#ifndef LYCHARSETS_H #define LYCHARSETS_H #ifndef HTUTILS_H #include #endif #include #ifndef UCMAP_H #include #endif /* !UCMAP_H */ extern BOOL HTPassEightBitRaw; extern BOOL HTPassEightBitNum; extern BOOL HTPassHighCtrlRaw; extern BOOL HTPassHighCtrlNum; extern BOOLEAN LYHaveCJKCharacterSet; extern BOOLEAN DisplayCharsetMatchLocale; #include extern HTkcode kanji_code; /* * currently active character set (internal handler) */ extern int current_char_set; /* * Initializer, calls initialization function for the * CHARTRANS handling. - KW */ extern int LYCharSetsDeclared(void); extern const char **LYCharSets[]; extern const char *SevenBitApproximations[]; extern const char **p_entity_values; extern const char *LYchar_set_names[]; /* Full name, not MIME */ extern int LYlowest_eightbit[]; extern int LYNumCharsets; extern LYUCcharset LYCharSet_UC[]; extern int UCGetLYhndl_byAnyName(char *value); extern void HTMLSetCharacterHandling(int i); extern void HTMLSetUseDefaultRawMode(int i, BOOLEAN modeflag); extern void HTMLUseCharacterSet(int i); extern UCode_t HTMLGetEntityUCValue(const char *name); extern void Set_HTCJK(const char *inMIMEname, const char *outMIMEname); extern const char *HTMLGetEntityName(UCode_t code); /* * HTMLGetEntityName calls LYEntityNames for iso-8859-1 entity names only. * This is an obsolete technique but widely used in the code. Note that * unicode number in general may have several equivalent entity names because * of synonyms. */ extern BOOL force_old_UCLYhndl_on_reload; extern int forced_UCLYhdnl; #ifndef EXP_CHARSET_CHOICE # define ALL_CHARSETS_IN_O_MENU_SCREEN 1 #endif #ifdef EXP_CHARSET_CHOICE typedef struct { BOOL hide_display; /* if FALSE, show in "display-charset" menu */ BOOL hide_assumed; /* if FALSE, show in "assumed-charset" menu */ #ifndef ALL_CHARSETS_IN_O_MENU_SCREEN int assumed_idx; /* only this field is needed */ #endif } charset_subset_t; /* each element corresponds to charset in LYCharSets */ extern charset_subset_t charset_subsets[]; /* all zeros by default - i.e., all charsets allowed */ /* * true if the charset choices for display charset were requested by user via * lynx.cfg. It will remain FALSE if no "display_charset_choice" settings were * encountered in lynx.cfg */ extern BOOL custom_display_charset; /* similar to custom_display_charset */ extern BOOL custom_assumed_doc_charset; #ifndef ALL_CHARSETS_IN_O_MENU_SCREEN /* this stuff is initialized after reading lynx.cfg and .lynxrc */ /* * These arrays map index of charset shown in menu to the index in LYCharsets[] */ extern int display_charset_map[]; extern int assumed_doc_charset_map[]; /* these arrays are NULL terminated */ extern const char *display_charset_choices[]; extern const char *assumed_charset_choices[]; extern int displayed_display_charset_idx; #endif /* this will be called after lynx.cfg and .lynxrc are read */ extern void init_charset_subsets(void); #endif /* EXP_CHARSET_CHOICE */ #if !defined(NO_AUTODETECT_DISPLAY_CHARSET) # ifdef __EMX__ # define CAN_AUTODETECT_DISPLAY_CHARSET # ifdef EXP_CHARTRANS_AUTOSWITCH # define CAN_SWITCH_DISPLAY_CHARSET # endif # endif #endif #ifdef CAN_AUTODETECT_DISPLAY_CHARSET extern int auto_display_charset; #endif #ifdef CAN_SWITCH_DISPLAY_CHARSET enum switch_display_charset_t { SWITCH_DISPLAY_CHARSET_MAYBE, SWITCH_DISPLAY_CHARSET_REALLY, SWITCH_DISPLAY_CHARSET_RESIZE }; extern int Switch_Display_Charset(int ord, enum switch_display_charset_t really); extern int Find_Best_Display_Charset(int ord); extern char *charsets_directory; extern char *charset_switch_rules; extern int switch_display_charsets; extern int auto_other_display_charset; extern int codepages[2]; extern int real_charsets[2]; /* Non "auto-" charsets for the codepages */ #endif #endif /* LYCHARSETS_H */