From 6e8c49525295ce5cbf732f93afb1783eed90233b Mon Sep 17 00:00:00 2001 From: Noah Date: Wed, 2 Aug 2023 16:58:47 +0000 Subject: Update txt --- assets/MSP Manual v1.1.0.txt | 57 -------------------------------------------- 1 file changed, 57 deletions(-) (limited to 'assets/MSP Manual v1.1.0.txt') diff --git a/assets/MSP Manual v1.1.0.txt b/assets/MSP Manual v1.1.0.txt index c89ab6b..50802e4 100644 --- a/assets/MSP Manual v1.1.0.txt +++ b/assets/MSP Manual v1.1.0.txt @@ -36,12 +36,6 @@ _________________ .. 5.2 Next Steps for Game Masters .. 5.3 Credits .. 5.4 Sharing this Document -6 Blank Character Sheet -7 Quick Cheat Sheet -..... 7.0.1 Character -..... 7.0.2 Rest -..... 7.0.3 Battle -..... 7.0.4 Currency @@ -355,57 +349,6 @@ _________________ long as you give proper attribution to its source (i.e. us). -6 Blank Character Sheet -======================= - - [./Sheet.png] - - -7 Quick Cheat Sheet -=================== - -7.0.1 Character ---------------- - - - *Obtaining Statistics*: d20 - 2d6 - - - *Experience Levels*: for level $x$, total points required = $10^x$ - - - *Health Points*: equal to 20 + *Defence* - - - *Disaster Rolls*: roll 3d20, must be greater than 30 - - - *Maximum Inventory Weight*: $(20 + s) * 1.5 * 500$, where $s$ is - equal to *Strength* - - -7.0.2 Rest ----------- - - - *Short Rest*: 1 turn missed, 5 health points - - - *Long Rest*: 3 turns missed, all health points - - -7.0.3 Battle ------------- - - - *Battle Turn*: all roll d6, lowest to highest, use *Speed* if - conflicting - - - *Attack*: both roll d6, successful if attacker result is greater; if - defender result is exactly double then defender gets extra turn - - -7.0.4 Currency --------------- - - - 1 silver = 10 copper - - 1 gold = 50 silver = 500 copper - - 1 platinum = 100 gold = 5000 silver = 50000 copper - - - Footnotes _________ -- cgit 1.4.1-2-gfad0