of Logo you instead say
edit doit
because in those versions, the edit
command auto-quotes its
input. One possible reason for this design decision is that teachers of
young children like to present Logo without an explicit discussion of the
evaluation rules. They teach the edit
command as a special case,
rather than as just the invocation of a procedure like everything else.
Using this approach, auto-quoting the input avoids having to explain what
that quotation mark means.
The advantage of the non-auto-quoting version of edit
isn't just in
some abstract idea of consistency. It allows us to take advantage of
composition of functions. Suppose you are working on a very large project,
a video game, with hundreds of procedures. You want to edit all the procedures
having to do with the speed of the spaceships, or whatever moves around the
screen in this game. Luckily, all the procedures you want have the word
speed
as part of their names; they are called shipspeed
or
asteroidspeed
or speedcontrol
. You can say
edit filter [substringp "speed ?] procedures
(Procedures
is a Berkeley Logo primitive operation that
outputs a list of all procedures defined in the workspace; substringp
is a predicate that checks whether one word appears as part of a longer
word.) An auto-quoting edit
command wouldn't have this flexibility.
The reason all this discussion is relevant to the pattern matcher is that
the Lisp versions of or
and and
have auto-quoted inputs, which
get evaluated one by one. As soon as one of the inputs to or
turns
out to be true
(or one of the inputs to and
is false
), the
evaluation stops. This is very useful not only for efficiency reasons, as
in the discussion earlier, but to prevent certain kinds of errors. For
example, consider this Logo instruction:
if not emptyp :list [if equalp first :list 1 [print "one]]
It would be pleasant to be able to rewrite that instruction this way:
if and (not emptyp :list) (equalp first :list 1) [print "one]
The use of and
, I think, makes the program structure clearer
than the nested if
s. That is, it's apparent in the second version
that something (the print
) is to be done if two conditions are met, and
that that's all that happens in the instruction. In the first version,
there might have been another instruction inside the range of the first
(outer) if
; you have to read carefully to see that that isn't so.
Unfortunately, the second version won't work in Logo. If :list
is in
fact empty, the expression
(equalp first :list 1)
is evaluated before and
is invoked; this expression causes
an error message because first
doesn't accept an empty input. In
Lisp, the corresponding instruction would work, because the two
predicate expressions would be evaluated serially and the second wouldn't
be evaluated if the first turned out to be false.
The serial evaluation of inputs to and
and or
is so
often useful that some people have proposed it for Logo, even at the cost of
destroying the uniform evaluate-first rule. But if you want a serial
and
or or
, it's easy enough to write them, if you explicitly quote
the predicate expressions that are its inputs:
to serial.and :pred1 :pred2 if not run :pred1 [output "false] output run :pred2 end to serial.or :pred1 :pred2 if run :pred1 [output "true] output run :pred2 end
Here's how you would use serial.and
to solve the problem
with the nested if
s:
if (serial.and [not emptyp :list] [equalp first :list 1]) [print "one]
Similarly, you could use serial.or
instead of or
to
solve the efficiency problem in the first version of the pattern matcher:
output serial.or [match butfirst :pat :sen] [match :pat butfirst :sen]
These procedures depend on the fact that the predicate expressions
that are used as their inputs are presented inside square brackets; that's
why they are not evaluated before serial.and
or serial.or
is
invoked.
From now on, I'll be talking about the big pattern matcher, not the simple
one I introduced to illustrate the structure of the problem. Here is the
top-level procedure match
:
to match :pat :sen local [special.var special.pred special.buffer in.list] if or wordp :pat wordp :sen [output "false] if emptyp :pat [output emptyp :sen] if listp first :pat [output special fput "!: :pat :sen] if memberp first first :pat [? # ! & @ ^] [output special :pat :sen] if emptyp :sen [output "false] if equalp first :pat first :sen ~ [output match butfirst :pat butfirst :sen] output "false end
As you'd expect, there are more cases to consider in this more
featureful version, but the basic structure is similar to the simple
matcher. The instructions starting if emptyp
, if memberp
,
if emptyp
, and if equalp
play the same roles as similar
instructions in the other version. (The memberp
test replaces the
comparison against the word #
with a wider range of choices.)
The first if
instruction tests for errors in the format of the pattern
or the sentence to be matched, in which a word is found where a list was
expected. It's not important if you use well-formed inputs to match
.
The listp
test essentially converts a pattern like
[foo [some # pattern] baz]
to the equivalent form
[foo !:[some # pattern] baz]
The interesting new case comes when match
sees a word in the
pattern that starts with one of the six special quantifier characters. In
this case, match
invokes special
to check for a match.
One of the interesting properties of special
is that it has to be able
to assign a value to a variable whose name is not built into the program,
but instead is part of the data used as input to the program.
