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#ifndef LYCHARSETS_H
#define LYCHARSETS_H
#ifndef UCMAP_H
#include <UCMap.h>
#endif /* !UCMAP_H */
extern BOOLEAN LYHaveCJKCharacterSet;
extern BOOLEAN DisplayCharsetMatchLocale;
/*
* LYchar_set_name[current_char_set] points to the currently active set.
*/
extern int current_char_set;
extern CONST char * LYchar_set_names[];
/*
* Initializer, calls initialization function for the
* CHARTRANS handling. - KW
*/
extern int LYCharSetsDeclared NOPARAMS;
extern char ** LYCharSets[];
extern char * SevenBitApproximations[];
extern char ** p_entity_values;
extern int LYlowest_eightbit[];
extern int LYNumCharsets;
extern LYUCcharset LYCharSet_UC[];
extern void HTMLSetCharacterHandling PARAMS((int i));
extern void HTMLSetRawModeDefault PARAMS((int i));
extern void HTMLSetUseDefaultRawMode PARAMS((int i, BOOLEAN modeflag));
extern void HTMLSetHaveCJKCharacterSet PARAMS((int i));
extern void HTMLUseCharacterSet PARAMS((int i));
extern UCode_t HTMLGetEntityUCValue PARAMS((CONST char *name));
extern CONST char * LYEntityNames[];
extern CONST char * HTMLGetEntityName PARAMS((UCode_t code));
/*
** HTMLGetEntityName calls LYEntityNames for iso-8859-1 entity
** names only. This is an obsolete technique but widely used in
** the code. Note that unicode number in general may have
** several equivalent entity names because of synonyms.
*/
#endif /* LYCHARSETS_H */
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