Computer Science Logo Style volume 3:
Beyond Programming 2/e Copyright (C) 1997 MIT
Computer Science Logo Style
Volume 3: Beyond Programming
Brian Harvey
University of California, Berkeley
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Preface
- About This Series
- How to Read This Book
- What Isn't Included
- Computers and People
Acknowledgments
- What is a Computation?
- Finite-State Machines
- Nondeterministic Machines
- Representing Machines as Logo Lists
- Text Editors: A Use for Acceptors
- Regular Expressions
- Rules That Aren't Regular
- Regular Expressions and Finite-State Machines
- How to Translate
- Making the Machine Deterministic
- Eliminating Redundant States
- A Finite-State Adder
- Counting and Finite-State Machines
- Turing Machines
- Turing's Thesis
- The Halting Theorem
- Proving the Halting Theorem in Logo
- Program Listing
- Propositional Logic
- An Inference System
- Problems with Ordering
- Data Structure
- Program Structure: Recording Simple Propositions
- Program Structure: Recording Implications
- Using Implications to Represent Orderings
- Backtracking
- Generalized Inference Systems and Predicate Logic
- Logic and Computer Hardware
- Combinatorics
- Inductive and Closed-Form Definition
- Pascal's Triangle
- Simulation
- The Simplex Lock Problem
- An Inductive Solution
- Multinomial Coefficients
- Program Listing
- Local Optimization vs. Efficient Algorithms
- Memoization
- Sorting Algorithms
- Sorting by Selection
- Sorting by Partition
- Order of Growth
- Data Structures
- Data Structures in Real Life
- Trees
- Improving the Data Representation
- Trees as an Abstract Data Type
- Tree Modification
- Searching Algorithms and Trees
- Logo's Underlying Data Structures
- Program Listing
- Programming paradigms
- Interactive and Non-Interactive Languages
- Block Structure
- Statement Types
- Shuffling a Deck Using Arrays
- Lexical Scope
- Typed Variables
- Additional Types in Standard Pascal
- Critique of Typed Variables
- Procedures and Functions
- Call by Value and Call by Reference
- Parameters in Logo: Call by Binding
- Formal Syntax Definition
- Tokenization
- Lookahead
- Parsing
- Expressions and Precedence
- The Two-Stack Algorithm for Expressions
- The Simulated Machine
- Stack Frames
- Data Structures
- Code Generation
- Program Listing
- Microworlds: Student
- How Student Translates English to Algebra
- Pattern Matching
- Solving the Equations
- Age Problems
- AI and Education
- Combining Sentences Into One Equation
- Allowing Flexible Phrasing
- Using Background Knowledge
- Optional Substitutions
- If All Else Fails
- Limitations of Pattern Matching
- Context-Free Languages
- Augmented Transition Networks
- Program Listing
Appendices
Bibliography
- Read These!
- Chapter 1: Automata Theory
- Chapter 2: Discrete Mathematics
- Chapter 3: Algorithms and Data Structures
- Chapter 4: Programming Language Design
- Chapter 5: Programming Language Implementation
- Chapter 6: Artificial Intelligence
- Computers and People
Credits
Index of Defined Procedures
General Index
MIT
Press web page for Computer Science Logo Style
Brian Harvey,
bh@cs.berkeley.edu