That is, if the word
?howmany:numberp
appears in the pattern, special
(or one of its
subprocedures) must assign a value to the variable named howmany
, but
there is no instruction of the form
make "howmany ...
anywhere in the program. Instead, match
has another
variable, whose name is special.var
, whose value is the
name howmany
. The assignment of the matching words to the
pattern-specified variable is done with an instruction like
make :special.var ...
Here the first input to make
is not a quoted word, as usual,
but an expression that must be evaluated to figure out which variable to use.
Special
, then, has two tasks. First it must divide a word like
?howmany:numberp
into its component parts; then it must carry out the matching
tasks that are the meaning of those parts. These two tasks are like
a smaller version of what a programming language interpreter like Logo
does. Finding the meaningful parts of an instruction is called the
syntax of a language, and understanding what the parts mean is called the
semantics of the language. Special
has two instructions, one
for the syntax and one for the semantics:
to special :pat :sen set.special parse.special butfirst first :pat " output run word "match first first :pat end
To parse something is to divide it into its pieces.
Parse.special
outputs a list of the form
[howmany numberp]
for the example we're considering. Then set.special
assigns
the two members of this list as the values of two variables. The variable
named special.var
is given the value howmany
, and the variable
named special.pred
is given the value numberp
. This preliminary
work is what makes possible the indirect assignment described earlier.
What happens if the pattern has a word like
?:numberp
without a variable name? What happens when the program tries to
assign a value to the variable named in the pattern? Set.special
contains the instruction
if emptyp :special.var [make "special.var "special.buffer]
The effect of this instruction is that if you do not mention a
variable in the pattern, the variable named special.buffer
will be
used to hold the results of the match. This variable is the
default variable, the one used if no other is specified.
It's important, by the way, that the variable special.buffer
is
declared to be local in procedure match
. What makes it important is
that match
is recursive; if you use a pattern like
[a # b # c]
then the matching of the second #
is a subproblem of the
matching of the first one. Match
invokes special
, which invokes
match#
, which invokes #test
, which invokes
match
on the butfirst
of the pattern. That butfirst
contains
another #
. Each of these uses the variable special.buffer
to
remember the words it is trying as a match; since the variable is declared
local, the two don't get confused. (This means, by the way, that you can
really confuse match
by using the same variable name twice in a
pattern. It requires a fairly complicated pattern to confuse match
,
but here is an example. The first result is correct, the second incorrect.
? print match [a #x b &y ! c] [a i b j c b k c] true ? show :x show :y [i] [j c b] ? print match [a #x b &x ! c] [a i b j c b k c] false
The only change is that the variable name x
is used twice in
the second pattern, and as a result, match
doesn't find the correct
match. You'll know that you really understand how match
works if you
can explain why it won't fail if the !
is removed from the
pattern.)
When writing a tool to be used in other projects, especially if the tool
will be used by other people, it's important to think about defaults. What
should the program do if some piece of information is missing? If you don't
provide for a default explicitly, the most likely result is a Logo error
message; your program will end up trying to take first
of an empty
list, or something like that.
Another default in the pattern matcher is for the predicate used to test matches. For example, what happens when the word
?howmany
appears in the pattern, without a predicate? This case is
recognized by parse.special
, in the instruction
if emptyp :word [output list :var "always]
The special predicate always
is used if no other is given in
the pattern. Always
has a very simple definition:
to always :x output "true end
The instruction in special
that carries out the semantics of a special
pattern-matching instruction word is
output run word "match first first :pat
If the pattern contains the word
?howmany:numberp
then this instruction extracts the quantifier character
?
(the first character of the first word of the pattern) and makes
from it a procedure name match?
. That name is then run
as a Logo
expression; that is, special
invokes a procedure whose name is
match?
.
Most programming languages do not allow the invocation of a procedure based
on finding the name of the procedure in the program's data. Generally there
is a very strict separation between program and data. Being able to
manipulate data to create a Logo instruction, and then run it, is a very
powerful part of Logo. It is also used to deal with the names of predicates
included in the pattern; to see if a word in the sentence input to
match
is a match for a piece of the pattern, the predicate try.pred
contains the instruction
output run list :special.pred quoted first :sen
This instruction generates a list whose first member is the name
of the predicate found in the pattern and whose second and last member is a
word from the sentence. Then this list is run as a Logo expression, which
should yield either true
or false
as output, indicating whether
or not the word is acceptable.
When you are reading the program, remember that the kind of pattern that I've written as
[begin !:[smaller # pattern] end]
is read by Logo as if I'd written
[begin !: [smaller # pattern] end]
That is to say, this pattern is a list of four members. I think
of the middle two as a unit, representing a single thing to match. The
sublist takes the place of a predicate name after the !
quantifier.
But for Logo, there is no predicate name in the word starting with the
exclamation point; the pattern is a separate member of the large list.
