/* List object * * The list object is a generic container for storing collections * of things in order. */ #ifndef HTLIST_H #define HTLIST_H #ifndef HTUTILS_H #include #endif typedef struct _HTList HTList; struct _HTList { void *object; HTList *next; }; /* Fast macro to traverse a list. Call it first with copy of the list * header. It returns the first object and increments the passed list * pointer. Call it with the same variable until it returns NULL. */ #define HTList_nextObject(me) \ ((me) && ((me) = (me)->next) ? (me)->object : NULL) /* Macro to find object pointed to by the head (returns NULL * if list is empty, OR if it doesn't exist - Yuk!) */ #define HTList_lastObject(me) \ ((me) && (me)->next ? (me)->next->object : NULL) /* Macro to check if a list is empty (or doesn't exist - Yuk!) */ #define HTList_isEmpty(me) ((me) ? ((me)->next == NULL) : YES) /* Create list. */ extern HTList *HTList_new(void); /* Delete list. */ extern void HTList_delete(HTList *me); /* Reverse a list. */ extern HTList *HTList_reverse(HTList *start); /* Append two lists, making second list empty. */ extern HTList *HTList_appendList(HTList *start, HTList *tail); /* Add object to START of list (so it is pointed to by the head). */ extern void HTList_addObject(HTList *me, void *newObject); /* Append object to END of list (furthest from the head). */ extern void HTList_appendObject(HTList *me, void *newObject); /* Insert an object into the list at a specified position. * If position is 0, this places the object at the head of the list * and is equivalent to HTList_addObject(). */ extern void HTList_insertObjectAt(HTList *me, void *newObject, int pos); /* Remove specified object from list. */ extern BOOL HTList_removeObject(HTList *me, void *oldObject); /* Remove object at a given position in the list, where 0 is the * object pointed to by the head (returns a pointer to the element * (->object) for the object, and NULL if the list is empty, or * if it doesn't exist - Yuk!). */ extern void *HTList_removeObjectAt(HTList *me, int position); /* Remove object from START of list (the Last one inserted * via HTList_addObject(), and pointed to by the head). */ extern void *HTList_removeLastObject(HTList *me); /* Remove object from END of list (the First one inserted * via HTList_addObject(), and furthest from the head). */ extern void *HTList_removeFirstObject(HTList *me); /* Determine total number of objects in the list, * not counting the head. */ extern int HTList_count(HTList *me); /* Determine position of an object in the list (a value of 0 * means it is pointed to by the head; returns -1 if not found). */ extern int HTList_indexOf(HTList *me, void *object); /* Return pointer to the object at a specified position in the list, * where 0 is the object pointed to by the head (returns NULL if * the list is empty, or if it doesn't exist - Yuk!). */ extern void *HTList_objectAt(HTList *me, int position); /* Link object to START of list (so it is pointed to by the head). * * Unlike HTList_addObject(), it does not malloc memory for HTList entry, * it use already allocated memory which should not be free'd by any * list operations (optimization). */ extern void HTList_linkObject(HTList *me, void *newObject, HTList *newNode); /* Unlink object from START of list (the Last one inserted * via HTList_linkObject(), and pointed to by the head). * It does not free memory. */ extern void *HTList_unlinkLastObject(HTList *me); /* Unlink specified object from list. * It does not free memory. */ extern BOOL HTList_unlinkObject(HTList *me, void *oldObject); #endif /* HTLIST_H */