That's why set.special
uses the expression
emptyp :special.pred
to test for this situation, rather than listp
. After
parse.special
does its work, all it has found is a colon with nothing
following it. Set.special
has to look at the next member of the
pattern list in order to find the subpattern.
Chapter 9 is a large program that uses match
. It
may give you ideas for the ways in which this tool can be used in your own
programs. Here, instead of talking about applications of match
, I'll
discuss some possible extensions or revisions of the pattern matcher itself.
There are many obvious small extensions. For example, to complement the
special in
primitive, you could write notin
, which would accept
all but the members of the following list. You could allow the use
of a number as the predicate, meaning that exactly that many matching words
are required. That is, in the example for which I invented the predicate
threep
, I would instead be able to use
[@begin:3 #rest]
as the pattern.
There is no convenient way to say in a pattern that some subpattern can be
repeated several times, if the subpattern is more than a single word. That
is, in the second version of converse
, instead of having to use
while
to chop off pieces of the matched
sentence into a variable rest
, I'd like to be able to say in the
pattern something like
[@@: [@:anyof [[my name is #name:notand] [i like #like:notand] [&:notand]] ?:in [and]]]
Here the doubled atsign (@@
) means that the entire pattern
that follows should be matched repeatedly instead of only once.
For other approaches to pattern matching, you might want to read about the programming languages Snobol and Icon, each of which includes pattern matching as one of its main features.
(back to Table of Contents) | BACK chapter thread NEXT |
to match :pat :sen local [special.var special.pred special.buffer in.list] if or wordp :pat wordp :sen [output "false] if emptyp :pat [output emptyp :sen] if listp first :pat [output special fput "!: :pat :sen] if memberp first first :pat [? # ! & @ ^] [output special :pat :sen] if emptyp :sen [output "false] if equalp first :pat first :sen ~ [output match butfirst :pat butfirst :sen] output "false end ;; Parsing quantifiers to special :pat :sen set.special parse.special butfirst first :pat " output run word "match first first :pat end to parse.special :word :var if emptyp :word [output list :var "always] if equalp first :word ": [output list :var butfirst :word] output parse.special butfirst :word word :var first :word end to set.special :list make "special.var first :list make "special.pred last :list if emptyp :special.var [make "special.var "special.buffer] if memberp :special.pred [in anyof] [set.in] if not emptyp :special.pred [stop] make "special.pred first butfirst :pat make "pat fput first :pat butfirst butfirst :pat end to set.in make "in.list first butfirst :pat make "pat fput first :pat butfirst butfirst :pat end ;; Exactly one match to match! if emptyp :sen [output "false] if not try.pred [output "false] make :special.var first :sen output match butfirst :pat butfirst :sen end ;; Zero or one match to match? make :special.var [] if emptyp :sen [output match butfirst :pat :sen] if not try.pred [output match butfirst :pat :sen] make :special.var first :sen if match butfirst :pat butfirst :sen [output "true] make :special.var [] output match butfirst :pat :sen end ;; Zero or more matches to match# make :special.var [] output #test #gather :sen end to #gather :sen if emptyp :sen [output :sen] if not try.pred [output :sen] make :special.var lput first :sen thing :special.var output #gather butfirst :sen end to #test :sen if match butfirst :pat :sen [output "true] if emptyp thing :special.var [output "false] output #test2 fput last thing :special.var :sen end to #test2 :sen make :special.var butlast thing :special.var output #test :sen end ;; One or more matches to match& output &test match# end to &test :tf if emptyp thing :special.var [output "false] output :tf end ;; Zero or more matches (as few as possible) to match^ make :special.var [] output ^test :sen end to ^test :sen if match butfirst :pat :sen [output "true] if emptyp :sen [output "false] if not try.pred [output "false] make :special.var lput first :sen thing :special.var output ^test butfirst :sen end ;; Match words in a group to match@ make :special.var :sen output @test [] end to @test :sen if @try.pred [if match butfirst :pat :sen [output "true]] if emptyp thing :special.var [output "false] output @test2 fput last thing :special.var :sen end to @test2 :sen make :special.var butlast thing :special.var output @test :sen end ;; Applying the predicates to try.pred if listp :special.pred [output match :special.pred first :sen] output run list :special.pred quoted first :sen end to quoted :thing if listp :thing [output :thing] output word "" :thing end to @try.pred if listp :special.pred [output match :special.pred thing :special.var] output run list :special.pred thing :special.var end ;; Special predicates to always :x output "true end to in :word output memberp :word :in.list end to anyof :sen output anyof1 :sen :in.list end to anyof1 :sen :pats if emptyp :pats [output "false] if match first :pats :sen [output "true] output anyof1 :sen butfirst :pats end
Brian Harvey,
bh@cs.berkeley.edu